d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003636: [03:33:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 003636: [03:33:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003636: [03:33:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003636: [03:33:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003636: [03:33:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5668 RDOC 005668: [03:33:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 005668: [03:33:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005668: [03:33:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005668: [03:33:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005668: [03:33:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005668: [03:33:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005668: [03:33:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005668: [03:33:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005668: [03:33:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005668: [03:33:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005668: [03:33:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005668: [03:33:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005668: [03:33:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005668: [03:33:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003636: [03:33:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5668] RDOC 005668: [03:33:32] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005668: [03:33:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000017EB621BA98 RDOC 005668: [03:33:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005668: [03:33:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005668: [03:33:32] core.cpp(2028) - Log - Removing device frame capturer for 0x0000017EB621BA98 RDOC 005668: [03:33:32] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005668: [03:33:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000017EB621BA98 RDOC 005668: [03:33:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005668: [03:33:32] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000017EB621BA98 / 0x00000000000700AA RDOC 005668: [03:33:32] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005668: [03:33:32] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003636: [03:33:32] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005668: [03:33:32] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005668: [03:33:32] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 005668: [03:33:32] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005668: [03:33:32] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 005668: [03:33:32] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 005668: [03:33:32] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005668: [03:33:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39060 (1.55 %) RDOC 005668: [03:33:33] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.055767 seconds RDOC 005668: [03:33:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 005668: [03:33:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 005668: [03:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 003636: [03:33:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45371 bytes) (time 1707363213) 2527 byte thumbnail RDOC 003636: [03:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 003636: [03:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003636: [03:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003636: [03:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003636: [03:33:34] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003636: [03:33:34] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003636: [03:33:34] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003636: [03:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003636: [03:33:34] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003636: [03:33:34] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003636: [03:33:34] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003636: [03:33:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003636: [03:33:34] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 24.774 ms RDOC 003636: [03:33:34] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003636: [03:33:34] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 003636: [03:33:34] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003636: [03:33:34] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003636: [03:33:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006936: [03:33:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 006936: [03:33:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006936: [03:33:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006936: [03:33:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006936: [03:33:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10668 RDOC 010668: [03:33:35] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 010668: [03:33:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010668: [03:33:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010668: [03:33:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010668: [03:33:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010668: [03:33:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010668: [03:33:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010668: [03:33:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010668: [03:33:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010668: [03:33:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010668: [03:33:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010668: [03:33:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010668: [03:33:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010668: [03:33:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010668: [03:33:35] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006936: [03:33:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10668] RDOC 010668: [03:33:35] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002382462B348 RDOC 010668: [03:33:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010668: [03:33:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010668: [03:33:35] core.cpp(2028) - Log - Removing device frame capturer for 0x000002382462B348 RDOC 010668: [03:33:35] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010668: [03:33:35] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002382462B348 RDOC 010668: [03:33:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010668: [03:33:35] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002382462B348 / 0x00000000000A0052 RDOC 010668: [03:33:35] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010668: [03:33:35] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010668: [03:33:35] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010668: [03:33:35] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010668: [03:33:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010668: [03:33:35] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 010668: [03:33:35] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 010668: [03:33:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006936: [03:33:35] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010668: [03:33:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 60366 (2.36 %) RDOC 010668: [03:33:35] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.047344 seconds RDOC 010668: [03:33:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 010668: [03:33:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 010668: [03:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 006936: [03:33:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (70345 bytes) (time 1707363215) 5476 byte thumbnail RDOC 006936: [03:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 006936: [03:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006936: [03:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006936: [03:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006936: [03:33:36] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006936: [03:33:36] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006936: [03:33:36] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006936: [03:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006936: [03:33:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006936: [03:33:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006936: [03:33:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006936: [03:33:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006936: [03:33:36] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 14.981 ms RDOC 006936: [03:33:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009344: [03:33:36] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 009344: [03:33:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009344: [03:33:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009344: [03:33:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009344: [03:33:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6920 RDOC 006920: [03:33:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 006920: [03:33:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006920: [03:33:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006920: [03:33:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006920: [03:33:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006920: [03:33:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006920: [03:33:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006920: [03:33:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006920: [03:33:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006920: [03:33:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006920: [03:33:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006920: [03:33:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006920: [03:33:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006920: [03:33:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009344: [03:33:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6920] RDOC 006920: [03:33:37] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006920: [03:33:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022B65AFAF88 RDOC 006920: [03:33:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006920: [03:33:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006920: [03:33:37] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022B65AFAF88 RDOC 006920: [03:33:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006920: [03:33:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022B65AFAF88 RDOC 006920: [03:33:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006920: [03:33:37] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000022B65AFAF88 / 0x00000000000B0052 RDOC 006920: [03:33:37] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006920: [03:33:37] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006920: [03:33:37] d3d11_device.cpp(1946) - Log - Starting capture RDOC 006920: [03:33:37] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006920: [03:33:37] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006920: [03:33:37] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 009344: [03:33:37] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006920: [03:33:37] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 006920: [03:33:37] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006920: [03:33:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32097 (5.62 %) RDOC 006920: [03:33:37] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.050245 seconds RDOC 006920: [03:33:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006920: [03:33:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 006920: [03:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 009344: [03:33:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41846 bytes) (time 1707363217) 5116 byte thumbnail RDOC 009344: [03:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 009344: [03:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009344: [03:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009344: [03:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009344: [03:33:38] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009344: [03:33:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009344: [03:33:39] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009344: [03:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009344: [03:33:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009344: [03:33:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009344: [03:33:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009344: [03:33:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009344: [03:33:39] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 7.503 ms RDOC 009344: [03:33:39] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 19.611 ms RDOC 009344: [03:33:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 012208: [03:33:39] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 012208: [03:33:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012208: [03:33:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012208: [03:33:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012208: [03:33:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5692 RDOC 005692: [03:33:39] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 005692: [03:33:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005692: [03:33:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005692: [03:33:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005692: [03:33:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005692: [03:33:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005692: [03:33:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005692: [03:33:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005692: [03:33:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005692: [03:33:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005692: [03:33:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005692: [03:33:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005692: [03:33:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005692: [03:33:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005692: [03:33:39] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012208: [03:33:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5692] RDOC 005692: [03:33:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000016E2914C718 RDOC 005692: [03:33:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:33:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005692: [03:33:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000016E2914C718 RDOC 005692: [03:33:39] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005692: [03:33:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000016E2914C718 RDOC 005692: [03:33:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:33:39] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000016E2914C718 / 0x00000000000C0052 RDOC 005692: [03:33:39] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005692: [03:33:39] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012208: [03:33:39] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005692: [03:33:39] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005692: [03:33:39] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 005692: [03:33:39] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005692: [03:33:39] d3d11_context_wrap.cpp(5350) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 005692: [03:33:39] d3d11_device.cpp(2307) - Log - Failed to capture, frame 5: Uncapped command list RDOC 005692: [03:33:39] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005692: [03:33:39] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005692: [03:33:39] d3d11_device.cpp(2028) - Log - Finished capture, Frame 6 RDOC 005692: [03:33:39] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005692: [03:33:39] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005692: [03:33:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23270 (2.72 %) RDOC 005692: [03:33:39] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.039407 seconds RDOC 005692: [03:33:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005692: [03:33:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 005692: [03:33:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 012208: [03:33:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31359 bytes) (time 1707363219) 3961 byte thumbnail RDOC 012208: [03:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 012208: [03:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012208: [03:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012208: [03:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012208: [03:33:40] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012208: [03:33:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012208: [03:33:41] d3d11_replay.cpp(4425) - Log - Created device. RDOC 012208: [03:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012208: [03:33:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012208: [03:33:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012208: [03:33:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012208: [03:33:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012208: [03:33:41] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 7.156 ms RDOC 012208: [03:33:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010260: [03:33:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010260: [03:33:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010260: [03:33:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010260: [03:33:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010260: [03:33:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4824 RDOC 004824: [03:33:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 004824: [03:33:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004824: [03:33:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004824: [03:33:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004824: [03:33:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004824: [03:33:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004824: [03:33:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004824: [03:33:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004824: [03:33:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004824: [03:33:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004824: [03:33:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004824: [03:33:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004824: [03:33:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004824: [03:33:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004824: [03:33:41] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010260: [03:33:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4824] RDOC 004824: [03:33:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A52715BC08 RDOC 004824: [03:33:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004824: [03:33:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004824: [03:33:41] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A52715BC08 RDOC 004824: [03:33:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004824: [03:33:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A52715BC08 RDOC 004824: [03:33:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004824: [03:33:41] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001A52715BC08 / 0x00000000000D0052 RDOC 004824: [03:33:41] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004824: [03:33:41] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010260: [03:33:41] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004824: [03:33:41] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004824: [03:33:41] resource_manager.h(1469) - Log - Preparing up to 47 potentially dirty resources RDOC 004824: [03:33:41] resource_manager.h(1526) - Log - Prepared 47 dirty resources, postponed 0, skipped 0 RDOC 004824: [03:33:41] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 004824: [03:33:41] resource_manager.h(1538) - Log - Checking 47 resources with initial contents against 104 referenced resources RDOC 004824: [03:33:42] resource_manager.h(1642) - Log - Serialised 47 resources, skipped 0 unreferenced RDOC 004824: [03:33:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169281792 bytes to 1331120 (0.79 %) RDOC 004824: [03:33:42] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 161.439697 MB capture section in 0.268344 seconds RDOC 004824: [03:33:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004824: [03:33:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 004824: [03:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 010260: [03:33:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1337774 bytes) (time 1707363222) 2526 byte thumbnail RDOC 010260: [03:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 010260: [03:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010260: [03:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010260: [03:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010260: [03:33:43] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010260: [03:33:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010260: [03:33:43] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010260: [03:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010260: [03:33:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010260: [03:33:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010260: [03:33:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010260: [03:33:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010260: [03:33:44] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 325.961 ms RDOC 010260: [03:33:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005396: [03:33:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 005396: [03:33:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005396: [03:33:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005396: [03:33:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005396: [03:33:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11984 RDOC 011984: [03:33:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 011984: [03:33:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011984: [03:33:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011984: [03:33:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011984: [03:33:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011984: [03:33:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011984: [03:33:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011984: [03:33:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011984: [03:33:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011984: [03:33:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011984: [03:33:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011984: [03:33:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011984: [03:33:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011984: [03:33:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011984: [03:33:47] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005396: [03:33:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11984] RDOC 011984: [03:33:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EF52D1BC48 RDOC 011984: [03:33:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011984: [03:33:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011984: [03:33:47] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EF52D1BC48 RDOC 011984: [03:33:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011984: [03:33:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EF52D1BC48 RDOC 011984: [03:33:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011984: [03:33:47] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EF52D1BC48 / 0x00000000001400AA RDOC 011984: [03:33:47] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011984: [03:33:47] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011984: [03:33:47] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011984: [03:33:47] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011984: [03:33:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011984: [03:33:47] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 005396: [03:33:47] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011984: [03:33:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 011984: [03:33:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011984: [03:33:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 84794 (3.31 %) RDOC 011984: [03:33:47] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.052268 seconds RDOC 011984: [03:33:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 011984: [03:33:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 011984: [03:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 005396: [03:33:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (100169 bytes) (time 1707363227) 9588 byte thumbnail RDOC 005396: [03:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 005396: [03:33:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005396: [03:33:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005396: [03:33:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005396: [03:33:48] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005396: [03:33:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005396: [03:33:49] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005396: [03:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005396: [03:33:49] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005396: [03:33:49] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005396: [03:33:49] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005396: [03:33:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005396: [03:33:49] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 12.625 ms RDOC 005396: [03:33:49] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005396: [03:33:49] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005396: [03:33:49] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005396: [03:33:49] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005396: [03:33:49] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005396: [03:33:49] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005396: [03:33:49] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005396: [03:33:49] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005396: [03:33:49] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005396: [03:33:49] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005396: [03:33:49] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005396: [03:33:50] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005396: [03:33:50] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005396: [03:33:50] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005396: [03:33:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 012068: [03:33:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 012068: [03:33:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012068: [03:33:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012068: [03:33:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012068: [03:33:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12212 RDOC 012212: [03:33:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 012212: [03:33:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012212: [03:33:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012212: [03:33:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012212: [03:33:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012212: [03:33:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012212: [03:33:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012212: [03:33:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012212: [03:33:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012212: [03:33:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012212: [03:33:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012212: [03:33:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012212: [03:33:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012212: [03:33:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012212: [03:33:50] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012068: [03:33:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12212] RDOC 012212: [03:33:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FEEFDFC7D8 RDOC 012212: [03:33:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012212: [03:33:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012212: [03:33:51] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FEEFDFC7D8 RDOC 012212: [03:33:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012212: [03:33:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FEEFDFC7D8 RDOC 012212: [03:33:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012212: [03:33:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001FEEFDFC7D8 / 0x00000000001302A6 RDOC 012212: [03:33:51] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012212: [03:33:51] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012068: [03:33:51] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 012212: [03:33:51] d3d11_device.cpp(1946) - Log - Starting capture RDOC 012212: [03:33:51] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 012212: [03:33:51] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 012212: [03:33:51] d3d11_device.cpp(2028) - Log - Finished capture, Frame 4294967295 RDOC 012212: [03:33:51] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 012212: [03:33:51] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 012212: [03:33:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 648 (2.69 %) RDOC 012212: [03:33:51] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.028854 seconds RDOC 012212: [03:33:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 012212: [03:33:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 012212: [03:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 012068: [03:33:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22948 bytes) (time 1707363231) 8220 byte thumbnail RDOC 012068: [03:33:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 012068: [03:33:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012068: [03:33:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012068: [03:33:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012068: [03:33:52] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012068: [03:33:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012068: [03:33:52] d3d11_replay.cpp(4425) - Log - Created device. RDOC 012068: [03:33:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012068: [03:33:52] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012068: [03:33:52] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012068: [03:33:52] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012068: [03:33:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012068: [03:33:52] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 0.529 ms RDOC 012068: [03:33:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010544: [03:33:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010544: [03:33:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010544: [03:33:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010544: [03:33:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010544: [03:33:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3896 RDOC 003896: [03:33:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 003896: [03:33:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003896: [03:33:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003896: [03:33:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003896: [03:33:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003896: [03:33:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003896: [03:33:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003896: [03:33:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003896: [03:33:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003896: [03:33:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003896: [03:33:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003896: [03:33:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003896: [03:33:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003896: [03:33:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003896: [03:33:53] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010544: [03:33:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3896] RDOC 003896: [03:33:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C6B805BDD8 RDOC 003896: [03:33:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003896: [03:33:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003896: [03:33:53] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C6B805BDD8 RDOC 003896: [03:33:53] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003896: [03:33:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C6B805BDD8 RDOC 003896: [03:33:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003896: [03:33:53] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 003896: [03:33:53] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001C6B805BDD8 / 0x00000000001402A6 RDOC 003896: [03:33:53] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003896: [03:33:53] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010544: [03:33:53] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003896: [03:33:53] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003896: [03:33:53] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 003896: [03:33:53] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003896: [03:33:53] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 003896: [03:33:53] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 003896: [03:33:53] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003896: [03:33:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32782 (5.76 %) RDOC 003896: [03:33:53] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.077507 seconds RDOC 003896: [03:33:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003896: [03:33:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 003896: [03:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 010544: [03:33:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42531 bytes) (time 1707363233) 5116 byte thumbnail RDOC 010544: [03:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 010544: [03:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010544: [03:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010544: [03:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010544: [03:33:54] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010544: [03:33:54] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010544: [03:33:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010544: [03:33:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010544: [03:33:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010544: [03:33:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010544: [03:33:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010544: [03:33:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010544: [03:33:54] dxbc_container.cpp(1634) - Warning - Unknown chunk Aon9 RDOC 010544: [03:33:54] dxbc_container.cpp(1938) - Warning - Unknown chunk: Aon9 RDOC 010544: [03:33:54] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 3.501 ms RDOC 010544: [03:33:54] dxbc_container.cpp(1634) - Warning - Unknown chunk Aon9 RDOC 010544: [03:33:54] dxbc_container.cpp(1938) - Warning - Unknown chunk: Aon9 RDOC 010544: [03:33:54] dxbc_container.cpp(1634) - Warning - Unknown chunk Aon9 RDOC 010544: [03:33:54] dxbc_container.cpp(1938) - Warning - Unknown chunk: Aon9 RDOC 010544: [03:33:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011540: [03:33:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 011540: [03:33:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011540: [03:33:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011540: [03:33:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011540: [03:33:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3492 RDOC 003492: [03:33:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 003492: [03:33:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003492: [03:33:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003492: [03:33:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003492: [03:33:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003492: [03:33:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003492: [03:33:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003492: [03:33:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003492: [03:33:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003492: [03:33:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003492: [03:33:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003492: [03:33:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003492: [03:33:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003492: [03:33:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003492: [03:33:55] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011540: [03:33:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3492] RDOC 003492: [03:33:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F6EF24C3B8 RDOC 003492: [03:33:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003492: [03:33:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003492: [03:33:55] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F6EF24C3B8 RDOC 003492: [03:33:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003492: [03:33:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F6EF24C3B8 RDOC 003492: [03:33:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003492: [03:33:55] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001F6EF24C3B8 / 0x00000000001502A6 RDOC 003492: [03:33:55] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003492: [03:33:55] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 003492: [03:33:55] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 003492: [03:33:55] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003492: [03:33:55] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003492: [03:33:55] d3d11_device.cpp(2028) - Log - Finished capture, Frame 0 RDOC 003492: [03:33:55] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 003492: [03:33:55] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 011540: [03:33:55] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003492: [03:33:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6577 (9.62 %) RDOC 003492: [03:33:55] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.065386 seconds RDOC 003492: [03:33:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003492: [03:33:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 003492: [03:33:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 011540: [03:33:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16326 bytes) (time 1707363235) 5116 byte thumbnail RDOC 011540: [03:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 011540: [03:33:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011540: [03:33:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011540: [03:33:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011540: [03:33:56] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011540: [03:33:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011540: [03:33:56] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011540: [03:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011540: [03:33:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011540: [03:33:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011540: [03:33:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011540: [03:33:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011540: [03:33:56] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 3.897 ms RDOC 011540: [03:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 011540: [03:33:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2809 (4.11 %) RDOC 011540: [03:33:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011540: [03:33:56] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 0.390 ms RDOC 011540: [03:33:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2809 (4.11 %) RDOC 011540: [03:33:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011540: [03:33:57] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 011540: [03:33:57] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 011540: [03:33:57] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 011540: [03:33:57] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 011540: [03:33:57] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 011540: [03:33:57] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 011540: [03:33:57] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 011540: [03:33:57] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 011540: [03:33:57] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 011540: [03:33:57] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 011540: [03:33:57] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 011540: [03:33:57] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 011540: [03:33:57] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 011540: [03:33:57] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 011540: [03:33:57] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 011540: [03:33:57] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 011540: [03:33:57] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 011540: [03:33:57] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 011540: [03:33:57] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 011540: [03:33:57] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 011540: [03:33:57] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 011540: [03:33:57] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 011540: [03:33:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011252: [03:33:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 011252: [03:33:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011252: [03:33:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011252: [03:33:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011252: [03:33:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4164 RDOC 004164: [03:33:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 004164: [03:33:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004164: [03:33:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004164: [03:33:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004164: [03:33:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004164: [03:33:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004164: [03:33:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004164: [03:33:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004164: [03:33:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004164: [03:33:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004164: [03:33:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004164: [03:33:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004164: [03:33:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004164: [03:33:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004164: [03:33:57] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011252: [03:33:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4164] RDOC 004164: [03:33:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000270BD4BFC78 RDOC 004164: [03:33:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004164: [03:33:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004164: [03:33:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000270BD4BFC78 RDOC 004164: [03:33:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004164: [03:33:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000270BD4BFC78 RDOC 004164: [03:33:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004164: [03:33:57] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000270BD4BFC78 / 0x00000000001602A6 RDOC 004164: [03:33:57] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004164: [03:33:57] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004164: [03:33:57] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004164: [03:33:57] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 004164: [03:33:57] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004164: [03:33:57] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011252: [03:33:57] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004164: [03:33:57] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004164: [03:33:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004164: [03:33:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 560110 (0.42 %) RDOC 004164: [03:33:57] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.069612 seconds RDOC 004164: [03:33:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004164: [03:33:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 004164: [03:33:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 011252: [03:33:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (569859 bytes) (time 1707363238) 5116 byte thumbnail RDOC 011252: [03:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 011252: [03:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011252: [03:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011252: [03:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011252: [03:33:59] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011252: [03:33:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011252: [03:33:59] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011252: [03:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011252: [03:33:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011252: [03:33:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011252: [03:33:59] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011252: [03:33:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011252: [03:33:59] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 255.239 ms RDOC 011252: [03:34:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010276: [03:34:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010276: [03:34:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010276: [03:34:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010276: [03:34:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010276: [03:34:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10252 RDOC 010252: [03:34:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 010252: [03:34:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010252: [03:34:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010252: [03:34:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010252: [03:34:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010252: [03:34:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010252: [03:34:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010252: [03:34:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010252: [03:34:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010252: [03:34:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010252: [03:34:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010252: [03:34:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010252: [03:34:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010252: [03:34:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010276: [03:34:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10252] RDOC 010252: [03:34:00] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010252: [03:34:00] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021EBC5CB4F8 RDOC 010252: [03:34:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010252: [03:34:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010252: [03:34:00] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021EBC5CB4F8 RDOC 010252: [03:34:00] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010252: [03:34:00] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021EBC5CB4F8 RDOC 010252: [03:34:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010252: [03:34:00] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000021EBC5CB4F8 / 0x00000000001600AA RDOC 010252: [03:34:00] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010252: [03:34:00] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010276: [03:34:00] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010252: [03:34:03] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010252: [03:34:03] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010252: [03:34:03] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010252: [03:34:03] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50000 RDOC 010252: [03:34:03] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010252: [03:34:03] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010252: [03:34:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34282 (6.04 %) RDOC 010252: [03:34:03] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.037108 seconds RDOC 010252: [03:34:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010252: [03:34:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 010252: [03:34:03] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010252: [03:34:03] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010252: [03:34:03] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010252: [03:34:03] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50001 RDOC 010252: [03:34:03] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010252: [03:34:03] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010252: [03:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 010276: [03:34:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (44031 bytes) (time 1707363243) 5116 byte thumbnail RDOC 010252: [03:34:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15126 (2.66 %) RDOC 010252: [03:34:03] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047462 seconds RDOC 010252: [03:34:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010252: [03:34:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 010252: [03:34:03] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010252: [03:34:03] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010252: [03:34:03] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010252: [03:34:03] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50002 RDOC 010252: [03:34:03] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010252: [03:34:03] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010252: [03:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 010276: [03:34:03] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (24875 bytes) (time 1707363243) 5116 byte thumbnail RDOC 010252: [03:34:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15117 (2.66 %) RDOC 010252: [03:34:03] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047001 seconds RDOC 010252: [03:34:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010252: [03:34:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 010252: [03:34:03] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010252: [03:34:03] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010252: [03:34:03] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010252: [03:34:03] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50003 RDOC 010252: [03:34:03] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010252: [03:34:03] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010252: [03:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 010252: [03:34:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15121 (2.66 %) RDOC 010276: [03:34:03] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (24866 bytes) (time 1707363243) 5116 byte thumbnail RDOC 010252: [03:34:03] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.031193 seconds RDOC 010252: [03:34:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010252: [03:34:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 010252: [03:34:03] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010252: [03:34:03] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010252: [03:34:03] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010252: [03:34:03] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50004 RDOC 010252: [03:34:03] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010252: [03:34:03] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010252: [03:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 010276: [03:34:04] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (24870 bytes) (time 1707363243) 5116 byte thumbnail RDOC 010252: [03:34:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15130 (2.66 %) RDOC 010252: [03:34:04] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046650 seconds RDOC 010252: [03:34:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010252: [03:34:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 010252: [03:34:04] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010252: [03:34:04] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010252: [03:34:04] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010252: [03:34:04] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50005 RDOC 010252: [03:34:04] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010252: [03:34:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010252: [03:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 010276: [03:34:04] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (24879 bytes) (time 1707363244) 5116 byte thumbnail RDOC 010252: [03:34:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15125 (2.66 %) RDOC 010252: [03:34:04] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046874 seconds RDOC 010252: [03:34:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010252: [03:34:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 010252: [03:34:04] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010252: [03:34:04] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010252: [03:34:04] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010252: [03:34:04] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50006 RDOC 010252: [03:34:04] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010252: [03:34:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010252: [03:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 010276: [03:34:04] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24874 bytes) (time 1707363244) 5116 byte thumbnail RDOC 010252: [03:34:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15136 (2.66 %) RDOC 010252: [03:34:04] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047036 seconds RDOC 010252: [03:34:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010252: [03:34:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 010252: [03:34:04] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010252: [03:34:04] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010252: [03:34:04] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010252: [03:34:04] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50007 RDOC 010252: [03:34:04] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010252: [03:34:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010252: [03:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 010276: [03:34:04] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (24885 bytes) (time 1707363244) 5116 byte thumbnail RDOC 010252: [03:34:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15139 (2.67 %) RDOC 010252: [03:34:04] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046680 seconds RDOC 010252: [03:34:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010252: [03:34:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 010252: [03:34:04] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010252: [03:34:04] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010252: [03:34:04] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010252: [03:34:04] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50008 RDOC 010252: [03:34:04] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010252: [03:34:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010252: [03:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 010276: [03:34:04] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (24888 bytes) (time 1707363244) 5116 byte thumbnail RDOC 010252: [03:34:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15130 (2.66 %) RDOC 010252: [03:34:04] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046954 seconds RDOC 010252: [03:34:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010252: [03:34:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 010252: [03:34:04] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010252: [03:34:04] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010252: [03:34:04] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010252: [03:34:04] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50009 RDOC 010252: [03:34:04] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010252: [03:34:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010252: [03:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 010276: [03:34:04] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (24879 bytes) (time 1707363244) 5116 byte thumbnail RDOC 010252: [03:34:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15126 (2.66 %) RDOC 010252: [03:34:04] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046297 seconds RDOC 010252: [03:34:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010252: [03:34:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 010252: [03:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 010276: [03:34:04] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (24875 bytes) (time 1707363244) 5116 byte thumbnail RDOC 010276: [03:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 010276: [03:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [03:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [03:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [03:34:05] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010276: [03:34:05] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010276: [03:34:05] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010276: [03:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010276: [03:34:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010276: [03:34:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010276: [03:34:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010276: [03:34:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [03:34:05] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.686 ms RDOC 010276: [03:34:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002960: [03:34:05] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 002960: [03:34:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002960: [03:34:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002960: [03:34:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002960: [03:34:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5096 RDOC 005096: [03:34:05] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 005096: [03:34:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005096: [03:34:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005096: [03:34:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005096: [03:34:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005096: [03:34:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005096: [03:34:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005096: [03:34:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005096: [03:34:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005096: [03:34:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005096: [03:34:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005096: [03:34:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005096: [03:34:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005096: [03:34:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005096: [03:34:05] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002960: [03:34:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5096] RDOC 005096: [03:34:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002651E21B468 RDOC 005096: [03:34:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005096: [03:34:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005096: [03:34:06] core.cpp(2028) - Log - Removing device frame capturer for 0x000002651E21B468 RDOC 005096: [03:34:06] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005096: [03:34:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002651E21B468 RDOC 005096: [03:34:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005096: [03:34:06] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002651E21B468 / 0x00000000001700AA RDOC 005096: [03:34:06] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005096: [03:34:06] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005096: [03:34:06] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005096: [03:34:06] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 005096: [03:34:06] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005096: [03:34:06] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 002960: [03:34:06] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005096: [03:34:06] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 005096: [03:34:06] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005096: [03:34:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37787 (2.47 %) RDOC 005096: [03:34:06] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.053226 seconds RDOC 005096: [03:34:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 005096: [03:34:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 005096: [03:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 002960: [03:34:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50542 bytes) (time 1707363246) 8292 byte thumbnail RDOC 002960: [03:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 002960: [03:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002960: [03:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002960: [03:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002960: [03:34:07] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002960: [03:34:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002960: [03:34:08] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002960: [03:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002960: [03:34:08] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002960: [03:34:08] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002960: [03:34:08] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002960: [03:34:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002960: [03:34:08] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 9.670 ms RDOC 002960: [03:34:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006496: [03:34:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 006496: [03:34:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006496: [03:34:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006496: [03:34:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006496: [03:34:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 276 RDOC 000276: [03:34:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 000276: [03:34:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000276: [03:34:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000276: [03:34:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000276: [03:34:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000276: [03:34:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000276: [03:34:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000276: [03:34:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000276: [03:34:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000276: [03:34:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000276: [03:34:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000276: [03:34:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000276: [03:34:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000276: [03:34:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000276: [03:34:08] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006496: [03:34:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [276] RDOC 000276: [03:34:08] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000173FF9FE0F8 RDOC 000276: [03:34:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000276: [03:34:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000276: [03:34:08] core.cpp(2028) - Log - Removing device frame capturer for 0x00000173FF9FE0F8 RDOC 000276: [03:34:08] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000276: [03:34:08] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000173FF9FE0F8 RDOC 000276: [03:34:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000276: [03:34:08] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000173FF9FE0F8 / 0x00000000001800AA RDOC 000276: [03:34:08] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000276: [03:34:08] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000276: [03:34:08] d3d11_device.cpp(1946) - Log - Starting capture RDOC 000276: [03:34:08] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 000276: [03:34:08] resource_manager.h(1526) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 000276: [03:34:08] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 006496: [03:34:08] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000276: [03:34:08] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 37 referenced resources RDOC 000276: [03:34:08] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 0 unreferenced RDOC 000276: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 17180992 bytes to 369958 (2.15 %) RDOC 000276: [03:34:08] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 16.385071 MB capture section in 0.117685 seconds RDOC 000276: [03:34:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 000276: [03:34:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 000276: [03:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 006496: [03:34:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (386385 bytes) (time 1707363248) 9847 byte thumbnail RDOC 006496: [03:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 006496: [03:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006496: [03:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006496: [03:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006496: [03:34:10] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006496: [03:34:10] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006496: [03:34:10] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006496: [03:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006496: [03:34:10] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006496: [03:34:10] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006496: [03:34:10] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006496: [03:34:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006496: [03:34:10] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 56.676 ms RDOC 006496: [03:34:10] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 1.376 ms RDOC 006496: [03:34:10] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.225 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.293 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.065 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 32.504 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 1.025 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.271 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.106 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.057 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.383 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.066 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.254 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.063 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.324 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.077 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.374 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.058 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 8.643 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.156 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.264 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.056 ms RDOC 006496: [03:34:11] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.060 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.375 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.226 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.318 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.094 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.323 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.072 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.268 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.075 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 1.756 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.392 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.291 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.059 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.069 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.476 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.105 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.401 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.057 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.331 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.074 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.282 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.063 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.143 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.336 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.289 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.065 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.066 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.351 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.087 ms RDOC 006496: [03:34:12] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.313 ms RDOC 006496: [03:34:13] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.058 ms RDOC 006496: [03:34:13] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.301 ms RDOC 006496: [03:34:13] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.096 ms RDOC 006496: [03:34:13] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.309 ms RDOC 006496: [03:34:13] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.081 ms RDOC 006496: [03:34:13] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.069 ms RDOC 006496: [03:34:13] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.297 ms RDOC 006496: [03:34:13] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.129 ms RDOC 006496: [03:34:13] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.259 ms RDOC 006496: [03:34:13] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.070 ms RDOC 006496: [03:34:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004160: [03:34:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 004160: [03:34:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004160: [03:34:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004160: [03:34:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004160: [03:34:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7388 RDOC 007388: [03:34:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 007388: [03:34:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007388: [03:34:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007388: [03:34:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007388: [03:34:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007388: [03:34:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007388: [03:34:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007388: [03:34:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007388: [03:34:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007388: [03:34:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007388: [03:34:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007388: [03:34:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007388: [03:34:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007388: [03:34:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004160: [03:34:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7388] RDOC 007388: [03:34:13] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007388: [03:34:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001DF8832DA88 RDOC 007388: [03:34:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007388: [03:34:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007388: [03:34:13] core.cpp(2028) - Log - Removing device frame capturer for 0x000001DF8832DA88 RDOC 007388: [03:34:13] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007388: [03:34:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001DF8832DA88 RDOC 007388: [03:34:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007388: [03:34:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001DF8832DA88 / 0x00000000001900AA RDOC 007388: [03:34:13] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007388: [03:34:13] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004160: [03:34:13] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007388: [03:34:13] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007388: [03:34:13] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 007388: [03:34:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:34:13] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50 RDOC 007388: [03:34:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007388: [03:34:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007388: [03:34:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 59949 (1.14 %) RDOC 007388: [03:34:13] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.060583 seconds RDOC 007388: [03:34:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:34:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 007388: [03:34:13] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007388: [03:34:13] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007388: [03:34:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:34:13] d3d11_device.cpp(2028) - Log - Finished capture, Frame 51 RDOC 007388: [03:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 007388: [03:34:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007388: [03:34:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004160: [03:34:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (69698 bytes) (time 1707363253) 5116 byte thumbnail RDOC 007388: [03:34:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43012 (0.82 %) RDOC 007388: [03:34:13] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061637 seconds RDOC 007388: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 007388: [03:34:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007388: [03:34:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007388: [03:34:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:34:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 52 RDOC 007388: [03:34:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007388: [03:34:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007388: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 004160: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (52761 bytes) (time 1707363254) 5116 byte thumbnail RDOC 007388: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42814 (0.81 %) RDOC 007388: [03:34:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.062004 seconds RDOC 007388: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 007388: [03:34:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007388: [03:34:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007388: [03:34:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:34:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 53 RDOC 007388: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 007388: [03:34:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007388: [03:34:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004160: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (52563 bytes) (time 1707363254) 5116 byte thumbnail RDOC 007388: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43761 (0.83 %) RDOC 007388: [03:34:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.062171 seconds RDOC 007388: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 007388: [03:34:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007388: [03:34:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007388: [03:34:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:34:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 54 RDOC 007388: [03:34:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007388: [03:34:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007388: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 004160: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (53510 bytes) (time 1707363254) 5116 byte thumbnail RDOC 007388: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43000 (0.82 %) RDOC 007388: [03:34:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.046505 seconds RDOC 007388: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 007388: [03:34:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007388: [03:34:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007388: [03:34:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:34:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 55 RDOC 007388: [03:34:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007388: [03:34:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007388: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 004160: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (52749 bytes) (time 1707363254) 5116 byte thumbnail RDOC 007388: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43702 (0.83 %) RDOC 007388: [03:34:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.046508 seconds RDOC 007388: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 007388: [03:34:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007388: [03:34:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007388: [03:34:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:34:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 56 RDOC 007388: [03:34:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007388: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 007388: [03:34:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004160: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (53451 bytes) (time 1707363254) 5116 byte thumbnail RDOC 007388: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42782 (0.81 %) RDOC 007388: [03:34:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.062144 seconds RDOC 007388: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 007388: [03:34:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007388: [03:34:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007388: [03:34:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:34:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 57 RDOC 007388: [03:34:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007388: [03:34:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007388: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 004160: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (52531 bytes) (time 1707363254) 5116 byte thumbnail RDOC 007388: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 44215 (0.84 %) RDOC 007388: [03:34:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.046441 seconds RDOC 007388: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 007388: [03:34:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007388: [03:34:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007388: [03:34:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:34:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 58 RDOC 007388: [03:34:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007388: [03:34:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007388: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 004160: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (53964 bytes) (time 1707363254) 5116 byte thumbnail RDOC 007388: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43025 (0.82 %) RDOC 007388: [03:34:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.046731 seconds RDOC 007388: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 007388: [03:34:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007388: [03:34:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007388: [03:34:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007388: [03:34:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 59 RDOC 007388: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 007388: [03:34:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007388: [03:34:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004160: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (52774 bytes) (time 1707363254) 5116 byte thumbnail RDOC 007388: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 44141 (0.84 %) RDOC 007388: [03:34:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061980 seconds RDOC 007388: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007388: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 007388: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 004160: [03:34:14] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (53890 bytes) (time 1707363254) 5116 byte thumbnail RDOC 004160: [03:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 004160: [03:34:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004160: [03:34:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004160: [03:34:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004160: [03:34:15] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004160: [03:34:15] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004160: [03:34:16] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004160: [03:34:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004160: [03:34:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004160: [03:34:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004160: [03:34:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004160: [03:34:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004160: [03:34:16] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 75.847 ms RDOC 004160: [03:34:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001300: [03:34:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 001300: [03:34:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001300: [03:34:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001300: [03:34:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001300: [03:34:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3432 RDOC 003432: [03:34:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 003432: [03:34:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003432: [03:34:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003432: [03:34:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003432: [03:34:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003432: [03:34:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003432: [03:34:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003432: [03:34:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003432: [03:34:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003432: [03:34:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003432: [03:34:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003432: [03:34:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003432: [03:34:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003432: [03:34:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003432: [03:34:16] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001300: [03:34:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3432] RDOC 003432: [03:34:16] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000215321BC0C8 RDOC 003432: [03:34:16] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003432: [03:34:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003432: [03:34:16] core.cpp(2028) - Log - Removing device frame capturer for 0x00000215321BC0C8 RDOC 003432: [03:34:16] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003432: [03:34:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000215321BC0C8 RDOC 003432: [03:34:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003432: [03:34:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000215321BC0C8 / 0x00000000001A00AA RDOC 003432: [03:34:17] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003432: [03:34:17] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003432: [03:34:17] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001300: [03:34:17] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003432: [03:34:17] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 003432: [03:34:17] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003432: [03:34:17] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 003432: [03:34:17] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 003432: [03:34:17] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003432: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 44037 (7.16 %) RDOC 003432: [03:34:17] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.062401 seconds RDOC 003432: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 003432: [03:34:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 003432: [03:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 001300: [03:34:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (58084 bytes) (time 1707363257) 8902 byte thumbnail RDOC 001300: [03:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 001300: [03:34:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001300: [03:34:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001300: [03:34:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001300: [03:34:18] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001300: [03:34:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001300: [03:34:18] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001300: [03:34:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001300: [03:34:18] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001300: [03:34:18] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001300: [03:34:18] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001300: [03:34:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001300: [03:34:18] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.658 ms RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:18] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001300: [03:34:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005476: [03:34:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 005476: [03:34:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005476: [03:34:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005476: [03:34:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005476: [03:34:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7236 RDOC 007236: [03:34:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 007236: [03:34:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007236: [03:34:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007236: [03:34:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007236: [03:34:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007236: [03:34:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007236: [03:34:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007236: [03:34:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007236: [03:34:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007236: [03:34:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007236: [03:34:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007236: [03:34:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007236: [03:34:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007236: [03:34:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007236: [03:34:19] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005476: [03:34:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7236] RDOC 007236: [03:34:19] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024C0E36B4C8 RDOC 007236: [03:34:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007236: [03:34:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007236: [03:34:19] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024C0E36B4C8 RDOC 007236: [03:34:19] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007236: [03:34:19] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024C0E36B4C8 RDOC 007236: [03:34:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007236: [03:34:19] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000024C0E36B4C8 / 0x00000000001B00AA RDOC 007236: [03:34:19] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007236: [03:34:19] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007236: [03:34:19] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007236: [03:34:19] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 007236: [03:34:19] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007236: [03:34:19] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 005476: [03:34:19] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007236: [03:34:19] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 007236: [03:34:19] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007236: [03:34:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28178 (4.96 %) RDOC 007236: [03:34:19] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.054788 seconds RDOC 007236: [03:34:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 007236: [03:34:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 007236: [03:34:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 005476: [03:34:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38087 bytes) (time 1707363259) 5744 byte thumbnail RDOC 005476: [03:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 005476: [03:34:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005476: [03:34:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005476: [03:34:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005476: [03:34:20] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005476: [03:34:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005476: [03:34:21] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005476: [03:34:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005476: [03:34:21] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005476: [03:34:21] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005476: [03:34:21] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005476: [03:34:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005476: [03:34:21] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 4.738 ms RDOC 005476: [03:34:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004872: [03:34:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 004872: [03:34:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004872: [03:34:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004872: [03:34:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004872: [03:34:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10912 RDOC 010912: [03:34:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 010912: [03:34:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010912: [03:34:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010912: [03:34:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010912: [03:34:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010912: [03:34:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010912: [03:34:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010912: [03:34:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010912: [03:34:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010912: [03:34:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010912: [03:34:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010912: [03:34:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010912: [03:34:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010912: [03:34:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004872: [03:34:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10912] RDOC 010912: [03:34:21] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010912: [03:34:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000011FE324D708 RDOC 010912: [03:34:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010912: [03:34:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000011FE324D0E0 RDOC 010912: [03:34:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010912: [03:34:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010912: [03:34:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000011FE324D708 RDOC 010912: [03:34:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000011FE324D708 RDOC 010912: [03:34:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010912: [03:34:22] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010912: [03:34:22] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010912: [03:34:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000011FE324D708 RDOC 010912: [03:34:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000011FE324D708 RDOC 010912: [03:34:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010912: [03:34:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000011FE324D708 RDOC 010912: [03:34:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000011FE324D708 RDOC 010912: [03:34:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010912: [03:34:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000011FE324D708 RDOC 010912: [03:34:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000011FE324D708 RDOC 010912: [03:34:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010912: [03:34:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000011FE324D708 RDOC 010912: [03:34:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000011FE324D708 RDOC 010912: [03:34:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010912: [03:34:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000011FE324D708 RDOC 010912: [03:34:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010912: [03:34:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000011FE324D0E0 RDOC 010912: [03:34:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010912: [03:34:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000011FE324D0E0 RDOC 010912: [03:34:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010912: [03:34:22] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000011FE324D0E0 / 0x00000000001C00AA RDOC 010912: [03:34:22] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010912: [03:34:22] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010912: [03:34:22] d3d11_device.cpp( 800) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 010912: [03:34:22] d3d11_device.cpp( 805) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 004872: [03:34:22] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010912: [03:34:22] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010912: [03:34:22] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 010912: [03:34:22] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010912: [03:34:22] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 010912: [03:34:22] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 010912: [03:34:22] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010912: [03:34:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 31637 (5.58 %) RDOC 010912: [03:34:22] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.045926 seconds RDOC 010912: [03:34:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010912: [03:34:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 010912: [03:34:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 004872: [03:34:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41386 bytes) (time 1707363262) 5116 byte thumbnail RDOC 004872: [03:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 004872: [03:34:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004872: [03:34:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004872: [03:34:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004872: [03:34:23] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004872: [03:34:23] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004872: [03:34:24] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004872: [03:34:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004872: [03:34:24] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004872: [03:34:24] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004872: [03:34:24] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004872: [03:34:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004872: [03:34:24] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.443 ms RDOC 004872: [03:34:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010260: [03:34:24] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010260: [03:34:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010260: [03:34:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010260: [03:34:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010260: [03:34:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4832 RDOC 004832: [03:34:24] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 004832: [03:34:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004832: [03:34:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004832: [03:34:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004832: [03:34:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004832: [03:34:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004832: [03:34:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004832: [03:34:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004832: [03:34:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004832: [03:34:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004832: [03:34:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004832: [03:34:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004832: [03:34:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004832: [03:34:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004832: [03:34:24] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010260: [03:34:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4832] RDOC 004832: [03:34:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001027932B3C8 RDOC 004832: [03:34:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004832: [03:34:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004832: [03:34:24] core.cpp(2028) - Log - Removing device frame capturer for 0x000001027932B3C8 RDOC 004832: [03:34:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004832: [03:34:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001027932B3C8 RDOC 004832: [03:34:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004832: [03:34:24] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001027932B3C8 / 0x00000000001D00AA RDOC 004832: [03:34:24] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004832: [03:34:24] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010260: [03:34:25] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004832: [03:34:25] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004832: [03:34:25] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004832: [03:34:25] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004832: [03:34:25] d3d11_device.cpp(2028) - Log - Finished capture, Frame 200 RDOC 004832: [03:34:25] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 004832: [03:34:25] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004832: [03:34:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 37950 (5.82 %) RDOC 004832: [03:34:25] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.090282 seconds RDOC 004832: [03:34:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 004832: [03:34:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 004832: [03:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 010260: [03:34:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (51364 bytes) (time 1707363265) 7788 byte thumbnail RDOC 010260: [03:34:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 010260: [03:34:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010260: [03:34:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010260: [03:34:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010260: [03:34:26] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010260: [03:34:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010260: [03:34:26] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010260: [03:34:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010260: [03:34:26] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010260: [03:34:26] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010260: [03:34:26] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010260: [03:34:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010260: [03:34:26] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 67.100 ms RDOC 010260: [03:34:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 000968: [03:34:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 000968: [03:34:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000968: [03:34:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000968: [03:34:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000968: [03:34:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11024 RDOC 011024: [03:34:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 011024: [03:34:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011024: [03:34:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011024: [03:34:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011024: [03:34:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011024: [03:34:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011024: [03:34:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011024: [03:34:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011024: [03:34:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011024: [03:34:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011024: [03:34:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011024: [03:34:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011024: [03:34:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011024: [03:34:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011024: [03:34:27] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000968: [03:34:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11024] RDOC 011024: [03:34:28] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A5D9F2C1E8 RDOC 011024: [03:34:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011024: [03:34:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011024: [03:34:28] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A5D9F2C1E8 RDOC 011024: [03:34:28] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011024: [03:34:28] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A5D9F2C1E8 RDOC 011024: [03:34:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011024: [03:34:28] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001A5D9F2C1E8 / 0x00000000001E00AA RDOC 011024: [03:34:28] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011024: [03:34:28] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000968: [03:34:28] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011024: [03:34:29] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011024: [03:34:29] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011024: [03:34:29] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 011024: [03:34:29] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011024: [03:34:29] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 011024: [03:34:29] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 011024: [03:34:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 840576 bytes to 113733 (13.53 %) RDOC 011024: [03:34:29] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.801636 MB capture section in 0.161710 seconds RDOC 011024: [03:34:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011024: [03:34:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011024: [03:34:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 000968: [03:34:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (120387 bytes) (time 1707363269) 2526 byte thumbnail RDOC 000968: [03:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 000968: [03:34:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000968: [03:34:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000968: [03:34:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000968: [03:34:30] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000968: [03:34:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000968: [03:34:30] d3d11_replay.cpp(4425) - Log - Created device. RDOC 000968: [03:34:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000968: [03:34:30] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000968: [03:34:30] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000968: [03:34:30] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000968: [03:34:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000968: [03:34:30] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 8.973 ms RDOC 000968: [03:34:37] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000968: [03:34:37] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000968: [03:34:37] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000968: [03:34:37] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000968: [03:34:37] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000968: [03:34:37] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000968: [03:34:37] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000968: [03:34:37] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000968: [03:34:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005648: [03:34:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 005648: [03:34:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005648: [03:34:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005648: [03:34:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005648: [03:34:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2700 RDOC 002700: [03:34:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 002700: [03:34:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002700: [03:34:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002700: [03:34:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002700: [03:34:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002700: [03:34:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002700: [03:34:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002700: [03:34:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002700: [03:34:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002700: [03:34:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002700: [03:34:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002700: [03:34:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002700: [03:34:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002700: [03:34:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002700: [03:34:42] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005648: [03:34:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2700] RDOC 002700: [03:34:42] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001AB8286B3C8 RDOC 002700: [03:34:42] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002700: [03:34:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002700: [03:34:42] core.cpp(2028) - Log - Removing device frame capturer for 0x000001AB8286B3C8 RDOC 002700: [03:34:42] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002700: [03:34:42] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001AB8286B3C8 RDOC 002700: [03:34:42] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002700: [03:34:42] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001AB8286B3C8 / 0x00000000001F00AA RDOC 002700: [03:34:42] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002700: [03:34:42] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005648: [03:34:42] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002700: [03:34:42] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002700: [03:34:42] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 002700: [03:34:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002700: [03:34:42] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 002700: [03:34:42] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002700: [03:34:42] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002700: [03:34:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 37477 (1.50 %) RDOC 002700: [03:34:42] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.098678 seconds RDOC 002700: [03:34:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002700: [03:34:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 002700: [03:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 005648: [03:34:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44131 bytes) (time 1707363282) 2526 byte thumbnail RDOC 005648: [03:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 005648: [03:34:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005648: [03:34:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005648: [03:34:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005648: [03:34:43] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005648: [03:34:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005648: [03:34:44] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005648: [03:34:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005648: [03:34:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005648: [03:34:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005648: [03:34:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005648: [03:34:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005648: [03:34:44] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 81.577 ms RDOC 005648: [03:34:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009844: [03:34:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 009844: [03:34:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009844: [03:34:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009844: [03:34:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009844: [03:34:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8744 RDOC 008744: [03:34:45] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 008744: [03:34:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008744: [03:34:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008744: [03:34:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008744: [03:34:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008744: [03:34:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008744: [03:34:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008744: [03:34:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008744: [03:34:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008744: [03:34:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008744: [03:34:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008744: [03:34:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008744: [03:34:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008744: [03:34:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009844: [03:34:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8744] RDOC 008744: [03:34:45] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008744: [03:34:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000012B22D9BBF8 RDOC 008744: [03:34:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008744: [03:34:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008744: [03:34:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000012B22D9BBF8 RDOC 008744: [03:34:45] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008744: [03:34:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000012B22D9BBF8 RDOC 008744: [03:34:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008744: [03:34:45] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000012B22D9BBF8 / 0x00000000002000AA RDOC 008744: [03:34:45] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008744: [03:34:45] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009844: [03:34:45] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008744: [03:34:45] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008744: [03:34:45] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 008744: [03:34:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008744: [03:34:45] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 008744: [03:34:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008744: [03:34:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008744: [03:34:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 31792 (5.60 %) RDOC 008744: [03:34:46] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.095273 seconds RDOC 008744: [03:34:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008744: [03:34:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 008744: [03:34:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 009844: [03:34:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41541 bytes) (time 1707363286) 5116 byte thumbnail RDOC 009844: [03:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 009844: [03:34:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009844: [03:34:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009844: [03:34:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009844: [03:34:47] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009844: [03:34:47] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009844: [03:34:47] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009844: [03:34:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009844: [03:34:47] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009844: [03:34:47] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009844: [03:34:47] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009844: [03:34:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009844: [03:34:47] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 4.154 ms RDOC 009844: [03:34:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 012200: [03:34:48] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 012200: [03:34:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012200: [03:34:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012200: [03:34:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012200: [03:34:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5144 RDOC 005144: [03:34:49] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 005144: [03:34:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005144: [03:34:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005144: [03:34:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005144: [03:34:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005144: [03:34:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005144: [03:34:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005144: [03:34:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005144: [03:34:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005144: [03:34:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005144: [03:34:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005144: [03:34:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005144: [03:34:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005144: [03:34:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005144: [03:34:49] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012200: [03:34:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5144] RDOC 005144: [03:34:49] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001AE98E3BE18 RDOC 005144: [03:34:49] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005144: [03:34:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005144: [03:34:49] core.cpp(2028) - Log - Removing device frame capturer for 0x000001AE98E3BE18 RDOC 005144: [03:34:50] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005144: [03:34:50] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001AE98E3BE18 RDOC 005144: [03:34:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005144: [03:34:50] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001AE98E3BE18 / 0x00000000002100AA RDOC 005144: [03:34:50] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005144: [03:34:50] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012200: [03:34:51] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005144: [03:34:51] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005144: [03:34:51] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 005144: [03:34:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005144: [03:34:51] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 005144: [03:34:51] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 141 referenced resources RDOC 005144: [03:34:51] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005144: [03:34:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4432256 bytes to 178738 (4.03 %) RDOC 005144: [03:34:51] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 4.226929 MB capture section in 0.138973 seconds RDOC 005144: [03:34:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005144: [03:34:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 005144: [03:34:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 012200: [03:34:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (185392 bytes) (time 1707363291) 2526 byte thumbnail RDOC 012200: [03:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 012200: [03:34:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012200: [03:34:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012200: [03:34:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012200: [03:34:53] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012200: [03:34:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012200: [03:34:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 012200: [03:34:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012200: [03:34:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012200: [03:34:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012200: [03:34:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012200: [03:34:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012200: [03:34:54] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 20.435 ms RDOC 012200: [03:34:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005048: [03:34:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 005048: [03:34:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005048: [03:34:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005048: [03:34:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005048: [03:34:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7756 RDOC 007756: [03:34:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 007756: [03:34:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007756: [03:34:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007756: [03:34:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007756: [03:34:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007756: [03:34:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007756: [03:34:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007756: [03:34:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007756: [03:34:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007756: [03:34:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007756: [03:34:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007756: [03:34:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007756: [03:34:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007756: [03:34:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007756: [03:34:56] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005048: [03:34:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7756] RDOC 007756: [03:34:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000027F510EC248 RDOC 007756: [03:34:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007756: [03:34:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007756: [03:34:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000027F510EC248 RDOC 007756: [03:34:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007756: [03:34:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000027F510EC248 RDOC 007756: [03:34:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007756: [03:34:57] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000027F510EC248 / 0x00000000002200AA RDOC 007756: [03:34:57] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007756: [03:34:57] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007756: [03:34:57] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007756: [03:34:57] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 007756: [03:34:57] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007756: [03:34:57] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 007756: [03:34:57] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 007756: [03:34:57] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005048: [03:34:57] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007756: [03:34:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32153 (5.63 %) RDOC 007756: [03:34:57] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.085178 seconds RDOC 007756: [03:34:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007756: [03:34:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 007756: [03:34:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 005048: [03:34:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41902 bytes) (time 1707363297) 5116 byte thumbnail RDOC 005048: [03:34:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 005048: [03:34:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005048: [03:34:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005048: [03:34:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005048: [03:34:58] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005048: [03:34:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005048: [03:34:58] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005048: [03:34:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005048: [03:34:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005048: [03:34:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005048: [03:34:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005048: [03:34:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005048: [03:34:58] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 6.250 ms RDOC 005048: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 005048: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14384 (2.52 %) RDOC 005048: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005048: [03:34:59] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 1.136 ms RDOC 005048: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14384 (2.52 %) RDOC 005048: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005048: [03:34:59] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 005048: [03:34:59] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 005048: [03:34:59] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005048: [03:34:59] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 005048: [03:34:59] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000172 RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 005048: [03:34:59] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005048: [03:34:59] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 005048: [03:34:59] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000173 RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 005048: [03:34:59] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005048: [03:34:59] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 005048: [03:34:59] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 005048: [03:34:59] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005048: [03:34:59] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 005048: [03:34:59] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000175 RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 005048: [03:34:59] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005048: [03:34:59] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 005048: [03:34:59] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000176 RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 005048: [03:34:59] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005048: [03:34:59] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 005048: [03:34:59] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000177 RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 005048: [03:34:59] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005048: [03:34:59] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 005048: [03:34:59] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000178 RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 005048: [03:34:59] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005048: [03:34:59] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 005048: [03:34:59] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000179 RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 005048: [03:34:59] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005048: [03:34:59] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 005048: [03:34:59] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000180 RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 005048: [03:34:59] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005048: [03:34:59] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 005048: [03:34:59] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000181 RDOC 005048: [03:34:59] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 005048: [03:34:59] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005048: [03:34:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007336: [03:34:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 007336: [03:34:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007336: [03:35:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007336: [03:35:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007336: [03:35:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5524 RDOC 005524: [03:35:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 005524: [03:35:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005524: [03:35:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005524: [03:35:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005524: [03:35:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005524: [03:35:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005524: [03:35:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005524: [03:35:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005524: [03:35:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005524: [03:35:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005524: [03:35:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005524: [03:35:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005524: [03:35:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005524: [03:35:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005524: [03:35:00] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007336: [03:35:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5524] RDOC 005524: [03:35:00] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018DC068BC38 RDOC 005524: [03:35:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005524: [03:35:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005524: [03:35:00] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018DC068BC38 RDOC 005524: [03:35:00] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005524: [03:35:00] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018DC068BC38 RDOC 005524: [03:35:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005524: [03:35:00] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000018DC068BC38 / 0x00000000002300AA RDOC 005524: [03:35:00] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005524: [03:35:00] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007336: [03:35:01] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005524: [03:35:01] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005524: [03:35:01] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005524: [03:35:01] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005524: [03:35:01] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 005524: [03:35:01] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 005524: [03:35:01] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 005524: [03:35:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34287 (5.48 %) RDOC 005524: [03:35:01] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.109614 seconds RDOC 005524: [03:35:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 005524: [03:35:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 005524: [03:35:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 007336: [03:35:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45466 bytes) (time 1707363301) 6356 byte thumbnail RDOC 007336: [03:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 007336: [03:35:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007336: [03:35:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007336: [03:35:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007336: [03:35:02] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007336: [03:35:02] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007336: [03:35:02] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007336: [03:35:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007336: [03:35:02] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007336: [03:35:02] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007336: [03:35:02] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007336: [03:35:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007336: [03:35:02] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 11.599 ms RDOC 007336: [03:35:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006292: [03:35:03] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 006292: [03:35:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006292: [03:35:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006292: [03:35:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006292: [03:35:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5516 RDOC 005516: [03:35:03] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 005516: [03:35:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005516: [03:35:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005516: [03:35:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005516: [03:35:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005516: [03:35:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005516: [03:35:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005516: [03:35:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005516: [03:35:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005516: [03:35:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005516: [03:35:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005516: [03:35:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005516: [03:35:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005516: [03:35:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005516: [03:35:03] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006292: [03:35:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5516] RDOC 005516: [03:35:04] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002B4979ECA78 RDOC 005516: [03:35:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005516: [03:35:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005516: [03:35:04] core.cpp(2028) - Log - Removing device frame capturer for 0x000002B4979ECA78 RDOC 005516: [03:35:04] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005516: [03:35:04] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002B4979ECA78 RDOC 005516: [03:35:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005516: [03:35:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002B4979ECA78 / 0x00000000002400AA RDOC 005516: [03:35:04] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005516: [03:35:04] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005516: [03:35:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002B4979ECA78 / 0x000000000009030A RDOC 005516: [03:35:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002B4979ECA78 / 0x000000000013030C RDOC 005516: [03:35:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002B4979ECA78 / 0x000000000003030E RDOC 005516: [03:35:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002B4979ECA78 / 0x0000000000030310 RDOC 005516: [03:35:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002B4979ECA78 / 0x0000000000210316 RDOC 005516: [03:35:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002B4979ECA78 / 0x0000000000030314 RDOC 006292: [03:35:05] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005516: [03:35:05] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005516: [03:35:05] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005516: [03:35:05] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 005516: [03:35:05] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50 RDOC 005516: [03:35:05] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 005516: [03:35:05] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 005516: [03:35:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 101375 (1.14 %) RDOC 005516: [03:35:05] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.161922 seconds RDOC 005516: [03:35:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 005516: [03:35:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 005516: [03:35:05] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005516: [03:35:05] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005516: [03:35:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 006292: [03:35:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (112389 bytes) (time 1707363305) 6530 byte thumbnail RDOC 006292: [03:35:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 006292: [03:35:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006292: [03:35:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006292: [03:35:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006292: [03:35:06] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006292: [03:35:06] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006292: [03:35:06] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006292: [03:35:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006292: [03:35:06] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006292: [03:35:06] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006292: [03:35:06] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006292: [03:35:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006292: [03:35:07] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 66.843 ms RDOC 006292: [03:35:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011800: [03:35:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 011800: [03:35:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011800: [03:35:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011800: [03:35:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011800: [03:35:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3636 RDOC 003636: [03:35:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 003636: [03:35:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003636: [03:35:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003636: [03:35:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003636: [03:35:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003636: [03:35:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003636: [03:35:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003636: [03:35:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003636: [03:35:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003636: [03:35:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003636: [03:35:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003636: [03:35:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003636: [03:35:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003636: [03:35:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003636: [03:35:07] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011800: [03:35:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3636] RDOC 003636: [03:35:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021664AEC948 RDOC 003636: [03:35:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003636: [03:35:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003636: [03:35:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021664AEC948 RDOC 003636: [03:35:07] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003636: [03:35:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021664AEC948 RDOC 003636: [03:35:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003636: [03:35:07] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000021664AEC948 / 0x0000000000100052 RDOC 003636: [03:35:07] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003636: [03:35:07] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003636: [03:35:07] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003636: [03:35:07] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 003636: [03:35:07] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003636: [03:35:07] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011800: [03:35:07] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003636: [03:35:07] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 003636: [03:35:07] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003636: [03:35:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 33460 (5.90 %) RDOC 003636: [03:35:07] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.050750 seconds RDOC 003636: [03:35:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 003636: [03:35:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003636: [03:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011800: [03:35:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43725 bytes) (time 1707363307) 5798 byte thumbnail RDOC 011800: [03:35:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011800: [03:35:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011800: [03:35:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011800: [03:35:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011800: [03:35:08] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011800: [03:35:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011800: [03:35:09] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011800: [03:35:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011800: [03:35:09] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011800: [03:35:09] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011800: [03:35:09] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011800: [03:35:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011800: [03:35:09] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 10.257 ms RDOC 011800: [03:35:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006828: [03:35:09] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 006828: [03:35:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006828: [03:35:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006828: [03:35:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006828: [03:35:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2072 RDOC 002072: [03:35:09] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 002072: [03:35:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002072: [03:35:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002072: [03:35:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002072: [03:35:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002072: [03:35:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002072: [03:35:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002072: [03:35:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002072: [03:35:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002072: [03:35:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002072: [03:35:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002072: [03:35:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002072: [03:35:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002072: [03:35:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002072: [03:35:09] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006828: [03:35:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2072] RDOC 002072: [03:35:09] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001B0D00EE228 RDOC 002072: [03:35:09] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002072: [03:35:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002072: [03:35:09] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B0D00EE228 RDOC 002072: [03:35:09] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002072: [03:35:10] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001B0D00EE228 RDOC 002072: [03:35:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002072: [03:35:10] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001B0D00EE228 / 0x0000000000110052 RDOC 002072: [03:35:10] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002072: [03:35:10] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002072: [03:35:10] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002072: [03:35:10] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 002072: [03:35:10] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 002072: [03:35:10] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 006828: [03:35:10] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002072: [03:35:10] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 002072: [03:35:10] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 002072: [03:35:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 37853 (6.40 %) RDOC 002072: [03:35:10] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.048262 seconds RDOC 002072: [03:35:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 002072: [03:35:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002072: [03:35:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006828: [03:35:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (47063 bytes) (time 1707363310) 4687 byte thumbnail RDOC 006828: [03:35:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006828: [03:35:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006828: [03:35:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006828: [03:35:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006828: [03:35:11] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006828: [03:35:11] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006828: [03:35:11] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006828: [03:35:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006828: [03:35:11] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006828: [03:35:11] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006828: [03:35:11] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006828: [03:35:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006828: [03:35:11] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 7.377 ms RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006828: [03:35:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009968: [03:35:11] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 009968: [03:35:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009968: [03:35:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009968: [03:35:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009968: [03:35:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9256 RDOC 009256: [03:35:11] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 009256: [03:35:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009256: [03:35:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009256: [03:35:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009256: [03:35:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009256: [03:35:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009256: [03:35:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009256: [03:35:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009256: [03:35:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009256: [03:35:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009256: [03:35:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009256: [03:35:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009256: [03:35:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009256: [03:35:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009968: [03:35:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9256] RDOC 009256: [03:35:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009256: [03:35:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002721D6EF520 RDOC 009256: [03:35:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009256: [03:35:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009256: [03:35:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009256: [03:35:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009256: [03:35:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009256: [03:35:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009256: [03:35:12] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009256: [03:35:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009256: [03:35:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009256: [03:35:12] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009256: [03:35:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009256: [03:35:12] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009256: [03:35:12] core.cpp(2028) - Log - Removing device frame capturer for 0x000002721D6EF520 RDOC 009256: [03:35:12] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009256: [03:35:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009256: [03:35:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009256: [03:35:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002721D6EF520 RDOC 009256: [03:35:12] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009968: [03:35:12] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009256: [03:35:12] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009256: [03:35:12] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002721D6EF520 / 0x0000000000120052 RDOC 009256: [03:35:12] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009256: [03:35:12] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 009968: [03:35:12] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009256: [03:35:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009256: [03:35:12] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 009256: [03:35:12] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009256: [03:35:12] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 16 referenced resources RDOC 009256: [03:35:12] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 009256: [03:35:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2090112 bytes to 26945 (1.29 %) RDOC 009256: [03:35:12] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 1.993286 MB capture section in 0.082744 seconds RDOC 009256: [03:35:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009256: [03:35:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009256: [03:35:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 009256: [03:35:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 009256: [03:35:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 009968: [03:35:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2592419 bytes) (time 1707363313) 4886 byte thumbnail RDOC 009968: [03:35:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 009968: [03:35:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009968: [03:35:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009968: [03:35:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009968: [03:35:14] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009968: [03:35:14] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009968: [03:35:14] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009968: [03:35:14] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009968: [03:35:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009968: [03:35:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009968: [03:35:14] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009968: [03:35:14] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009968: [03:35:14] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009968: [03:35:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009968: [03:35:14] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009968: [03:35:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009968: [03:35:16] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009968: [03:35:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009968: [03:35:16] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009968: [03:35:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009968: [03:35:16] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 2353.699 ms RDOC 009968: [03:35:16] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 009968: [03:35:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002796: [03:35:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 002796: [03:35:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002796: [03:35:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002796: [03:35:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002796: [03:35:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3596 RDOC 003596: [03:35:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 003596: [03:35:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003596: [03:35:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003596: [03:35:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003596: [03:35:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003596: [03:35:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003596: [03:35:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003596: [03:35:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003596: [03:35:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003596: [03:35:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003596: [03:35:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003596: [03:35:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003596: [03:35:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003596: [03:35:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002796: [03:35:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3596] RDOC 003596: [03:35:17] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003596: [03:35:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024E8B4CB3D0 RDOC 003596: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003596: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003596: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003596: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003596: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003596: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003596: [03:35:17] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003596: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003596: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003596: [03:35:17] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003596: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003596: [03:35:17] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003596: [03:35:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024E8B4CB3D0 RDOC 003596: [03:35:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003596: [03:35:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003596: [03:35:17] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003596: [03:35:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024E8B4CB3D0 RDOC 003596: [03:35:17] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002796: [03:35:17] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003596: [03:35:17] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003596: [03:35:17] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024E8B4CB3D0 / 0x0000000000130052 RDOC 003596: [03:35:17] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003596: [03:35:17] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 002796: [03:35:17] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003596: [03:35:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003596: [03:35:17] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 003596: [03:35:17] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 003596: [03:35:17] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 003596: [03:35:17] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 003596: [03:35:17] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 003596: [03:35:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2164800 bytes to 69901 (3.23 %) RDOC 003596: [03:35:17] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 2.064514 MB capture section in 0.129225 seconds RDOC 003596: [03:35:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003596: [03:35:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003596: [03:35:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 003596: [03:35:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 003596: [03:35:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 002796: [03:35:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2635464 bytes) (time 1707363317) 4975 byte thumbnail RDOC 002796: [03:35:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 002796: [03:35:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002796: [03:35:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002796: [03:35:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002796: [03:35:18] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002796: [03:35:18] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002796: [03:35:18] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002796: [03:35:18] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002796: [03:35:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002796: [03:35:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002796: [03:35:18] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002796: [03:35:18] d3d12_replay.cpp(4655) - Log - Created device. RDOC 002796: [03:35:18] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002796: [03:35:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002796: [03:35:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002796: [03:35:19] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 002796: [03:35:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002796: [03:35:19] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002796: [03:35:19] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002796: [03:35:19] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002796: [03:35:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002796: [03:35:19] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 647.723 ms RDOC 002796: [03:35:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001780: [03:35:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 001780: [03:35:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001780: [03:35:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001780: [03:35:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001780: [03:35:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3088 RDOC 003088: [03:35:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 003088: [03:35:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003088: [03:35:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003088: [03:35:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003088: [03:35:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003088: [03:35:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003088: [03:35:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003088: [03:35:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003088: [03:35:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003088: [03:35:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003088: [03:35:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003088: [03:35:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003088: [03:35:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003088: [03:35:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001780: [03:35:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3088] RDOC 003088: [03:35:20] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003088: [03:35:20] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A32264C3C0 RDOC 003088: [03:35:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003088: [03:35:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003088: [03:35:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003088: [03:35:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003088: [03:35:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003088: [03:35:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003088: [03:35:20] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003088: [03:35:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003088: [03:35:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003088: [03:35:20] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003088: [03:35:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003088: [03:35:20] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003088: [03:35:20] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A32264C3C0 RDOC 003088: [03:35:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003088: [03:35:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003088: [03:35:20] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003088: [03:35:20] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A32264C3C0 RDOC 003088: [03:35:20] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001780: [03:35:20] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003088: [03:35:20] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003088: [03:35:20] d3d12_device.cpp(2522) - Log - Creating direct queue as none was found in the application RDOC 003088: [03:35:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003088: [03:35:20] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 003088: [03:35:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003088: [03:35:20] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 003088: [03:35:20] d3d12_device.cpp(2648) - Log - Finished capture, Frame 4294967295 RDOC 003088: [03:35:20] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 13 referenced resources RDOC 003088: [03:35:20] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 003088: [03:35:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15749 (7.37 %) RDOC 003088: [03:35:20] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.106027 seconds RDOC 003088: [03:35:20] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003088: [03:35:20] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003088: [03:35:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 003088: [03:35:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 001780: [03:35:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2571842 bytes) (time 1707363320) 0 byte thumbnail RDOC 001780: [03:35:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 001780: [03:35:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001780: [03:35:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001780: [03:35:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001780: [03:35:21] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001780: [03:35:21] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001780: [03:35:21] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001780: [03:35:21] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001780: [03:35:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001780: [03:35:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001780: [03:35:21] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001780: [03:35:21] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001780: [03:35:21] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001780: [03:35:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001780: [03:35:21] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001780: [03:35:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001780: [03:35:22] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001780: [03:35:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001780: [03:35:22] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001780: [03:35:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001780: [03:35:22] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 663.510 ms RDOC 001780: [03:35:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008384: [03:35:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 008384: [03:35:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008384: [03:35:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008384: [03:35:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008384: [03:35:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2428 RDOC 002428: [03:35:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 002428: [03:35:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002428: [03:35:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002428: [03:35:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002428: [03:35:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002428: [03:35:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002428: [03:35:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002428: [03:35:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002428: [03:35:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002428: [03:35:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002428: [03:35:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002428: [03:35:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002428: [03:35:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002428: [03:35:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008384: [03:35:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2428] RDOC 002428: [03:35:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002428: [03:35:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024C7D64D0E0 RDOC 002428: [03:35:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002428: [03:35:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002428: [03:35:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002428: [03:35:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002428: [03:35:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002428: [03:35:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002428: [03:35:23] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002428: [03:35:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002428: [03:35:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002428: [03:35:23] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002428: [03:35:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002428: [03:35:23] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002428: [03:35:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024C7D64D0E0 RDOC 002428: [03:35:23] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002428: [03:35:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002428: [03:35:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002428: [03:35:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024C7D64D0E0 RDOC 002428: [03:35:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008384: [03:35:23] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002428: [03:35:23] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002428: [03:35:23] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024C7D64D0E0 / 0x0000000000140052 RDOC 002428: [03:35:23] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002428: [03:35:23] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 008384: [03:35:23] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002428: [03:35:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002428: [03:35:23] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 002428: [03:35:23] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 002428: [03:35:23] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 002428: [03:35:23] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 002428: [03:35:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8857 (12.68 %) RDOC 002428: [03:35:23] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.128890 seconds RDOC 002428: [03:35:23] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002428: [03:35:23] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002428: [03:35:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002428: [03:35:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 002428: [03:35:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 008384: [03:35:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574552 bytes) (time 1707363323) 5116 byte thumbnail RDOC 008384: [03:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 008384: [03:35:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008384: [03:35:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008384: [03:35:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008384: [03:35:24] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008384: [03:35:24] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008384: [03:35:24] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008384: [03:35:24] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008384: [03:35:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008384: [03:35:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008384: [03:35:24] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008384: [03:35:24] d3d12_replay.cpp(4655) - Log - Created device. RDOC 008384: [03:35:24] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008384: [03:35:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008384: [03:35:24] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008384: [03:35:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008384: [03:35:25] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008384: [03:35:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008384: [03:35:25] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008384: [03:35:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008384: [03:35:25] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 679.588 ms RDOC 008384: [03:35:25] d3d12_counters.cpp( 533) - Log - Timer Fetch Counters, counters to fetch 7 - 7.381 ms RDOC 008384: [03:35:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003456: [03:35:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 003456: [03:35:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003456: [03:35:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003456: [03:35:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003456: [03:35:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4180 RDOC 004180: [03:35:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 004180: [03:35:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004180: [03:35:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004180: [03:35:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004180: [03:35:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004180: [03:35:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004180: [03:35:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004180: [03:35:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004180: [03:35:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004180: [03:35:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004180: [03:35:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004180: [03:35:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004180: [03:35:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004180: [03:35:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003456: [03:35:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4180] RDOC 004180: [03:35:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004180: [03:35:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B93990E040 RDOC 004180: [03:35:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004180: [03:35:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004180: [03:35:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004180: [03:35:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004180: [03:35:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004180: [03:35:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004180: [03:35:26] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004180: [03:35:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004180: [03:35:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004180: [03:35:26] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004180: [03:35:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004180: [03:35:26] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004180: [03:35:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B93990E040 RDOC 004180: [03:35:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004180: [03:35:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004180: [03:35:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004180: [03:35:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B93990E040 RDOC 004180: [03:35:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003456: [03:35:26] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004180: [03:35:26] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004180: [03:35:26] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B93990E040 / 0x0000000000150052 RDOC 004180: [03:35:26] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004180: [03:35:26] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 003456: [03:35:26] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004180: [03:35:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004180: [03:35:26] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 004180: [03:35:26] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 004180: [03:35:26] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 004180: [03:35:26] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 22 referenced resources RDOC 004180: [03:35:26] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 10 unreferenced RDOC 004180: [03:35:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 327552 bytes to 61880 (18.89 %) RDOC 004180: [03:35:26] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.312378 MB capture section in 0.118209 seconds RDOC 004180: [03:35:26] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004180: [03:35:26] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004180: [03:35:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5303 bytes to 5303 (100.00 %) RDOC 004180: [03:35:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 004180: [03:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 003456: [03:35:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2630454 bytes) (time 1707363326) 7111 byte thumbnail RDOC 003456: [03:35:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 003456: [03:35:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003456: [03:35:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003456: [03:35:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003456: [03:35:27] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003456: [03:35:27] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003456: [03:35:27] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003456: [03:35:27] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003456: [03:35:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003456: [03:35:27] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003456: [03:35:27] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003456: [03:35:27] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003456: [03:35:27] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003456: [03:35:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003456: [03:35:28] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003456: [03:35:28] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 003456: [03:35:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003456: [03:35:28] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003456: [03:35:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003456: [03:35:28] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003456: [03:35:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003456: [03:35:28] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 736.460 ms RDOC 003456: [03:35:28] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 003456: [03:35:28] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 003456: [03:35:28] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 003456: [03:35:28] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 003456: [03:35:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005228: [03:35:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 005228: [03:35:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005228: [03:35:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005228: [03:35:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005228: [03:35:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2624 RDOC 002624: [03:35:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 002624: [03:35:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002624: [03:35:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002624: [03:35:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002624: [03:35:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002624: [03:35:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002624: [03:35:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002624: [03:35:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002624: [03:35:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002624: [03:35:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002624: [03:35:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002624: [03:35:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002624: [03:35:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002624: [03:35:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005228: [03:35:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2624] RDOC 002624: [03:35:29] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002624: [03:35:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022C7824F890 RDOC 002624: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002624: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002624: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002624: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002624: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002624: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002624: [03:35:29] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002624: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002624: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002624: [03:35:29] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002624: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002624: [03:35:29] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002624: [03:35:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022C7824F890 RDOC 002624: [03:35:29] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002624: [03:35:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002624: [03:35:29] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002624: [03:35:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022C7824F890 RDOC 002624: [03:35:29] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005228: [03:35:29] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002624: [03:35:29] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002624: [03:35:29] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000022C7824F890 / 0x0000000000160052 RDOC 005228: [03:35:29] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002624: [03:35:29] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002624: [03:35:29] resource_manager.h(1469) - Log - Preparing up to 75 potentially dirty resources RDOC 002624: [03:35:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002624: [03:35:29] resource_manager.h(1526) - Log - Prepared 62 dirty resources, postponed 0, skipped 0 RDOC 002624: [03:35:29] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 002624: [03:35:29] resource_manager.h(1538) - Log - Checking 62 resources with initial contents against 63 referenced resources RDOC 002624: [03:35:29] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 10 unreferenced RDOC 002624: [03:35:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220131136 bytes to 1296905 (0.59 %) RDOC 002624: [03:35:30] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 209.933411 MB capture section in 0.369808 seconds RDOC 002624: [03:35:30] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002624: [03:35:30] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002624: [03:35:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 002624: [03:35:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 002624: [03:35:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 005228: [03:35:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3863381 bytes) (time 1707363330) 4956 byte thumbnail RDOC 005228: [03:35:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 005228: [03:35:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005228: [03:35:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005228: [03:35:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005228: [03:35:31] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005228: [03:35:31] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005228: [03:35:31] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005228: [03:35:31] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005228: [03:35:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005228: [03:35:31] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005228: [03:35:31] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005228: [03:35:31] d3d12_replay.cpp(4655) - Log - Created device. RDOC 005228: [03:35:31] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005228: [03:35:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005228: [03:35:31] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005228: [03:35:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005228: [03:35:32] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005228: [03:35:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005228: [03:35:32] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005228: [03:35:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 005228: [03:35:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005228: [03:35:32] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1068.490 ms RDOC 005228: [03:35:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001672: [03:35:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 001672: [03:35:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001672: [03:35:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001672: [03:35:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001672: [03:35:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8628 RDOC 008628: [03:35:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 008628: [03:35:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008628: [03:35:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008628: [03:35:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008628: [03:35:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008628: [03:35:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008628: [03:35:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008628: [03:35:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008628: [03:35:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008628: [03:35:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008628: [03:35:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008628: [03:35:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008628: [03:35:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008628: [03:35:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001672: [03:35:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8628] RDOC 008628: [03:35:37] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008628: [03:35:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000254BF59C520 RDOC 008628: [03:35:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008628: [03:35:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008628: [03:35:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008628: [03:35:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008628: [03:35:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008628: [03:35:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008628: [03:35:37] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008628: [03:35:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008628: [03:35:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008628: [03:35:37] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008628: [03:35:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008628: [03:35:37] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008628: [03:35:37] core.cpp(2028) - Log - Removing device frame capturer for 0x00000254BF59C520 RDOC 008628: [03:35:38] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008628: [03:35:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008628: [03:35:38] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008628: [03:35:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000254BF59C520 RDOC 008628: [03:35:38] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001672: [03:35:38] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008628: [03:35:38] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008628: [03:35:38] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000254BF59C520 / 0x00000000000F0318 RDOC 008628: [03:35:38] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008628: [03:35:38] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 001672: [03:35:38] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008628: [03:35:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008628: [03:35:38] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 008628: [03:35:38] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008628: [03:35:38] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 17 referenced resources RDOC 008628: [03:35:38] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 008628: [03:35:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2156992 bytes to 61944 (2.87 %) RDOC 008628: [03:35:38] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 2.057068 MB capture section in 0.106498 seconds RDOC 008628: [03:35:38] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008628: [03:35:38] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008628: [03:35:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 008628: [03:35:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 008628: [03:35:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 001672: [03:35:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2633265 bytes) (time 1707363339) 9588 byte thumbnail RDOC 001672: [03:35:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 001672: [03:35:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001672: [03:35:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001672: [03:35:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001672: [03:35:40] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001672: [03:35:40] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001672: [03:35:40] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001672: [03:35:40] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001672: [03:35:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001672: [03:35:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001672: [03:35:40] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001672: [03:35:40] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001672: [03:35:40] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001672: [03:35:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001672: [03:35:40] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001672: [03:35:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001672: [03:35:40] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001672: [03:35:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001672: [03:35:40] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001672: [03:35:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001672: [03:35:40] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 657.223 ms RDOC 001672: [03:35:40] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 001672: [03:35:40] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 001672: [03:35:41] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 001672: [03:35:41] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 001672: [03:35:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009808: [03:35:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 009808: [03:35:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009808: [03:35:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009808: [03:35:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009808: [03:35:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8880 RDOC 008880: [03:35:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 008880: [03:35:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008880: [03:35:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008880: [03:35:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008880: [03:35:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008880: [03:35:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008880: [03:35:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008880: [03:35:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008880: [03:35:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008880: [03:35:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008880: [03:35:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008880: [03:35:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008880: [03:35:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008880: [03:35:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009808: [03:35:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8880] RDOC 008880: [03:35:41] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008880: [03:35:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000230968BF830 RDOC 008880: [03:35:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008880: [03:35:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008880: [03:35:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008880: [03:35:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008880: [03:35:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008880: [03:35:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008880: [03:35:41] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008880: [03:35:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008880: [03:35:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008880: [03:35:41] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008880: [03:35:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008880: [03:35:41] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008880: [03:35:41] core.cpp(2028) - Log - Removing device frame capturer for 0x00000230968BF830 RDOC 008880: [03:35:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008880: [03:35:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008880: [03:35:41] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008880: [03:35:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000230968BF830 RDOC 008880: [03:35:41] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009808: [03:35:41] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008880: [03:35:41] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008880: [03:35:42] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000230968BF830 / 0x0000000000180052 RDOC 008880: [03:35:42] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008880: [03:35:42] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 009808: [03:35:42] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008880: [03:35:42] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 008880: [03:35:42] d3d12_device.cpp(2648) - Log - Finished capture, Frame 4294967295 RDOC 008880: [03:35:42] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 2 referenced resources RDOC 008880: [03:35:42] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 13 unreferenced RDOC 008880: [03:35:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 683 (62.78 %) RDOC 008880: [03:35:42] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.086724 seconds RDOC 008880: [03:35:42] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008880: [03:35:42] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008880: [03:35:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 008880: [03:35:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 008880: [03:35:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 009808: [03:35:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2578622 bytes) (time 1707363342) 8307 byte thumbnail RDOC 009808: [03:35:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 009808: [03:35:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009808: [03:35:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009808: [03:35:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009808: [03:35:43] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009808: [03:35:43] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009808: [03:35:43] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009808: [03:35:43] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009808: [03:35:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009808: [03:35:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009808: [03:35:43] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009808: [03:35:43] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009808: [03:35:43] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009808: [03:35:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009808: [03:35:43] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009808: [03:35:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009808: [03:35:44] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009808: [03:35:44] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009808: [03:35:44] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009808: [03:35:44] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 683.552 ms RDOC 009808: [03:35:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002296: [03:35:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 002296: [03:35:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002296: [03:35:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002296: [03:35:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002296: [03:35:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6476 RDOC 006476: [03:35:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 006476: [03:35:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006476: [03:35:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006476: [03:35:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006476: [03:35:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006476: [03:35:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006476: [03:35:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006476: [03:35:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006476: [03:35:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006476: [03:35:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006476: [03:35:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006476: [03:35:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006476: [03:35:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006476: [03:35:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002296: [03:35:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6476] RDOC 006476: [03:35:44] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006476: [03:35:44] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000019BCBE0E3E0 RDOC 006476: [03:35:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006476: [03:35:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006476: [03:35:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006476: [03:35:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006476: [03:35:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006476: [03:35:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006476: [03:35:44] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006476: [03:35:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006476: [03:35:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006476: [03:35:44] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006476: [03:35:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006476: [03:35:44] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006476: [03:35:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000019BCBE0E3E0 RDOC 006476: [03:35:44] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006476: [03:35:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006476: [03:35:44] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006476: [03:35:44] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000019BCBE0E3E0 RDOC 006476: [03:35:44] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002296: [03:35:44] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006476: [03:35:44] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006476: [03:35:44] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000019BCBE0E3E0 / 0x0000000000190052 RDOC 006476: [03:35:45] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006476: [03:35:45] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 002296: [03:35:45] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006476: [03:35:45] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 006476: [03:35:45] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006476: [03:35:45] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 44 referenced resources RDOC 006476: [03:35:45] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 2 unreferenced RDOC 006476: [03:35:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 151329536 bytes to 704863 (0.47 %) RDOC 006476: [03:35:45] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 144.319092 MB capture section in 0.115725 seconds RDOC 006476: [03:35:45] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006476: [03:35:45] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006476: [03:35:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6115 bytes to 6115 (100.00 %) RDOC 006476: [03:35:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 006476: [03:35:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 002296: [03:35:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3289059 bytes) (time 1707363345) 21921 byte thumbnail RDOC 002296: [03:35:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 002296: [03:35:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002296: [03:35:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002296: [03:35:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002296: [03:35:46] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002296: [03:35:46] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002296: [03:35:46] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002296: [03:35:46] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002296: [03:35:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002296: [03:35:46] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002296: [03:35:46] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002296: [03:35:46] d3d12_replay.cpp(4655) - Log - Created device. RDOC 002296: [03:35:46] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002296: [03:35:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002296: [03:35:46] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002296: [03:35:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002296: [03:35:47] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002296: [03:35:47] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002296: [03:35:47] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002296: [03:35:47] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 002296: [03:35:47] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 002296: [03:35:47] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 002296: [03:35:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002296: [03:35:47] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 847.989 ms RDOC 002296: [03:35:47] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 002296: [03:36:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010740: [03:36:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010740: [03:36:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010740: [03:36:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010740: [03:36:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010740: [03:36:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11140 RDOC 011140: [03:36:03] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 011140: [03:36:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011140: [03:36:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011140: [03:36:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011140: [03:36:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011140: [03:36:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011140: [03:36:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011140: [03:36:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011140: [03:36:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011140: [03:36:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011140: [03:36:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011140: [03:36:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011140: [03:36:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011140: [03:36:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010740: [03:36:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11140] RDOC 011140: [03:36:03] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011140: [03:36:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001AAD9BA0A10 RDOC 011140: [03:36:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011140: [03:36:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011140: [03:36:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011140: [03:36:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011140: [03:36:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011140: [03:36:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011140: [03:36:03] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011140: [03:36:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011140: [03:36:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011140: [03:36:03] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011140: [03:36:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011140: [03:36:03] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011140: [03:36:03] core.cpp(2028) - Log - Removing device frame capturer for 0x000001AAD9BA0A10 RDOC 011140: [03:36:03] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011140: [03:36:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011140: [03:36:03] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011140: [03:36:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001AAD9BA0A10 RDOC 011140: [03:36:03] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010740: [03:36:03] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011140: [03:36:03] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011140: [03:36:03] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001AAD9BA0A10 / 0x00000000001A0052 RDOC 011140: [03:36:03] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 011140: [03:36:03] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011140: [03:36:03] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 010740: [03:36:03] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011140: [03:36:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011140: [03:36:03] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011140: [03:36:03] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011140: [03:36:03] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 011140: [03:36:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 011140: [03:36:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46144 bytes to 8225 (17.82 %) RDOC 011140: [03:36:03] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.044006 MB capture section in 0.119778 seconds RDOC 011140: [03:36:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011140: [03:36:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011140: [03:36:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011140: [03:36:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 011140: [03:36:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 010740: [03:36:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573920 bytes) (time 1707363363) 5116 byte thumbnail RDOC 010740: [03:36:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 010740: [03:36:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010740: [03:36:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010740: [03:36:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010740: [03:36:04] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010740: [03:36:04] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010740: [03:36:04] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010740: [03:36:04] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010740: [03:36:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010740: [03:36:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010740: [03:36:04] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010740: [03:36:05] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010740: [03:36:05] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010740: [03:36:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010740: [03:36:05] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010740: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010740: [03:36:05] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010740: [03:36:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010740: [03:36:05] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010740: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010740: [03:36:05] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 612.028 ms RDOC 010740: [03:36:05] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010740: [03:36:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001220: [03:36:05] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 001220: [03:36:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001220: [03:36:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001220: [03:36:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001220: [03:36:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11980 RDOC 011980: [03:36:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 011980: [03:36:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011980: [03:36:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011980: [03:36:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011980: [03:36:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011980: [03:36:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011980: [03:36:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011980: [03:36:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011980: [03:36:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011980: [03:36:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011980: [03:36:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011980: [03:36:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011980: [03:36:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011980: [03:36:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001220: [03:36:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11980] RDOC 011980: [03:36:06] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011980: [03:36:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000266D6C2E710 RDOC 011980: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011980: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011980: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011980: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011980: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011980: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011980: [03:36:06] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011980: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011980: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011980: [03:36:06] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011980: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011980: [03:36:06] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011980: [03:36:06] core.cpp(2028) - Log - Removing device frame capturer for 0x00000266D6C2E710 RDOC 011980: [03:36:06] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011980: [03:36:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011980: [03:36:06] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011980: [03:36:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000266D6C2E710 RDOC 011980: [03:36:06] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001220: [03:36:06] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011980: [03:36:06] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011980: [03:36:06] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000266D6C2E710 / 0x00000000001B0052 RDOC 011980: [03:36:06] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011980: [03:36:06] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 011980: [03:36:06] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 011980: [03:36:06] d3d12_device.cpp(2648) - Log - Finished capture, Frame 0 RDOC 001220: [03:36:06] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011980: [03:36:06] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 19 referenced resources RDOC 011980: [03:36:06] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 10 unreferenced RDOC 011980: [03:36:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 273826 (0.41 %) RDOC 011980: [03:36:06] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 64.049133 MB capture section in 0.131753 seconds RDOC 011980: [03:36:06] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011980: [03:36:06] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011980: [03:36:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011980: [03:36:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 011980: [03:36:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 001220: [03:36:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2839521 bytes) (time 1707363366) 5116 byte thumbnail RDOC 001220: [03:36:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 001220: [03:36:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001220: [03:36:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001220: [03:36:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001220: [03:36:07] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001220: [03:36:07] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001220: [03:36:07] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001220: [03:36:07] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001220: [03:36:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001220: [03:36:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001220: [03:36:07] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001220: [03:36:08] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001220: [03:36:08] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001220: [03:36:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001220: [03:36:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001220: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001220: [03:36:08] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001220: [03:36:08] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001220: [03:36:08] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001220: [03:36:08] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 001220: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001220: [03:36:08] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 680.019 ms RDOC 001220: [03:36:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 001220: [03:36:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17579 (0.03 %) RDOC 001220: [03:36:08] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001220: [03:36:09] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001220: [03:36:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001220: [03:36:09] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 67.110 ms RDOC 001220: [03:36:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17579 (0.03 %) RDOC 001220: [03:36:09] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001220: [03:36:09] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001220: [03:36:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001220: [03:36:09] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 001220: [03:36:09] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 001220: [03:36:09] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001220: [03:36:09] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001220: [03:36:09] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 001220: [03:36:09] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001220: [03:36:09] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001220: [03:36:09] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 001220: [03:36:09] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001220: [03:36:09] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001220: [03:36:09] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 001220: [03:36:09] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 001220: [03:36:09] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 001220: [03:36:09] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001220: [03:36:09] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001220: [03:36:09] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 001220: [03:36:09] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001220: [03:36:09] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001220: [03:36:09] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 001220: [03:36:09] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 001220: [03:36:09] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 001220: [03:36:09] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001220: [03:36:09] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001220: [03:36:09] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 001220: [03:36:09] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001220: [03:36:09] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000289) RDOC 001220: [03:36:09] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001220: [03:36:09] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000290) RDOC 001220: [03:36:09] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 001220: [03:36:09] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 001220: [03:36:09] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001220: [03:36:09] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001220: [03:36:09] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000292! RDOC 001220: [03:36:09] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000292! RDOC 001220: [03:36:09] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000293! RDOC 001220: [03:36:09] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000293! RDOC 001220: [03:36:09] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000318! RDOC 001220: [03:36:09] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000318! RDOC 001220: [03:36:09] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000295) RDOC 001220: [03:36:09] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001220: [03:36:09] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000296) RDOC 001220: [03:36:09] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001220: [03:36:09] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000297) RDOC 001220: [03:36:09] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001220: [03:36:09] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000319! RDOC 001220: [03:36:09] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000319! RDOC 001220: [03:36:09] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000320! RDOC 001220: [03:36:09] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000320! RDOC 001220: [03:36:09] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000311! RDOC 001220: [03:36:09] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000311! RDOC 001220: [03:36:09] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000315) RDOC 001220: [03:36:09] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001220: [03:36:09] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001220: [03:36:09] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 001220: [03:36:09] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001220: [03:36:09] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001220: [03:36:09] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000318) RDOC 001220: [03:36:09] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001220: [03:36:09] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001220: [03:36:09] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000319) RDOC 001220: [03:36:09] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001220: [03:36:09] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001220: [03:36:09] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000320) RDOC 001220: [03:36:09] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001220: [03:36:09] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001220: [03:36:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006832: [03:36:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 006832: [03:36:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006832: [03:36:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006832: [03:36:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006832: [03:36:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4196 RDOC 004196: [03:36:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 004196: [03:36:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004196: [03:36:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004196: [03:36:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004196: [03:36:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004196: [03:36:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004196: [03:36:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004196: [03:36:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004196: [03:36:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004196: [03:36:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004196: [03:36:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004196: [03:36:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004196: [03:36:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004196: [03:36:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006832: [03:36:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4196] RDOC 004196: [03:36:10] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004196: [03:36:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E9EAFBDD30 RDOC 004196: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004196: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004196: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004196: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004196: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004196: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004196: [03:36:10] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004196: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004196: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004196: [03:36:10] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004196: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004196: [03:36:10] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004196: [03:36:10] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E9EAFBDD30 RDOC 004196: [03:36:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004196: [03:36:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004196: [03:36:10] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004196: [03:36:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E9EAFBDD30 RDOC 004196: [03:36:10] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006832: [03:36:10] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004196: [03:36:10] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004196: [03:36:10] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E9EAFBDD30 / 0x00000000001C0052 RDOC 004196: [03:36:10] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004196: [03:36:10] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 006832: [03:36:10] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004196: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004196: [03:36:10] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 004196: [03:36:10] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 004196: [03:36:10] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 004196: [03:36:10] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 004196: [03:36:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134264192 bytes to 536687 (0.40 %) RDOC 004196: [03:36:10] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 128.044312 MB capture section in 0.195873 seconds RDOC 004196: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004196: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004196: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004196: [03:36:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 004196: [03:36:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 006832: [03:36:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3102382 bytes) (time 1707363371) 5116 byte thumbnail RDOC 006832: [03:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 006832: [03:36:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006832: [03:36:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006832: [03:36:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006832: [03:36:12] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006832: [03:36:12] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006832: [03:36:12] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006832: [03:36:12] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006832: [03:36:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006832: [03:36:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006832: [03:36:12] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006832: [03:36:12] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006832: [03:36:12] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006832: [03:36:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006832: [03:36:12] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006832: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006832: [03:36:12] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006832: [03:36:12] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006832: [03:36:12] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006832: [03:36:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::286 from upload to default for efficient replay RDOC 006832: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006832: [03:36:13] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 735.491 ms RDOC 006832: [03:36:13] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 006832: [03:36:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005144: [03:36:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 005144: [03:36:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005144: [03:36:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005144: [03:36:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005144: [03:36:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11952 RDOC 011952: [03:36:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 011952: [03:36:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011952: [03:36:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011952: [03:36:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011952: [03:36:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011952: [03:36:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011952: [03:36:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011952: [03:36:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011952: [03:36:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011952: [03:36:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011952: [03:36:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011952: [03:36:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011952: [03:36:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011952: [03:36:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005144: [03:36:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11952] RDOC 011952: [03:36:13] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011952: [03:36:13] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A4E805C4D0 RDOC 011952: [03:36:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011952: [03:36:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011952: [03:36:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011952: [03:36:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011952: [03:36:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011952: [03:36:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011952: [03:36:13] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011952: [03:36:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011952: [03:36:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011952: [03:36:13] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011952: [03:36:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011952: [03:36:13] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011952: [03:36:13] core.cpp(2028) - Log - Removing device frame capturer for 0x000002A4E805C4D0 RDOC 011952: [03:36:14] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011952: [03:36:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011952: [03:36:14] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011952: [03:36:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A4E805C4D0 RDOC 011952: [03:36:14] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005144: [03:36:14] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011952: [03:36:14] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011952: [03:36:14] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002A4E805C4D0 / 0x00000000001D0052 RDOC 005144: [03:36:14] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011952: [03:36:32] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011952: [03:36:32] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 011952: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011952: [03:36:32] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 011952: [03:36:32] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50000 RDOC 011952: [03:36:32] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 011952: [03:36:32] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 011952: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4327149 (4.70 %) RDOC 011952: [03:36:32] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.171361 seconds RDOC 011952: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011952: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011952: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011952: [03:36:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 011952: [03:36:32] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011952: [03:36:32] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 011952: [03:36:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 005144: [03:36:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6892844 bytes) (time 1707363392) 5116 byte thumbnail RDOC 011952: [03:36:32] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011952: [03:36:32] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50001 RDOC 011952: [03:36:32] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 011952: [03:36:32] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 13 unreferenced RDOC 011952: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4327108 (4.70 %) RDOC 011952: [03:36:32] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.175100 seconds RDOC 011952: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011952: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011952: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011952: [03:36:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 011952: [03:36:33] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011952: [03:36:33] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 011952: [03:36:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 005144: [03:36:33] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6892803 bytes) (time 1707363393) 5116 byte thumbnail RDOC 011952: [03:36:33] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011952: [03:36:33] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50002 RDOC 011952: [03:36:33] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011952: [03:36:33] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011952: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330600 (4.68 %) RDOC 011952: [03:36:33] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.196239 seconds RDOC 011952: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011952: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011952: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011952: [03:36:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 011952: [03:36:33] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011952: [03:36:33] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 011952: [03:36:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 005144: [03:36:33] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6896295 bytes) (time 1707363393) 5116 byte thumbnail RDOC 011952: [03:36:33] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011952: [03:36:33] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50003 RDOC 011952: [03:36:33] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011952: [03:36:33] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011952: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330596 (4.68 %) RDOC 011952: [03:36:33] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.166607 seconds RDOC 011952: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011952: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011952: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011952: [03:36:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 011952: [03:36:33] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011952: [03:36:33] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 011952: [03:36:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 005144: [03:36:33] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6896291 bytes) (time 1707363393) 5116 byte thumbnail RDOC 011952: [03:36:33] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011952: [03:36:33] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50004 RDOC 011952: [03:36:33] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011952: [03:36:33] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011952: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330598 (4.68 %) RDOC 011952: [03:36:33] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.173915 seconds RDOC 011952: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011952: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011952: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011952: [03:36:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 011952: [03:36:34] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011952: [03:36:34] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 011952: [03:36:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 005144: [03:36:34] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6896293 bytes) (time 1707363394) 5116 byte thumbnail RDOC 011952: [03:36:34] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011952: [03:36:34] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50005 RDOC 011952: [03:36:34] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011952: [03:36:34] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011952: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330624 (4.68 %) RDOC 011952: [03:36:34] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.162805 seconds RDOC 011952: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011952: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011952: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011952: [03:36:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 011952: [03:36:34] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011952: [03:36:34] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 011952: [03:36:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 005144: [03:36:34] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6896319 bytes) (time 1707363394) 5116 byte thumbnail RDOC 011952: [03:36:34] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011952: [03:36:34] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50006 RDOC 011952: [03:36:34] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011952: [03:36:34] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011952: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330592 (4.68 %) RDOC 011952: [03:36:34] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.164506 seconds RDOC 011952: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011952: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011952: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011952: [03:36:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 011952: [03:36:34] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011952: [03:36:34] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 011952: [03:36:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 005144: [03:36:34] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6896287 bytes) (time 1707363394) 5116 byte thumbnail RDOC 011952: [03:36:34] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011952: [03:36:35] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50007 RDOC 011952: [03:36:35] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011952: [03:36:35] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011952: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330580 (4.68 %) RDOC 011952: [03:36:35] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.181537 seconds RDOC 011952: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011952: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011952: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011952: [03:36:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 011952: [03:36:35] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011952: [03:36:35] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 011952: [03:36:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 005144: [03:36:35] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6896275 bytes) (time 1707363395) 5116 byte thumbnail RDOC 011952: [03:36:35] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011952: [03:36:35] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50008 RDOC 011952: [03:36:35] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011952: [03:36:35] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011952: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330596 (4.68 %) RDOC 011952: [03:36:35] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.165704 seconds RDOC 011952: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011952: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011952: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011952: [03:36:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 011952: [03:36:35] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011952: [03:36:35] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 011952: [03:36:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 005144: [03:36:35] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6896291 bytes) (time 1707363395) 5116 byte thumbnail RDOC 011952: [03:36:35] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011952: [03:36:35] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50009 RDOC 011952: [03:36:35] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011952: [03:36:35] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011952: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330603 (4.68 %) RDOC 011952: [03:36:35] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.165744 seconds RDOC 011952: [03:36:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011952: [03:36:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011952: [03:36:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011952: [03:36:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 011952: [03:36:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 005144: [03:36:36] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6896298 bytes) (time 1707363396) 5116 byte thumbnail RDOC 005144: [03:36:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 005144: [03:36:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005144: [03:36:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005144: [03:36:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005144: [03:36:37] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005144: [03:36:37] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005144: [03:36:37] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005144: [03:36:37] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005144: [03:36:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005144: [03:36:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005144: [03:36:37] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005144: [03:36:37] d3d12_replay.cpp(4655) - Log - Created device. RDOC 005144: [03:36:37] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005144: [03:36:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005144: [03:36:37] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005144: [03:36:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005144: [03:36:37] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005144: [03:36:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005144: [03:36:37] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005144: [03:36:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005144: [03:36:38] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1014.649 ms RDOC 005144: [03:36:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007148: [03:36:38] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 007148: [03:36:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007148: [03:36:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007148: [03:36:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007148: [03:36:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9248 RDOC 009248: [03:36:38] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 009248: [03:36:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009248: [03:36:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009248: [03:36:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009248: [03:36:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009248: [03:36:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009248: [03:36:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009248: [03:36:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009248: [03:36:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009248: [03:36:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009248: [03:36:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009248: [03:36:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009248: [03:36:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009248: [03:36:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007148: [03:36:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9248] RDOC 009248: [03:36:38] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009248: [03:36:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EB6DE1F290 RDOC 009248: [03:36:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009248: [03:36:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009248: [03:36:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009248: [03:36:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009248: [03:36:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009248: [03:36:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009248: [03:36:38] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009248: [03:36:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009248: [03:36:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009248: [03:36:38] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009248: [03:36:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009248: [03:36:38] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009248: [03:36:38] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EB6DE1F290 RDOC 009248: [03:36:38] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009248: [03:36:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009248: [03:36:38] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009248: [03:36:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EB6DE1F290 RDOC 009248: [03:36:38] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007148: [03:36:38] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009248: [03:36:39] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009248: [03:36:39] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001EB6DE1F290 / 0x00000000001E0052 RDOC 007148: [03:36:39] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009248: [03:36:45] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009248: [03:36:45] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 009248: [03:36:45] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 009248: [03:36:45] d3d12_device.cpp(2648) - Log - Finished capture, Frame 40 RDOC 009248: [03:36:45] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 009248: [03:36:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 009248: [03:36:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44288 bytes to 7932 (17.91 %) RDOC 009248: [03:36:45] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.042236 MB capture section in 0.281827 seconds RDOC 009248: [03:36:45] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009248: [03:36:45] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009248: [03:36:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009248: [03:36:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 009248: [03:36:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 007148: [03:36:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2573627 bytes) (time 1707363405) 5116 byte thumbnail RDOC 007148: [03:36:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 007148: [03:36:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007148: [03:36:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007148: [03:36:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007148: [03:36:46] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007148: [03:36:46] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007148: [03:36:46] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007148: [03:36:46] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007148: [03:36:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007148: [03:36:46] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007148: [03:36:46] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007148: [03:36:47] d3d12_replay.cpp(4655) - Log - Created device. RDOC 007148: [03:36:47] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007148: [03:36:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007148: [03:36:47] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007148: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007148: [03:36:47] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007148: [03:36:47] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007148: [03:36:47] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007148: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007148: [03:36:47] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 579.298 ms RDOC 007148: [03:36:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009828: [03:36:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 009828: [03:36:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009828: [03:36:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009828: [03:36:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009828: [03:36:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5048 RDOC 005048: [03:36:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 005048: [03:36:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005048: [03:36:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005048: [03:36:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005048: [03:36:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005048: [03:36:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005048: [03:36:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005048: [03:36:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005048: [03:36:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005048: [03:36:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005048: [03:36:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005048: [03:36:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005048: [03:36:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005048: [03:36:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009828: [03:36:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5048] RDOC 005048: [03:36:48] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005048: [03:36:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002950D4DC530 RDOC 005048: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005048: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005048: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005048: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005048: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005048: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005048: [03:36:48] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005048: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005048: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005048: [03:36:48] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005048: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005048: [03:36:48] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005048: [03:36:48] core.cpp(2028) - Log - Removing device frame capturer for 0x000002950D4DC530 RDOC 005048: [03:36:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005048: [03:36:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005048: [03:36:48] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005048: [03:36:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002950D4DC530 RDOC 005048: [03:36:48] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009828: [03:36:48] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005048: [03:36:48] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005048: [03:36:48] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002950D4DC530 / 0x00000000001F0052 RDOC 009828: [03:36:48] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005048: [03:36:48] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005048: [03:36:48] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005048: [03:36:48] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 005048: [03:36:48] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005048: [03:36:48] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 19 referenced resources RDOC 005048: [03:36:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 005048: [03:36:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155072 bytes to 15990 (10.31 %) RDOC 005048: [03:36:48] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.147888 MB capture section in 0.102145 seconds RDOC 005048: [03:36:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005048: [03:36:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005048: [03:36:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005048: [03:36:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 005048: [03:36:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 009828: [03:36:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2582100 bytes) (time 1707363408) 5531 byte thumbnail RDOC 009828: [03:36:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 009828: [03:36:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:36:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:36:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:36:49] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009828: [03:36:49] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009828: [03:36:49] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009828: [03:36:49] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009828: [03:36:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009828: [03:36:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009828: [03:36:49] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009828: [03:36:49] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009828: [03:36:49] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009828: [03:36:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009828: [03:36:50] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009828: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009828: [03:36:50] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009828: [03:36:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009828: [03:36:50] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009828: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009828: [03:36:50] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 707.373 ms RDOC 009828: [03:36:50] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009828: [03:36:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006824: [03:36:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 006824: [03:36:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006824: [03:36:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006824: [03:36:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006824: [03:36:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5524 RDOC 005524: [03:36:51] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 005524: [03:36:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005524: [03:36:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005524: [03:36:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005524: [03:36:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005524: [03:36:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005524: [03:36:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005524: [03:36:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005524: [03:36:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005524: [03:36:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005524: [03:36:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005524: [03:36:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005524: [03:36:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005524: [03:36:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006824: [03:36:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5524] RDOC 005524: [03:36:51] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005524: [03:36:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CA4A79E550 RDOC 005524: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005524: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005524: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005524: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005524: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005524: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005524: [03:36:51] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005524: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005524: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005524: [03:36:51] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005524: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005524: [03:36:51] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005524: [03:36:51] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CA4A79E550 RDOC 005524: [03:36:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005524: [03:36:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005524: [03:36:51] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005524: [03:36:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CA4A79E550 RDOC 005524: [03:36:51] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006824: [03:36:51] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005524: [03:36:51] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005524: [03:36:51] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001CA4A79E550 / 0x0000000000200052 RDOC 006824: [03:36:51] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005524: [03:36:51] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005524: [03:36:51] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 005524: [03:36:51] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 005524: [03:36:51] d3d12_command_queue_wrap.cpp( 922) - Log - Doing GPU readback of mapped memory RDOC 005524: [03:36:51] d3d12_command_queue_wrap.cpp( 960) - Log - Persistent map flush forced for ResourceId::286 (0 -> 196608) RDOC 005524: [03:36:51] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005524: [03:36:51] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 005524: [03:36:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 13 unreferenced RDOC 005524: [03:36:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 438464 bytes to 10169 (2.32 %) RDOC 005524: [03:36:51] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.418152 MB capture section in 0.107364 seconds RDOC 005524: [03:36:51] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005524: [03:36:51] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005524: [03:36:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005524: [03:36:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 005524: [03:36:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 006824: [03:36:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575864 bytes) (time 1707363411) 5116 byte thumbnail RDOC 006824: [03:36:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 006824: [03:36:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006824: [03:36:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006824: [03:36:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006824: [03:36:52] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006824: [03:36:52] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006824: [03:36:52] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006824: [03:36:52] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006824: [03:36:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006824: [03:36:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006824: [03:36:52] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006824: [03:36:52] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006824: [03:36:52] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006824: [03:36:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006824: [03:36:52] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006824: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006824: [03:36:53] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006824: [03:36:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006824: [03:36:53] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006824: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006824: [03:36:53] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 643.189 ms RDOC 006824: [03:36:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012016: [03:36:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 012016: [03:36:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012016: [03:36:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012016: [03:36:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012016: [03:36:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8144 RDOC 008144: [03:36:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 008144: [03:36:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008144: [03:36:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008144: [03:36:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008144: [03:36:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008144: [03:36:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008144: [03:36:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008144: [03:36:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008144: [03:36:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008144: [03:36:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008144: [03:36:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008144: [03:36:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008144: [03:36:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008144: [03:36:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012016: [03:36:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8144] RDOC 008144: [03:36:54] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008144: [03:36:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002916E68CE10 RDOC 008144: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008144: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008144: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008144: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008144: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008144: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008144: [03:36:54] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008144: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008144: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008144: [03:36:54] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008144: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008144: [03:36:54] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008144: [03:36:54] core.cpp(2028) - Log - Removing device frame capturer for 0x000002916E68CE10 RDOC 008144: [03:36:54] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008144: [03:36:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008144: [03:36:54] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008144: [03:36:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002916E68CE10 RDOC 008144: [03:36:54] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012016: [03:36:54] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008144: [03:36:54] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008144: [03:36:54] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002916E68CE10 / 0x0000000000210052 RDOC 008144: [03:36:54] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008144: [03:36:54] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 012016: [03:36:54] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008144: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008144: [03:36:54] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 008144: [03:36:54] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008144: [03:36:54] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 008144: [03:36:54] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 008144: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 845504 bytes to 17607 (2.08 %) RDOC 008144: [03:36:54] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.806335 MB capture section in 0.099487 seconds RDOC 008144: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008144: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008144: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 008144: [03:36:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 008144: [03:36:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 012016: [03:36:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2586449 bytes) (time 1707363414) 8427 byte thumbnail RDOC 012016: [03:36:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 012016: [03:36:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012016: [03:36:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012016: [03:36:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012016: [03:36:55] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012016: [03:36:55] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012016: [03:36:55] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012016: [03:36:55] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012016: [03:36:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012016: [03:36:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012016: [03:36:55] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012016: [03:36:55] d3d12_replay.cpp(4655) - Log - Created device. RDOC 012016: [03:36:55] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012016: [03:36:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012016: [03:36:55] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012016: [03:36:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 012016: [03:36:56] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012016: [03:36:56] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012016: [03:36:56] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012016: [03:36:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012016: [03:36:56] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 628.866 ms RDOC 012016: [03:36:56] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 012016: [03:36:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009764: [03:36:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 009764: [03:36:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009764: [03:36:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009764: [03:36:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009764: [03:36:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3904 RDOC 003904: [03:36:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 003904: [03:36:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003904: [03:36:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003904: [03:36:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003904: [03:36:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003904: [03:36:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003904: [03:36:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003904: [03:36:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003904: [03:36:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003904: [03:36:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003904: [03:36:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003904: [03:36:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003904: [03:36:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003904: [03:36:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009764: [03:36:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3904] RDOC 003904: [03:36:57] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003904: [03:36:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000015824F9E370 RDOC 003904: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003904: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003904: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003904: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003904: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003904: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003904: [03:36:57] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003904: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003904: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003904: [03:36:57] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003904: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003904: [03:36:57] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003904: [03:36:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000015824F9E370 RDOC 003904: [03:36:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003904: [03:36:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003904: [03:36:57] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003904: [03:36:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000015824F9E370 RDOC 003904: [03:36:57] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009764: [03:36:57] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003904: [03:36:57] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003904: [03:36:57] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000015824F9E370 / 0x0000000000220052 RDOC 003904: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009764: [03:36:57] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003904: [03:36:57] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003904: [03:36:57] resource_manager.h(1469) - Log - Preparing up to 40 potentially dirty resources RDOC 003904: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003904: [03:36:57] resource_manager.h(1526) - Log - Prepared 27 dirty resources, postponed 0, skipped 0 RDOC 003904: [03:36:57] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 003904: [03:36:57] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 003904: [03:36:57] resource_manager.h(1538) - Log - Checking 27 resources with initial contents against 176 referenced resources RDOC 003904: [03:36:57] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 11 unreferenced RDOC 003904: [03:36:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 27868352 bytes to 783739 (2.81 %) RDOC 003904: [03:36:57] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 26.577332 MB capture section in 0.179925 seconds RDOC 003904: [03:36:57] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003904: [03:36:57] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003904: [03:36:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 003904: [03:36:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 003904: [03:36:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 009764: [03:36:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3356112 bytes) (time 1707363418) 9847 byte thumbnail RDOC 009764: [03:36:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 009764: [03:36:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009764: [03:36:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009764: [03:36:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009764: [03:36:59] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009764: [03:36:59] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009764: [03:36:59] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009764: [03:36:59] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009764: [03:36:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009764: [03:36:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009764: [03:36:59] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009764: [03:36:59] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009764: [03:36:59] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009764: [03:36:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009764: [03:36:59] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009764: [03:36:59] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 009764: [03:36:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009764: [03:36:59] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009764: [03:36:59] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009764: [03:36:59] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009764: [03:36:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009764: [03:36:59] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 803.667 ms RDOC 009764: [03:37:00] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 21.100 ms RDOC 009764: [03:37:00] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.571 ms RDOC 009764: [03:37:00] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 009764: [03:37:00] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 17.534 ms RDOC 009764: [03:37:00] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.509 ms RDOC 009764: [03:37:00] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 114.587 ms RDOC 009764: [03:37:00] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 29.535 ms RDOC 009764: [03:37:00] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.488 ms RDOC 009764: [03:37:00] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.381 ms RDOC 009764: [03:37:00] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.968 ms RDOC 009764: [03:37:00] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.673 ms RDOC 009764: [03:37:00] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.375 ms RDOC 009764: [03:37:00] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.638 ms RDOC 009764: [03:37:00] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.404 ms RDOC 009764: [03:37:01] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.783 ms RDOC 009764: [03:37:01] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.710 ms RDOC 009764: [03:37:01] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.516 ms RDOC 009764: [03:37:01] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.729 ms RDOC 009764: [03:37:01] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 96.639 ms RDOC 009764: [03:37:01] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 26.989 ms RDOC 009764: [03:37:01] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.002 ms RDOC 009764: [03:37:01] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 4.984 ms RDOC 009764: [03:37:01] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.204 ms RDOC 009764: [03:37:01] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.367 ms RDOC 009764: [03:37:01] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.221 ms RDOC 009764: [03:37:01] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.284 ms RDOC 009764: [03:37:01] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.115 ms RDOC 009764: [03:37:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.248 ms RDOC 009764: [03:37:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.334 ms RDOC 009764: [03:37:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.630 ms RDOC 009764: [03:37:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.490 ms RDOC 009764: [03:37:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.564 ms RDOC 009764: [03:37:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.374 ms RDOC 009764: [03:37:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.224 ms RDOC 009764: [03:37:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.397 ms RDOC 009764: [03:37:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.063 ms RDOC 009764: [03:37:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.008 ms RDOC 009764: [03:37:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.442 ms RDOC 009764: [03:37:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.854 ms RDOC 009764: [03:37:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.362 ms RDOC 009764: [03:37:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.080 ms RDOC 009764: [03:37:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.038 ms RDOC 009764: [03:37:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.143 ms RDOC 009764: [03:37:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 10.929 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.464 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.110 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.772 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.511 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.384 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.672 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.679 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.684 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.770 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.015 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.575 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.943 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.077 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.407 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.528 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.163 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.411 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.790 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 17.480 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.753 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.964 ms RDOC 009764: [03:37:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.455 ms RDOC 009764: [03:37:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.465 ms RDOC 009764: [03:37:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 17.064 ms RDOC 009764: [03:37:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.516 ms RDOC 009764: [03:37:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.648 ms RDOC 009764: [03:37:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.500 ms RDOC 009764: [03:37:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 92.156 ms RDOC 009764: [03:37:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 25.769 ms RDOC 009764: [03:37:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.478 ms RDOC 009764: [03:37:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.115 ms RDOC 009764: [03:37:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.408 ms RDOC 009764: [03:37:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.445 ms RDOC 009764: [03:37:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 19.111 ms RDOC 009764: [03:37:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.079 ms RDOC 009764: [03:37:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.923 ms RDOC 009764: [03:37:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.422 ms RDOC 009764: [03:37:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.845 ms RDOC 009764: [03:37:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.514 ms RDOC 009764: [03:37:05] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.056 ms RDOC 009764: [03:37:05] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.940 ms RDOC 009764: [03:37:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.793 ms RDOC 009764: [03:37:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.042 ms RDOC 009764: [03:37:05] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 90.565 ms RDOC 009764: [03:37:05] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 25.149 ms RDOC 009764: [03:37:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.735 ms RDOC 009764: [03:37:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.261 ms RDOC 009764: [03:37:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.142 ms RDOC 009764: [03:37:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.936 ms RDOC 009764: [03:37:05] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.286 ms RDOC 009764: [03:37:05] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.650 ms RDOC 009764: [03:37:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.528 ms RDOC 009764: [03:37:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.706 ms RDOC 009764: [03:37:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.481 ms RDOC 009764: [03:37:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.100 ms RDOC 009764: [03:37:06] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.127 ms RDOC 009764: [03:37:06] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.424 ms RDOC 009764: [03:37:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.758 ms RDOC 009764: [03:37:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.283 ms RDOC 009764: [03:37:06] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.801 ms RDOC 009764: [03:37:06] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.794 ms RDOC 009764: [03:37:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.560 ms RDOC 009764: [03:37:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.024 ms RDOC 009764: [03:37:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.415 ms RDOC 009764: [03:37:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.755 ms RDOC 009764: [03:37:06] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.806 ms RDOC 009764: [03:37:06] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 9.452 ms RDOC 009764: [03:37:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.986 ms RDOC 009764: [03:37:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.042 ms RDOC 009764: [03:37:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.864 ms RDOC 009764: [03:37:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.823 ms RDOC 009764: [03:37:07] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.832 ms RDOC 009764: [03:37:07] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.855 ms RDOC 009764: [03:37:07] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.446 ms RDOC 009764: [03:37:07] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.814 ms RDOC 009764: [03:37:07] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.975 ms RDOC 009764: [03:37:07] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.204 ms RDOC 009764: [03:37:07] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.379 ms RDOC 009764: [03:37:07] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.197 ms RDOC 009764: [03:37:07] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.950 ms RDOC 009764: [03:37:07] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.431 ms RDOC 009764: [03:37:07] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.155 ms RDOC 009764: [03:37:07] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.384 ms RDOC 009764: [03:37:07] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 11.120 ms RDOC 009764: [03:37:07] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.631 ms RDOC 009764: [03:37:07] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.654 ms RDOC 009764: [03:37:07] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.167 ms RDOC 009764: [03:37:07] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.185 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.441 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.746 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.050 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.526 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.823 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.965 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.556 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.529 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.844 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.907 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.428 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 4.229 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.258 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 22.265 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.709 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.921 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.648 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 91.193 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 26.995 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.157 ms RDOC 009764: [03:37:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.764 ms RDOC 009764: [03:37:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.490 ms RDOC 009764: [03:37:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.647 ms RDOC 009764: [03:37:09] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 18.501 ms RDOC 009764: [03:37:09] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.578 ms RDOC 009764: [03:37:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 9.022 ms RDOC 009764: [03:37:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.562 ms RDOC 009764: [03:37:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.636 ms RDOC 009764: [03:37:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 4.141 ms RDOC 009764: [03:37:09] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.867 ms RDOC 009764: [03:37:09] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.215 ms RDOC 009764: [03:37:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.634 ms RDOC 009764: [03:37:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.233 ms RDOC 009764: [03:37:09] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 93.773 ms RDOC 009764: [03:37:10] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 26.102 ms RDOC 009764: [03:37:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.765 ms RDOC 009764: [03:37:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.481 ms RDOC 009764: [03:37:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.440 ms RDOC 009764: [03:37:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.863 ms RDOC 009764: [03:37:10] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 17.016 ms RDOC 009764: [03:37:10] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.636 ms RDOC 009764: [03:37:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.866 ms RDOC 009764: [03:37:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.454 ms RDOC 009764: [03:37:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.362 ms RDOC 009764: [03:37:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.619 ms RDOC 009764: [03:37:10] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.688 ms RDOC 009764: [03:37:10] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.705 ms RDOC 009764: [03:37:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.276 ms RDOC 009764: [03:37:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.015 ms RDOC 009764: [03:37:10] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.889 ms RDOC 009764: [03:37:10] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.611 ms RDOC 009764: [03:37:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.195 ms RDOC 009764: [03:37:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.359 ms RDOC 009764: [03:37:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.039 ms RDOC 009764: [03:37:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.280 ms RDOC 009764: [03:37:11] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 23.192 ms RDOC 009764: [03:37:11] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.689 ms RDOC 009764: [03:37:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.115 ms RDOC 009764: [03:37:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.032 ms RDOC 009764: [03:37:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.377 ms RDOC 009764: [03:37:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.096 ms RDOC 009764: [03:37:11] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 17.052 ms RDOC 009764: [03:37:11] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.025 ms RDOC 009764: [03:37:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.855 ms RDOC 009764: [03:37:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 4.503 ms RDOC 009764: [03:37:11] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 18.557 ms RDOC 009764: [03:37:11] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.408 ms RDOC 009764: [03:37:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.902 ms RDOC 009764: [03:37:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.607 ms RDOC 009764: [03:37:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.364 ms RDOC 009764: [03:37:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.783 ms RDOC 009764: [03:37:12] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 19.249 ms RDOC 009764: [03:37:12] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.228 ms RDOC 009764: [03:37:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.901 ms RDOC 009764: [03:37:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.242 ms RDOC 009764: [03:37:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.543 ms RDOC 009764: [03:37:12] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.297 ms RDOC 009764: [03:37:12] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.803 ms RDOC 009764: [03:37:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.265 ms RDOC 009764: [03:37:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.997 ms RDOC 009764: [03:37:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.940 ms RDOC 009764: [03:37:12] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 21.730 ms RDOC 009764: [03:37:12] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.479 ms RDOC 009764: [03:37:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.192 ms RDOC 009764: [03:37:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.390 ms RDOC 009764: [03:37:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.361 ms RDOC 009764: [03:37:12] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 17.190 ms RDOC 009764: [03:37:12] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.472 ms RDOC 009764: [03:37:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.516 ms RDOC 009764: [03:37:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.659 ms RDOC 009764: [03:37:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011724: [03:37:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 011724: [03:37:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011724: [03:37:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011724: [03:37:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011724: [03:37:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9612 RDOC 009612: [03:37:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 009612: [03:37:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009612: [03:37:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009612: [03:37:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009612: [03:37:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009612: [03:37:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009612: [03:37:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009612: [03:37:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009612: [03:37:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009612: [03:37:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009612: [03:37:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009612: [03:37:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009612: [03:37:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009612: [03:37:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011724: [03:37:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9612] RDOC 009612: [03:37:13] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009612: [03:37:13] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024D1C75D100 RDOC 009612: [03:37:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009612: [03:37:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009612: [03:37:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009612: [03:37:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009612: [03:37:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009612: [03:37:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009612: [03:37:13] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009612: [03:37:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009612: [03:37:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009612: [03:37:13] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009612: [03:37:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009612: [03:37:13] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009612: [03:37:13] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024D1C75D100 RDOC 009612: [03:37:13] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009612: [03:37:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009612: [03:37:13] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009612: [03:37:13] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024D1C75D100 RDOC 009612: [03:37:13] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011724: [03:37:13] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009612: [03:37:13] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009612: [03:37:13] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024D1C75D100 / 0x0000000000230052 RDOC 009612: [03:37:13] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009612: [03:37:13] resource_manager.h(1469) - Log - Preparing up to 34 potentially dirty resources RDOC 011724: [03:37:13] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009612: [03:37:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009612: [03:37:13] resource_manager.h(1526) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 009612: [03:37:13] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009612: [03:37:13] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 35 referenced resources RDOC 009612: [03:37:13] resource_manager.h(1642) - Log - Serialised 17 resources, skipped 4 unreferenced RDOC 009612: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143206016 bytes to 632466 (0.44 %) RDOC 009612: [03:37:13] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 136.571899 MB capture section in 0.127210 seconds RDOC 009612: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009612: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009612: [03:37:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009612: [03:37:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 009612: [03:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 011724: [03:37:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3199121 bytes) (time 1707363434) 6076 byte thumbnail RDOC 011724: [03:37:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 011724: [03:37:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011724: [03:37:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011724: [03:37:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011724: [03:37:15] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011724: [03:37:15] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011724: [03:37:15] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011724: [03:37:15] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011724: [03:37:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011724: [03:37:15] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011724: [03:37:15] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011724: [03:37:15] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011724: [03:37:15] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011724: [03:37:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011724: [03:37:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011724: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011724: [03:37:15] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011724: [03:37:15] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011724: [03:37:15] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011724: [03:37:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 011724: [03:37:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 011724: [03:37:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 011724: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011724: [03:37:16] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 896.627 ms RDOC 011724: [03:37:16] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011724: [03:37:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009160: [03:37:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 009160: [03:37:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009160: [03:37:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009160: [03:37:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009160: [03:37:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11972 RDOC 011972: [03:37:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 011972: [03:37:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011972: [03:37:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011972: [03:37:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011972: [03:37:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011972: [03:37:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011972: [03:37:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011972: [03:37:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011972: [03:37:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011972: [03:37:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011972: [03:37:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011972: [03:37:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011972: [03:37:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011972: [03:37:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009160: [03:37:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11972] RDOC 011972: [03:37:16] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011972: [03:37:16] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F7CAA50A40 RDOC 011972: [03:37:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011972: [03:37:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011972: [03:37:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011972: [03:37:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011972: [03:37:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011972: [03:37:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011972: [03:37:16] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011972: [03:37:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011972: [03:37:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011972: [03:37:16] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011972: [03:37:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011972: [03:37:16] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011972: [03:37:16] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F7CAA50A40 RDOC 011972: [03:37:16] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011972: [03:37:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011972: [03:37:16] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011972: [03:37:16] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F7CAA50A40 RDOC 011972: [03:37:16] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009160: [03:37:16] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011972: [03:37:16] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011972: [03:37:17] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F7CAA50A40 / 0x0000000000240052 RDOC 011972: [03:37:17] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011972: [03:37:17] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 009160: [03:37:17] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011972: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011972: [03:37:17] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 011972: [03:37:17] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011972: [03:37:17] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 011972: [03:37:17] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 49 referenced resources RDOC 011972: [03:37:17] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 16 unreferenced RDOC 011972: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 21876736 bytes to 279526 (1.28 %) RDOC 011972: [03:37:17] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 20.863281 MB capture section in 0.363130 seconds RDOC 011972: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011972: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011972: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7363 bytes to 7363 (100.00 %) RDOC 011972: [03:37:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 011972: [03:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 009160: [03:37:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2860150 bytes) (time 1707363437) 17101 byte thumbnail RDOC 009160: [03:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 009160: [03:37:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009160: [03:37:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009160: [03:37:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009160: [03:37:18] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009160: [03:37:18] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009160: [03:37:18] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009160: [03:37:18] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009160: [03:37:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009160: [03:37:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009160: [03:37:18] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009160: [03:37:18] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009160: [03:37:18] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009160: [03:37:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009160: [03:37:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009160: [03:37:18] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 009160: [03:37:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009160: [03:37:19] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009160: [03:37:19] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009160: [03:37:19] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009160: [03:37:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009160: [03:37:19] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 744.833 ms RDOC 009160: [03:37:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010764: [03:37:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010764: [03:37:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010764: [03:37:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010764: [03:37:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010764: [03:37:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11144 RDOC 011144: [03:37:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 011144: [03:37:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011144: [03:37:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011144: [03:37:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011144: [03:37:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011144: [03:37:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011144: [03:37:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011144: [03:37:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011144: [03:37:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011144: [03:37:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011144: [03:37:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011144: [03:37:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011144: [03:37:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011144: [03:37:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010764: [03:37:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11144] RDOC 011144: [03:37:20] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011144: [03:37:20] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002122A6FCD00 RDOC 011144: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011144: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011144: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011144: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011144: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011144: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011144: [03:37:20] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011144: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011144: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011144: [03:37:20] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011144: [03:37:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011144: [03:37:20] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011144: [03:37:20] core.cpp(2028) - Log - Removing device frame capturer for 0x000002122A6FCD00 RDOC 011144: [03:37:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011144: [03:37:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011144: [03:37:20] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011144: [03:37:20] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002122A6FCD00 RDOC 011144: [03:37:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010764: [03:37:20] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011144: [03:37:20] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011144: [03:37:20] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002122A6FCD00 / 0x0000000000250052 RDOC 010764: [03:37:20] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011144: [03:37:20] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011144: [03:37:20] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011144: [03:37:20] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 011144: [03:37:20] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011144: [03:37:20] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 011144: [03:37:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 011144: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163840 bytes to 21798 (13.30 %) RDOC 011144: [03:37:20] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.156250 MB capture section in 0.106353 seconds RDOC 011144: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011144: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011144: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 011144: [03:37:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 011144: [03:37:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 010764: [03:37:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2591791 bytes) (time 1707363440) 8902 byte thumbnail RDOC 010764: [03:37:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 010764: [03:37:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010764: [03:37:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010764: [03:37:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010764: [03:37:21] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010764: [03:37:21] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010764: [03:37:21] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010764: [03:37:21] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010764: [03:37:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010764: [03:37:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010764: [03:37:21] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010764: [03:37:21] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010764: [03:37:21] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010764: [03:37:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010764: [03:37:21] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010764: [03:37:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010764: [03:37:22] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010764: [03:37:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010764: [03:37:22] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010764: [03:37:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010764: [03:37:22] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 680.138 ms RDOC 010764: [03:37:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011052: [03:37:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 011052: [03:37:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011052: [03:37:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011052: [03:37:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011052: [03:37:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4808 RDOC 004808: [03:37:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 004808: [03:37:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004808: [03:37:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004808: [03:37:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004808: [03:37:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004808: [03:37:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004808: [03:37:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004808: [03:37:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004808: [03:37:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004808: [03:37:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004808: [03:37:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004808: [03:37:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004808: [03:37:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004808: [03:37:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011052: [03:37:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4808] RDOC 004808: [03:37:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004808: [03:37:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000231204BDB60 RDOC 004808: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004808: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004808: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004808: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004808: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004808: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004808: [03:37:23] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004808: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004808: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004808: [03:37:23] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004808: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004808: [03:37:23] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004808: [03:37:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000231204BDB60 RDOC 004808: [03:37:23] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004808: [03:37:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004808: [03:37:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004808: [03:37:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000231204BDB60 RDOC 004808: [03:37:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011052: [03:37:23] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004808: [03:37:23] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004808: [03:37:23] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000231204BDB60 / 0x0000000000260052 RDOC 004808: [03:37:23] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004808: [03:37:23] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 011052: [03:37:23] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004808: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004808: [03:37:23] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 004808: [03:37:23] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 004808: [03:37:23] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 004808: [03:37:23] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 004808: [03:37:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8798 (12.60 %) RDOC 004808: [03:37:23] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.110177 seconds RDOC 004808: [03:37:23] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004808: [03:37:23] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004808: [03:37:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004808: [03:37:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 004808: [03:37:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 011052: [03:37:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574493 bytes) (time 1707363443) 5116 byte thumbnail RDOC 011052: [03:37:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 011052: [03:37:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011052: [03:37:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011052: [03:37:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011052: [03:37:24] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011052: [03:37:24] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011052: [03:37:24] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011052: [03:37:24] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011052: [03:37:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011052: [03:37:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011052: [03:37:24] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011052: [03:37:24] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011052: [03:37:24] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011052: [03:37:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011052: [03:37:24] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011052: [03:37:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011052: [03:37:25] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011052: [03:37:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011052: [03:37:25] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011052: [03:37:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011052: [03:37:25] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 668.172 ms RDOC 011052: [03:37:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012048: [03:37:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 012048: [03:37:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012048: [03:37:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012048: [03:37:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012048: [03:37:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6100 RDOC 006100: [03:37:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 006100: [03:37:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006100: [03:37:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006100: [03:37:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006100: [03:37:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006100: [03:37:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006100: [03:37:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006100: [03:37:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006100: [03:37:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006100: [03:37:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006100: [03:37:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006100: [03:37:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006100: [03:37:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006100: [03:37:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012048: [03:37:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6100] RDOC 006100: [03:37:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006100: [03:37:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E17D49CE30 RDOC 006100: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006100: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006100: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006100: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006100: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006100: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006100: [03:37:26] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006100: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006100: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006100: [03:37:26] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006100: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006100: [03:37:26] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006100: [03:37:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E17D49CE30 RDOC 006100: [03:37:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006100: [03:37:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006100: [03:37:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006100: [03:37:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E17D49CE30 RDOC 006100: [03:37:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012048: [03:37:26] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006100: [03:37:26] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006100: [03:37:26] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E17D49CE30 / 0x0000000000270052 RDOC 006100: [03:37:26] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006100: [03:37:26] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 012048: [03:37:26] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006100: [03:37:26] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 006100: [03:37:26] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006100: [03:37:26] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 006100: [03:37:26] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 006100: [03:37:26] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 006100: [03:37:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 248576 bytes to 100178 (40.30 %) RDOC 006100: [03:37:26] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.237061 MB capture section in 0.096233 seconds RDOC 006100: [03:37:26] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006100: [03:37:26] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006100: [03:37:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006100: [03:37:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 006100: [03:37:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 012048: [03:37:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2662778 bytes) (time 1707363446) 2526 byte thumbnail RDOC 012048: [03:37:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 012048: [03:37:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012048: [03:37:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012048: [03:37:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012048: [03:37:27] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012048: [03:37:27] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012048: [03:37:27] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012048: [03:37:27] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012048: [03:37:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012048: [03:37:27] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012048: [03:37:27] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012048: [03:37:27] d3d12_replay.cpp(4655) - Log - Created device. RDOC 012048: [03:37:27] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012048: [03:37:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012048: [03:37:27] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012048: [03:37:28] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 012048: [03:37:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 012048: [03:37:28] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012048: [03:37:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012048: [03:37:28] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012048: [03:37:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012048: [03:37:28] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 750.746 ms RDOC 012048: [03:37:28] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 012048: [03:37:28] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 012048: [03:37:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005440: [03:37:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 005440: [03:37:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005440: [03:37:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005440: [03:37:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005440: [03:37:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2592 RDOC 002592: [03:37:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 002592: [03:37:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002592: [03:37:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002592: [03:37:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002592: [03:37:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002592: [03:37:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002592: [03:37:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002592: [03:37:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002592: [03:37:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002592: [03:37:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002592: [03:37:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002592: [03:37:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002592: [03:37:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002592: [03:37:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005440: [03:37:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2592] RDOC 002592: [03:37:29] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002592: [03:37:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021B6B8DE890 RDOC 002592: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002592: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002592: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002592: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002592: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002592: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002592: [03:37:29] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002592: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002592: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002592: [03:37:29] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002592: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002592: [03:37:29] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002592: [03:37:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021B6B8DE890 RDOC 002592: [03:37:29] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002592: [03:37:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002592: [03:37:29] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002592: [03:37:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021B6B8DE890 RDOC 002592: [03:37:29] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005440: [03:37:29] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002592: [03:37:29] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002592: [03:37:29] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000021B6B8DE890 / 0x0000000000280052 RDOC 002592: [03:37:29] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002592: [03:37:29] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 005440: [03:37:29] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002592: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002592: [03:37:29] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 002592: [03:37:29] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 002592: [03:37:29] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 19 referenced resources RDOC 002592: [03:37:29] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 12 unreferenced RDOC 002592: [03:37:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4890944 bytes to 41016 (0.84 %) RDOC 002592: [03:37:29] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 4.664368 MB capture section in 0.102922 seconds RDOC 002592: [03:37:29] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002592: [03:37:29] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002592: [03:37:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002592: [03:37:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 002592: [03:37:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 005440: [03:37:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2603620 bytes) (time 1707363449) 2530 byte thumbnail RDOC 005440: [03:37:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 005440: [03:37:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005440: [03:37:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005440: [03:37:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005440: [03:37:30] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005440: [03:37:30] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005440: [03:37:30] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005440: [03:37:30] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005440: [03:37:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005440: [03:37:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005440: [03:37:30] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005440: [03:37:30] d3d12_replay.cpp(4655) - Log - Created device. RDOC 005440: [03:37:30] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005440: [03:37:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005440: [03:37:31] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005440: [03:37:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005440: [03:37:31] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005440: [03:37:31] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005440: [03:37:31] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005440: [03:37:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005440: [03:37:31] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 630.034 ms RDOC 005440: [03:37:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005788: [03:37:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 005788: [03:37:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005788: [03:37:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005788: [03:37:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005788: [03:37:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4112 RDOC 004112: [03:37:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 004112: [03:37:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004112: [03:37:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004112: [03:37:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004112: [03:37:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004112: [03:37:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004112: [03:37:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004112: [03:37:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004112: [03:37:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004112: [03:37:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004112: [03:37:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004112: [03:37:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004112: [03:37:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004112: [03:37:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005788: [03:37:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4112] RDOC 004112: [03:37:32] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004112: [03:37:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002DB787CC4E0 RDOC 004112: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004112: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004112: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004112: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004112: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004112: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004112: [03:37:32] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004112: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004112: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004112: [03:37:32] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004112: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004112: [03:37:32] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004112: [03:37:32] core.cpp(2028) - Log - Removing device frame capturer for 0x000002DB787CC4E0 RDOC 004112: [03:37:32] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004112: [03:37:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004112: [03:37:32] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004112: [03:37:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002DB787CC4E0 RDOC 004112: [03:37:32] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005788: [03:37:32] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004112: [03:37:32] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004112: [03:37:32] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002DB787CC4E0 / 0x0000000000290052 RDOC 004112: [03:37:32] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004112: [03:37:32] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 005788: [03:37:32] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004112: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004112: [03:37:32] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 004112: [03:37:32] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 004112: [03:37:32] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 004112: [03:37:32] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 004112: [03:37:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 997312 bytes to 26787 (2.69 %) RDOC 004112: [03:37:33] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.951111 MB capture section in 0.110081 seconds RDOC 004112: [03:37:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004112: [03:37:33] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004112: [03:37:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 004112: [03:37:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 004112: [03:37:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 005788: [03:37:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2595861 bytes) (time 1707363453) 8201 byte thumbnail RDOC 005788: [03:37:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 005788: [03:37:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005788: [03:37:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005788: [03:37:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005788: [03:37:34] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005788: [03:37:34] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005788: [03:37:34] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005788: [03:37:34] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005788: [03:37:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005788: [03:37:34] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005788: [03:37:34] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005788: [03:37:34] d3d12_replay.cpp(4655) - Log - Created device. RDOC 005788: [03:37:34] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005788: [03:37:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005788: [03:37:34] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005788: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005788: [03:37:34] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005788: [03:37:34] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005788: [03:37:34] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005788: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005788: [03:37:35] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 618.511 ms RDOC 005788: [03:37:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007316: [03:37:35] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 007316: [03:37:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007316: [03:37:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007316: [03:37:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007316: [03:37:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10184 RDOC 010184: [03:37:35] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 010184: [03:37:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010184: [03:37:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010184: [03:37:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010184: [03:37:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010184: [03:37:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010184: [03:37:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010184: [03:37:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010184: [03:37:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010184: [03:37:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010184: [03:37:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010184: [03:37:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010184: [03:37:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010184: [03:37:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007316: [03:37:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10184] RDOC 010184: [03:37:35] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010184: [03:37:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000188FC37CF20 RDOC 010184: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010184: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010184: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010184: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010184: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010184: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010184: [03:37:35] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010184: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010184: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010184: [03:37:35] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010184: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010184: [03:37:35] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010184: [03:37:35] core.cpp(2028) - Log - Removing device frame capturer for 0x00000188FC37CF20 RDOC 010184: [03:37:35] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010184: [03:37:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010184: [03:37:35] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010184: [03:37:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000188FC37CF20 RDOC 010184: [03:37:35] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007316: [03:37:35] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010184: [03:37:35] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010184: [03:37:35] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000188FC37CF20 / 0x00000000002A0052 RDOC 007316: [03:37:35] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010184: [03:37:40] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010184: [03:37:40] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 010184: [03:37:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010184: [03:37:40] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 010184: [03:37:40] d3d12_device.cpp(2648) - Log - Finished capture, Frame 200 RDOC 010184: [03:37:40] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 29 referenced resources RDOC 010184: [03:37:40] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 12 unreferenced RDOC 010184: [03:37:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5860864 bytes to 46227 (0.79 %) RDOC 010184: [03:37:40] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 5.589355 MB capture section in 0.122308 seconds RDOC 010184: [03:37:40] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010184: [03:37:40] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010184: [03:37:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 010184: [03:37:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 010184: [03:37:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 007316: [03:37:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2615587 bytes) (time 1707363460) 7788 byte thumbnail RDOC 007316: [03:37:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 007316: [03:37:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007316: [03:37:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007316: [03:37:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007316: [03:37:41] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007316: [03:37:41] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007316: [03:37:41] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007316: [03:37:41] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007316: [03:37:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007316: [03:37:41] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007316: [03:37:41] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007316: [03:37:42] d3d12_replay.cpp(4655) - Log - Created device. RDOC 007316: [03:37:42] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007316: [03:37:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007316: [03:37:42] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007316: [03:37:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007316: [03:37:42] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007316: [03:37:42] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007316: [03:37:42] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007316: [03:37:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::292 from upload to default for efficient replay RDOC 007316: [03:37:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007316: [03:37:42] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 755.756 ms RDOC 007316: [03:37:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001672: [03:37:42] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 001672: [03:37:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001672: [03:37:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001672: [03:37:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001672: [03:37:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3888 RDOC 003888: [03:37:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 003888: [03:37:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003888: [03:37:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003888: [03:37:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003888: [03:37:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003888: [03:37:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003888: [03:37:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003888: [03:37:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003888: [03:37:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003888: [03:37:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003888: [03:37:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003888: [03:37:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003888: [03:37:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003888: [03:37:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001672: [03:37:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3888] RDOC 003888: [03:37:43] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003888: [03:37:43] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C0A6750BD0 RDOC 003888: [03:37:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003888: [03:37:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003888: [03:37:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003888: [03:37:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003888: [03:37:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003888: [03:37:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003888: [03:37:43] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003888: [03:37:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003888: [03:37:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003888: [03:37:43] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003888: [03:37:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003888: [03:37:43] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003888: [03:37:43] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C0A6750BD0 RDOC 003888: [03:37:43] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003888: [03:37:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003888: [03:37:43] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003888: [03:37:43] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C0A6750BD0 RDOC 003888: [03:37:43] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001672: [03:37:43] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003888: [03:37:43] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003888: [03:37:43] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C0A6750BD0 / 0x00000000002B0052 RDOC 003888: [03:37:43] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003888: [03:37:43] resource_manager.h(1469) - Log - Preparing up to 37 potentially dirty resources RDOC 001672: [03:37:43] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003888: [03:37:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003888: [03:37:43] resource_manager.h(1526) - Log - Prepared 24 dirty resources, postponed 0, skipped 0 RDOC 003888: [03:37:43] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 003888: [03:37:43] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 44 referenced resources RDOC 003888: [03:37:43] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 3 unreferenced RDOC 003888: [03:37:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145872448 bytes to 610936 (0.42 %) RDOC 003888: [03:37:43] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 139.114807 MB capture section in 0.134806 seconds RDOC 003888: [03:37:43] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003888: [03:37:43] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003888: [03:37:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003888: [03:37:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 003888: [03:37:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 001672: [03:37:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3173539 bytes) (time 1707363464) 2529 byte thumbnail RDOC 001672: [03:37:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 001672: [03:37:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001672: [03:37:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001672: [03:37:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001672: [03:37:45] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001672: [03:37:45] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001672: [03:37:45] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001672: [03:37:45] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001672: [03:37:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001672: [03:37:45] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001672: [03:37:45] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001672: [03:37:45] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001672: [03:37:45] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001672: [03:37:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001672: [03:37:45] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001672: [03:37:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001672: [03:37:45] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001672: [03:37:45] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001672: [03:37:45] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001672: [03:37:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 001672: [03:37:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 001672: [03:37:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 001672: [03:37:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::294 from upload to default for efficient replay RDOC 001672: [03:37:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001672: [03:37:46] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 871.694 ms RDOC 001672: [03:37:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011188: [03:37:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 011188: [03:37:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011188: [03:37:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011188: [03:37:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011188: [03:37:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8272 RDOC 008272: [03:37:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 008272: [03:37:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008272: [03:37:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008272: [03:37:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008272: [03:37:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008272: [03:37:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008272: [03:37:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008272: [03:37:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008272: [03:37:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008272: [03:37:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008272: [03:37:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008272: [03:37:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008272: [03:37:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008272: [03:37:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011188: [03:37:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8272] RDOC 008272: [03:37:47] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008272: [03:37:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000026809A0DF40 RDOC 008272: [03:37:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008272: [03:37:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008272: [03:37:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008272: [03:37:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008272: [03:37:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008272: [03:37:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008272: [03:37:47] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008272: [03:37:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008272: [03:37:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008272: [03:37:47] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008272: [03:37:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008272: [03:37:47] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008272: [03:37:47] core.cpp(2028) - Log - Removing device frame capturer for 0x0000026809A0DF40 RDOC 008272: [03:37:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008272: [03:37:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008272: [03:37:47] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008272: [03:37:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000026809A0DF40 RDOC 008272: [03:37:48] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011188: [03:37:48] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008272: [03:37:48] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008272: [03:37:48] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000026809A0DF40 / 0x00000000002C0052 RDOC 008272: [03:37:48] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008272: [03:37:48] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 011188: [03:37:48] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008272: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008272: [03:37:48] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 008272: [03:37:48] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008272: [03:37:48] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 36 referenced resources RDOC 008272: [03:37:48] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 13 unreferenced RDOC 008272: [03:37:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 695104 bytes to 146516 (21.08 %) RDOC 008272: [03:37:48] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.662903 MB capture section in 0.122307 seconds RDOC 008272: [03:37:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008272: [03:37:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008272: [03:37:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 008272: [03:37:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008272: [03:37:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011188: [03:37:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2711929 bytes) (time 1707363468) 4931 byte thumbnail RDOC 011188: [03:37:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011188: [03:37:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011188: [03:37:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011188: [03:37:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011188: [03:37:49] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011188: [03:37:49] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011188: [03:37:49] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011188: [03:37:49] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011188: [03:37:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011188: [03:37:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011188: [03:37:49] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011188: [03:37:50] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011188: [03:37:50] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011188: [03:37:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011188: [03:37:50] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011188: [03:37:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011188: [03:37:50] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011188: [03:37:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011188: [03:37:50] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011188: [03:37:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011188: [03:37:50] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 699.627 ms RDOC 011188: [03:37:54] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011188: [03:37:54] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011188: [03:37:54] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011188: [03:37:54] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011188: [03:37:54] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011188: [03:37:54] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011188: [03:37:54] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011188: [03:37:54] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:58] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011188: [03:37:58] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011188: [03:37:58] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011188: [03:37:58] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011188: [03:37:58] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011188: [03:37:58] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011188: [03:37:58] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011188: [03:37:58] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011188: [03:37:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010884: [03:37:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010884: [03:37:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010884: [03:38:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010884: [03:38:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010884: [03:38:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6428 RDOC 006428: [03:38:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 006428: [03:38:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006428: [03:38:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006428: [03:38:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006428: [03:38:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006428: [03:38:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006428: [03:38:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006428: [03:38:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006428: [03:38:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006428: [03:38:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006428: [03:38:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006428: [03:38:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006428: [03:38:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006428: [03:38:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010884: [03:38:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6428] RDOC 006428: [03:38:00] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006428: [03:38:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000019911DFD290 RDOC 006428: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006428: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006428: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006428: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006428: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006428: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006428: [03:38:00] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006428: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006428: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006428: [03:38:00] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006428: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006428: [03:38:00] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006428: [03:38:00] core.cpp(2028) - Log - Removing device frame capturer for 0x0000019911DFD290 RDOC 006428: [03:38:00] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006428: [03:38:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006428: [03:38:00] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006428: [03:38:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000019911DFD290 RDOC 006428: [03:38:00] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010884: [03:38:00] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006428: [03:38:00] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006428: [03:38:00] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000019911DFD290 / 0x00000000002D0052 RDOC 006428: [03:38:00] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006428: [03:38:00] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 010884: [03:38:00] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006428: [03:38:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006428: [03:38:00] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 006428: [03:38:00] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006428: [03:38:00] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 006428: [03:38:00] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 006428: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1988544 bytes to 17736 (0.89 %) RDOC 006428: [03:38:00] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 1.896423 MB capture section in 0.119442 seconds RDOC 006428: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006428: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006428: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 006428: [03:38:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 006428: [03:38:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 010884: [03:38:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2596889 bytes) (time 1707363480) 9073 byte thumbnail RDOC 010884: [03:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 010884: [03:38:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010884: [03:38:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010884: [03:38:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010884: [03:38:01] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010884: [03:38:01] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010884: [03:38:01] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010884: [03:38:01] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010884: [03:38:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010884: [03:38:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010884: [03:38:01] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010884: [03:38:02] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010884: [03:38:02] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010884: [03:38:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010884: [03:38:02] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010884: [03:38:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010884: [03:38:02] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010884: [03:38:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010884: [03:38:02] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010884: [03:38:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010884: [03:38:02] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 575.241 ms RDOC 010884: [03:38:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010544: [03:38:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010544: [03:38:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010544: [03:38:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010544: [03:38:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010544: [03:38:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11376 RDOC 011376: [03:38:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 011376: [03:38:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011376: [03:38:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011376: [03:38:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011376: [03:38:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011376: [03:38:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011376: [03:38:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011376: [03:38:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011376: [03:38:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011376: [03:38:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011376: [03:38:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011376: [03:38:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011376: [03:38:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011376: [03:38:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010544: [03:38:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11376] RDOC 011376: [03:38:03] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011376: [03:38:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024AC776C3B0 RDOC 011376: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011376: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011376: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011376: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011376: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011376: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011376: [03:38:03] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011376: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011376: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011376: [03:38:03] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011376: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011376: [03:38:03] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011376: [03:38:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024AC776C3B0 RDOC 011376: [03:38:03] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011376: [03:38:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011376: [03:38:03] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011376: [03:38:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024AC776C3B0 RDOC 011376: [03:38:03] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010544: [03:38:03] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011376: [03:38:03] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011376: [03:38:03] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024AC776C3B0 / 0x00000000002E0052 RDOC 011376: [03:38:03] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011376: [03:38:03] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 010544: [03:38:03] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011376: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011376: [03:38:03] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011376: [03:38:03] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011376: [03:38:03] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 011376: [03:38:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 011376: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46080 bytes to 8192 (17.78 %) RDOC 011376: [03:38:03] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.043945 MB capture section in 0.104001 seconds RDOC 011376: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011376: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011376: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011376: [03:38:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 011376: [03:38:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 010544: [03:38:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573887 bytes) (time 1707363483) 5116 byte thumbnail RDOC 010544: [03:38:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 010544: [03:38:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010544: [03:38:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010544: [03:38:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010544: [03:38:04] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010544: [03:38:04] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010544: [03:38:04] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010544: [03:38:04] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010544: [03:38:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010544: [03:38:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010544: [03:38:04] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010544: [03:38:04] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010544: [03:38:04] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010544: [03:38:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010544: [03:38:04] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010544: [03:38:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010544: [03:38:05] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010544: [03:38:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010544: [03:38:05] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010544: [03:38:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010544: [03:38:05] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 580.284 ms RDOC 010544: [03:38:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010412: [03:38:05] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010412: [03:38:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010412: [03:38:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010412: [03:38:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010412: [03:38:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5936 RDOC 005936: [03:38:05] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 005936: [03:38:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005936: [03:38:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005936: [03:38:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005936: [03:38:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005936: [03:38:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005936: [03:38:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005936: [03:38:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005936: [03:38:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005936: [03:38:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005936: [03:38:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005936: [03:38:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005936: [03:38:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005936: [03:38:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010412: [03:38:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5936] RDOC 005936: [03:38:05] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005936: [03:38:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014F395CE6A0 RDOC 005936: [03:38:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005936: [03:38:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005936: [03:38:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005936: [03:38:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005936: [03:38:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005936: [03:38:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005936: [03:38:05] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005936: [03:38:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005936: [03:38:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005936: [03:38:05] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005936: [03:38:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005936: [03:38:05] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005936: [03:38:05] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014F395CE6A0 RDOC 005936: [03:38:05] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005936: [03:38:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005936: [03:38:06] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005936: [03:38:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014F395CE6A0 RDOC 005936: [03:38:06] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010412: [03:38:06] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005936: [03:38:06] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005936: [03:38:06] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000014F395CE6A0 / 0x00000000002F0052 RDOC 010412: [03:38:06] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005936: [03:38:06] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005936: [03:38:06] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005936: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005936: [03:38:06] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 005936: [03:38:06] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005936: [03:38:06] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 56 referenced resources RDOC 005936: [03:38:06] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 005936: [03:38:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3379264 bytes to 128957 (3.82 %) RDOC 005936: [03:38:06] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 3.222717 MB capture section in 0.109417 seconds RDOC 005936: [03:38:06] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005936: [03:38:06] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005936: [03:38:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005936: [03:38:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 005936: [03:38:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010412: [03:38:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2691560 bytes) (time 1707363487) 2529 byte thumbnail RDOC 010412: [03:38:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010412: [03:38:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010412: [03:38:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010412: [03:38:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010412: [03:38:08] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010412: [03:38:08] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010412: [03:38:08] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010412: [03:38:08] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010412: [03:38:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010412: [03:38:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010412: [03:38:08] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010412: [03:38:08] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010412: [03:38:08] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010412: [03:38:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010412: [03:38:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010412: [03:38:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010412: [03:38:08] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010412: [03:38:08] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010412: [03:38:08] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010412: [03:38:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010412: [03:38:08] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 814.353 ms RDOC 010412: [03:38:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007108: [03:38:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 007108: [03:38:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007108: [03:38:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007108: [03:38:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007108: [03:38:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11744 RDOC 011744: [03:38:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 011744: [03:38:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011744: [03:38:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011744: [03:38:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011744: [03:38:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011744: [03:38:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011744: [03:38:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011744: [03:38:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011744: [03:38:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011744: [03:38:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011744: [03:38:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011744: [03:38:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011744: [03:38:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011744: [03:38:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011744: [03:38:10] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007108: [03:38:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11744] RDOC 011744: [03:38:10] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F80AEBBC48 RDOC 011744: [03:38:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [03:38:10] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [03:38:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F80AECCD00 RDOC 011744: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011744: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011744: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011744: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011744: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011744: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011744: [03:38:10] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011744: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011744: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011744: [03:38:10] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011744: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011744: [03:38:10] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011744: [03:38:10] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F80AECCD00 RDOC 011744: [03:38:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011744: [03:38:10] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [03:38:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F80AECCD00 RDOC 011744: [03:38:10] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007108: [03:38:10] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011744: [03:38:10] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011744: [03:38:11] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F80AECCD00 / 0x0000000000300052 RDOC 011744: [03:38:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011744: [03:38:11] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F80AEBBC48 RDOC 011744: [03:38:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F80AEBBC48 RDOC 011744: [03:38:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011744: [03:38:11] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011744: [03:38:11] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007108: [03:38:11] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011744: [03:38:11] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011744: [03:38:11] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 011744: [03:38:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011744: [03:38:11] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011744: [03:38:11] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011744: [03:38:11] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 011744: [03:38:11] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 011744: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 199616 bytes to 11218 (5.62 %) RDOC 011744: [03:38:11] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.190369 MB capture section in 0.093841 seconds RDOC 011744: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011744: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011744: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 011744: [03:38:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 011744: [03:38:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 007108: [03:38:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575940 bytes) (time 1707363491) 4639 byte thumbnail RDOC 007108: [03:38:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 007108: [03:38:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [03:38:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [03:38:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [03:38:12] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007108: [03:38:12] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007108: [03:38:12] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007108: [03:38:12] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007108: [03:38:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007108: [03:38:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007108: [03:38:12] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007108: [03:38:12] d3d12_replay.cpp(4655) - Log - Created device. RDOC 007108: [03:38:12] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [03:38:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007108: [03:38:12] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007108: [03:38:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007108: [03:38:13] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007108: [03:38:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007108: [03:38:13] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007108: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007108: [03:38:13] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 624.098 ms RDOC 007108: [03:38:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005488: [03:38:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 005488: [03:38:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005488: [03:38:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005488: [03:38:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005488: [03:38:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1840 RDOC 001840: [03:38:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 001840: [03:38:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001840: [03:38:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001840: [03:38:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001840: [03:38:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001840: [03:38:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001840: [03:38:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001840: [03:38:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001840: [03:38:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001840: [03:38:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001840: [03:38:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001840: [03:38:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001840: [03:38:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001840: [03:38:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005488: [03:38:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1840] RDOC 001840: [03:38:13] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001840: [03:38:13] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014E7A1ECE40 RDOC 001840: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 001840: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 001840: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 001840: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 001840: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 001840: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 001840: [03:38:13] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 001840: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 001840: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 001840: [03:38:13] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001840: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 001840: [03:38:13] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001840: [03:38:13] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014E7A1ECE40 RDOC 001840: [03:38:13] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001840: [03:38:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001840: [03:38:13] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001840: [03:38:13] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014E7A1ECE40 RDOC 001840: [03:38:13] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005488: [03:38:13] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001840: [03:38:13] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001840: [03:38:13] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000014E7A1ECE40 / 0x0000000000310052 RDOC 001840: [03:38:13] d3d12_device.cpp(2518) - Log - Starting capture RDOC 001840: [03:38:13] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 005488: [03:38:13] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001840: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001840: [03:38:14] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 001840: [03:38:14] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 001840: [03:38:14] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 001840: [03:38:14] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 001840: [03:38:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8869 (12.70 %) RDOC 001840: [03:38:14] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.106492 seconds RDOC 001840: [03:38:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001840: [03:38:14] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001840: [03:38:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001840: [03:38:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 001840: [03:38:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005488: [03:38:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574564 bytes) (time 1707363494) 5116 byte thumbnail RDOC 005488: [03:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005488: [03:38:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005488: [03:38:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005488: [03:38:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005488: [03:38:15] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005488: [03:38:15] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005488: [03:38:15] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005488: [03:38:15] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005488: [03:38:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005488: [03:38:15] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005488: [03:38:15] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005488: [03:38:15] d3d12_replay.cpp(4655) - Log - Created device. RDOC 005488: [03:38:15] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005488: [03:38:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005488: [03:38:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005488: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005488: [03:38:16] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005488: [03:38:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005488: [03:38:16] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005488: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005488: [03:38:16] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 718.856 ms RDOC 005488: [03:38:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005488: [03:38:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3871 (5.54 %) RDOC 005488: [03:38:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005488: [03:38:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005488: [03:38:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005488: [03:38:16] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 0.538 ms RDOC 005488: [03:38:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3871 (5.54 %) RDOC 005488: [03:38:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005488: [03:38:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005488: [03:38:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005488: [03:38:16] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005488: [03:38:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 005488: [03:38:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005488: [03:38:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005488: [03:38:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005488: [03:38:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 005488: [03:38:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005488: [03:38:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005488: [03:38:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005488: [03:38:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 005488: [03:38:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005488: [03:38:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005488: [03:38:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005488: [03:38:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 005488: [03:38:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005488: [03:38:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005488: [03:38:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005488: [03:38:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 005488: [03:38:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005488: [03:38:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005488: [03:38:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005488: [03:38:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 005488: [03:38:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005488: [03:38:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005488: [03:38:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005488: [03:38:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 005488: [03:38:16] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005488: [03:38:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 005488: [03:38:16] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 005488: [03:38:16] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 005488: [03:38:16] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 005488: [03:38:16] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005488: [03:38:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 005488: [03:38:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005488: [03:38:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005488: [03:38:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005488: [03:38:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000289! RDOC 005488: [03:38:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000289! RDOC 005488: [03:38:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005488: [03:38:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000290! RDOC 005488: [03:38:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000290! RDOC 005488: [03:38:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005488: [03:38:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 005488: [03:38:16] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005488: [03:38:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000292) RDOC 005488: [03:38:16] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005488: [03:38:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000293) RDOC 005488: [03:38:16] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005488: [03:38:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 005488: [03:38:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 005488: [03:38:16] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::315) RDOC 005488: [03:38:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005488: [03:38:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000303! RDOC 005488: [03:38:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000303! RDOC 005488: [03:38:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005488: [03:38:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000308! RDOC 005488: [03:38:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000308! RDOC 005488: [03:38:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005488: [03:38:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000313! RDOC 005488: [03:38:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000313! RDOC 005488: [03:38:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005488: [03:38:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 005488: [03:38:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005488: [03:38:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005488: [03:38:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005488: [03:38:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010856: [03:38:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010856: [03:38:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010856: [03:38:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010856: [03:38:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010856: [03:38:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11952 RDOC 011952: [03:38:17] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 011952: [03:38:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011952: [03:38:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011952: [03:38:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011952: [03:38:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011952: [03:38:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011952: [03:38:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011952: [03:38:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011952: [03:38:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011952: [03:38:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011952: [03:38:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011952: [03:38:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011952: [03:38:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011952: [03:38:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010856: [03:38:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11952] RDOC 011952: [03:38:17] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011952: [03:38:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000291C6A4CE00 RDOC 011952: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011952: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011952: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011952: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011952: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011952: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011952: [03:38:17] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011952: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011952: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011952: [03:38:17] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011952: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011952: [03:38:17] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011952: [03:38:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000291C6A4CE00 RDOC 011952: [03:38:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011952: [03:38:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011952: [03:38:17] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011952: [03:38:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000291C6A4CE00 RDOC 011952: [03:38:17] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010856: [03:38:17] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011952: [03:38:17] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011952: [03:38:17] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000291C6A4CE00 / 0x0000000000320052 RDOC 011952: [03:38:17] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000291C6A4CE00 / 0x00000000001E0306 RDOC 011952: [03:38:17] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011952: [03:38:17] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010856: [03:38:17] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011952: [03:38:17] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 011952: [03:38:17] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011952: [03:38:17] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 011952: [03:38:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 011952: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 45376 bytes to 8121 (17.90 %) RDOC 011952: [03:38:17] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.043274 MB capture section in 0.111896 seconds RDOC 011952: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011952: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011952: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011952: [03:38:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 011952: [03:38:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 010856: [03:38:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575081 bytes) (time 1707363497) 6530 byte thumbnail RDOC 010856: [03:38:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 010856: [03:38:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010856: [03:38:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010856: [03:38:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010856: [03:38:18] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010856: [03:38:18] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010856: [03:38:18] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010856: [03:38:18] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010856: [03:38:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010856: [03:38:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010856: [03:38:18] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010856: [03:38:19] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010856: [03:38:19] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010856: [03:38:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010856: [03:38:19] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010856: [03:38:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010856: [03:38:19] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010856: [03:38:19] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010856: [03:38:19] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010856: [03:38:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010856: [03:38:19] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 641.991 ms RDOC 010856: [03:38:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004264: [03:38:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 004264: [03:38:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004264: [03:38:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004264: [03:38:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004264: [03:38:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7144 RDOC 007144: [03:38:20] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 007144: [03:38:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007144: [03:38:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007144: [03:38:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007144: [03:38:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007144: [03:38:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007144: [03:38:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007144: [03:38:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007144: [03:38:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007144: [03:38:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007144: [03:38:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007144: [03:38:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007144: [03:38:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007144: [03:38:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004264: [03:38:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7144] RDOC 007144: [03:38:20] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007144: [03:38:20] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021DCB3AD880 RDOC 007144: [03:38:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007144: [03:38:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007144: [03:38:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007144: [03:38:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007144: [03:38:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007144: [03:38:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007144: [03:38:20] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007144: [03:38:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007144: [03:38:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007144: [03:38:20] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007144: [03:38:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007144: [03:38:20] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007144: [03:38:20] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021DCB3AD880 RDOC 007144: [03:38:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007144: [03:38:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007144: [03:38:20] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007144: [03:38:20] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021DCB3AD880 RDOC 007144: [03:38:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004264: [03:38:20] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007144: [03:38:20] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007144: [03:38:20] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000021DCB3AD880 / 0x0000000000330052 RDOC 007144: [03:38:20] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007144: [03:38:20] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 004264: [03:38:20] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007144: [03:38:20] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007144: [03:38:20] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007144: [03:38:20] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 007144: [03:38:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 007144: [03:38:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44672 bytes to 7686 (17.21 %) RDOC 007144: [03:38:20] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.042603 MB capture section in 0.098663 seconds RDOC 007144: [03:38:20] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007144: [03:38:20] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007144: [03:38:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 007144: [03:38:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 007144: [03:38:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 004264: [03:38:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574518 bytes) (time 1707363500) 6419 byte thumbnail RDOC 004264: [03:38:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 004264: [03:38:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004264: [03:38:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004264: [03:38:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004264: [03:38:21] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004264: [03:38:21] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004264: [03:38:21] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004264: [03:38:21] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004264: [03:38:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004264: [03:38:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004264: [03:38:21] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004264: [03:38:21] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004264: [03:38:21] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004264: [03:38:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004264: [03:38:21] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004264: [03:38:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004264: [03:38:22] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004264: [03:38:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004264: [03:38:22] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004264: [03:38:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004264: [03:38:22] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 617.097 ms RDOC 004264: [03:38:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000220: [03:38:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 000220: [03:38:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000220: [03:38:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000220: [03:38:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000220: [03:38:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7824 RDOC 007824: [03:38:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 007824: [03:38:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007824: [03:38:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007824: [03:38:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007824: [03:38:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007824: [03:38:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007824: [03:38:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007824: [03:38:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007824: [03:38:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007824: [03:38:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007824: [03:38:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007824: [03:38:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007824: [03:38:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007824: [03:38:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000220: [03:38:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7824] RDOC 007824: [03:38:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007824: [03:38:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020DB003D420 RDOC 007824: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007824: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007824: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007824: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007824: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007824: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007824: [03:38:23] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007824: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007824: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007824: [03:38:23] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007824: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007824: [03:38:23] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007824: [03:38:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020DB003D420 RDOC 007824: [03:38:23] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007824: [03:38:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007824: [03:38:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007824: [03:38:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020DB003D420 RDOC 007824: [03:38:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000220: [03:38:23] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007824: [03:38:23] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007824: [03:38:23] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020DB003D420 / 0x0000000000340052 RDOC 007824: [03:38:23] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007824: [03:38:23] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 000220: [03:38:23] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007824: [03:38:23] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007824: [03:38:23] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007824: [03:38:23] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 007824: [03:38:23] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 007824: [03:38:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68224 bytes to 16187 (23.73 %) RDOC 007824: [03:38:23] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.065063 MB capture section in 0.104583 seconds RDOC 007824: [03:38:23] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007824: [03:38:23] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007824: [03:38:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 007824: [03:38:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007824: [03:38:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 000220: [03:38:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2581343 bytes) (time 1707363503) 4687 byte thumbnail RDOC 000220: [03:38:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 000220: [03:38:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000220: [03:38:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000220: [03:38:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000220: [03:38:24] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000220: [03:38:24] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 000220: [03:38:24] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000220: [03:38:24] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000220: [03:38:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000220: [03:38:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000220: [03:38:24] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000220: [03:38:24] d3d12_replay.cpp(4655) - Log - Created device. RDOC 000220: [03:38:24] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000220: [03:38:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000220: [03:38:24] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000220: [03:38:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 000220: [03:38:25] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000220: [03:38:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000220: [03:38:25] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000220: [03:38:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000220: [03:38:25] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 622.409 ms RDOC 000220: [03:38:25] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 000220: [03:38:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010552: [03:38:26] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010552: [03:38:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010552: [03:38:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010552: [03:38:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010552: [03:38:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4892 RDOC 004892: [03:38:26] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 004892: [03:38:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004892: [03:38:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004892: [03:38:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004892: [03:38:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004892: [03:38:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004892: [03:38:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004892: [03:38:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004892: [03:38:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004892: [03:38:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004892: [03:38:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004892: [03:38:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004892: [03:38:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004892: [03:38:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010552: [03:38:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4892] RDOC 004892: [03:38:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004892: [03:38:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000121F88BD3B0 RDOC 004892: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004892: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004892: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004892: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004892: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004892: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004892: [03:38:26] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004892: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004892: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004892: [03:38:26] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004892: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004892: [03:38:26] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004892: [03:38:26] core.cpp(2028) - Log - Removing device frame capturer for 0x00000121F88BD3B0 RDOC 004892: [03:38:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004892: [03:38:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004892: [03:38:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004892: [03:38:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000121F88BD3B0 RDOC 004892: [03:38:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010552: [03:38:26] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004892: [03:38:26] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004892: [03:38:26] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000121F88BD3B0 / 0x0000000000350052 RDOC 004892: [03:38:26] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004892: [03:38:26] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 010552: [03:38:26] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004892: [03:38:26] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 004892: [03:38:26] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 004892: [03:38:26] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 004892: [03:38:26] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 004892: [03:38:26] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 004892: [03:38:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136256 bytes to 32152 (23.60 %) RDOC 004892: [03:38:26] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.129944 MB capture section in 0.099919 seconds RDOC 004892: [03:38:26] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004892: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004892: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 004892: [03:38:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 004892: [03:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 010552: [03:38:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2599722 bytes) (time 1707363507) 6469 byte thumbnail RDOC 010552: [03:38:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 010552: [03:38:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010552: [03:38:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010552: [03:38:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010552: [03:38:28] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010552: [03:38:28] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010552: [03:38:28] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010552: [03:38:28] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010552: [03:38:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010552: [03:38:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010552: [03:38:28] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010552: [03:38:28] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010552: [03:38:28] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010552: [03:38:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010552: [03:38:28] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010552: [03:38:28] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 010552: [03:38:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010552: [03:38:28] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010552: [03:38:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010552: [03:38:28] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010552: [03:38:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010552: [03:38:28] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 602.347 ms RDOC 010552: [03:38:28] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.666 ms RDOC 010552: [03:38:28] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 3.853 ms RDOC 010552: [03:38:28] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.397 ms RDOC 010552: [03:38:28] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 3.490 ms RDOC 010552: [03:38:28] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010552: [03:38:29] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 24.426 ms RDOC 010552: [03:38:29] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010552: [03:38:29] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 18.249 ms RDOC 010552: [03:38:29] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010552: [03:38:29] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.269 ms RDOC 010552: [03:38:29] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010552: [03:38:29] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010552: [03:38:29] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 23.222 ms RDOC 010552: [03:38:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007072: [03:38:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 007072: [03:38:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007072: [03:38:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007072: [03:38:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007072: [03:38:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7184 RDOC 007184: [03:38:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 007184: [03:38:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007184: [03:38:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007184: [03:38:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007184: [03:38:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007184: [03:38:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007184: [03:38:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007184: [03:38:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007184: [03:38:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007184: [03:38:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007184: [03:38:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007184: [03:38:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007184: [03:38:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007184: [03:38:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007072: [03:38:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7184] RDOC 007184: [03:38:29] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007184: [03:38:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000219BDB3FD50 RDOC 007184: [03:38:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007184: [03:38:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007184: [03:38:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007184: [03:38:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007184: [03:38:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007184: [03:38:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007184: [03:38:29] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007184: [03:38:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007184: [03:38:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007184: [03:38:29] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007184: [03:38:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007184: [03:38:29] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007184: [03:38:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000219BDB3FD50 RDOC 007184: [03:38:29] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007184: [03:38:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007184: [03:38:29] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007184: [03:38:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000219BDB3FD50 RDOC 007184: [03:38:29] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007072: [03:38:29] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007184: [03:38:29] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007184: [03:38:29] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000219BDB3FD50 / 0x0000000000360052 RDOC 007072: [03:38:29] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007184: [03:38:29] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007184: [03:38:29] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007184: [03:38:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007184: [03:38:29] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007184: [03:38:29] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007184: [03:38:29] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 007184: [03:38:30] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 007184: [03:38:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30226560 bytes to 132549 (0.44 %) RDOC 007184: [03:38:30] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 28.826294 MB capture section in 0.138408 seconds RDOC 007184: [03:38:30] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007184: [03:38:30] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007184: [03:38:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 007184: [03:38:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 007184: [03:38:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 007072: [03:38:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2697110 bytes) (time 1707363510) 4618 byte thumbnail RDOC 007072: [03:38:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 007072: [03:38:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007072: [03:38:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007072: [03:38:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007072: [03:38:31] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007072: [03:38:31] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007072: [03:38:31] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007072: [03:38:31] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007072: [03:38:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007072: [03:38:31] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007072: [03:38:31] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007072: [03:38:31] d3d12_replay.cpp(4655) - Log - Created device. RDOC 007072: [03:38:31] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007072: [03:38:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007072: [03:38:31] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007072: [03:38:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007072: [03:38:32] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007072: [03:38:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007072: [03:38:32] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007072: [03:38:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007072: [03:38:32] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 007072: [03:38:32] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 007072: [03:38:32] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 007072: [03:38:32] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 007072: [03:38:32] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 664.729 ms RDOC 007072: [03:38:32] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 007072: [03:38:32] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 007072: [03:38:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006520: [03:38:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 006520: [03:38:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006520: [03:38:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006520: [03:38:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006520: [03:38:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7576 RDOC 007576: [03:38:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 007576: [03:38:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007576: [03:38:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007576: [03:38:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007576: [03:38:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007576: [03:38:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007576: [03:38:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007576: [03:38:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007576: [03:38:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007576: [03:38:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007576: [03:38:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007576: [03:38:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007576: [03:38:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007576: [03:38:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007576: [03:38:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006520: [03:38:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7576] RDOC 007576: [03:38:32] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007576: [03:38:32] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026867E9FF70 RDOC 007576: [03:38:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007576: [03:38:32] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007576: [03:38:32] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007576: [03:38:32] gl_driver.cpp(1116) - Log - Deleting shader group 0000026867E9FF70 RDOC 007576: [03:38:32] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007576: [03:38:32] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026867EA0530 RDOC 007576: [03:38:32] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007576: [03:38:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007576: [03:38:32] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007576: [03:38:32] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007576: [03:38:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007576: [03:38:32] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000370052 RDOC 006520: [03:38:32] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006520: [03:38:32] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007576: [03:38:32] gl_driver.cpp(2221) - Log - Starting capture RDOC 007576: [03:38:32] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 007576: [03:38:32] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007576: [03:38:32] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 007576: [03:38:32] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 007576: [03:38:32] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 007576: [03:38:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5367 (9.59 %) RDOC 007576: [03:38:32] gl_driver.cpp(2441) - Log - Captured GL frame with 0.053345 MB capture section in 0.077517 seconds RDOC 007576: [03:38:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007576: [03:38:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 007576: [03:38:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 006520: [03:38:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (15117 bytes) (time 1707363512) 5116 byte thumbnail RDOC 006520: [03:38:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 006520: [03:38:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006520: [03:38:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006520: [03:38:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006520: [03:38:33] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006520: [03:38:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006520: [03:38:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006520: [03:38:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006520: [03:38:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006520: [03:38:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006520: [03:38:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006520: [03:38:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006520: [03:38:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006520: [03:38:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006520: [03:38:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006520: [03:38:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006520: [03:38:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006520: [03:38:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006520: [03:38:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006520: [03:38:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006520: [03:38:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006520: [03:38:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006520: [03:38:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006520: [03:38:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006520: [03:38:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006520: [03:38:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006520: [03:38:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006520: [03:38:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006520: [03:38:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006520: [03:38:33] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006520: [03:38:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006520: [03:38:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006520: [03:38:34] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006520: [03:38:35] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006520: [03:38:35] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006520: [03:38:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006520: [03:38:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006520: [03:38:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006520: [03:38:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006520: [03:38:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006520: [03:38:35] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 70.395 ms RDOC 006520: [03:38:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010992: [03:38:36] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010992: [03:38:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010992: [03:38:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010992: [03:38:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010992: [03:38:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8968 RDOC 008968: [03:38:36] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 008968: [03:38:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008968: [03:38:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008968: [03:38:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008968: [03:38:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008968: [03:38:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008968: [03:38:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008968: [03:38:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008968: [03:38:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008968: [03:38:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008968: [03:38:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008968: [03:38:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008968: [03:38:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008968: [03:38:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008968: [03:38:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010992: [03:38:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8968] RDOC 008968: [03:38:36] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008968: [03:38:36] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017DDF233220 RDOC 008968: [03:38:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008968: [03:38:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008968: [03:38:36] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008968: [03:38:36] gl_driver.cpp(1116) - Log - Deleting shader group 0000017DDF233220 RDOC 008968: [03:38:36] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008968: [03:38:36] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017DDF232F20 RDOC 008968: [03:38:36] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008968: [03:38:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008968: [03:38:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008968: [03:38:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008968: [03:38:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010992: [03:38:38] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008968: [03:38:38] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000390052 RDOC 010992: [03:38:39] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008968: [03:38:39] gl_driver.cpp(2221) - Log - Starting capture RDOC 008968: [03:38:39] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 008968: [03:38:39] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008968: [03:38:39] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008968: [03:38:39] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 008968: [03:38:39] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 008968: [03:38:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10650145 (21.15 %) RDOC 008968: [03:38:39] gl_driver.cpp(2441) - Log - Captured GL frame with 48.026306 MB capture section in 0.566220 seconds RDOC 008968: [03:38:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008968: [03:38:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 008968: [03:38:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010992: [03:38:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10659895 bytes) (time 1707363519) 5116 byte thumbnail RDOC 010992: [03:38:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010992: [03:38:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010992: [03:38:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010992: [03:38:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010992: [03:38:40] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010992: [03:38:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010992: [03:38:40] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010992: [03:38:40] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010992: [03:38:40] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010992: [03:38:40] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010992: [03:38:40] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010992: [03:38:40] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010992: [03:38:40] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010992: [03:38:40] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010992: [03:38:40] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010992: [03:38:40] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010992: [03:38:40] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010992: [03:38:40] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010992: [03:38:40] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010992: [03:38:40] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010992: [03:38:40] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010992: [03:38:40] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010992: [03:38:40] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010992: [03:38:40] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010992: [03:38:40] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010992: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010992: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010992: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010992: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010992: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010992: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010992: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010992: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010992: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010992: [03:38:40] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010992: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010992: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010992: [03:38:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010992: [03:38:40] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010992: [03:38:40] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010992: [03:38:40] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010992: [03:38:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010992: [03:38:40] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010992: [03:38:41] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010992: [03:38:41] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010992: [03:38:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010992: [03:38:44] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010992: [03:38:44] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010992: [03:38:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010992: [03:38:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010992: [03:38:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 4307.137 ms RDOC 010992: [03:38:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010992: [03:38:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3156640 (6.27 %) RDOC 010992: [03:38:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010992: [03:38:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 458.727 ms RDOC 010992: [03:38:51] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 010992: [03:38:51] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 010992: [03:38:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3156640 (6.27 %) RDOC 010992: [03:38:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010992: [03:38:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001784: [03:38:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 001784: [03:38:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001784: [03:38:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001784: [03:38:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001784: [03:38:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8524 RDOC 008524: [03:38:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 008524: [03:38:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008524: [03:38:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008524: [03:38:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008524: [03:38:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008524: [03:38:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008524: [03:38:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008524: [03:38:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008524: [03:38:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008524: [03:38:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008524: [03:38:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008524: [03:38:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008524: [03:38:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008524: [03:38:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008524: [03:38:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001784: [03:38:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8524] RDOC 008524: [03:38:52] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008524: [03:38:52] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017141FA4940 RDOC 008524: [03:38:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008524: [03:38:52] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008524: [03:38:52] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008524: [03:38:52] gl_driver.cpp(1116) - Log - Deleting shader group 0000017141FA4940 RDOC 008524: [03:38:52] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008524: [03:38:52] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017141FA4100 RDOC 008524: [03:38:52] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008524: [03:38:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008524: [03:38:52] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008524: [03:38:52] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008524: [03:38:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001784: [03:38:52] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008524: [03:38:52] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003B0052 RDOC 008524: [03:38:52] gl_driver.cpp(2221) - Log - Starting capture RDOC 008524: [03:38:52] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 008524: [03:38:52] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001784: [03:38:52] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008524: [03:38:52] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008524: [03:38:52] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 008524: [03:38:52] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 008524: [03:38:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17720 (0.91 %) RDOC 008524: [03:38:52] gl_driver.cpp(2441) - Log - Captured GL frame with 1.861023 MB capture section in 0.066741 seconds RDOC 008524: [03:38:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 008524: [03:38:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 008524: [03:38:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 001784: [03:38:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27700 bytes) (time 1707363532) 5476 byte thumbnail RDOC 001784: [03:38:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 001784: [03:38:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001784: [03:38:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001784: [03:38:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001784: [03:38:53] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001784: [03:38:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001784: [03:38:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001784: [03:38:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001784: [03:38:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001784: [03:38:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001784: [03:38:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001784: [03:38:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001784: [03:38:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001784: [03:38:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001784: [03:38:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001784: [03:38:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001784: [03:38:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001784: [03:38:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001784: [03:38:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001784: [03:38:54] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001784: [03:38:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001784: [03:38:54] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001784: [03:38:54] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001784: [03:38:54] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001784: [03:38:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001784: [03:38:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001784: [03:38:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001784: [03:38:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001784: [03:38:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001784: [03:38:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001784: [03:38:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001784: [03:38:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001784: [03:38:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001784: [03:38:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001784: [03:38:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001784: [03:38:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001784: [03:38:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001784: [03:38:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001784: [03:38:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001784: [03:38:54] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001784: [03:38:54] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001784: [03:38:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001784: [03:38:54] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001784: [03:38:54] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001784: [03:38:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001784: [03:38:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001784: [03:38:54] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 151.600 ms RDOC 001784: [03:38:54] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 001784: [03:38:54] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 001784: [03:38:54] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 001784: [03:38:54] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 001784: [03:38:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006356: [03:38:54] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 006356: [03:38:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006356: [03:38:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006356: [03:38:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006356: [03:38:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5512 RDOC 005512: [03:38:54] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 005512: [03:38:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005512: [03:38:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005512: [03:38:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005512: [03:38:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005512: [03:38:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005512: [03:38:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005512: [03:38:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005512: [03:38:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005512: [03:38:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005512: [03:38:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005512: [03:38:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005512: [03:38:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005512: [03:38:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005512: [03:38:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006356: [03:38:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5512] RDOC 005512: [03:38:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005512: [03:38:55] gl_driver.cpp(1217) - Log - Created new sharegroup 000002443F671850 RDOC 005512: [03:38:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005512: [03:38:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005512: [03:38:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005512: [03:38:55] gl_driver.cpp(1116) - Log - Deleting shader group 000002443F671850 RDOC 005512: [03:38:55] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005512: [03:38:55] gl_driver.cpp(1217) - Log - Created new sharegroup 000002443F672510 RDOC 005512: [03:38:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005512: [03:38:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005512: [03:38:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005512: [03:38:55] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005512: [03:38:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005512: [03:38:55] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000050050 RDOC 006356: [03:38:55] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005512: [03:38:55] gl_driver.cpp(2221) - Log - Starting capture RDOC 005512: [03:38:55] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 005512: [03:38:55] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 006356: [03:38:55] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005512: [03:38:55] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 005512: [03:38:55] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 005512: [03:38:55] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 005512: [03:38:55] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 005512: [03:38:55] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 005512: [03:38:55] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 005512: [03:38:55] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005512: [03:38:55] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 005512: [03:38:55] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 005512: [03:38:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 70464 bytes to 10337 (14.67 %) RDOC 005512: [03:38:55] gl_driver.cpp(2441) - Log - Captured GL frame with 0.067200 MB capture section in 0.113957 seconds RDOC 005512: [03:38:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 005512: [03:38:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 005512: [03:38:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 006356: [03:38:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27233 bytes) (time 1707363535) 12678 byte thumbnail RDOC 006356: [03:38:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 006356: [03:38:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006356: [03:38:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006356: [03:38:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006356: [03:38:56] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006356: [03:38:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006356: [03:38:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006356: [03:38:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006356: [03:38:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006356: [03:38:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006356: [03:38:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006356: [03:38:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006356: [03:38:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006356: [03:38:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006356: [03:38:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006356: [03:38:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006356: [03:38:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006356: [03:38:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006356: [03:38:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006356: [03:38:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006356: [03:38:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006356: [03:38:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006356: [03:38:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006356: [03:38:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006356: [03:38:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006356: [03:38:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:38:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:38:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:38:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:38:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:38:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:38:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:38:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:38:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:38:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006356: [03:38:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:38:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:38:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006356: [03:38:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006356: [03:38:56] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006356: [03:38:56] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006356: [03:38:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006356: [03:38:56] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006356: [03:38:56] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006356: [03:38:56] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006356: [03:38:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006356: [03:38:56] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 156.671 ms RDOC 006356: [03:38:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 006356: [03:38:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003388: [03:38:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 003388: [03:38:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003388: [03:38:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003388: [03:38:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003388: [03:38:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7240 RDOC 007240: [03:38:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 007240: [03:38:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007240: [03:38:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007240: [03:38:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007240: [03:38:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007240: [03:38:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007240: [03:38:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007240: [03:38:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007240: [03:38:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007240: [03:38:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007240: [03:38:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007240: [03:38:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007240: [03:38:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007240: [03:38:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007240: [03:38:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003388: [03:38:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7240] RDOC 007240: [03:38:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007240: [03:38:57] gl_driver.cpp(1217) - Log - Created new sharegroup 000002524FB90260 RDOC 007240: [03:38:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007240: [03:38:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007240: [03:38:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007240: [03:38:57] gl_driver.cpp(1116) - Log - Deleting shader group 000002524FB90260 RDOC 007240: [03:38:57] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007240: [03:38:57] gl_driver.cpp(1217) - Log - Created new sharegroup 000002524FB90460 RDOC 007240: [03:38:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007240: [03:38:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007240: [03:38:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007240: [03:38:57] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007240: [03:38:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007240: [03:38:57] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001F030C RDOC 003388: [03:38:57] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007240: [03:38:57] gl_driver.cpp(2221) - Log - Starting capture RDOC 007240: [03:38:57] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 007240: [03:38:57] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007240: [03:38:57] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007240: [03:38:57] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 003388: [03:38:57] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007240: [03:38:57] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 007240: [03:38:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984704 bytes to 38855 (1.96 %) RDOC 007240: [03:38:58] gl_driver.cpp(2441) - Log - Captured GL frame with 1.892761 MB capture section in 0.067951 seconds RDOC 007240: [03:38:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 007240: [03:38:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 007240: [03:38:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 003388: [03:38:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48473 bytes) (time 1707363538) 4975 byte thumbnail RDOC 003388: [03:38:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 003388: [03:38:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003388: [03:38:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003388: [03:38:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003388: [03:38:59] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003388: [03:38:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003388: [03:38:59] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003388: [03:38:59] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003388: [03:38:59] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003388: [03:38:59] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003388: [03:38:59] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003388: [03:38:59] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003388: [03:38:59] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003388: [03:38:59] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003388: [03:38:59] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003388: [03:38:59] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003388: [03:38:59] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003388: [03:38:59] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003388: [03:38:59] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003388: [03:38:59] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003388: [03:38:59] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003388: [03:38:59] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003388: [03:38:59] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003388: [03:38:59] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003388: [03:38:59] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003388: [03:38:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [03:38:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [03:38:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [03:38:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [03:38:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [03:38:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [03:38:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [03:38:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [03:38:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [03:38:59] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003388: [03:38:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [03:38:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [03:38:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003388: [03:38:59] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003388: [03:38:59] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003388: [03:38:59] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003388: [03:38:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003388: [03:38:59] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003388: [03:38:59] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003388: [03:38:59] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003388: [03:38:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003388: [03:38:59] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003388: [03:38:59] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003388: [03:38:59] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003388: [03:38:59] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003388: [03:38:59] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 76.358 ms RDOC 003388: [03:38:59] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].b RDOC 003388: [03:38:59] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[0].a RDOC 003388: [03:38:59] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[1].a RDOC 003388: [03:38:59] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[2].a RDOC 003388: [03:38:59] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[3].a RDOC 003388: [03:38:59] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[0].a RDOC 003388: [03:38:59] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[1].a RDOC 003388: [03:38:59] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[2].a RDOC 003388: [03:38:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004044: [03:38:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 004044: [03:38:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004044: [03:38:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004044: [03:38:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004044: [03:38:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6284 RDOC 006284: [03:38:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 006284: [03:38:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006284: [03:38:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006284: [03:38:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006284: [03:38:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006284: [03:38:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006284: [03:38:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006284: [03:38:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006284: [03:38:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006284: [03:38:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006284: [03:38:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006284: [03:38:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006284: [03:38:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006284: [03:38:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006284: [03:38:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004044: [03:38:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6284] RDOC 006284: [03:38:59] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006284: [03:38:59] gl_driver.cpp(1217) - Log - Created new sharegroup 00000271DF689680 RDOC 006284: [03:38:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006284: [03:38:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006284: [03:38:59] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006284: [03:38:59] gl_driver.cpp(1116) - Log - Deleting shader group 00000271DF689680 RDOC 006284: [03:38:59] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006284: [03:38:59] gl_driver.cpp(1217) - Log - Created new sharegroup 00000271DF689500 RDOC 006284: [03:38:59] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006284: [03:38:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006284: [03:38:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006284: [03:38:59] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006284: [03:39:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006284: [03:39:00] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000012030E RDOC 004044: [03:39:00] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006284: [03:39:00] gl_driver.cpp(2221) - Log - Starting capture RDOC 006284: [03:39:00] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006284: [03:39:00] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006284: [03:39:00] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004044: [03:39:00] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006284: [03:39:00] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 006284: [03:39:00] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006284: [03:39:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3296 (11.08 %) RDOC 006284: [03:39:00] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.042899 seconds RDOC 006284: [03:39:00] rdcfile.cpp(1254) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4752 bytes to 4752 (100.00 %) RDOC 006284: [03:39:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006284: [03:39:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 006284: [03:39:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 004044: [03:39:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17867 bytes) (time 1707363540) 5116 byte thumbnail RDOC 004044: [03:39:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 004044: [03:39:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004044: [03:39:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004044: [03:39:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004044: [03:39:01] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004044: [03:39:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004044: [03:39:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004044: [03:39:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004044: [03:39:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004044: [03:39:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004044: [03:39:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004044: [03:39:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004044: [03:39:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004044: [03:39:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004044: [03:39:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004044: [03:39:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004044: [03:39:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004044: [03:39:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004044: [03:39:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004044: [03:39:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004044: [03:39:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004044: [03:39:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004044: [03:39:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004044: [03:39:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004044: [03:39:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004044: [03:39:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004044: [03:39:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004044: [03:39:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004044: [03:39:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004044: [03:39:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004044: [03:39:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004044: [03:39:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004044: [03:39:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004044: [03:39:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004044: [03:39:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004044: [03:39:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004044: [03:39:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004044: [03:39:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004044: [03:39:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004044: [03:39:01] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004044: [03:39:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004044: [03:39:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004044: [03:39:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004044: [03:39:01] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004044: [03:39:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004044: [03:39:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004044: [03:39:01] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004044: [03:39:01] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004044: [03:39:01] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004044: [03:39:01] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004044: [03:39:01] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 76.501 ms RDOC 004044: [03:39:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 004044: [03:39:01] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 004044: [03:39:04] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntdll.pdb RDOC 004044: [03:39:06] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernel32.pdb RDOC 004044: [03:39:08] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernelbase.pdb RDOC 004044: [03:39:10] win32_callstack.cpp(1018) - Log - Loaded Symbols for user32.pdb RDOC 004044: [03:39:12] win32_callstack.cpp(1018) - Log - Loaded Symbols for win32u.pdb RDOC 004044: [03:39:13] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32.pdb RDOC 004044: [03:39:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32full.pdb RDOC 004044: [03:39:18] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcp_win.pdb RDOC 004044: [03:39:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for ucrtbase.pdb RDOC 004044: [03:39:24] win32_callstack.cpp(1018) - Log - Loaded Symbols for shell32.pdb RDOC 004044: [03:39:28] win32_callstack.cpp(1018) - Log - Loaded Symbols for ole32.pdb RDOC 004044: [03:39:31] win32_callstack.cpp(1018) - Log - Loaded Symbols for rpcrt4.pdb RDOC 004044: [03:39:37] win32_callstack.cpp(1018) - Log - Loaded Symbols for combase.pdb RDOC 004044: [03:39:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for oleaut32.pdb RDOC 004044: [03:39:40] win32_callstack.cpp(1018) - Log - Loaded Symbols for msimg32.pdb RDOC 004044: [03:39:41] win32_callstack.cpp(1018) - Log - Loaded Symbols for imm32.pdb RDOC 004044: [03:39:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 004044: [03:39:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for ws2_32.pdb RDOC 004044: [03:39:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for shlwapi.pdb RDOC 004044: [03:39:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcrt.pdb RDOC 004044: [03:39:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for setupapi.pdb RDOC 004044: [03:39:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 004044: [03:39:51] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcrypt.pdb RDOC 004044: [03:39:53] win32_callstack.cpp(1018) - Log - Loaded Symbols for comdlg32.pdb RDOC 004044: [03:39:54] win32_callstack.cpp(1018) - Log - Loaded Symbols for shcore.pdb RDOC 004044: [03:39:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for advapi32.pdb RDOC 004044: [03:39:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for sechost.pdb RDOC 004044: [03:39:58] win32_callstack.cpp(1018) - Log - Loaded Symbols for comctl32v582.pdb RDOC 004044: [03:40:00] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 004044: [03:40:01] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 004044: [03:40:02] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 004044: [03:40:02] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 004044: [03:40:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for symsrv.pdb RDOC 004044: [03:40:04] win32_callstack.cpp(1018) - Log - Loaded Symbols for mswsock.pdb RDOC 004044: [03:40:09] win32_callstack.cpp(1018) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 004044: [03:40:10] win32_callstack.cpp(1018) - Log - Loaded Symbols for WLDP.pdb RDOC 004044: [03:40:13] win32_callstack.cpp(1018) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 004044: [03:40:15] win32_callstack.cpp(1018) - Log - Loaded Symbols for opengl32.pdb RDOC 004044: [03:40:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for glu32.pdb RDOC 004044: [03:40:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for UxTheme.pdb RDOC 004044: [03:40:18] win32_callstack.cpp(1018) - Log - Loaded Symbols for msctf.pdb RDOC 004044: [03:40:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 004044: [03:40:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 004044: [03:40:23] win32_callstack.cpp(1018) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 004044: [03:40:26] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 004044: [03:40:29] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 004044: [03:40:30] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntmarta.pdb RDOC 004044: [03:40:34] win32_callstack.cpp(1018) - Log - Loaded Symbols for WinTypes.pdb RDOC 004044: [03:40:36] win32_callstack.cpp(1018) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 004044: [03:40:37] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 004044: [03:40:38] win32_callstack.cpp(1018) - Log - Loaded Symbols for version.pdb RDOC 004044: [03:40:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for wtsapi32.pdb RDOC 004044: [03:40:40] win32_callstack.cpp(1018) - Log - Loaded Symbols for msasn1.pdb RDOC 004044: [03:40:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptnet.pdb RDOC 004044: [03:40:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for crypt32.pdb RDOC 004044: [03:40:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for drvstore.pdb RDOC 004044: [03:40:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for devobj.pdb RDOC 004044: [03:40:47] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptbase.pdb RDOC 004044: [03:40:49] win32_callstack.cpp(1018) - Log - Loaded Symbols for wintrust.pdb RDOC 004044: [03:40:51] win32_callstack.cpp(1018) - Log - Loaded Symbols for DXCore.pdb RDOC 004044: [03:40:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for dwmapi.pdb RDOC 004044: [03:40:53] win32_callstack.cpp(1018) - Log - Loaded Symbols for powrprof.pdb RDOC 004044: [03:40:55] win32_callstack.cpp(1018) - Log - Loaded Symbols for UMPDC.pdb RDOC 004044: [03:40:55] win32_callstack.cpp(1018) - Log - Loaded Symbols for winsta.pdb RDOC 004044: [03:40:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006312: [03:40:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 006312: [03:40:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006312: [03:40:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006312: [03:40:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006312: [03:40:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12216 RDOC 012216: [03:40:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 012216: [03:40:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012216: [03:40:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012216: [03:40:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012216: [03:40:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012216: [03:40:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012216: [03:40:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012216: [03:40:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012216: [03:40:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012216: [03:40:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012216: [03:40:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012216: [03:40:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012216: [03:40:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012216: [03:40:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012216: [03:40:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006312: [03:40:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12216] RDOC 012216: [03:40:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012216: [03:40:56] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022A762EFA50 RDOC 012216: [03:40:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012216: [03:40:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012216: [03:40:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012216: [03:40:56] gl_driver.cpp(1116) - Log - Deleting shader group 0000022A762EFA50 RDOC 012216: [03:40:56] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012216: [03:40:56] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022A762EFA50 RDOC 012216: [03:40:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012216: [03:40:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012216: [03:40:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012216: [03:40:56] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 012216: [03:40:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012216: [03:40:56] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000450052 RDOC 006312: [03:40:56] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012216: [03:40:56] gl_driver.cpp(2221) - Log - Starting capture RDOC 012216: [03:40:56] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 012216: [03:40:56] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012216: [03:40:56] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006312: [03:40:56] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012216: [03:40:56] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 012216: [03:40:56] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 012216: [03:40:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3218 (10.54 %) RDOC 012216: [03:40:56] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.036404 seconds RDOC 012216: [03:40:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012216: [03:40:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 012216: [03:40:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 006312: [03:40:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12968 bytes) (time 1707363656) 5116 byte thumbnail RDOC 006312: [03:40:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 006312: [03:40:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006312: [03:40:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006312: [03:40:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006312: [03:40:57] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006312: [03:40:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006312: [03:40:57] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006312: [03:40:57] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006312: [03:40:57] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006312: [03:40:57] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006312: [03:40:57] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006312: [03:40:57] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006312: [03:40:57] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006312: [03:40:57] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006312: [03:40:57] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006312: [03:40:57] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006312: [03:40:57] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006312: [03:40:57] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006312: [03:40:57] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006312: [03:40:57] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006312: [03:40:57] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006312: [03:40:57] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006312: [03:40:57] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006312: [03:40:57] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006312: [03:40:57] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006312: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006312: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006312: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006312: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006312: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006312: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006312: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006312: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006312: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006312: [03:40:57] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006312: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006312: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006312: [03:40:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006312: [03:40:57] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006312: [03:40:57] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006312: [03:40:57] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006312: [03:40:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006312: [03:40:57] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006312: [03:40:57] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006312: [03:40:57] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006312: [03:40:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006312: [03:40:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006312: [03:40:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006312: [03:40:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006312: [03:40:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006312: [03:40:57] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 51.403 ms RDOC 006312: [03:40:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009600: [03:40:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 009600: [03:40:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009600: [03:40:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009600: [03:40:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009600: [03:40:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12212 RDOC 012212: [03:40:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 012212: [03:40:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012212: [03:40:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012212: [03:40:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012212: [03:40:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012212: [03:40:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012212: [03:40:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012212: [03:40:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012212: [03:40:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012212: [03:40:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012212: [03:40:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012212: [03:40:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012212: [03:40:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012212: [03:40:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012212: [03:40:58] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009600: [03:40:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12212] RDOC 012212: [03:40:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000165FDDBC4A8 RDOC 012212: [03:40:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012212: [03:40:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012212: [03:40:58] core.cpp(2028) - Log - Removing device frame capturer for 0x00000165FDDBC4A8 RDOC 012212: [03:40:58] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012212: [03:40:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000165FDDBC4A8 RDOC 012212: [03:40:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012212: [03:40:58] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012212: [03:40:58] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012212: [03:40:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012212: [03:40:58] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012212: [03:40:58] gl_driver.cpp(1217) - Log - Created new sharegroup 0000016586C31320 RDOC 012212: [03:40:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012212: [03:40:58] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012212: [03:40:58] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012212: [03:40:58] gl_driver.cpp(1116) - Log - Deleting shader group 0000016586C31320 RDOC 012212: [03:40:58] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012212: [03:40:58] gl_driver.cpp(1217) - Log - Created new sharegroup 0000016586F05BA0 RDOC 012212: [03:40:58] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012212: [03:40:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012212: [03:40:58] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012212: [03:40:58] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 012212: [03:40:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012212: [03:40:58] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000470052 RDOC 009600: [03:40:58] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 009600: [03:40:58] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012212: [03:40:58] gl_driver.cpp(2221) - Log - Starting capture RDOC 012212: [03:40:58] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009600: [03:40:58] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012212: [03:40:58] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 012212: [03:40:58] gl_driver.cpp(2292) - Log - Finished capture, Frame 4 RDOC 012212: [03:40:58] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 012212: [03:40:58] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 012212: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62347 (0.49 %) RDOC 012212: [03:40:58] gl_driver.cpp(2441) - Log - Captured GL frame with 12.032593 MB capture section in 0.081979 seconds RDOC 012212: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 012212: [03:40:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 012212: [03:40:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 009600: [03:40:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85034 bytes) (time 1707363658) 18309 byte thumbnail RDOC 009600: [03:41:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 009600: [03:41:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009600: [03:41:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009600: [03:41:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009600: [03:41:00] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009600: [03:41:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009600: [03:41:00] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009600: [03:41:00] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009600: [03:41:00] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009600: [03:41:00] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009600: [03:41:00] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009600: [03:41:00] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009600: [03:41:00] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009600: [03:41:00] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009600: [03:41:00] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009600: [03:41:00] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009600: [03:41:00] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009600: [03:41:00] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009600: [03:41:00] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009600: [03:41:00] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009600: [03:41:00] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009600: [03:41:00] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009600: [03:41:00] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009600: [03:41:00] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009600: [03:41:00] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009600: [03:41:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:41:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:41:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:41:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:41:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:41:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:41:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:41:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:41:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:41:00] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009600: [03:41:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:41:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009600: [03:41:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009600: [03:41:00] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009600: [03:41:00] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009600: [03:41:00] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009600: [03:41:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009600: [03:41:00] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009600: [03:41:00] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009600: [03:41:00] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009600: [03:41:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009600: [03:41:00] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009600: [03:41:00] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009600: [03:41:00] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009600: [03:41:00] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009600: [03:41:00] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 100.031 ms RDOC 009600: [03:41:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010996: [03:41:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010996: [03:41:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010996: [03:41:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010996: [03:41:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010996: [03:41:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9572 RDOC 009572: [03:41:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 009572: [03:41:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009572: [03:41:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009572: [03:41:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009572: [03:41:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009572: [03:41:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009572: [03:41:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009572: [03:41:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009572: [03:41:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009572: [03:41:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009572: [03:41:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009572: [03:41:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009572: [03:41:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009572: [03:41:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009572: [03:41:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010996: [03:41:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9572] RDOC 009572: [03:41:01] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009572: [03:41:01] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021797A6FC80 RDOC 009572: [03:41:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009572: [03:41:01] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009572: [03:41:01] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009572: [03:41:01] gl_driver.cpp(1116) - Log - Deleting shader group 0000021797A6FC80 RDOC 009572: [03:41:01] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009572: [03:41:01] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021797A702C0 RDOC 009572: [03:41:01] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009572: [03:41:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009572: [03:41:01] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009572: [03:41:01] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009572: [03:41:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009572: [03:41:01] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000490052 RDOC 010996: [03:41:01] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009572: [03:41:01] gl_driver.cpp(2221) - Log - Starting capture RDOC 009572: [03:41:01] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009572: [03:41:01] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010996: [03:41:01] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009572: [03:41:01] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009572: [03:41:01] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 009572: [03:41:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009572: [03:41:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 3178 (11.29 %) RDOC 009572: [03:41:01] gl_driver.cpp(2441) - Log - Captured GL frame with 0.026855 MB capture section in 0.036942 seconds RDOC 009572: [03:41:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 009572: [03:41:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 009572: [03:41:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 010996: [03:41:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12917 bytes) (time 1707363661) 5270 byte thumbnail RDOC 010996: [03:41:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 010996: [03:41:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010996: [03:41:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010996: [03:41:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010996: [03:41:02] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010996: [03:41:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010996: [03:41:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010996: [03:41:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010996: [03:41:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010996: [03:41:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010996: [03:41:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010996: [03:41:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010996: [03:41:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010996: [03:41:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010996: [03:41:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010996: [03:41:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010996: [03:41:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010996: [03:41:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010996: [03:41:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010996: [03:41:02] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010996: [03:41:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010996: [03:41:02] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010996: [03:41:02] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010996: [03:41:02] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010996: [03:41:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010996: [03:41:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010996: [03:41:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010996: [03:41:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010996: [03:41:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010996: [03:41:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010996: [03:41:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010996: [03:41:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010996: [03:41:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010996: [03:41:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010996: [03:41:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010996: [03:41:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010996: [03:41:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010996: [03:41:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010996: [03:41:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010996: [03:41:02] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010996: [03:41:02] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010996: [03:41:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010996: [03:41:02] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010996: [03:41:02] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010996: [03:41:02] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010996: [03:41:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010996: [03:41:02] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010996: [03:41:02] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010996: [03:41:02] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010996: [03:41:02] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010996: [03:41:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 51.562 ms RDOC 010996: [03:41:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005968: [03:41:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 005968: [03:41:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005968: [03:41:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005968: [03:41:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005968: [03:41:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10536 RDOC 010536: [03:41:03] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 010536: [03:41:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010536: [03:41:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010536: [03:41:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010536: [03:41:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010536: [03:41:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010536: [03:41:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010536: [03:41:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010536: [03:41:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010536: [03:41:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010536: [03:41:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010536: [03:41:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010536: [03:41:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010536: [03:41:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005968: [03:41:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10536] RDOC 010536: [03:41:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010536: [03:41:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010536: [03:41:03] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BB2A1349E0 RDOC 010536: [03:41:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010536: [03:41:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010536: [03:41:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010536: [03:41:03] gl_driver.cpp(1116) - Log - Deleting shader group 000001BB2A1349E0 RDOC 010536: [03:41:03] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010536: [03:41:03] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BB2A134860 RDOC 010536: [03:41:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010536: [03:41:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010536: [03:41:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010536: [03:41:03] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010536: [03:41:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005968: [03:41:03] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010536: [03:41:03] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006800AA RDOC 010536: [03:41:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 010536: [03:41:03] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 005968: [03:41:03] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010536: [03:41:03] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 010536: [03:41:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010536: [03:41:03] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 010536: [03:41:03] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010536: [03:41:03] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010536: [03:41:03] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 010536: [03:41:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 664215 (0.42 %) RDOC 010536: [03:41:03] gl_driver.cpp(2441) - Log - Captured GL frame with 150.532654 MB capture section in 0.533237 seconds RDOC 010536: [03:41:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010536: [03:41:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 010536: [03:41:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 005968: [03:41:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670870 bytes) (time 1707363663) 2526 byte thumbnail RDOC 005968: [03:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 005968: [03:41:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005968: [03:41:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005968: [03:41:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005968: [03:41:04] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005968: [03:41:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005968: [03:41:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005968: [03:41:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005968: [03:41:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005968: [03:41:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005968: [03:41:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005968: [03:41:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005968: [03:41:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005968: [03:41:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005968: [03:41:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005968: [03:41:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005968: [03:41:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005968: [03:41:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005968: [03:41:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005968: [03:41:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005968: [03:41:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005968: [03:41:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005968: [03:41:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005968: [03:41:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005968: [03:41:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005968: [03:41:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005968: [03:41:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005968: [03:41:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005968: [03:41:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005968: [03:41:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005968: [03:41:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005968: [03:41:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005968: [03:41:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005968: [03:41:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005968: [03:41:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005968: [03:41:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005968: [03:41:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005968: [03:41:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005968: [03:41:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005968: [03:41:04] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005968: [03:41:04] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005968: [03:41:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005968: [03:41:05] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005968: [03:41:05] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005968: [03:41:05] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005968: [03:41:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005968: [03:41:05] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005968: [03:41:05] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005968: [03:41:05] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 679.024 ms RDOC 005968: [03:41:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002220: [03:41:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 002220: [03:41:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002220: [03:41:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002220: [03:41:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002220: [03:41:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10824 RDOC 010824: [03:41:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 010824: [03:41:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010824: [03:41:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010824: [03:41:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010824: [03:41:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010824: [03:41:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010824: [03:41:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010824: [03:41:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010824: [03:41:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010824: [03:41:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010824: [03:41:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010824: [03:41:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010824: [03:41:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010824: [03:41:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010824: [03:41:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002220: [03:41:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10824] RDOC 010824: [03:41:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010824: [03:41:07] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014E254220C0 RDOC 010824: [03:41:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010824: [03:41:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010824: [03:41:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010824: [03:41:07] gl_driver.cpp(1116) - Log - Deleting shader group 0000014E254220C0 RDOC 010824: [03:41:07] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010824: [03:41:07] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014E25421C40 RDOC 010824: [03:41:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010824: [03:41:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010824: [03:41:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010824: [03:41:07] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010824: [03:41:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002220: [03:41:07] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010824: [03:41:07] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003E0318 RDOC 010824: [03:41:07] gl_driver.cpp(2221) - Log - Starting capture RDOC 010824: [03:41:07] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 010824: [03:41:07] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 002220: [03:41:08] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010824: [03:41:08] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010824: [03:41:08] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 010824: [03:41:08] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 010824: [03:41:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 51810 (2.10 %) RDOC 010824: [03:41:08] gl_driver.cpp(2441) - Log - Captured GL frame with 2.353210 MB capture section in 0.090171 seconds RDOC 010824: [03:41:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 010824: [03:41:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 010824: [03:41:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 002220: [03:41:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67035 bytes) (time 1707363668) 9593 byte thumbnail RDOC 002220: [03:41:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 002220: [03:41:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002220: [03:41:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002220: [03:41:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002220: [03:41:09] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002220: [03:41:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002220: [03:41:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002220: [03:41:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002220: [03:41:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002220: [03:41:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002220: [03:41:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002220: [03:41:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002220: [03:41:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002220: [03:41:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002220: [03:41:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002220: [03:41:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002220: [03:41:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002220: [03:41:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002220: [03:41:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002220: [03:41:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002220: [03:41:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002220: [03:41:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002220: [03:41:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002220: [03:41:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002220: [03:41:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002220: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002220: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002220: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002220: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002220: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002220: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002220: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002220: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002220: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002220: [03:41:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002220: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002220: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002220: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002220: [03:41:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002220: [03:41:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002220: [03:41:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002220: [03:41:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002220: [03:41:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002220: [03:41:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002220: [03:41:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002220: [03:41:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002220: [03:41:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 102.792 ms RDOC 002220: [03:41:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 002220: [03:41:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 002220: [03:41:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 002220: [03:41:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 002220: [03:41:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 002220: [03:41:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 002220: [03:41:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 002220: [03:41:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 002220: [03:41:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 002220: [03:41:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 002220: [03:41:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 002220: [03:41:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 002220: [03:41:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 002220: [03:41:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 002220: [03:41:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004856: [03:41:09] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 004856: [03:41:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004856: [03:41:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004856: [03:41:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004856: [03:41:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9520 RDOC 009520: [03:41:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 009520: [03:41:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009520: [03:41:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009520: [03:41:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009520: [03:41:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009520: [03:41:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009520: [03:41:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009520: [03:41:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009520: [03:41:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009520: [03:41:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009520: [03:41:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009520: [03:41:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009520: [03:41:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009520: [03:41:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009520: [03:41:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004856: [03:41:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9520] RDOC 009520: [03:41:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009520: [03:41:10] gl_driver.cpp(1217) - Log - Created new sharegroup 00000233351D07A0 RDOC 009520: [03:41:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009520: [03:41:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009520: [03:41:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009520: [03:41:10] gl_driver.cpp(1116) - Log - Deleting shader group 00000233351D07A0 RDOC 009520: [03:41:10] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009520: [03:41:10] gl_driver.cpp(1217) - Log - Created new sharegroup 00000233351D0620 RDOC 009520: [03:41:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009520: [03:41:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009520: [03:41:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009520: [03:41:10] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009520: [03:41:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009520: [03:41:10] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000410312 RDOC 004856: [03:41:10] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009520: [03:41:10] gl_driver.cpp(2221) - Log - Starting capture RDOC 009520: [03:41:10] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 009520: [03:41:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009520: [03:41:10] gl_driver.cpp(2292) - Log - Finished capture, Frame 4294967295 RDOC 004856: [03:41:10] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009520: [03:41:10] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 009520: [03:41:10] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 009520: [03:41:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1234 (5.03 %) RDOC 009520: [03:41:10] gl_driver.cpp(2441) - Log - Captured GL frame with 0.023376 MB capture section in 0.041025 seconds RDOC 009520: [03:41:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 009520: [03:41:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 009520: [03:41:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 004856: [03:41:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7546 bytes) (time 1707363670) 2527 byte thumbnail RDOC 004856: [03:41:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 004856: [03:41:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [03:41:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [03:41:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [03:41:11] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004856: [03:41:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004856: [03:41:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004856: [03:41:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004856: [03:41:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004856: [03:41:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004856: [03:41:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004856: [03:41:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004856: [03:41:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004856: [03:41:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004856: [03:41:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004856: [03:41:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004856: [03:41:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004856: [03:41:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004856: [03:41:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004856: [03:41:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004856: [03:41:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004856: [03:41:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004856: [03:41:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004856: [03:41:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004856: [03:41:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004856: [03:41:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:41:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:41:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:41:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:41:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:41:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:41:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:41:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:41:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:41:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004856: [03:41:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:41:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:41:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004856: [03:41:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004856: [03:41:11] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004856: [03:41:11] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004856: [03:41:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004856: [03:41:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004856: [03:41:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004856: [03:41:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004856: [03:41:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004856: [03:41:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2.189 ms RDOC 004856: [03:41:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010740: [03:41:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010740: [03:41:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010740: [03:41:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010740: [03:41:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010740: [03:41:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2868 RDOC 002868: [03:41:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 002868: [03:41:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002868: [03:41:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002868: [03:41:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002868: [03:41:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002868: [03:41:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002868: [03:41:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002868: [03:41:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002868: [03:41:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002868: [03:41:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002868: [03:41:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002868: [03:41:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002868: [03:41:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002868: [03:41:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002868: [03:41:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010740: [03:41:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2868] RDOC 002868: [03:41:12] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002868: [03:41:12] gl_driver.cpp(1217) - Log - Created new sharegroup 00000203F4ACC6F0 RDOC 002868: [03:41:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002868: [03:41:12] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002868: [03:41:12] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002868: [03:41:12] gl_driver.cpp(1116) - Log - Deleting shader group 00000203F4ACC6F0 RDOC 002868: [03:41:12] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002868: [03:41:12] gl_driver.cpp(1217) - Log - Created new sharegroup 00000203F4ACCA70 RDOC 002868: [03:41:12] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002868: [03:41:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002868: [03:41:12] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002868: [03:41:12] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002868: [03:41:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002868: [03:41:12] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000017031C RDOC 010740: [03:41:12] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002868: [03:41:12] gl_driver.cpp(2221) - Log - Starting capture RDOC 002868: [03:41:12] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 002868: [03:41:12] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002868: [03:41:12] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010740: [03:41:12] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002868: [03:41:12] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 002868: [03:41:12] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 002868: [03:41:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3126 (10.88 %) RDOC 002868: [03:41:12] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.044091 seconds RDOC 002868: [03:41:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 002868: [03:41:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 002868: [03:41:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010740: [03:41:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12841 bytes) (time 1707363672) 5223 byte thumbnail RDOC 010740: [03:41:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010740: [03:41:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010740: [03:41:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010740: [03:41:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010740: [03:41:13] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010740: [03:41:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010740: [03:41:13] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010740: [03:41:13] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010740: [03:41:13] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010740: [03:41:13] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010740: [03:41:13] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010740: [03:41:13] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010740: [03:41:13] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010740: [03:41:13] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010740: [03:41:13] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010740: [03:41:13] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010740: [03:41:13] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010740: [03:41:13] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010740: [03:41:13] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010740: [03:41:13] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010740: [03:41:13] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010740: [03:41:13] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010740: [03:41:13] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010740: [03:41:13] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010740: [03:41:13] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010740: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:41:13] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010740: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010740: [03:41:13] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010740: [03:41:13] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010740: [03:41:13] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010740: [03:41:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010740: [03:41:13] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010740: [03:41:13] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010740: [03:41:13] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010740: [03:41:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010740: [03:41:13] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 72.021 ms RDOC 010740: [03:41:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011572: [03:41:14] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 011572: [03:41:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011572: [03:41:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011572: [03:41:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011572: [03:41:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7644 RDOC 007644: [03:41:14] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 007644: [03:41:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007644: [03:41:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007644: [03:41:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007644: [03:41:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007644: [03:41:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007644: [03:41:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007644: [03:41:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007644: [03:41:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007644: [03:41:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007644: [03:41:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007644: [03:41:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007644: [03:41:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007644: [03:41:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007644: [03:41:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011572: [03:41:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7644] RDOC 007644: [03:41:14] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007644: [03:41:14] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024CC98E0DD0 RDOC 007644: [03:41:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007644: [03:41:14] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007644: [03:41:14] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007644: [03:41:14] gl_driver.cpp(1116) - Log - Deleting shader group 0000024CC98E0DD0 RDOC 007644: [03:41:14] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007644: [03:41:14] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024CC98E1690 RDOC 007644: [03:41:14] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007644: [03:41:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007644: [03:41:14] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007644: [03:41:14] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007644: [03:41:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007644: [03:41:14] gl_driver.cpp(2221) - Log - Starting capture RDOC 007644: [03:41:14] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 007644: [03:41:14] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007644: [03:41:14] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000019031C RDOC 011572: [03:41:14] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007644: [03:41:14] gl_driver.cpp(2292) - Log - Finished capture, Frame 0 RDOC 011572: [03:41:14] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007644: [03:41:14] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 007644: [03:41:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 007644: [03:41:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3453 (11.33 %) RDOC 007644: [03:41:14] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029053 MB capture section in 0.107272 seconds RDOC 007644: [03:41:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007644: [03:41:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 007644: [03:41:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 011572: [03:41:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13203 bytes) (time 1707363674) 5116 byte thumbnail RDOC 011572: [03:41:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 011572: [03:41:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011572: [03:41:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011572: [03:41:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011572: [03:41:15] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011572: [03:41:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011572: [03:41:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011572: [03:41:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011572: [03:41:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011572: [03:41:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011572: [03:41:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011572: [03:41:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011572: [03:41:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011572: [03:41:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011572: [03:41:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011572: [03:41:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011572: [03:41:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011572: [03:41:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011572: [03:41:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011572: [03:41:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011572: [03:41:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011572: [03:41:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011572: [03:41:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011572: [03:41:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011572: [03:41:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011572: [03:41:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011572: [03:41:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011572: [03:41:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011572: [03:41:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011572: [03:41:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011572: [03:41:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011572: [03:41:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011572: [03:41:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011572: [03:41:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011572: [03:41:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011572: [03:41:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011572: [03:41:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011572: [03:41:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011572: [03:41:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011572: [03:41:15] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011572: [03:41:15] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011572: [03:41:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011572: [03:41:15] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011572: [03:41:16] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011572: [03:41:16] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011572: [03:41:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011572: [03:41:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011572: [03:41:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011572: [03:41:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011572: [03:41:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011572: [03:41:16] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 56.491 ms RDOC 011572: [03:41:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 011572: [03:41:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1575 (5.17 %) RDOC 011572: [03:41:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011572: [03:41:16] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.718 ms RDOC 011572: [03:41:16] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 011572: [03:41:16] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 011572: [03:41:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1575 (5.17 %) RDOC 011572: [03:41:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011572: [03:41:16] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 011572: [03:41:16] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 011572: [03:41:16] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 011572: [03:41:16] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 011572: [03:41:16] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 011572: [03:41:16] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 011572: [03:41:16] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 011572: [03:41:16] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 011572: [03:41:16] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 011572: [03:41:16] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 011572: [03:41:16] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 011572: [03:41:16] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 011572: [03:41:16] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 011572: [03:41:16] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000053 RDOC 011572: [03:41:16] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 011572: [03:41:16] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 011572: [03:41:16] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 011572: [03:41:16] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 011572: [03:41:16] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 011572: [03:41:16] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000067 RDOC 011572: [03:41:16] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 011572: [03:41:16] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 011572: [03:41:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011988: [03:41:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 011988: [03:41:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011988: [03:41:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011988: [03:41:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011988: [03:41:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10548 RDOC 010548: [03:41:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 010548: [03:41:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010548: [03:41:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010548: [03:41:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010548: [03:41:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010548: [03:41:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010548: [03:41:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010548: [03:41:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010548: [03:41:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010548: [03:41:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010548: [03:41:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010548: [03:41:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010548: [03:41:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010548: [03:41:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010548: [03:41:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011988: [03:41:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10548] RDOC 010548: [03:41:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010548: [03:41:17] gl_driver.cpp(1217) - Log - Created new sharegroup 000002659FC20340 RDOC 010548: [03:41:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010548: [03:41:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010548: [03:41:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010548: [03:41:17] gl_driver.cpp(1116) - Log - Deleting shader group 000002659FC20340 RDOC 010548: [03:41:17] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010548: [03:41:17] gl_driver.cpp(1217) - Log - Created new sharegroup 000002659FC20280 RDOC 010548: [03:41:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010548: [03:41:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010548: [03:41:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010548: [03:41:17] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010548: [03:41:17] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010548: [03:41:20] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000590052 RDOC 011988: [03:41:20] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011988: [03:41:20] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010548: [03:41:20] gl_driver.cpp(2221) - Log - Starting capture RDOC 010548: [03:41:20] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010548: [03:41:20] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010548: [03:41:20] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010548: [03:41:20] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 010548: [03:41:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 010548: [03:41:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783703 (0.39 %) RDOC 010548: [03:41:20] gl_driver.cpp(2441) - Log - Captured GL frame with 2128.027893 MB capture section in 0.331573 seconds RDOC 010548: [03:41:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010548: [03:41:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 010548: [03:41:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 011988: [03:41:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793453 bytes) (time 1707363680) 5116 byte thumbnail RDOC 011988: [03:41:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 011988: [03:41:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011988: [03:41:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011988: [03:41:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011988: [03:41:21] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011988: [03:41:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011988: [03:41:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011988: [03:41:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011988: [03:41:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011988: [03:41:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011988: [03:41:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011988: [03:41:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011988: [03:41:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011988: [03:41:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011988: [03:41:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011988: [03:41:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011988: [03:41:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011988: [03:41:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011988: [03:41:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011988: [03:41:21] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011988: [03:41:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011988: [03:41:21] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011988: [03:41:21] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011988: [03:41:21] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011988: [03:41:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011988: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011988: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011988: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011988: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011988: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011988: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011988: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011988: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011988: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011988: [03:41:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011988: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011988: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011988: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011988: [03:41:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011988: [03:41:21] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011988: [03:41:21] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011988: [03:41:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011988: [03:41:21] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011988: [03:41:21] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011988: [03:41:21] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011988: [03:41:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011988: [03:41:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011988: [03:41:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011988: [03:41:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011988: [03:41:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011988: [03:41:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2592.287 ms RDOC 011988: [03:41:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008868: [03:41:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 008868: [03:41:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008868: [03:41:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008868: [03:41:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008868: [03:41:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10072 RDOC 010072: [03:41:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 010072: [03:41:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010072: [03:41:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010072: [03:41:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010072: [03:41:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010072: [03:41:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010072: [03:41:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010072: [03:41:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010072: [03:41:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010072: [03:41:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010072: [03:41:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010072: [03:41:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010072: [03:41:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010072: [03:41:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010072: [03:41:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008868: [03:41:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10072] RDOC 010072: [03:41:27] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010072: [03:41:27] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F9A3434A00 RDOC 010072: [03:41:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010072: [03:41:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010072: [03:41:27] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010072: [03:41:27] gl_driver.cpp(1116) - Log - Deleting shader group 000001F9A3434A00 RDOC 010072: [03:41:27] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010072: [03:41:27] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F9A3435040 RDOC 010072: [03:41:27] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010072: [03:41:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010072: [03:41:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010072: [03:41:27] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010072: [03:41:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010072: [03:41:27] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005B0052 RDOC 008868: [03:41:27] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008868: [03:41:27] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010072: [03:41:35] gl_driver.cpp(2221) - Log - Starting capture RDOC 010072: [03:41:35] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010072: [03:41:35] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010072: [03:41:35] gl_driver.cpp(2292) - Log - Finished capture, Frame 50000 RDOC 010072: [03:41:35] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 010072: [03:41:35] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 010072: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3340 (11.68 %) RDOC 010072: [03:41:35] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.042681 seconds RDOC 010072: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010072: [03:41:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 010072: [03:41:35] gl_driver.cpp(2221) - Log - Starting capture RDOC 010072: [03:41:35] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010072: [03:41:35] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010072: [03:41:35] gl_driver.cpp(2292) - Log - Finished capture, Frame 50001 RDOC 010072: [03:41:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 010072: [03:41:35] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010072: [03:41:35] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008868: [03:41:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (13090 bytes) (time 1707363695) 5116 byte thumbnail RDOC 010072: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3449 (11.59 %) RDOC 010072: [03:41:35] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046292 seconds RDOC 010072: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010072: [03:41:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 010072: [03:41:35] gl_driver.cpp(2221) - Log - Starting capture RDOC 010072: [03:41:35] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010072: [03:41:35] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010072: [03:41:35] gl_driver.cpp(2292) - Log - Finished capture, Frame 50002 RDOC 010072: [03:41:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 010072: [03:41:35] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010072: [03:41:35] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008868: [03:41:35] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (13199 bytes) (time 1707363695) 5116 byte thumbnail RDOC 010072: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3449 (11.59 %) RDOC 010072: [03:41:35] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.061994 seconds RDOC 010072: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010072: [03:41:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 010072: [03:41:35] gl_driver.cpp(2221) - Log - Starting capture RDOC 010072: [03:41:35] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010072: [03:41:35] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010072: [03:41:35] gl_driver.cpp(2292) - Log - Finished capture, Frame 50003 RDOC 010072: [03:41:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 010072: [03:41:35] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010072: [03:41:35] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008868: [03:41:35] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (13199 bytes) (time 1707363695) 5116 byte thumbnail RDOC 010072: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3449 (11.59 %) RDOC 010072: [03:41:35] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046442 seconds RDOC 010072: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010072: [03:41:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 010072: [03:41:35] gl_driver.cpp(2221) - Log - Starting capture RDOC 010072: [03:41:35] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010072: [03:41:35] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010072: [03:41:35] gl_driver.cpp(2292) - Log - Finished capture, Frame 50004 RDOC 010072: [03:41:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 010072: [03:41:35] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010072: [03:41:35] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008868: [03:41:35] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (13199 bytes) (time 1707363695) 5116 byte thumbnail RDOC 010072: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3450 (11.59 %) RDOC 010072: [03:41:35] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.061987 seconds RDOC 010072: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010072: [03:41:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 010072: [03:41:35] gl_driver.cpp(2221) - Log - Starting capture RDOC 010072: [03:41:35] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010072: [03:41:35] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010072: [03:41:35] gl_driver.cpp(2292) - Log - Finished capture, Frame 50005 RDOC 010072: [03:41:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 010072: [03:41:35] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010072: [03:41:35] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008868: [03:41:35] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (13200 bytes) (time 1707363695) 5116 byte thumbnail RDOC 010072: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3478 (11.69 %) RDOC 010072: [03:41:35] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.045988 seconds RDOC 010072: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010072: [03:41:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 010072: [03:41:35] gl_driver.cpp(2221) - Log - Starting capture RDOC 010072: [03:41:35] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010072: [03:41:35] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010072: [03:41:35] gl_driver.cpp(2292) - Log - Finished capture, Frame 50006 RDOC 010072: [03:41:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 010072: [03:41:35] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010072: [03:41:35] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008868: [03:41:36] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (13228 bytes) (time 1707363695) 5116 byte thumbnail RDOC 010072: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3481 (11.70 %) RDOC 010072: [03:41:36] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062357 seconds RDOC 010072: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010072: [03:41:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 010072: [03:41:36] gl_driver.cpp(2221) - Log - Starting capture RDOC 010072: [03:41:36] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010072: [03:41:36] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010072: [03:41:36] gl_driver.cpp(2292) - Log - Finished capture, Frame 50007 RDOC 010072: [03:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 008868: [03:41:36] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (13231 bytes) (time 1707363696) 5116 byte thumbnail RDOC 010072: [03:41:36] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010072: [03:41:36] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 010072: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3482 (11.70 %) RDOC 010072: [03:41:36] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.078175 seconds RDOC 010072: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010072: [03:41:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 010072: [03:41:36] gl_driver.cpp(2221) - Log - Starting capture RDOC 010072: [03:41:36] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010072: [03:41:36] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010072: [03:41:36] gl_driver.cpp(2292) - Log - Finished capture, Frame 50008 RDOC 010072: [03:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 010072: [03:41:36] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010072: [03:41:36] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008868: [03:41:36] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (13232 bytes) (time 1707363696) 5116 byte thumbnail RDOC 010072: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3469 (11.66 %) RDOC 010072: [03:41:36] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062542 seconds RDOC 010072: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010072: [03:41:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 010072: [03:41:36] gl_driver.cpp(2221) - Log - Starting capture RDOC 010072: [03:41:36] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010072: [03:41:36] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010072: [03:41:36] gl_driver.cpp(2292) - Log - Finished capture, Frame 50009 RDOC 010072: [03:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 010072: [03:41:36] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010072: [03:41:36] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008868: [03:41:36] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (13219 bytes) (time 1707363696) 5116 byte thumbnail RDOC 010072: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3465 (11.64 %) RDOC 010072: [03:41:36] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046725 seconds RDOC 010072: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010072: [03:41:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 010072: [03:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 008868: [03:41:36] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (13215 bytes) (time 1707363696) 5116 byte thumbnail RDOC 008868: [03:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 008868: [03:41:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008868: [03:41:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008868: [03:41:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008868: [03:41:37] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008868: [03:41:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008868: [03:41:37] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008868: [03:41:37] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008868: [03:41:37] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008868: [03:41:37] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008868: [03:41:37] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008868: [03:41:37] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008868: [03:41:37] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008868: [03:41:37] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008868: [03:41:37] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008868: [03:41:37] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008868: [03:41:37] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008868: [03:41:37] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008868: [03:41:37] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008868: [03:41:37] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008868: [03:41:37] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008868: [03:41:37] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008868: [03:41:37] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008868: [03:41:37] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008868: [03:41:37] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008868: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008868: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008868: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008868: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008868: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008868: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008868: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008868: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008868: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008868: [03:41:37] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008868: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008868: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008868: [03:41:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008868: [03:41:37] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008868: [03:41:37] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008868: [03:41:37] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008868: [03:41:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008868: [03:41:37] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008868: [03:41:37] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008868: [03:41:37] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008868: [03:41:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008868: [03:41:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008868: [03:41:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008868: [03:41:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008868: [03:41:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008868: [03:41:37] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 57.123 ms RDOC 008868: [03:41:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007996: [03:41:38] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 007996: [03:41:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007996: [03:41:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007996: [03:41:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007996: [03:41:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4932 RDOC 004932: [03:41:38] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 004932: [03:41:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004932: [03:41:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004932: [03:41:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004932: [03:41:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004932: [03:41:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004932: [03:41:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004932: [03:41:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004932: [03:41:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004932: [03:41:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004932: [03:41:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004932: [03:41:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004932: [03:41:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004932: [03:41:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004932: [03:41:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007996: [03:41:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4932] RDOC 004932: [03:41:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004932: [03:41:38] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F4F2321830 RDOC 004932: [03:41:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004932: [03:41:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004932: [03:41:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004932: [03:41:38] gl_driver.cpp(1116) - Log - Deleting shader group 000001F4F2321830 RDOC 004932: [03:41:38] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004932: [03:41:38] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F4F2321370 RDOC 004932: [03:41:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004932: [03:41:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004932: [03:41:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004932: [03:41:38] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004932: [03:41:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004932: [03:41:38] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004F0306 RDOC 007996: [03:41:38] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004932: [03:41:38] gl_driver.cpp(2221) - Log - Starting capture RDOC 004932: [03:41:38] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 004932: [03:41:38] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004932: [03:41:38] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007996: [03:41:38] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004932: [03:41:38] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 004932: [03:41:38] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 004932: [03:41:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3444 (11.55 %) RDOC 004932: [03:41:38] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028442 MB capture section in 0.043383 seconds RDOC 004932: [03:41:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004932: [03:41:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 004932: [03:41:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 007996: [03:41:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13194 bytes) (time 1707363698) 5116 byte thumbnail RDOC 007996: [03:41:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 007996: [03:41:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007996: [03:41:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007996: [03:41:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007996: [03:41:39] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007996: [03:41:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007996: [03:41:39] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007996: [03:41:39] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007996: [03:41:39] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007996: [03:41:39] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007996: [03:41:39] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007996: [03:41:39] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007996: [03:41:39] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007996: [03:41:39] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007996: [03:41:39] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007996: [03:41:39] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007996: [03:41:39] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007996: [03:41:39] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007996: [03:41:39] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007996: [03:41:39] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007996: [03:41:39] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007996: [03:41:39] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007996: [03:41:39] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007996: [03:41:39] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007996: [03:41:39] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007996: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007996: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007996: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007996: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007996: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007996: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007996: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007996: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007996: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007996: [03:41:39] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007996: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007996: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007996: [03:41:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007996: [03:41:39] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007996: [03:41:39] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007996: [03:41:39] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007996: [03:41:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007996: [03:41:39] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007996: [03:41:39] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007996: [03:41:39] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007996: [03:41:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007996: [03:41:39] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007996: [03:41:39] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007996: [03:41:39] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007996: [03:41:39] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007996: [03:41:39] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 52.642 ms RDOC 007996: [03:41:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 011020: [03:41:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 011020: [03:41:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011020: [03:41:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011020: [03:41:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011020: [03:41:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3292 RDOC 003292: [03:41:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 003292: [03:41:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003292: [03:41:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003292: [03:41:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003292: [03:41:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003292: [03:41:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003292: [03:41:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003292: [03:41:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003292: [03:41:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003292: [03:41:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003292: [03:41:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003292: [03:41:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003292: [03:41:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003292: [03:41:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003292: [03:41:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011020: [03:41:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3292] RDOC 003292: [03:41:40] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003292: [03:41:40] gl_driver.cpp(1217) - Log - Created new sharegroup 000002B081202A60 RDOC 003292: [03:41:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003292: [03:41:40] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003292: [03:41:40] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003292: [03:41:40] gl_driver.cpp(1116) - Log - Deleting shader group 000002B081202A60 RDOC 003292: [03:41:40] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003292: [03:41:40] gl_driver.cpp(1217) - Log - Created new sharegroup 000002B081202C60 RDOC 003292: [03:41:40] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003292: [03:41:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003292: [03:41:40] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003292: [03:41:40] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003292: [03:41:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003292: [03:41:40] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000021031C RDOC 011020: [03:41:40] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003292: [03:41:40] gl_driver.cpp(2221) - Log - Starting capture RDOC 003292: [03:41:40] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 003292: [03:41:40] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011020: [03:41:40] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003292: [03:41:40] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003292: [03:41:40] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 003292: [03:41:40] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 003292: [03:41:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22786 (2.28 %) RDOC 003292: [03:41:40] gl_driver.cpp(2441) - Log - Captured GL frame with 0.952759 MB capture section in 0.064645 seconds RDOC 003292: [03:41:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 003292: [03:41:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 003292: [03:41:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 011020: [03:41:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38927 bytes) (time 1707363700) 11057 byte thumbnail RDOC 011020: [03:41:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 011020: [03:41:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011020: [03:41:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011020: [03:41:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011020: [03:41:41] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011020: [03:41:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011020: [03:41:41] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011020: [03:41:41] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011020: [03:41:41] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011020: [03:41:41] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011020: [03:41:41] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011020: [03:41:41] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011020: [03:41:41] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011020: [03:41:41] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011020: [03:41:41] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011020: [03:41:41] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011020: [03:41:41] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011020: [03:41:41] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011020: [03:41:41] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011020: [03:41:41] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011020: [03:41:41] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011020: [03:41:41] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011020: [03:41:41] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011020: [03:41:41] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011020: [03:41:41] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011020: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:41:41] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011020: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011020: [03:41:41] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011020: [03:41:41] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011020: [03:41:41] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011020: [03:41:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011020: [03:41:41] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011020: [03:41:42] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011020: [03:41:42] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011020: [03:41:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011020: [03:41:42] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 257.288 ms RDOC 011020: [03:41:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:41:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:41:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:41:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:41:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:41:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:41:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:41:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:41:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:41:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:41:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:41:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 360). Will be clamped (360) RDOC 011020: [03:41:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 720). Will be clamped (720) RDOC 011020: [03:41:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 720). Will be clamped (720) RDOC 011020: [03:41:42] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (540 720). Will be clamped (720) RDOC 011020: [03:41:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007520: [03:41:42] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 007520: [03:41:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007520: [03:41:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007520: [03:41:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007520: [03:41:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7052 RDOC 007052: [03:41:42] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 007052: [03:41:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007052: [03:41:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007052: [03:41:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007052: [03:41:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007052: [03:41:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007052: [03:41:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007052: [03:41:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007052: [03:41:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007052: [03:41:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007052: [03:41:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007052: [03:41:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007052: [03:41:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007052: [03:41:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007052: [03:41:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007520: [03:41:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7052] RDOC 007052: [03:41:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007052: [03:41:42] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CE73910940 RDOC 007052: [03:41:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007052: [03:41:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007052: [03:41:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007052: [03:41:42] gl_driver.cpp(1116) - Log - Deleting shader group 000001CE73910940 RDOC 007052: [03:41:42] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007052: [03:41:42] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CE73910980 RDOC 007052: [03:41:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007052: [03:41:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007052: [03:41:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007052: [03:41:42] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007052: [03:41:42] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007052: [03:41:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB101068A - possibly stale. Using new DC FFFFFFFFB101068A to ensure context is rebound properly RDOC 007052: [03:41:43] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 007052: [03:41:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CE73910980 RDOC 007052: [03:41:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 007052: [03:41:43] gl_driver.cpp(1205) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 007052: [03:41:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CE73910980 RDOC 007052: [03:41:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 007052: [03:41:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007052: [03:41:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007052: [03:41:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007052: [03:41:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007520: [03:41:43] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007052: [03:41:43] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000033030E RDOC 007520: [03:41:43] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007052: [03:41:43] gl_driver.cpp(2221) - Log - Starting capture RDOC 007052: [03:41:43] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 007052: [03:41:43] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 007052: [03:41:44] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007052: [03:41:44] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 007052: [03:41:44] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 007052: [03:41:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16421952 bytes to 460720 (2.81 %) RDOC 007052: [03:41:44] gl_driver.cpp(2441) - Log - Captured GL frame with 15.661194 MB capture section in 1.360400 seconds RDOC 007052: [03:41:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 007052: [03:41:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 007052: [03:41:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 007520: [03:41:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (538271 bytes) (time 1707363704) 69960 byte thumbnail RDOC 007520: [03:41:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 007520: [03:41:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007520: [03:41:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007520: [03:41:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007520: [03:41:45] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007520: [03:41:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007520: [03:41:45] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007520: [03:41:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007520: [03:41:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007520: [03:41:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007520: [03:41:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007520: [03:41:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007520: [03:41:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007520: [03:41:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007520: [03:41:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007520: [03:41:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007520: [03:41:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007520: [03:41:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007520: [03:41:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007520: [03:41:45] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007520: [03:41:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007520: [03:41:45] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007520: [03:41:45] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007520: [03:41:45] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007520: [03:41:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007520: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007520: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007520: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007520: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007520: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007520: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007520: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007520: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007520: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007520: [03:41:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007520: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007520: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007520: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007520: [03:41:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007520: [03:41:45] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007520: [03:41:45] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007520: [03:41:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007520: [03:41:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007520: [03:41:46] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007520: [03:41:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007520: [03:41:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007520: [03:41:46] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007520: [03:41:46] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007520: [03:41:46] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007520: [03:41:46] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007520: [03:41:46] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007520: [03:41:46] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007520: [03:41:46] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007520: [03:41:46] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007520: [03:41:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1028.430 ms RDOC 007520: [03:41:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006720: [03:41:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 006720: [03:41:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006720: [03:41:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006720: [03:41:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006720: [03:41:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12272 RDOC 012272: [03:41:48] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 012272: [03:41:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012272: [03:41:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012272: [03:41:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012272: [03:41:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012272: [03:41:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012272: [03:41:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012272: [03:41:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012272: [03:41:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012272: [03:41:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012272: [03:41:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012272: [03:41:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012272: [03:41:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012272: [03:41:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012272: [03:41:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006720: [03:41:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12272] RDOC 012272: [03:41:48] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012272: [03:41:48] gl_driver.cpp(1217) - Log - Created new sharegroup 000002581724E720 RDOC 012272: [03:41:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012272: [03:41:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012272: [03:41:48] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012272: [03:41:48] gl_driver.cpp(1116) - Log - Deleting shader group 000002581724E720 RDOC 012272: [03:41:48] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012272: [03:41:48] gl_driver.cpp(1217) - Log - Created new sharegroup 000002581724EBA0 RDOC 012272: [03:41:48] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012272: [03:41:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012272: [03:41:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012272: [03:41:48] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 012272: [03:41:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012272: [03:41:48] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000008200AA RDOC 006720: [03:41:48] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012272: [03:41:48] gl_driver.cpp(2221) - Log - Starting capture RDOC 012272: [03:41:48] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006720: [03:41:48] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012272: [03:41:48] resource_manager.h(1526) - Log - Prepared 28 dirty resources, postponed 0, skipped 0 RDOC 012272: [03:41:48] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 012272: [03:41:48] resource_manager.h(1538) - Log - Checking 28 resources with initial contents against 42 referenced resources RDOC 012272: [03:41:48] resource_manager.h(1642) - Log - Serialised 27 resources, skipped 1 unreferenced RDOC 012272: [03:41:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28466176 bytes to 498541 (1.75 %) RDOC 012272: [03:41:48] gl_driver.cpp(2441) - Log - Captured GL frame with 27.147461 MB capture section in 0.350047 seconds RDOC 012272: [03:41:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6676 bytes to 6676 (100.00 %) RDOC 012272: [03:41:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 012272: [03:41:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 006720: [03:41:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (515895 bytes) (time 1707363708) 10463 byte thumbnail RDOC 006720: [03:41:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 006720: [03:41:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006720: [03:41:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006720: [03:41:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006720: [03:41:49] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006720: [03:41:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006720: [03:41:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006720: [03:41:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006720: [03:41:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006720: [03:41:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006720: [03:41:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006720: [03:41:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006720: [03:41:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006720: [03:41:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006720: [03:41:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006720: [03:41:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006720: [03:41:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006720: [03:41:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006720: [03:41:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006720: [03:41:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006720: [03:41:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006720: [03:41:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006720: [03:41:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006720: [03:41:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006720: [03:41:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006720: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:41:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006720: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:41:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006720: [03:41:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006720: [03:41:49] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006720: [03:41:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006720: [03:41:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006720: [03:41:49] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006720: [03:41:50] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006720: [03:41:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006720: [03:41:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006720: [03:41:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006720: [03:41:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006720: [03:41:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006720: [03:41:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006720: [03:41:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006720: [03:41:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006720: [03:41:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006720: [03:41:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006720: [03:41:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006720: [03:41:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006720: [03:41:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006720: [03:41:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006720: [03:41:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006720: [03:41:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006720: [03:41:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006720: [03:41:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006720: [03:41:50] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 259.833 ms RDOC 006720: [03:41:50] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 13.510 ms RDOC 006720: [03:41:50] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.464 ms RDOC 006720: [03:41:50] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 8.417 ms RDOC 006720: [03:41:50] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.654 ms RDOC 006720: [03:41:50] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 111.865 ms RDOC 006720: [03:41:50] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.693 ms RDOC 006720: [03:41:50] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.336 ms RDOC 006720: [03:41:50] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.328 ms RDOC 006720: [03:41:50] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.350 ms RDOC 006720: [03:41:50] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.501 ms RDOC 006720: [03:41:51] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.440 ms RDOC 006720: [03:41:51] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.567 ms RDOC 006720: [03:41:51] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.303 ms RDOC 006720: [03:41:51] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.830 ms RDOC 006720: [03:41:51] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.337 ms RDOC 006720: [03:41:51] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.447 ms RDOC 006720: [03:41:51] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.368 ms RDOC 006720: [03:41:51] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 103.116 ms RDOC 006720: [03:41:51] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.770 ms RDOC 006720: [03:41:51] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.578 ms RDOC 006720: [03:41:51] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.503 ms RDOC 006720: [03:41:51] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.372 ms RDOC 006720: [03:41:51] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.003 ms RDOC 006720: [03:41:51] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.104 ms RDOC 006720: [03:41:51] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.349 ms RDOC 006720: [03:41:51] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.311 ms RDOC 006720: [03:41:51] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.616 ms RDOC 006720: [03:41:51] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.109 ms RDOC 006720: [03:41:51] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 4.735 ms RDOC 006720: [03:41:51] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.344 ms RDOC 006720: [03:41:51] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 14.525 ms RDOC 006720: [03:41:52] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.816 ms RDOC 006720: [03:41:52] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 4.854 ms RDOC 006720: [03:41:52] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.365 ms RDOC 006720: [03:41:52] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.370 ms RDOC 006720: [03:41:52] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 10.859 ms RDOC 006720: [03:41:52] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.703 ms RDOC 006720: [03:41:52] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 4.373 ms RDOC 006720: [03:41:52] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.354 ms RDOC 006720: [03:41:52] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.116 ms RDOC 006720: [03:41:52] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.353 ms RDOC 006720: [03:41:52] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.788 ms RDOC 006720: [03:41:52] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.338 ms RDOC 006720: [03:41:52] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 10.230 ms RDOC 006720: [03:41:52] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.242 ms RDOC 006720: [03:41:52] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.131 ms RDOC 006720: [03:41:52] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.175 ms RDOC 006720: [03:41:52] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.160 ms RDOC 006720: [03:41:52] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.625 ms RDOC 006720: [03:41:52] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.499 ms RDOC 006720: [03:41:52] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 1.884 ms RDOC 006720: [03:41:52] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.338 ms RDOC 006720: [03:41:52] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.482 ms RDOC 006720: [03:41:52] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.316 ms RDOC 006720: [03:41:52] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.044 ms RDOC 006720: [03:41:52] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.167 ms RDOC 006720: [03:41:52] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 7.293 ms RDOC 006720: [03:41:52] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.379 ms RDOC 006720: [03:41:52] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.193 ms RDOC 006720: [03:41:53] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.167 ms RDOC 006720: [03:41:53] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.172 ms RDOC 006720: [03:41:53] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.767 ms RDOC 006720: [03:41:53] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.405 ms RDOC 006720: [03:41:53] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.065 ms RDOC 006720: [03:41:53] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.171 ms RDOC 006720: [03:41:53] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.259 ms RDOC 006720: [03:41:53] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 0.946 ms RDOC 006720: [03:41:53] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.210 ms RDOC 006720: [03:41:53] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.189 ms RDOC 006720: [03:41:53] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.161 ms RDOC 006720: [03:41:53] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.599 ms RDOC 006720: [03:41:53] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 0.925 ms RDOC 006720: [03:41:53] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.138 ms RDOC 006720: [03:41:53] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.157 ms RDOC 006720: [03:41:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 008144: [03:41:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 008144: [03:41:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008144: [03:41:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008144: [03:41:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008144: [03:41:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6744 RDOC 006744: [03:41:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 006744: [03:41:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006744: [03:41:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006744: [03:41:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006744: [03:41:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006744: [03:41:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006744: [03:41:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006744: [03:41:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006744: [03:41:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006744: [03:41:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006744: [03:41:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006744: [03:41:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006744: [03:41:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006744: [03:41:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006744: [03:41:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008144: [03:41:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6744] RDOC 006744: [03:41:53] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006744: [03:41:53] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A2694FF990 RDOC 006744: [03:41:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006744: [03:41:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006744: [03:41:53] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006744: [03:41:53] gl_driver.cpp(1116) - Log - Deleting shader group 000001A2694FF990 RDOC 006744: [03:41:53] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006744: [03:41:53] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A2694FF390 RDOC 006744: [03:41:53] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006744: [03:41:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006744: [03:41:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006744: [03:41:53] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000037030E RDOC 008144: [03:41:53] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008144: [03:41:54] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006744: [03:41:54] gl_driver.cpp(2221) - Log - Starting capture RDOC 006744: [03:41:54] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 006744: [03:41:54] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 006744: [03:41:54] gl_driver.cpp(2292) - Log - Finished capture, Frame 6 RDOC 006744: [03:41:54] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 8 referenced resources RDOC 006744: [03:41:54] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 006744: [03:41:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34112 bytes to 3609 (10.58 %) RDOC 006744: [03:41:54] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032532 MB capture section in 0.058972 seconds RDOC 006744: [03:41:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 006744: [03:41:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 006744: [03:41:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 008144: [03:41:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14351 bytes) (time 1707363714) 6102 byte thumbnail RDOC 008144: [03:41:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 008144: [03:41:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008144: [03:41:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008144: [03:41:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008144: [03:41:55] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008144: [03:41:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008144: [03:41:55] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008144: [03:41:55] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008144: [03:41:55] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008144: [03:41:55] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008144: [03:41:55] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008144: [03:41:55] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008144: [03:41:55] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008144: [03:41:55] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008144: [03:41:55] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008144: [03:41:55] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008144: [03:41:55] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008144: [03:41:55] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008144: [03:41:55] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008144: [03:41:55] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008144: [03:41:55] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008144: [03:41:55] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008144: [03:41:55] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008144: [03:41:55] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008144: [03:41:55] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008144: [03:41:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008144: [03:41:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008144: [03:41:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008144: [03:41:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008144: [03:41:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008144: [03:41:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008144: [03:41:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008144: [03:41:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008144: [03:41:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008144: [03:41:55] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008144: [03:41:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008144: [03:41:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008144: [03:41:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008144: [03:41:55] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008144: [03:41:55] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008144: [03:41:55] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008144: [03:41:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008144: [03:41:55] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008144: [03:41:55] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008144: [03:41:55] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008144: [03:41:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008144: [03:41:55] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 127.487 ms RDOC 008144: [03:41:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007092: [03:41:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 007092: [03:41:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007092: [03:41:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007092: [03:41:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007092: [03:41:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9824 RDOC 009824: [03:41:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 009824: [03:41:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009824: [03:41:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009824: [03:41:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009824: [03:41:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009824: [03:41:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009824: [03:41:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009824: [03:41:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009824: [03:41:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009824: [03:41:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009824: [03:41:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009824: [03:41:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009824: [03:41:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009824: [03:41:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009824: [03:41:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007092: [03:41:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9824] RDOC 009824: [03:41:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009824: [03:41:56] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A9D25F3D50 RDOC 009824: [03:41:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009824: [03:41:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009824: [03:41:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009824: [03:41:56] gl_driver.cpp(1116) - Log - Deleting shader group 000001A9D25F3D50 RDOC 009824: [03:41:56] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009824: [03:41:56] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A9D25F3F50 RDOC 009824: [03:41:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009824: [03:41:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009824: [03:41:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009824: [03:41:56] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009824: [03:41:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007092: [03:41:56] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009824: [03:41:56] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000008700AA RDOC 009824: [03:41:56] gl_driver.cpp(2221) - Log - Starting capture RDOC 009824: [03:41:56] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009824: [03:41:56] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009824: [03:41:56] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007092: [03:41:56] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009824: [03:41:56] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 009824: [03:41:56] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009824: [03:41:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3704 (12.53 %) RDOC 009824: [03:41:56] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028198 MB capture section in 0.040458 seconds RDOC 009824: [03:41:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009824: [03:41:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 009824: [03:41:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 007092: [03:41:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14167 bytes) (time 1707363716) 5829 byte thumbnail RDOC 007092: [03:41:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 007092: [03:41:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007092: [03:41:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007092: [03:41:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007092: [03:41:57] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007092: [03:41:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007092: [03:41:57] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007092: [03:41:57] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007092: [03:41:57] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007092: [03:41:57] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007092: [03:41:57] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007092: [03:41:57] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007092: [03:41:57] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007092: [03:41:57] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007092: [03:41:57] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007092: [03:41:57] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007092: [03:41:57] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007092: [03:41:57] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007092: [03:41:57] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007092: [03:41:57] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007092: [03:41:57] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007092: [03:41:57] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007092: [03:41:57] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007092: [03:41:57] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007092: [03:41:57] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007092: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:41:57] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007092: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007092: [03:41:57] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007092: [03:41:57] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007092: [03:41:57] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007092: [03:41:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007092: [03:41:57] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007092: [03:41:57] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007092: [03:41:57] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007092: [03:41:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007092: [03:41:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007092: [03:41:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007092: [03:41:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007092: [03:41:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007092: [03:41:57] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 73.705 ms RDOC 007092: [03:41:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009500: [03:41:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 009500: [03:41:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009500: [03:41:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009500: [03:41:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009500: [03:41:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11184 RDOC 011184: [03:41:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 011184: [03:41:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011184: [03:41:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011184: [03:41:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011184: [03:41:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011184: [03:41:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011184: [03:41:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011184: [03:41:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011184: [03:41:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011184: [03:41:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011184: [03:41:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011184: [03:41:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011184: [03:41:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011184: [03:41:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011184: [03:41:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009500: [03:41:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11184] RDOC 011184: [03:41:58] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011184: [03:41:58] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BE6F472ED0 RDOC 011184: [03:41:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011184: [03:41:58] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011184: [03:41:58] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011184: [03:41:58] gl_driver.cpp(1116) - Log - Deleting shader group 000001BE6F472ED0 RDOC 011184: [03:41:58] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011184: [03:41:58] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BE6F472D10 RDOC 011184: [03:41:58] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011184: [03:41:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011184: [03:41:58] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011184: [03:41:58] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011184: [03:41:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009500: [03:41:58] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011184: [03:41:58] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003B030E RDOC 009500: [03:41:58] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011184: [03:41:58] gl_driver.cpp(2221) - Log - Starting capture RDOC 011184: [03:41:58] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011184: [03:41:58] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011184: [03:41:58] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011184: [03:41:58] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 011184: [03:41:58] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011184: [03:41:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 3569 (11.06 %) RDOC 011184: [03:41:58] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030762 MB capture section in 0.063647 seconds RDOC 011184: [03:41:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011184: [03:41:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 011184: [03:41:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 009500: [03:41:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13319 bytes) (time 1707363718) 5116 byte thumbnail RDOC 009500: [03:41:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 009500: [03:41:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009500: [03:41:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009500: [03:41:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009500: [03:41:59] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009500: [03:41:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009500: [03:41:59] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009500: [03:41:59] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009500: [03:41:59] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009500: [03:41:59] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009500: [03:41:59] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009500: [03:41:59] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009500: [03:41:59] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009500: [03:41:59] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009500: [03:41:59] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009500: [03:41:59] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009500: [03:41:59] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009500: [03:41:59] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009500: [03:41:59] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009500: [03:41:59] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009500: [03:41:59] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009500: [03:41:59] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009500: [03:41:59] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009500: [03:41:59] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009500: [03:41:59] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009500: [03:41:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009500: [03:41:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009500: [03:41:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009500: [03:41:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009500: [03:41:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009500: [03:41:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009500: [03:41:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009500: [03:41:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009500: [03:41:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009500: [03:41:59] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009500: [03:41:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009500: [03:41:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009500: [03:41:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009500: [03:41:59] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009500: [03:41:59] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009500: [03:41:59] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009500: [03:41:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009500: [03:41:59] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009500: [03:42:00] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009500: [03:42:00] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009500: [03:42:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009500: [03:42:00] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009500: [03:42:00] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009500: [03:42:00] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009500: [03:42:00] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009500: [03:42:00] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 86.369 ms RDOC 009500: [03:42:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002140: [03:42:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 002140: [03:42:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002140: [03:42:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002140: [03:42:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002140: [03:42:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4928 RDOC 004928: [03:42:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 004928: [03:42:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004928: [03:42:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004928: [03:42:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004928: [03:42:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004928: [03:42:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004928: [03:42:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004928: [03:42:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004928: [03:42:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004928: [03:42:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004928: [03:42:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004928: [03:42:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004928: [03:42:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004928: [03:42:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004928: [03:42:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002140: [03:42:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4928] RDOC 004928: [03:42:00] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004928: [03:42:00] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D5C6E24770 RDOC 004928: [03:42:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004928: [03:42:00] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004928: [03:42:00] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004928: [03:42:00] gl_driver.cpp(1116) - Log - Deleting shader group 000001D5C6E24770 RDOC 004928: [03:42:00] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004928: [03:42:00] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D5C6E243B0 RDOC 004928: [03:42:00] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004928: [03:42:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004928: [03:42:00] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004928: [03:42:00] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004928: [03:42:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004928: [03:42:00] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000030031C RDOC 002140: [03:42:00] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004928: [03:42:00] gl_driver.cpp(2221) - Log - Starting capture RDOC 004928: [03:42:00] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004928: [03:42:00] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 002140: [03:42:00] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004928: [03:42:00] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004928: [03:42:00] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 004928: [03:42:00] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004928: [03:42:00] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004928: [03:42:00] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004928: [03:42:00] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004928: [03:42:00] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004928: [03:42:00] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004928: [03:42:00] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004928: [03:42:00] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004928: [03:42:00] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004928: [03:42:00] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004928: [03:42:00] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004928: [03:42:00] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004928: [03:42:00] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004928: [03:42:00] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004928: [03:42:00] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004928: [03:42:00] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004928: [03:42:00] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004928: [03:42:00] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004928: [03:42:00] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 004928: [03:42:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4555 (13.38 %) RDOC 004928: [03:42:00] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032471 MB capture section in 0.077071 seconds RDOC 004928: [03:42:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 004928: [03:42:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 004928: [03:42:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 002140: [03:42:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28517 bytes) (time 1707363720) 9804 byte thumbnail RDOC 002140: [03:42:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 002140: [03:42:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002140: [03:42:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002140: [03:42:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002140: [03:42:01] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002140: [03:42:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002140: [03:42:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002140: [03:42:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002140: [03:42:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002140: [03:42:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002140: [03:42:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002140: [03:42:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002140: [03:42:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002140: [03:42:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002140: [03:42:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002140: [03:42:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002140: [03:42:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002140: [03:42:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002140: [03:42:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002140: [03:42:02] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002140: [03:42:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002140: [03:42:02] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002140: [03:42:02] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002140: [03:42:02] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002140: [03:42:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002140: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002140: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002140: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002140: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002140: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002140: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002140: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002140: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002140: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002140: [03:42:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002140: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002140: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002140: [03:42:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002140: [03:42:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002140: [03:42:02] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002140: [03:42:02] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002140: [03:42:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002140: [03:42:02] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002140: [03:42:02] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002140: [03:42:02] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002140: [03:42:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002140: [03:42:02] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002140: [03:42:02] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002140: [03:42:02] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002140: [03:42:02] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002140: [03:42:02] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002140: [03:42:02] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002140: [03:42:02] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002140: [03:42:02] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002140: [03:42:02] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002140: [03:42:02] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002140: [03:42:02] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002140: [03:42:02] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002140: [03:42:02] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002140: [03:42:02] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002140: [03:42:02] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002140: [03:42:02] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002140: [03:42:02] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002140: [03:42:02] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002140: [03:42:02] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002140: [03:42:02] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002140: [03:42:02] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002140: [03:42:02] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002140: [03:42:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 71.528 ms RDOC 002140: [03:42:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011844: [03:42:03] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 011844: [03:42:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011844: [03:42:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011844: [03:42:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011844: [03:42:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1532 RDOC 001532: [03:42:03] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 001532: [03:42:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001532: [03:42:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001532: [03:42:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001532: [03:42:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001532: [03:42:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001532: [03:42:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001532: [03:42:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001532: [03:42:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001532: [03:42:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001532: [03:42:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001532: [03:42:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001532: [03:42:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001532: [03:42:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011844: [03:42:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1532] RDOC 001532: [03:42:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001532: [03:42:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001532: [03:42:03] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024F8FE98190 RDOC 001532: [03:42:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001532: [03:42:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001532: [03:42:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001532: [03:42:03] gl_driver.cpp(1116) - Log - Deleting shader group 0000024F8FE98190 RDOC 001532: [03:42:03] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001532: [03:42:03] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024F8FE98E10 RDOC 001532: [03:42:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001532: [03:42:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001532: [03:42:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001532: [03:42:03] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001532: [03:42:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011844: [03:42:03] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001532: [03:42:03] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000032031C RDOC 011844: [03:42:03] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001532: [03:42:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 001532: [03:42:03] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 001532: [03:42:03] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 001532: [03:42:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 200 RDOC 001532: [03:42:03] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 001532: [03:42:03] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 001532: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13321 (10.66 %) RDOC 001532: [03:42:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.119202 MB capture section in 0.052019 seconds RDOC 001532: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 001532: [03:42:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 001532: [03:42:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 011844: [03:42:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26736 bytes) (time 1707363723) 7788 byte thumbnail RDOC 011844: [03:42:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 011844: [03:42:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011844: [03:42:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011844: [03:42:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011844: [03:42:04] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011844: [03:42:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011844: [03:42:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011844: [03:42:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011844: [03:42:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011844: [03:42:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011844: [03:42:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011844: [03:42:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011844: [03:42:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011844: [03:42:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011844: [03:42:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011844: [03:42:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011844: [03:42:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011844: [03:42:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011844: [03:42:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011844: [03:42:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011844: [03:42:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011844: [03:42:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011844: [03:42:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011844: [03:42:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011844: [03:42:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011844: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011844: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011844: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011844: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011844: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011844: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011844: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011844: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011844: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011844: [03:42:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011844: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011844: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011844: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011844: [03:42:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011844: [03:42:04] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011844: [03:42:04] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011844: [03:42:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011844: [03:42:05] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011844: [03:42:05] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011844: [03:42:05] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011844: [03:42:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011844: [03:42:05] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 140.833 ms RDOC 011844: [03:42:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007484: [03:42:05] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 007484: [03:42:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007484: [03:42:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007484: [03:42:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007484: [03:42:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8836 RDOC 008836: [03:42:05] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 008836: [03:42:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008836: [03:42:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008836: [03:42:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008836: [03:42:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008836: [03:42:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008836: [03:42:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008836: [03:42:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008836: [03:42:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008836: [03:42:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008836: [03:42:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008836: [03:42:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008836: [03:42:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008836: [03:42:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008836: [03:42:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007484: [03:42:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8836] RDOC 008836: [03:42:05] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008836: [03:42:05] gl_driver.cpp(1217) - Log - Created new sharegroup 0000027CEEC80C50 RDOC 008836: [03:42:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008836: [03:42:05] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008836: [03:42:05] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008836: [03:42:05] gl_driver.cpp(1116) - Log - Deleting shader group 0000027CEEC80C50 RDOC 008836: [03:42:05] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008836: [03:42:05] gl_driver.cpp(1217) - Log - Created new sharegroup 0000027CEEC80610 RDOC 008836: [03:42:05] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008836: [03:42:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008836: [03:42:05] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008836: [03:42:05] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008836: [03:42:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008836: [03:42:06] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000034031C RDOC 007484: [03:42:06] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008836: [03:42:06] gl_driver.cpp(2221) - Log - Starting capture RDOC 008836: [03:42:06] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008836: [03:42:06] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007484: [03:42:06] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008836: [03:42:06] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008836: [03:42:06] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 008836: [03:42:06] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008836: [03:42:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3607 (12.55 %) RDOC 008836: [03:42:06] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.037733 seconds RDOC 008836: [03:42:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 008836: [03:42:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 008836: [03:42:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 007484: [03:42:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17850 bytes) (time 1707363726) 8936 byte thumbnail RDOC 007484: [03:42:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 007484: [03:42:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007484: [03:42:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007484: [03:42:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007484: [03:42:07] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007484: [03:42:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007484: [03:42:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007484: [03:42:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007484: [03:42:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007484: [03:42:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007484: [03:42:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007484: [03:42:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007484: [03:42:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007484: [03:42:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007484: [03:42:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007484: [03:42:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007484: [03:42:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007484: [03:42:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007484: [03:42:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007484: [03:42:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007484: [03:42:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007484: [03:42:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007484: [03:42:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007484: [03:42:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007484: [03:42:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007484: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007484: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007484: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007484: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007484: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007484: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007484: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007484: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007484: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007484: [03:42:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007484: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007484: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007484: [03:42:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007484: [03:42:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007484: [03:42:07] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007484: [03:42:07] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007484: [03:42:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007484: [03:42:07] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007484: [03:42:07] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007484: [03:42:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007484: [03:42:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007484: [03:42:07] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 78.246 ms RDOC 007484: [03:42:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002084: [03:42:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 002084: [03:42:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002084: [03:42:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002084: [03:42:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002084: [03:42:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1400 RDOC 001400: [03:42:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 001400: [03:42:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001400: [03:42:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001400: [03:42:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001400: [03:42:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001400: [03:42:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001400: [03:42:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001400: [03:42:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001400: [03:42:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001400: [03:42:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001400: [03:42:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001400: [03:42:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001400: [03:42:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001400: [03:42:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001400: [03:42:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002084: [03:42:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1400] RDOC 001400: [03:42:08] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001400: [03:42:08] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022DE79F2990 RDOC 001400: [03:42:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001400: [03:42:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001400: [03:42:08] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001400: [03:42:08] gl_driver.cpp(1116) - Log - Deleting shader group 0000022DE79F2990 RDOC 001400: [03:42:08] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001400: [03:42:08] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022DE79F2990 RDOC 001400: [03:42:08] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001400: [03:42:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001400: [03:42:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001400: [03:42:08] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001400: [03:42:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001400: [03:42:08] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006A0306 RDOC 002084: [03:42:08] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001400: [03:42:08] gl_driver.cpp(2221) - Log - Starting capture RDOC 001400: [03:42:08] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 001400: [03:42:08] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 002084: [03:42:08] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001400: [03:42:08] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001400: [03:42:08] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 001400: [03:42:08] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 001400: [03:42:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16384 (0.84 %) RDOC 001400: [03:42:08] gl_driver.cpp(2441) - Log - Captured GL frame with 1.863708 MB capture section in 0.075381 seconds RDOC 001400: [03:42:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 001400: [03:42:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 001400: [03:42:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 002084: [03:42:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28809 bytes) (time 1707363728) 7478 byte thumbnail RDOC 002084: [03:42:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 002084: [03:42:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002084: [03:42:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002084: [03:42:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002084: [03:42:09] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002084: [03:42:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002084: [03:42:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002084: [03:42:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002084: [03:42:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002084: [03:42:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002084: [03:42:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002084: [03:42:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002084: [03:42:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002084: [03:42:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002084: [03:42:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002084: [03:42:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002084: [03:42:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002084: [03:42:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002084: [03:42:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002084: [03:42:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002084: [03:42:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002084: [03:42:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002084: [03:42:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002084: [03:42:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002084: [03:42:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002084: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:42:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002084: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:42:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002084: [03:42:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002084: [03:42:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002084: [03:42:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002084: [03:42:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002084: [03:42:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002084: [03:42:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002084: [03:42:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002084: [03:42:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002084: [03:42:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 71.257 ms RDOC 002084: [03:42:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003504: [03:42:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 003504: [03:42:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003504: [03:42:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003504: [03:42:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003504: [03:42:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1600 RDOC 001600: [03:42:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 001600: [03:42:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001600: [03:42:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001600: [03:42:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001600: [03:42:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001600: [03:42:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001600: [03:42:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001600: [03:42:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001600: [03:42:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001600: [03:42:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001600: [03:42:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001600: [03:42:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001600: [03:42:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001600: [03:42:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001600: [03:42:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003504: [03:42:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1600] RDOC 001600: [03:42:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001600: [03:42:10] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026F12CB24F0 RDOC 001600: [03:42:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001600: [03:42:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001600: [03:42:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001600: [03:42:10] gl_driver.cpp(1116) - Log - Deleting shader group 0000026F12CB24F0 RDOC 001600: [03:42:10] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001600: [03:42:10] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026F12CB1CB0 RDOC 001600: [03:42:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001600: [03:42:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001600: [03:42:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001600: [03:42:10] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001600: [03:42:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001600: [03:42:10] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004B0294 RDOC 003504: [03:42:10] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003504: [03:42:10] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001600: [03:42:10] gl_driver.cpp(2221) - Log - Starting capture RDOC 001600: [03:42:10] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 001600: [03:42:10] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001600: [03:42:10] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001600: [03:42:10] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 001600: [03:42:10] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 001600: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3124 (10.92 %) RDOC 001600: [03:42:10] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.076296 seconds RDOC 001600: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001600: [03:42:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 001600: [03:42:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 003504: [03:42:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12874 bytes) (time 1707363730) 5116 byte thumbnail RDOC 003504: [03:42:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 003504: [03:42:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003504: [03:42:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003504: [03:42:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003504: [03:42:11] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003504: [03:42:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003504: [03:42:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003504: [03:42:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003504: [03:42:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003504: [03:42:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003504: [03:42:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003504: [03:42:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003504: [03:42:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003504: [03:42:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003504: [03:42:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003504: [03:42:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003504: [03:42:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003504: [03:42:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003504: [03:42:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003504: [03:42:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003504: [03:42:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003504: [03:42:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003504: [03:42:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003504: [03:42:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003504: [03:42:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003504: [03:42:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003504: [03:42:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003504: [03:42:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003504: [03:42:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003504: [03:42:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003504: [03:42:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003504: [03:42:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003504: [03:42:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003504: [03:42:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003504: [03:42:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003504: [03:42:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003504: [03:42:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003504: [03:42:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003504: [03:42:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003504: [03:42:11] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003504: [03:42:11] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003504: [03:42:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003504: [03:42:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003504: [03:42:12] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003504: [03:42:12] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003504: [03:42:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003504: [03:42:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003504: [03:42:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003504: [03:42:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003504: [03:42:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003504: [03:42:12] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 59.976 ms RDOC 003504: [03:42:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001592: [03:42:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 001592: [03:42:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001592: [03:42:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001592: [03:42:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001592: [03:42:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5132 RDOC 005132: [03:42:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 005132: [03:42:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005132: [03:42:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005132: [03:42:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005132: [03:42:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005132: [03:42:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005132: [03:42:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005132: [03:42:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005132: [03:42:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005132: [03:42:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005132: [03:42:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005132: [03:42:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005132: [03:42:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005132: [03:42:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005132: [03:42:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001592: [03:42:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5132] RDOC 005132: [03:42:12] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005132: [03:42:12] gl_driver.cpp(1217) - Log - Created new sharegroup 000002102E046970 RDOC 005132: [03:42:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005132: [03:42:12] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005132: [03:42:12] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005132: [03:42:12] gl_driver.cpp(1116) - Log - Deleting shader group 000002102E046970 RDOC 005132: [03:42:12] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005132: [03:42:12] gl_driver.cpp(1217) - Log - Created new sharegroup 000002102E0462F0 RDOC 005132: [03:42:12] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005132: [03:42:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005132: [03:42:12] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005132: [03:42:12] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005132: [03:42:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005132: [03:42:12] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004D0294 RDOC 001592: [03:42:12] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005132: [03:42:12] gl_driver.cpp(2221) - Log - Starting capture RDOC 005132: [03:42:12] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005132: [03:42:12] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001592: [03:42:12] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005132: [03:42:12] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005132: [03:42:12] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 005132: [03:42:12] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 005132: [03:42:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3389 (11.10 %) RDOC 005132: [03:42:12] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.033138 seconds RDOC 005132: [03:42:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005132: [03:42:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 005132: [03:42:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 001592: [03:42:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13139 bytes) (time 1707363732) 5116 byte thumbnail RDOC 001592: [03:42:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 001592: [03:42:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001592: [03:42:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001592: [03:42:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001592: [03:42:13] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001592: [03:42:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001592: [03:42:13] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001592: [03:42:13] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001592: [03:42:13] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001592: [03:42:13] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001592: [03:42:13] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001592: [03:42:13] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001592: [03:42:13] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001592: [03:42:13] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001592: [03:42:13] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001592: [03:42:13] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001592: [03:42:13] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001592: [03:42:13] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001592: [03:42:13] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001592: [03:42:13] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001592: [03:42:13] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001592: [03:42:13] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001592: [03:42:13] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001592: [03:42:13] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001592: [03:42:13] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001592: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001592: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001592: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001592: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001592: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001592: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001592: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001592: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001592: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001592: [03:42:13] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001592: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001592: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001592: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001592: [03:42:13] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001592: [03:42:13] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001592: [03:42:13] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001592: [03:42:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001592: [03:42:14] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001592: [03:42:14] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001592: [03:42:14] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001592: [03:42:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001592: [03:42:14] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001592: [03:42:14] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001592: [03:42:14] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001592: [03:42:14] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001592: [03:42:14] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 52.822 ms RDOC 001592: [03:42:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 001592: [03:42:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1472 (4.82 %) RDOC 001592: [03:42:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001592: [03:42:14] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.506 ms RDOC 001592: [03:42:14] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 001592: [03:42:14] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 001592: [03:42:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1472 (4.82 %) RDOC 001592: [03:42:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001592: [03:42:14] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 001592: [03:42:14] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 001592: [03:42:14] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000038 requested RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000038! RDOC 001592: [03:42:14] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 001592: [03:42:14] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 001592: [03:42:14] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 001592: [03:42:14] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 001592: [03:42:14] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 001592: [03:42:14] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 001592: [03:42:14] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 001592: [03:42:14] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 001592: [03:42:14] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 001592: [03:42:14] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 001592: [03:42:14] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 001592: [03:42:14] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 001592: [03:42:14] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 001592: [03:42:14] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 001592: [03:42:14] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 001592: [03:42:14] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 001592: [03:42:14] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 001592: [03:42:14] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 001592: [03:42:14] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000051 requested RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000051! RDOC 001592: [03:42:14] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 001592: [03:42:14] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 001592: [03:42:14] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 001592: [03:42:14] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 001592: [03:42:14] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 001592: [03:42:14] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 001592: [03:42:14] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 001592: [03:42:14] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 001592: [03:42:14] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000065 requested RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 001592: [03:42:14] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000065! RDOC 001592: [03:42:14] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 001592: [03:42:14] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 001592: [03:42:14] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 001592: [03:42:14] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 001592: [03:42:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008320: [03:42:14] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 008320: [03:42:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008320: [03:42:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008320: [03:42:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008320: [03:42:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6376 RDOC 006376: [03:42:14] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 006376: [03:42:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006376: [03:42:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006376: [03:42:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006376: [03:42:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006376: [03:42:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006376: [03:42:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006376: [03:42:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006376: [03:42:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006376: [03:42:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006376: [03:42:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006376: [03:42:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006376: [03:42:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006376: [03:42:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006376: [03:42:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008320: [03:42:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6376] RDOC 006376: [03:42:15] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006376: [03:42:15] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022E4A2414D0 RDOC 006376: [03:42:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:42:15] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006376: [03:42:15] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006376: [03:42:15] gl_driver.cpp(1116) - Log - Deleting shader group 0000022E4A2414D0 RDOC 006376: [03:42:15] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006376: [03:42:15] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022E4A241550 RDOC 006376: [03:42:15] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006376: [03:42:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006376: [03:42:15] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006376: [03:42:15] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006376: [03:42:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006376: [03:42:15] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000710306 RDOC 008320: [03:42:15] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006376: [03:42:15] gl_driver.cpp(2221) - Log - Starting capture RDOC 006376: [03:42:15] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 008320: [03:42:15] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006376: [03:42:15] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 006376: [03:42:15] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006376: [03:42:15] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 006376: [03:42:15] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 006376: [03:42:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65347 (0.44 %) RDOC 006376: [03:42:15] gl_driver.cpp(2441) - Log - Captured GL frame with 14.152588 MB capture section in 0.079012 seconds RDOC 006376: [03:42:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 006376: [03:42:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 006376: [03:42:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 008320: [03:42:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74876 bytes) (time 1707363735) 4886 byte thumbnail RDOC 008320: [03:42:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 008320: [03:42:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008320: [03:42:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008320: [03:42:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008320: [03:42:16] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008320: [03:42:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008320: [03:42:16] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008320: [03:42:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008320: [03:42:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008320: [03:42:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008320: [03:42:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008320: [03:42:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008320: [03:42:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008320: [03:42:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008320: [03:42:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008320: [03:42:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008320: [03:42:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008320: [03:42:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008320: [03:42:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008320: [03:42:16] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008320: [03:42:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008320: [03:42:16] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008320: [03:42:16] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008320: [03:42:16] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008320: [03:42:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008320: [03:42:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [03:42:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [03:42:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [03:42:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [03:42:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [03:42:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [03:42:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [03:42:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [03:42:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [03:42:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008320: [03:42:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [03:42:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [03:42:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008320: [03:42:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008320: [03:42:16] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008320: [03:42:16] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008320: [03:42:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008320: [03:42:16] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008320: [03:42:16] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008320: [03:42:16] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008320: [03:42:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008320: [03:42:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008320: [03:42:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008320: [03:42:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008320: [03:42:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008320: [03:42:16] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 128.226 ms RDOC 008320: [03:42:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005552: [03:42:17] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 005552: [03:42:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005552: [03:42:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005552: [03:42:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005552: [03:42:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10596 RDOC 010596: [03:42:17] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 010596: [03:42:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010596: [03:42:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010596: [03:42:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010596: [03:42:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010596: [03:42:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010596: [03:42:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010596: [03:42:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010596: [03:42:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010596: [03:42:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010596: [03:42:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010596: [03:42:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010596: [03:42:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010596: [03:42:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010596: [03:42:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005552: [03:42:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10596] RDOC 010596: [03:42:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010596: [03:42:17] gl_driver.cpp(1217) - Log - Created new sharegroup 000002445F064560 RDOC 010596: [03:42:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010596: [03:42:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010596: [03:42:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010596: [03:42:17] gl_driver.cpp(1116) - Log - Deleting shader group 000002445F064560 RDOC 010596: [03:42:17] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010596: [03:42:17] gl_driver.cpp(1217) - Log - Created new sharegroup 000002445F063BA0 RDOC 010596: [03:42:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010596: [03:42:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010596: [03:42:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010596: [03:42:17] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010596: [03:42:17] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010596: [03:42:17] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 010596: [03:42:17] gl_driver.cpp(1217) - Log - Created new sharegroup 000002445F06D4E0 RDOC 010596: [03:42:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 010596: [03:42:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010596: [03:42:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005552: [03:42:17] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010596: [03:42:20] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000049004E RDOC 010596: [03:42:20] gl_driver.cpp(2221) - Log - Starting capture RDOC 010596: [03:42:20] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010596: [03:42:20] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 005552: [03:42:20] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010596: [03:42:20] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010596: [03:42:20] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010596: [03:42:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 010596: [03:42:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5778 (1.00 %) RDOC 010596: [03:42:20] gl_driver.cpp(2441) - Log - Captured GL frame with 0.550049 MB capture section in 0.071264 seconds RDOC 010596: [03:42:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 010596: [03:42:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 010596: [03:42:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 005552: [03:42:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12436 bytes) (time 1707363740) 2530 byte thumbnail RDOC 005552: [03:42:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 005552: [03:42:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005552: [03:42:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005552: [03:42:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005552: [03:42:21] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005552: [03:42:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005552: [03:42:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005552: [03:42:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005552: [03:42:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005552: [03:42:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005552: [03:42:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005552: [03:42:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005552: [03:42:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005552: [03:42:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005552: [03:42:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005552: [03:42:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005552: [03:42:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005552: [03:42:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005552: [03:42:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005552: [03:42:21] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005552: [03:42:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005552: [03:42:21] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005552: [03:42:21] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005552: [03:42:21] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005552: [03:42:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005552: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005552: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005552: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005552: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005552: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005552: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005552: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005552: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005552: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005552: [03:42:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005552: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005552: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005552: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005552: [03:42:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005552: [03:42:21] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005552: [03:42:21] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005552: [03:42:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005552: [03:42:21] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005552: [03:42:21] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005552: [03:42:21] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005552: [03:42:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005552: [03:42:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005552: [03:42:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005552: [03:42:22] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005552: [03:42:22] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005552: [03:42:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 77.417 ms RDOC 005552: [03:42:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 009516: [03:42:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 009516: [03:42:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009516: [03:42:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009516: [03:42:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009516: [03:42:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9032 RDOC 009032: [03:42:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 009032: [03:42:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009032: [03:42:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009032: [03:42:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009032: [03:42:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009032: [03:42:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009032: [03:42:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009032: [03:42:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009032: [03:42:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009032: [03:42:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009032: [03:42:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009032: [03:42:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009032: [03:42:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009032: [03:42:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009032: [03:42:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009516: [03:42:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9032] RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009032: [03:42:22] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022F6EA0F9D0 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009032: [03:42:22] gl_driver.cpp(1116) - Log - Deleting shader group 0000022F6EA0F9D0 RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009032: [03:42:22] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000010002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000022010950 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000020002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000022010950 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000030002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000022010950 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000040002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000022010950 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000050002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000060002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000070002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000080002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000090002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 00000000000A0002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 00000000000B0002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 00000000000C0002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 00000000000D0002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 00000000000E0002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 00000000000F0002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000100002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000110002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000120002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000130002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000140002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000150002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000160002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000170002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000180002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000190002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 00000000001A0002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 00000000001B0002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 009032: [03:42:22] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:22] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 009032: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 00000000001C0002 RDOC 009032: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000001D0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000001E0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000001F0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000200002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000210002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000220002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000230002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000240002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000250002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000260002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000270002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000280002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000290002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000002A0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000002B0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000002C0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000002D0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000002E0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000002F0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000300002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000310002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000320002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000330002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000340002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000350002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000360002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000370002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000380002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000390002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000003A0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000003B0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000003C0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000003D0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000003E0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000003F0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000400002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000410002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000420002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000430002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000440002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000052010162 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000450002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000022010950 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000460002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000022010950 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000470002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000022010950 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000480002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000022010950 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000490002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000022010950 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000004A0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000022010950 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000004B0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000022010950 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000004C0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000022010950 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000004D0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000022010950 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000004E0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000022010950 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000004F0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000022010950 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000500002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000046010927 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000510002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000520002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000530002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000540002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000550002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000560002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000570002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000580002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000590002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000005A0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000005B0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000005C0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000005D0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000005E0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 00000000005F0002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000600002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000610002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000620002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000022010950 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000630002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 009032: [03:42:23] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000052010162 - possibly stale. Using new DC 0000000046010927 to ensure context is rebound properly RDOC 009032: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 009032: [03:42:23] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000022F6EA10310 RDOC 009032: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 009032: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009032: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009032: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000640002 RDOC 009032: [03:42:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 009516: [03:42:23] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009032: [03:42:23] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000054030E RDOC 009516: [03:42:23] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009032: [03:42:23] gl_driver.cpp(2221) - Log - Starting capture RDOC 009032: [03:42:23] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009032: [03:42:23] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009032: [03:42:23] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009032: [03:42:23] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 009032: [03:42:23] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009032: [03:42:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 4858 (12.67 %) RDOC 009032: [03:42:23] gl_driver.cpp(2441) - Log - Captured GL frame with 0.036560 MB capture section in 0.045770 seconds RDOC 009032: [03:42:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 009032: [03:42:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 009032: [03:42:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 009516: [03:42:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (21745 bytes) (time 1707363743) 12052 byte thumbnail RDOC 009516: [03:42:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 009516: [03:42:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009516: [03:42:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009516: [03:42:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009516: [03:42:24] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009516: [03:42:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009516: [03:42:25] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009516: [03:42:25] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009516: [03:42:25] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009516: [03:42:25] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009516: [03:42:25] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009516: [03:42:25] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009516: [03:42:25] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009516: [03:42:25] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009516: [03:42:25] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009516: [03:42:25] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009516: [03:42:25] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009516: [03:42:25] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009516: [03:42:25] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009516: [03:42:25] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009516: [03:42:25] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009516: [03:42:25] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009516: [03:42:25] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009516: [03:42:25] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009516: [03:42:25] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009516: [03:42:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009516: [03:42:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009516: [03:42:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009516: [03:42:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009516: [03:42:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009516: [03:42:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009516: [03:42:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009516: [03:42:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009516: [03:42:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009516: [03:42:25] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009516: [03:42:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009516: [03:42:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009516: [03:42:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009516: [03:42:25] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009516: [03:42:25] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009516: [03:42:25] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009516: [03:42:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009516: [03:42:25] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009516: [03:42:25] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009516: [03:42:25] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009516: [03:42:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009516: [03:42:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009516: [03:42:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009516: [03:42:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009516: [03:42:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009516: [03:42:25] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 86.241 ms RDOC 009516: [03:42:25] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 009516: [03:42:25] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 009516: [03:42:25] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 009516: [03:42:25] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 009516: [03:42:25] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 009516: [03:42:25] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 009516: [03:42:25] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 009516: [03:42:25] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 009516: [03:42:25] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 009516: [03:42:25] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 009516: [03:42:25] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 009516: [03:42:25] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 009516: [03:42:25] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 009516: [03:42:25] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 009516: [03:42:25] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 009516: [03:42:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003284: [03:42:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 003284: [03:42:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003284: [03:42:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003284: [03:42:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003284: [03:42:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11148 RDOC 011148: [03:42:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 011148: [03:42:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011148: [03:42:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011148: [03:42:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011148: [03:42:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011148: [03:42:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011148: [03:42:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011148: [03:42:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011148: [03:42:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011148: [03:42:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011148: [03:42:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011148: [03:42:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011148: [03:42:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011148: [03:42:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011148: [03:42:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003284: [03:42:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11148] RDOC 011148: [03:42:25] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011148: [03:42:25] gl_driver.cpp(1217) - Log - Created new sharegroup 00000137C34A3D50 RDOC 011148: [03:42:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011148: [03:42:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011148: [03:42:25] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011148: [03:42:25] gl_driver.cpp(1116) - Log - Deleting shader group 00000137C34A3D50 RDOC 011148: [03:42:25] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011148: [03:42:25] gl_driver.cpp(1217) - Log - Created new sharegroup 00000137C34A4B90 RDOC 011148: [03:42:25] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011148: [03:42:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011148: [03:42:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011148: [03:42:25] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011148: [03:42:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011148: [03:42:26] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000043031C RDOC 003284: [03:42:26] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011148: [03:42:26] gl_driver.cpp(2221) - Log - Starting capture RDOC 011148: [03:42:26] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011148: [03:42:26] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011148: [03:42:26] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003284: [03:42:26] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011148: [03:42:26] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 011148: [03:42:26] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011148: [03:42:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5152 (16.30 %) RDOC 011148: [03:42:26] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030151 MB capture section in 0.039059 seconds RDOC 011148: [03:42:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 011148: [03:42:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011148: [03:42:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003284: [03:42:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14363 bytes) (time 1707363746) 4687 byte thumbnail RDOC 003284: [03:42:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003284: [03:42:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003284: [03:42:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003284: [03:42:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003284: [03:42:27] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003284: [03:42:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003284: [03:42:27] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003284: [03:42:27] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003284: [03:42:27] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003284: [03:42:27] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003284: [03:42:27] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003284: [03:42:27] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003284: [03:42:27] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003284: [03:42:27] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003284: [03:42:27] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003284: [03:42:27] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003284: [03:42:27] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003284: [03:42:27] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003284: [03:42:27] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003284: [03:42:27] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003284: [03:42:27] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003284: [03:42:27] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003284: [03:42:27] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003284: [03:42:27] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003284: [03:42:27] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003284: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003284: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003284: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003284: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003284: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003284: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003284: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003284: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003284: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003284: [03:42:27] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003284: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003284: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003284: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003284: [03:42:27] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003284: [03:42:27] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003284: [03:42:27] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003284: [03:42:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003284: [03:42:27] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003284: [03:42:27] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003284: [03:42:27] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003284: [03:42:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003284: [03:42:27] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 159.563 ms RDOC 003284: [03:42:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011168: [03:42:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 011168: [03:42:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011168: [03:42:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011168: [03:42:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011168: [03:42:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11764 RDOC 011764: [03:42:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 011764: [03:42:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011764: [03:42:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011764: [03:42:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011764: [03:42:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011764: [03:42:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011764: [03:42:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011764: [03:42:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011764: [03:42:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011764: [03:42:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011764: [03:42:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011764: [03:42:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011764: [03:42:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011764: [03:42:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011168: [03:42:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11764] RDOC 011764: [03:42:28] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000224525A4D00 RDOC 011764: [03:42:28] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011764: [03:42:28] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011764: [03:42:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011764: [03:42:28] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011764: [03:42:28] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011764: [03:42:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011764: [03:42:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011764: [03:42:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011764: [03:42:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011764: [03:42:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011764: [03:42:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011764: [03:42:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011764: [03:42:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011764: [03:42:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011764: [03:42:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011764: [03:42:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011764: [03:42:28] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 011764: [03:42:29] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000140322 RDOC 011764: [03:42:29] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000224525A4D00 / 0x0000000000140322 RDOC 011764: [03:42:29] vk_core.cpp(2064) - Log - Starting capture RDOC 011764: [03:42:29] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011764: [03:42:29] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011764: [03:42:29] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011168: [03:42:29] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011764: [03:42:29] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 011764: [03:42:29] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011764: [03:42:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25396 (0.72 %) RDOC 011764: [03:42:29] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.062640 seconds RDOC 011764: [03:42:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011764: [03:42:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 011764: [03:42:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 011168: [03:42:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35146 bytes) (time 1707363749) 5116 byte thumbnail RDOC 011168: [03:42:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 011168: [03:42:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011168: [03:42:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011168: [03:42:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011168: [03:42:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011168: [03:42:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011168: [03:42:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011168: [03:42:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011168: [03:42:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011168: [03:42:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011168: [03:42:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011168: [03:42:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011168: [03:42:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011168: [03:42:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011168: [03:42:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011168: [03:42:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011168: [03:42:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011168: [03:42:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011168: [03:42:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011168: [03:42:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011168: [03:42:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011168: [03:42:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011168: [03:42:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011168: [03:42:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011168: [03:42:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011168: [03:42:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011168: [03:42:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011168: [03:42:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011168: [03:42:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011168: [03:42:30] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011168: [03:42:30] vk_replay.cpp(4814) - Log - Created device. RDOC 011168: [03:42:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011168: [03:42:30] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011168: [03:42:30] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011168: [03:42:30] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011168: [03:42:30] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011168: [03:42:30] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011168: [03:42:30] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011168: [03:42:30] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011168: [03:42:30] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011168: [03:42:30] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011168: [03:42:30] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011168: [03:42:30] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011168: [03:42:30] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011168: [03:42:30] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011168: [03:42:30] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011168: [03:42:30] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011168: [03:42:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011168: [03:42:30] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011168: [03:42:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011168: [03:42:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011168: [03:42:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011168: [03:42:30] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011168: [03:42:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011168: [03:42:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011168: [03:42:30] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011168: [03:42:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011168: [03:42:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011168: [03:42:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011168: [03:42:30] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011168: [03:42:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011168: [03:42:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011168: [03:42:30] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011168: [03:42:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011168: [03:42:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011168: [03:42:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011168: [03:42:30] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011168: [03:42:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011168: [03:42:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011168: [03:42:30] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011168: [03:42:30] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011168: [03:42:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011168: [03:42:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011168: [03:42:30] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011168: [03:42:30] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011168: [03:42:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011168: [03:42:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011168: [03:42:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011168: [03:42:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011168: [03:42:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011168: [03:42:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011168: [03:42:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011168: [03:42:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011168: [03:42:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011168: [03:42:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011168: [03:42:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011168: [03:42:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011168: [03:42:30] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 011168: [03:42:31] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011168: [03:42:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011168: [03:42:31] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011168: [03:42:31] vk_core.cpp(2872) - Log - Timer chunk initialisation - 780.595 ms RDOC 011168: [03:42:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003272: [03:42:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 003272: [03:42:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003272: [03:42:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003272: [03:42:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003272: [03:42:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6868 RDOC 006868: [03:42:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 006868: [03:42:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006868: [03:42:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006868: [03:42:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006868: [03:42:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006868: [03:42:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006868: [03:42:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006868: [03:42:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006868: [03:42:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006868: [03:42:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006868: [03:42:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006868: [03:42:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006868: [03:42:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006868: [03:42:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003272: [03:42:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6868] RDOC 006868: [03:42:32] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F176570C60 RDOC 006868: [03:42:32] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006868: [03:42:32] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006868: [03:42:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006868: [03:42:32] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006868: [03:42:32] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006868: [03:42:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006868: [03:42:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006868: [03:42:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006868: [03:42:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006868: [03:42:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006868: [03:42:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006868: [03:42:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006868: [03:42:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006868: [03:42:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006868: [03:42:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006868: [03:42:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006868: [03:42:32] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005C0294 RDOC 006868: [03:42:32] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F176570C60 / 0x00000000005C0294 RDOC 003272: [03:42:33] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006868: [03:42:33] vk_core.cpp(2064) - Log - Starting capture RDOC 006868: [03:42:33] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006868: [03:42:33] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006868: [03:42:33] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006868: [03:42:33] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 006868: [03:42:33] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006868: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31457 (0.58 %) RDOC 006868: [03:42:33] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.135125 seconds RDOC 006868: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 006868: [03:42:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 006868: [03:42:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 003272: [03:42:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42353 bytes) (time 1707363753) 6397 byte thumbnail RDOC 003272: [03:42:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 003272: [03:42:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003272: [03:42:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003272: [03:42:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003272: [03:42:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003272: [03:42:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003272: [03:42:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003272: [03:42:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003272: [03:42:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003272: [03:42:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003272: [03:42:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003272: [03:42:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003272: [03:42:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003272: [03:42:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003272: [03:42:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003272: [03:42:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003272: [03:42:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003272: [03:42:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003272: [03:42:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003272: [03:42:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003272: [03:42:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003272: [03:42:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003272: [03:42:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003272: [03:42:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003272: [03:42:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003272: [03:42:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003272: [03:42:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003272: [03:42:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003272: [03:42:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003272: [03:42:34] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003272: [03:42:34] vk_replay.cpp(4814) - Log - Created device. RDOC 003272: [03:42:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003272: [03:42:34] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003272: [03:42:34] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003272: [03:42:34] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003272: [03:42:34] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003272: [03:42:34] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003272: [03:42:34] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003272: [03:42:34] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003272: [03:42:34] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003272: [03:42:34] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003272: [03:42:34] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003272: [03:42:34] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003272: [03:42:34] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003272: [03:42:34] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003272: [03:42:34] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003272: [03:42:34] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003272: [03:42:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003272: [03:42:34] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003272: [03:42:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003272: [03:42:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003272: [03:42:34] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003272: [03:42:34] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003272: [03:42:34] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003272: [03:42:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003272: [03:42:34] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003272: [03:42:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003272: [03:42:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003272: [03:42:34] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003272: [03:42:34] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003272: [03:42:34] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003272: [03:42:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003272: [03:42:34] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003272: [03:42:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003272: [03:42:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003272: [03:42:34] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003272: [03:42:34] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003272: [03:42:34] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003272: [03:42:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003272: [03:42:34] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003272: [03:42:34] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003272: [03:42:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003272: [03:42:34] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003272: [03:42:34] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003272: [03:42:34] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003272: [03:42:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003272: [03:42:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003272: [03:42:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003272: [03:42:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003272: [03:42:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003272: [03:42:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003272: [03:42:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003272: [03:42:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003272: [03:42:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003272: [03:42:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003272: [03:42:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003272: [03:42:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003272: [03:42:34] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003272: [03:42:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003272: [03:42:34] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003272: [03:42:34] vk_core.cpp(2872) - Log - Timer chunk initialisation - 119.995 ms RDOC 003272: [03:42:34] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 189.354 ms RDOC 003272: [03:42:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011272: [03:42:35] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 011272: [03:42:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011272: [03:42:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011272: [03:42:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011272: [03:42:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 252 RDOC 000252: [03:42:35] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 000252: [03:42:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000252: [03:42:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000252: [03:42:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000252: [03:42:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000252: [03:42:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000252: [03:42:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000252: [03:42:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000252: [03:42:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000252: [03:42:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000252: [03:42:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000252: [03:42:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000252: [03:42:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000252: [03:42:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011272: [03:42:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [252] RDOC 000252: [03:42:35] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001AF7A758B40 RDOC 000252: [03:42:35] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 000252: [03:42:35] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000252: [03:42:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000252: [03:42:35] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 000252: [03:42:35] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000252: [03:42:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:42:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:42:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:42:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:42:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:42:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:42:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:42:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000252: [03:42:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000252: [03:42:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000252: [03:42:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000252: [03:42:36] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005D0294 RDOC 000252: [03:42:36] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001AF7A758B40 / 0x00000000005D0294 RDOC 000252: [03:42:36] vk_core.cpp(2064) - Log - Starting capture RDOC 000252: [03:42:36] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011272: [03:42:36] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000252: [03:42:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000252: [03:42:36] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 000252: [03:42:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 000252: [03:42:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000252: [03:42:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20730 (0.59 %) RDOC 000252: [03:42:36] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.049217 seconds RDOC 000252: [03:42:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 000252: [03:42:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 000252: [03:42:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 011272: [03:42:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30229 bytes) (time 1707363756) 4844 byte thumbnail RDOC 011272: [03:42:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 011272: [03:42:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011272: [03:42:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011272: [03:42:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011272: [03:42:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011272: [03:42:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011272: [03:42:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011272: [03:42:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011272: [03:42:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011272: [03:42:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011272: [03:42:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011272: [03:42:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011272: [03:42:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011272: [03:42:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011272: [03:42:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011272: [03:42:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011272: [03:42:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011272: [03:42:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011272: [03:42:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011272: [03:42:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011272: [03:42:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011272: [03:42:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011272: [03:42:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011272: [03:42:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011272: [03:42:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011272: [03:42:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011272: [03:42:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011272: [03:42:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011272: [03:42:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011272: [03:42:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011272: [03:42:37] vk_replay.cpp(4814) - Log - Created device. RDOC 011272: [03:42:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011272: [03:42:37] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011272: [03:42:37] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011272: [03:42:37] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011272: [03:42:37] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011272: [03:42:37] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011272: [03:42:37] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011272: [03:42:37] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011272: [03:42:37] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011272: [03:42:37] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011272: [03:42:37] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011272: [03:42:37] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011272: [03:42:37] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011272: [03:42:37] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011272: [03:42:37] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011272: [03:42:37] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011272: [03:42:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011272: [03:42:37] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011272: [03:42:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011272: [03:42:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011272: [03:42:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011272: [03:42:37] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011272: [03:42:37] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011272: [03:42:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011272: [03:42:37] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011272: [03:42:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011272: [03:42:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011272: [03:42:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011272: [03:42:37] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011272: [03:42:37] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011272: [03:42:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011272: [03:42:37] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011272: [03:42:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011272: [03:42:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011272: [03:42:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011272: [03:42:37] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011272: [03:42:37] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011272: [03:42:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011272: [03:42:37] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011272: [03:42:37] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011272: [03:42:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011272: [03:42:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011272: [03:42:37] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011272: [03:42:37] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011272: [03:42:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011272: [03:42:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011272: [03:42:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011272: [03:42:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011272: [03:42:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011272: [03:42:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011272: [03:42:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011272: [03:42:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011272: [03:42:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011272: [03:42:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011272: [03:42:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011272: [03:42:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011272: [03:42:37] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011272: [03:42:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011272: [03:42:37] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011272: [03:42:37] vk_core.cpp(2872) - Log - Timer chunk initialisation - 95.777 ms RDOC 011272: [03:42:37] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011272: [03:42:37] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011272: [03:42:37] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 011272: [03:42:38] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011272: [03:42:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 15000 total instances RDOC 011272: [03:42:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012276: [03:42:38] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 012276: [03:42:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012276: [03:42:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012276: [03:42:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012276: [03:42:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9816 RDOC 009816: [03:42:38] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 009816: [03:42:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009816: [03:42:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009816: [03:42:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009816: [03:42:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009816: [03:42:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009816: [03:42:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009816: [03:42:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009816: [03:42:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009816: [03:42:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009816: [03:42:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009816: [03:42:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009816: [03:42:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009816: [03:42:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012276: [03:42:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9816] RDOC 009816: [03:42:38] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000018B918945F0 RDOC 009816: [03:42:38] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009816: [03:42:38] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009816: [03:42:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009816: [03:42:38] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009816: [03:42:38] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009816: [03:42:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009816: [03:42:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009816: [03:42:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009816: [03:42:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009816: [03:42:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009816: [03:42:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009816: [03:42:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009816: [03:42:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009816: [03:42:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009816: [03:42:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009816: [03:42:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009816: [03:42:38] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003A0310 RDOC 009816: [03:42:38] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000018B918945F0 / 0x00000000003A0310 RDOC 012276: [03:42:39] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009816: [03:42:39] vk_core.cpp(2064) - Log - Starting capture RDOC 009816: [03:42:39] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 012276: [03:42:39] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009816: [03:42:39] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009816: [03:42:39] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 009816: [03:42:39] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 009816: [03:42:39] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009816: [03:42:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 58108 (1.06 %) RDOC 009816: [03:42:39] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.070221 seconds RDOC 009816: [03:42:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 009816: [03:42:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 009816: [03:42:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 012276: [03:42:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67726 bytes) (time 1707363759) 4975 byte thumbnail RDOC 012276: [03:42:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 012276: [03:42:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012276: [03:42:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012276: [03:42:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012276: [03:42:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012276: [03:42:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012276: [03:42:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012276: [03:42:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012276: [03:42:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012276: [03:42:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012276: [03:42:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012276: [03:42:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012276: [03:42:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012276: [03:42:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012276: [03:42:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012276: [03:42:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012276: [03:42:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012276: [03:42:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012276: [03:42:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012276: [03:42:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012276: [03:42:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012276: [03:42:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012276: [03:42:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012276: [03:42:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012276: [03:42:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012276: [03:42:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012276: [03:42:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012276: [03:42:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012276: [03:42:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012276: [03:42:40] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012276: [03:42:40] vk_replay.cpp(4814) - Log - Created device. RDOC 012276: [03:42:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012276: [03:42:40] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 012276: [03:42:40] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012276: [03:42:40] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012276: [03:42:40] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 012276: [03:42:40] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012276: [03:42:40] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012276: [03:42:40] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 012276: [03:42:40] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 012276: [03:42:40] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012276: [03:42:40] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 012276: [03:42:40] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012276: [03:42:40] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012276: [03:42:40] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012276: [03:42:40] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012276: [03:42:40] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 012276: [03:42:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 012276: [03:42:40] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012276: [03:42:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012276: [03:42:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012276: [03:42:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 012276: [03:42:40] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012276: [03:42:40] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012276: [03:42:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 012276: [03:42:40] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012276: [03:42:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012276: [03:42:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012276: [03:42:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 012276: [03:42:40] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012276: [03:42:40] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012276: [03:42:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 012276: [03:42:40] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012276: [03:42:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012276: [03:42:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012276: [03:42:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 012276: [03:42:40] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012276: [03:42:40] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012276: [03:42:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 012276: [03:42:40] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012276: [03:42:40] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012276: [03:42:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012276: [03:42:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 012276: [03:42:40] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012276: [03:42:40] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012276: [03:42:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012276: [03:42:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012276: [03:42:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012276: [03:42:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012276: [03:42:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012276: [03:42:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012276: [03:42:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012276: [03:42:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012276: [03:42:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012276: [03:42:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012276: [03:42:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012276: [03:42:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012276: [03:42:40] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012276: [03:42:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012276: [03:42:40] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012276: [03:42:40] vk_core.cpp(2872) - Log - Timer chunk initialisation - 116.269 ms RDOC 012276: [03:42:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010556: [03:42:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010556: [03:42:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010556: [03:42:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010556: [03:42:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010556: [03:42:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9788 RDOC 009788: [03:42:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 009788: [03:42:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009788: [03:42:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009788: [03:42:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009788: [03:42:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009788: [03:42:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009788: [03:42:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009788: [03:42:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009788: [03:42:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009788: [03:42:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009788: [03:42:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009788: [03:42:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009788: [03:42:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009788: [03:42:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010556: [03:42:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9788] RDOC 009788: [03:42:42] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000028F5C4249A0 RDOC 009788: [03:42:42] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009788: [03:42:42] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009788: [03:42:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009788: [03:42:42] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009788: [03:42:42] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009788: [03:42:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:42:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:42:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:42:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:42:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:42:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:42:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:42:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009788: [03:42:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009788: [03:42:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009788: [03:42:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009788: [03:42:42] vk_core.cpp(2064) - Log - Starting capture RDOC 009788: [03:42:42] vk_core.cpp(2068) - Log - Creating desired queue as none was obtained by the application RDOC 009788: [03:42:42] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010556: [03:42:42] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009788: [03:42:42] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009788: [03:42:42] vk_core.cpp(2207) - Log - Finished capture, Frame 4294967295 RDOC 009788: [03:42:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 15 referenced resources RDOC 009788: [03:42:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009788: [03:42:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517312 bytes to 19632 (0.56 %) RDOC 009788: [03:42:42] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.354370 MB capture section in 0.062311 seconds RDOC 009788: [03:42:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 009788: [03:42:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 010556: [03:42:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (19780 bytes) (time 1707363762) 0 byte thumbnail RDOC 010556: [03:42:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 010556: [03:42:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010556: [03:42:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010556: [03:42:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010556: [03:42:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010556: [03:42:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010556: [03:42:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010556: [03:42:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010556: [03:42:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010556: [03:42:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010556: [03:42:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010556: [03:42:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010556: [03:42:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010556: [03:42:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010556: [03:42:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010556: [03:42:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010556: [03:42:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010556: [03:42:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010556: [03:42:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010556: [03:42:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010556: [03:42:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010556: [03:42:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010556: [03:42:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010556: [03:42:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010556: [03:42:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010556: [03:42:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010556: [03:42:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010556: [03:42:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010556: [03:42:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010556: [03:42:43] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010556: [03:42:43] vk_replay.cpp(4814) - Log - Created device. RDOC 010556: [03:42:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010556: [03:42:43] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010556: [03:42:43] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010556: [03:42:43] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010556: [03:42:43] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010556: [03:42:43] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010556: [03:42:43] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010556: [03:42:43] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010556: [03:42:43] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010556: [03:42:43] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010556: [03:42:43] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010556: [03:42:43] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010556: [03:42:43] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010556: [03:42:43] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010556: [03:42:43] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010556: [03:42:43] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010556: [03:42:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010556: [03:42:43] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010556: [03:42:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010556: [03:42:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010556: [03:42:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010556: [03:42:43] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010556: [03:42:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010556: [03:42:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010556: [03:42:43] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010556: [03:42:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010556: [03:42:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010556: [03:42:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010556: [03:42:43] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010556: [03:42:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010556: [03:42:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010556: [03:42:43] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010556: [03:42:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010556: [03:42:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010556: [03:42:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010556: [03:42:43] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010556: [03:42:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010556: [03:42:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010556: [03:42:43] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010556: [03:42:43] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010556: [03:42:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010556: [03:42:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010556: [03:42:43] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010556: [03:42:43] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010556: [03:42:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010556: [03:42:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010556: [03:42:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010556: [03:42:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010556: [03:42:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010556: [03:42:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010556: [03:42:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010556: [03:42:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010556: [03:42:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010556: [03:42:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010556: [03:42:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010556: [03:42:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010556: [03:42:43] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010556: [03:42:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010556: [03:42:43] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010556: [03:42:43] vk_core.cpp(2872) - Log - Timer chunk initialisation - 110.787 ms RDOC 010556: [03:42:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001280: [03:42:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 001280: [03:42:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001280: [03:42:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001280: [03:42:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001280: [03:42:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9120 RDOC 009120: [03:42:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 009120: [03:42:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009120: [03:42:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009120: [03:42:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009120: [03:42:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009120: [03:42:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009120: [03:42:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009120: [03:42:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009120: [03:42:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009120: [03:42:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009120: [03:42:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009120: [03:42:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009120: [03:42:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009120: [03:42:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001280: [03:42:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9120] RDOC 009120: [03:42:44] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002EA8E2D6D60 RDOC 009120: [03:42:44] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009120: [03:42:44] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009120: [03:42:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009120: [03:42:44] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009120: [03:42:44] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009120: [03:42:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009120: [03:42:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009120: [03:42:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009120: [03:42:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009120: [03:42:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009120: [03:42:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009120: [03:42:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009120: [03:42:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009120: [03:42:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009120: [03:42:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009120: [03:42:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009120: [03:42:44] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000810306 RDOC 009120: [03:42:44] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002EA8E2D6D60 / 0x0000000000810306 RDOC 009120: [03:42:45] vk_core.cpp(2064) - Log - Starting capture RDOC 001280: [03:42:45] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009120: [03:42:45] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009120: [03:42:45] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009120: [03:42:45] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 009120: [03:42:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 009120: [03:42:45] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009120: [03:42:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521792 bytes to 21441 (0.61 %) RDOC 009120: [03:42:45] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358643 MB capture section in 0.048628 seconds RDOC 009120: [03:42:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009120: [03:42:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 009120: [03:42:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 001280: [03:42:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31191 bytes) (time 1707363765) 5116 byte thumbnail RDOC 001280: [03:42:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 001280: [03:42:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001280: [03:42:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001280: [03:42:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001280: [03:42:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001280: [03:42:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001280: [03:42:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001280: [03:42:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001280: [03:42:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001280: [03:42:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001280: [03:42:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001280: [03:42:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001280: [03:42:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001280: [03:42:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001280: [03:42:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001280: [03:42:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001280: [03:42:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001280: [03:42:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001280: [03:42:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001280: [03:42:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001280: [03:42:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001280: [03:42:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001280: [03:42:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001280: [03:42:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001280: [03:42:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001280: [03:42:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001280: [03:42:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001280: [03:42:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001280: [03:42:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001280: [03:42:46] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001280: [03:42:46] vk_replay.cpp(4814) - Log - Created device. RDOC 001280: [03:42:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001280: [03:42:46] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001280: [03:42:46] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001280: [03:42:46] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001280: [03:42:46] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001280: [03:42:46] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001280: [03:42:46] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001280: [03:42:46] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001280: [03:42:46] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001280: [03:42:46] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001280: [03:42:46] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001280: [03:42:46] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001280: [03:42:46] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001280: [03:42:46] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001280: [03:42:46] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001280: [03:42:46] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001280: [03:42:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001280: [03:42:46] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001280: [03:42:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001280: [03:42:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001280: [03:42:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 001280: [03:42:46] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001280: [03:42:46] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001280: [03:42:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001280: [03:42:46] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001280: [03:42:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001280: [03:42:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001280: [03:42:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 001280: [03:42:46] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001280: [03:42:46] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001280: [03:42:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001280: [03:42:46] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001280: [03:42:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001280: [03:42:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001280: [03:42:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 001280: [03:42:46] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001280: [03:42:46] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001280: [03:42:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001280: [03:42:46] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001280: [03:42:46] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001280: [03:42:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001280: [03:42:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 001280: [03:42:46] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001280: [03:42:46] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001280: [03:42:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001280: [03:42:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:42:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:42:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:42:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:42:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:42:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:42:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:42:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001280: [03:42:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001280: [03:42:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001280: [03:42:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001280: [03:42:46] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001280: [03:42:46] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001280: [03:42:46] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001280: [03:42:46] vk_core.cpp(2872) - Log - Timer chunk initialisation - 94.069 ms RDOC 001280: [03:42:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008212: [03:42:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 008212: [03:42:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008212: [03:42:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008212: [03:42:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008212: [03:42:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12176 RDOC 012176: [03:42:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 012176: [03:42:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012176: [03:42:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012176: [03:42:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012176: [03:42:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012176: [03:42:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012176: [03:42:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012176: [03:42:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012176: [03:42:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012176: [03:42:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012176: [03:42:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012176: [03:42:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012176: [03:42:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012176: [03:42:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008212: [03:42:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12176] RDOC 012176: [03:42:47] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002AABE72AB30 RDOC 012176: [03:42:47] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 012176: [03:42:47] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012176: [03:42:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012176: [03:42:47] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 012176: [03:42:47] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012176: [03:42:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:42:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:42:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:42:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:42:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:42:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:42:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:42:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012176: [03:42:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012176: [03:42:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012176: [03:42:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012176: [03:42:47] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000620294 RDOC 012176: [03:42:47] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002AABE72AB30 / 0x0000000000620294 RDOC 012176: [03:42:48] vk_core.cpp(2064) - Log - Starting capture RDOC 012176: [03:42:48] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 012176: [03:42:48] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 012176: [03:42:48] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008212: [03:42:48] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012176: [03:42:48] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 012176: [03:42:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 012176: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 9051 (37.71 %) RDOC 012176: [03:42:48] vk_core.cpp(2616) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.036605 seconds RDOC 012176: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 012176: [03:42:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 012176: [03:42:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 008212: [03:42:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27376 bytes) (time 1707363768) 11541 byte thumbnail RDOC 008212: [03:42:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 008212: [03:42:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008212: [03:42:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008212: [03:42:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008212: [03:42:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008212: [03:42:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008212: [03:42:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008212: [03:42:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008212: [03:42:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008212: [03:42:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008212: [03:42:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008212: [03:42:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008212: [03:42:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008212: [03:42:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008212: [03:42:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008212: [03:42:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008212: [03:42:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008212: [03:42:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008212: [03:42:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008212: [03:42:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008212: [03:42:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008212: [03:42:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008212: [03:42:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008212: [03:42:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008212: [03:42:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008212: [03:42:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008212: [03:42:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008212: [03:42:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008212: [03:42:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008212: [03:42:49] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008212: [03:42:49] vk_replay.cpp(4814) - Log - Created device. RDOC 008212: [03:42:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008212: [03:42:49] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008212: [03:42:49] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008212: [03:42:49] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008212: [03:42:49] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008212: [03:42:49] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008212: [03:42:49] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008212: [03:42:49] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008212: [03:42:49] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008212: [03:42:49] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008212: [03:42:49] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008212: [03:42:49] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008212: [03:42:49] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008212: [03:42:49] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008212: [03:42:49] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008212: [03:42:49] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008212: [03:42:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008212: [03:42:49] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008212: [03:42:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008212: [03:42:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008212: [03:42:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008212: [03:42:49] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008212: [03:42:49] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008212: [03:42:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008212: [03:42:49] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008212: [03:42:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008212: [03:42:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008212: [03:42:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008212: [03:42:49] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008212: [03:42:49] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008212: [03:42:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008212: [03:42:49] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008212: [03:42:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008212: [03:42:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008212: [03:42:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008212: [03:42:49] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008212: [03:42:49] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008212: [03:42:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008212: [03:42:49] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008212: [03:42:49] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008212: [03:42:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008212: [03:42:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008212: [03:42:49] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008212: [03:42:49] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008212: [03:42:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008212: [03:42:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008212: [03:42:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008212: [03:42:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008212: [03:42:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008212: [03:42:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008212: [03:42:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008212: [03:42:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008212: [03:42:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008212: [03:42:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008212: [03:42:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008212: [03:42:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008212: [03:42:49] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008212: [03:42:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008212: [03:42:49] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008212: [03:42:49] vk_core.cpp(2872) - Log - Timer chunk initialisation - 102.782 ms RDOC 008212: [03:42:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008840: [03:42:49] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 008840: [03:42:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008840: [03:42:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008840: [03:42:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008840: [03:42:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12244 RDOC 012244: [03:42:49] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 012244: [03:42:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012244: [03:42:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012244: [03:42:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012244: [03:42:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012244: [03:42:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012244: [03:42:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012244: [03:42:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012244: [03:42:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012244: [03:42:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012244: [03:42:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012244: [03:42:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012244: [03:42:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012244: [03:42:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008840: [03:42:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12244] RDOC 012244: [03:42:50] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024D24FED4A0 RDOC 012244: [03:42:50] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 012244: [03:42:50] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012244: [03:42:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012244: [03:42:50] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 012244: [03:42:50] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012244: [03:42:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:42:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:42:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:42:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:42:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:42:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:42:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:42:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012244: [03:42:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012244: [03:42:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012244: [03:42:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012244: [03:42:50] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000630294 RDOC 012244: [03:42:50] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024D24FED4A0 / 0x0000000000630294 RDOC 008840: [03:42:51] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 012244: [03:42:51] vk_core.cpp(2064) - Log - Starting capture RDOC 012244: [03:42:51] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 008840: [03:42:51] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012244: [03:42:51] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 012244: [03:42:51] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 012244: [03:42:51] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 31 referenced resources RDOC 012244: [03:42:51] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 012244: [03:42:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37215296 bytes to 164880 (0.44 %) RDOC 012244: [03:42:51] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.491272 MB capture section in 0.077360 seconds RDOC 012244: [03:42:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 21520 bytes to 21520 (100.00 %) RDOC 012244: [03:42:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 012244: [03:42:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 008840: [03:42:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (192789 bytes) (time 1707363771) 6174 byte thumbnail RDOC 008840: [03:42:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 008840: [03:42:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008840: [03:42:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008840: [03:42:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008840: [03:42:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008840: [03:42:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008840: [03:42:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008840: [03:42:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008840: [03:42:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008840: [03:42:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008840: [03:42:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008840: [03:42:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008840: [03:42:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008840: [03:42:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008840: [03:42:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008840: [03:42:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008840: [03:42:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008840: [03:42:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008840: [03:42:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008840: [03:42:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008840: [03:42:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008840: [03:42:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008840: [03:42:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008840: [03:42:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008840: [03:42:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008840: [03:42:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008840: [03:42:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008840: [03:42:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008840: [03:42:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008840: [03:42:52] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008840: [03:42:52] vk_replay.cpp(4814) - Log - Created device. RDOC 008840: [03:42:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008840: [03:42:52] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008840: [03:42:52] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008840: [03:42:52] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008840: [03:42:52] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008840: [03:42:52] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008840: [03:42:52] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008840: [03:42:52] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008840: [03:42:52] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008840: [03:42:52] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008840: [03:42:52] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008840: [03:42:52] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008840: [03:42:52] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008840: [03:42:52] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008840: [03:42:52] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008840: [03:42:52] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008840: [03:42:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008840: [03:42:52] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008840: [03:42:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008840: [03:42:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008840: [03:42:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008840: [03:42:52] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008840: [03:42:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008840: [03:42:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008840: [03:42:52] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008840: [03:42:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008840: [03:42:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008840: [03:42:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008840: [03:42:52] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008840: [03:42:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008840: [03:42:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008840: [03:42:52] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008840: [03:42:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008840: [03:42:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008840: [03:42:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008840: [03:42:52] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008840: [03:42:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008840: [03:42:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008840: [03:42:52] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008840: [03:42:52] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008840: [03:42:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008840: [03:42:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008840: [03:42:52] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008840: [03:42:52] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008840: [03:42:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008840: [03:42:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008840: [03:42:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008840: [03:42:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008840: [03:42:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008840: [03:42:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008840: [03:42:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008840: [03:42:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008840: [03:42:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008840: [03:42:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008840: [03:42:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008840: [03:42:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008840: [03:42:52] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008840: [03:42:52] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008840: [03:42:52] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008840: [03:42:53] vk_core.cpp(2872) - Log - Timer chunk initialisation - 405.377 ms RDOC 008840: [03:42:53] vk_replay.cpp(1155) - Warning - Couldn't find offset for spec ID 2 RDOC 008840: [03:42:53] vk_replay.cpp(1155) - Warning - Couldn't find offset for spec ID 2 RDOC 008840: [03:42:53] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 008840: [03:42:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007092: [03:42:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 007092: [03:42:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007092: [03:42:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007092: [03:42:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007092: [03:42:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6632 RDOC 006632: [03:42:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 006632: [03:42:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006632: [03:42:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006632: [03:42:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006632: [03:42:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006632: [03:42:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006632: [03:42:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006632: [03:42:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006632: [03:42:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006632: [03:42:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006632: [03:42:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006632: [03:42:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006632: [03:42:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006632: [03:42:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007092: [03:42:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6632] RDOC 006632: [03:42:54] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000254E1A4A320 RDOC 006632: [03:42:54] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006632: [03:42:54] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006632: [03:42:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006632: [03:42:54] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006632: [03:42:54] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006632: [03:42:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006632: [03:42:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006632: [03:42:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006632: [03:42:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006632: [03:42:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006632: [03:42:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006632: [03:42:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006632: [03:42:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006632: [03:42:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006632: [03:42:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006632: [03:42:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006632: [03:42:54] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000640294 RDOC 006632: [03:42:54] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000254E1A4A320 / 0x0000000000640294 RDOC 007092: [03:42:54] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007092: [03:42:54] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006632: [03:42:55] vk_core.cpp(2064) - Log - Starting capture RDOC 006632: [03:42:55] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 006632: [03:42:55] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 006632: [03:42:55] vk_core.cpp(2207) - Log - Finished capture, Frame 100 RDOC 006632: [03:42:55] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 006632: [03:42:55] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 006632: [03:42:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247424 bytes to 1654655 (3.92 %) RDOC 006632: [03:42:55] vk_core.cpp(2616) - Log - Captured Vulkan frame with 40.290283 MB capture section in 0.332866 seconds RDOC 006632: [03:42:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006632: [03:42:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 006632: [03:42:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 007092: [03:42:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1661310 bytes) (time 1707363775) 2526 byte thumbnail RDOC 007092: [03:42:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 007092: [03:42:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007092: [03:42:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007092: [03:42:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007092: [03:42:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007092: [03:42:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007092: [03:42:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007092: [03:42:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007092: [03:42:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007092: [03:42:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007092: [03:42:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007092: [03:42:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007092: [03:42:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007092: [03:42:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007092: [03:42:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007092: [03:42:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007092: [03:42:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007092: [03:42:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007092: [03:42:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007092: [03:42:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007092: [03:42:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007092: [03:42:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007092: [03:42:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007092: [03:42:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007092: [03:42:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007092: [03:42:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007092: [03:42:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007092: [03:42:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007092: [03:42:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007092: [03:42:56] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007092: [03:42:56] vk_replay.cpp(4814) - Log - Created device. RDOC 007092: [03:42:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007092: [03:42:56] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007092: [03:42:56] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007092: [03:42:56] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007092: [03:42:56] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007092: [03:42:56] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007092: [03:42:56] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007092: [03:42:56] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007092: [03:42:56] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007092: [03:42:56] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007092: [03:42:56] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007092: [03:42:56] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007092: [03:42:56] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007092: [03:42:56] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007092: [03:42:56] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007092: [03:42:56] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007092: [03:42:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007092: [03:42:56] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007092: [03:42:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007092: [03:42:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007092: [03:42:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 007092: [03:42:56] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007092: [03:42:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007092: [03:42:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007092: [03:42:56] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007092: [03:42:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007092: [03:42:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007092: [03:42:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 007092: [03:42:56] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007092: [03:42:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007092: [03:42:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007092: [03:42:56] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007092: [03:42:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007092: [03:42:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007092: [03:42:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 007092: [03:42:56] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007092: [03:42:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007092: [03:42:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007092: [03:42:56] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007092: [03:42:56] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007092: [03:42:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007092: [03:42:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 007092: [03:42:56] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007092: [03:42:56] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007092: [03:42:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007092: [03:42:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [03:42:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [03:42:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [03:42:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [03:42:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [03:42:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [03:42:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007092: [03:42:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007092: [03:42:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007092: [03:42:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007092: [03:42:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007092: [03:42:56] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007092: [03:42:56] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007092: [03:42:56] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007092: [03:42:57] vk_core.cpp(2872) - Log - Timer chunk initialisation - 408.593 ms RDOC 007092: [03:42:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000432: [03:42:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 000432: [03:42:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000432: [03:42:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000432: [03:42:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000432: [03:42:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11172 RDOC 011172: [03:42:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 011172: [03:42:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011172: [03:42:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011172: [03:42:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011172: [03:42:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011172: [03:42:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011172: [03:42:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011172: [03:42:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011172: [03:42:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011172: [03:42:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011172: [03:42:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011172: [03:42:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011172: [03:42:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011172: [03:42:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000432: [03:42:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11172] RDOC 011172: [03:42:58] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001900E895610 RDOC 011172: [03:42:58] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011172: [03:42:58] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011172: [03:42:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011172: [03:42:58] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011172: [03:42:58] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011172: [03:42:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011172: [03:42:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011172: [03:42:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011172: [03:42:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011172: [03:42:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011172: [03:42:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011172: [03:42:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011172: [03:42:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011172: [03:42:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011172: [03:42:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011172: [03:42:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011172: [03:42:58] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000650294 RDOC 011172: [03:42:58] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001900E895610 / 0x0000000000650294 RDOC 000432: [03:42:59] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 000432: [03:42:59] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011172: [03:42:59] vk_core.cpp(2064) - Log - Starting capture RDOC 011172: [03:42:59] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 011172: [03:42:59] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 011172: [03:42:59] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011172: [03:42:59] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 011172: [03:42:59] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 011172: [03:42:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 609157 (5.27 %) RDOC 011172: [03:42:59] vk_core.cpp(2616) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.166888 seconds RDOC 011172: [03:42:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011172: [03:42:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 011172: [03:42:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 000432: [03:42:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (618907 bytes) (time 1707363779) 5116 byte thumbnail RDOC 000432: [03:43:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 000432: [03:43:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000432: [03:43:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000432: [03:43:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000432: [03:43:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000432: [03:43:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000432: [03:43:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000432: [03:43:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000432: [03:43:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000432: [03:43:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000432: [03:43:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000432: [03:43:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000432: [03:43:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000432: [03:43:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000432: [03:43:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000432: [03:43:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000432: [03:43:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000432: [03:43:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000432: [03:43:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000432: [03:43:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000432: [03:43:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000432: [03:43:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000432: [03:43:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000432: [03:43:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000432: [03:43:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000432: [03:43:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000432: [03:43:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000432: [03:43:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000432: [03:43:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000432: [03:43:00] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000432: [03:43:00] vk_replay.cpp(4814) - Log - Created device. RDOC 000432: [03:43:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000432: [03:43:00] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 000432: [03:43:00] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000432: [03:43:00] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000432: [03:43:00] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 000432: [03:43:00] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000432: [03:43:00] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000432: [03:43:00] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 000432: [03:43:00] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 000432: [03:43:00] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000432: [03:43:00] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 000432: [03:43:00] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000432: [03:43:00] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000432: [03:43:00] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000432: [03:43:00] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000432: [03:43:00] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 000432: [03:43:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 000432: [03:43:00] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000432: [03:43:00] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000432: [03:43:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000432: [03:43:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 000432: [03:43:00] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000432: [03:43:00] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000432: [03:43:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 000432: [03:43:00] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000432: [03:43:00] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000432: [03:43:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000432: [03:43:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 000432: [03:43:00] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000432: [03:43:00] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000432: [03:43:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 000432: [03:43:00] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000432: [03:43:00] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000432: [03:43:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000432: [03:43:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 000432: [03:43:00] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000432: [03:43:00] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000432: [03:43:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 000432: [03:43:00] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000432: [03:43:00] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000432: [03:43:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000432: [03:43:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 000432: [03:43:00] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000432: [03:43:00] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000432: [03:43:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000432: [03:43:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000432: [03:43:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000432: [03:43:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000432: [03:43:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000432: [03:43:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000432: [03:43:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000432: [03:43:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000432: [03:43:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000432: [03:43:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000432: [03:43:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000432: [03:43:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000432: [03:43:00] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000432: [03:43:00] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000432: [03:43:00] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000432: [03:43:00] vk_core.cpp(2872) - Log - Timer chunk initialisation - 320.998 ms RDOC 000432: [03:43:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005380: [03:43:01] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 005380: [03:43:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005380: [03:43:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005380: [03:43:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005380: [03:43:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6864 RDOC 006864: [03:43:01] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 006864: [03:43:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006864: [03:43:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006864: [03:43:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006864: [03:43:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006864: [03:43:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006864: [03:43:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006864: [03:43:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006864: [03:43:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006864: [03:43:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006864: [03:43:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006864: [03:43:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006864: [03:43:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006864: [03:43:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005380: [03:43:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6864] RDOC 006864: [03:43:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000262BA9A3D00 RDOC 006864: [03:43:01] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006864: [03:43:01] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006864: [03:43:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006864: [03:43:01] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006864: [03:43:01] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006864: [03:43:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006864: [03:43:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006864: [03:43:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006864: [03:43:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006864: [03:43:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006864: [03:43:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006864: [03:43:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006864: [03:43:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006864: [03:43:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006864: [03:43:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006864: [03:43:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006864: [03:43:01] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000210322 RDOC 006864: [03:43:01] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000262BA9A3D00 / 0x0000000000210322 RDOC 005380: [03:43:02] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005380: [03:43:02] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006864: [03:43:02] vk_core.cpp(2064) - Log - Starting capture RDOC 006864: [03:43:02] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 006864: [03:43:03] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 006864: [03:43:03] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006864: [03:43:03] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 006864: [03:43:03] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 006864: [03:43:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1752010 (0.40 %) RDOC 006864: [03:43:03] vk_core.cpp(2616) - Log - Captured Vulkan frame with 417.684387 MB capture section in 1.028263 seconds RDOC 006864: [03:43:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006864: [03:43:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 006864: [03:43:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 005380: [03:43:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758665 bytes) (time 1707363783) 2526 byte thumbnail RDOC 005380: [03:43:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 005380: [03:43:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005380: [03:43:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005380: [03:43:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005380: [03:43:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005380: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005380: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005380: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005380: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005380: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005380: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005380: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005380: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005380: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005380: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005380: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005380: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005380: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005380: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005380: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005380: [03:43:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005380: [03:43:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005380: [03:43:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005380: [03:43:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005380: [03:43:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005380: [03:43:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005380: [03:43:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005380: [03:43:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005380: [03:43:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005380: [03:43:04] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005380: [03:43:04] vk_replay.cpp(4814) - Log - Created device. RDOC 005380: [03:43:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005380: [03:43:04] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005380: [03:43:04] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005380: [03:43:04] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005380: [03:43:04] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005380: [03:43:04] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005380: [03:43:04] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005380: [03:43:04] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005380: [03:43:04] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005380: [03:43:04] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005380: [03:43:04] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005380: [03:43:04] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005380: [03:43:04] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005380: [03:43:04] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005380: [03:43:04] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005380: [03:43:04] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005380: [03:43:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005380: [03:43:04] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005380: [03:43:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005380: [03:43:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005380: [03:43:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005380: [03:43:04] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005380: [03:43:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005380: [03:43:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005380: [03:43:04] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005380: [03:43:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005380: [03:43:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005380: [03:43:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005380: [03:43:04] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005380: [03:43:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005380: [03:43:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005380: [03:43:04] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005380: [03:43:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005380: [03:43:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005380: [03:43:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005380: [03:43:04] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005380: [03:43:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005380: [03:43:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005380: [03:43:04] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005380: [03:43:04] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005380: [03:43:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005380: [03:43:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005380: [03:43:04] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005380: [03:43:04] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005380: [03:43:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005380: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005380: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005380: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005380: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005380: [03:43:04] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005380: [03:43:04] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005380: [03:43:04] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005380: [03:43:05] vk_core.cpp(2872) - Log - Timer chunk initialisation - 694.736 ms RDOC 005380: [03:43:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007488: [03:43:11] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 007488: [03:43:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007488: [03:43:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007488: [03:43:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007488: [03:43:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4392 RDOC 004392: [03:43:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 004392: [03:43:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004392: [03:43:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004392: [03:43:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004392: [03:43:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004392: [03:43:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004392: [03:43:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004392: [03:43:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004392: [03:43:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004392: [03:43:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004392: [03:43:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004392: [03:43:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004392: [03:43:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004392: [03:43:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007488: [03:43:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4392] RDOC 004392: [03:43:12] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002AEDB185DE0 RDOC 004392: [03:43:12] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004392: [03:43:12] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004392: [03:43:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004392: [03:43:12] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004392: [03:43:12] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004392: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004392: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004392: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004392: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004392: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004392: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004392: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004392: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004392: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004392: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004392: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004392: [03:43:12] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000880306 RDOC 004392: [03:43:12] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002AEDB185DE0 / 0x0000000000880306 RDOC 007488: [03:43:13] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004392: [03:43:13] vk_core.cpp(2064) - Log - Starting capture RDOC 004392: [03:43:13] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 004392: [03:43:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004392: [03:43:13] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004392: [03:43:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 004392: [03:43:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004392: [03:43:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67506 (1.24 %) RDOC 004392: [03:43:13] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.047644 seconds RDOC 004392: [03:43:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 004392: [03:43:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 004392: [03:43:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 007488: [03:43:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82818 bytes) (time 1707363793) 9645 byte thumbnail RDOC 007488: [03:43:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 007488: [03:43:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007488: [03:43:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007488: [03:43:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007488: [03:43:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007488: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007488: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007488: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007488: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007488: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007488: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007488: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007488: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007488: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007488: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007488: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007488: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007488: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007488: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007488: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007488: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007488: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007488: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007488: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007488: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007488: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007488: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007488: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007488: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007488: [03:43:14] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007488: [03:43:14] vk_replay.cpp(4814) - Log - Created device. RDOC 007488: [03:43:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007488: [03:43:14] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007488: [03:43:14] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007488: [03:43:14] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007488: [03:43:14] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007488: [03:43:14] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007488: [03:43:14] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007488: [03:43:14] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007488: [03:43:14] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007488: [03:43:14] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007488: [03:43:14] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007488: [03:43:14] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007488: [03:43:14] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007488: [03:43:14] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007488: [03:43:14] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007488: [03:43:14] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007488: [03:43:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007488: [03:43:14] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007488: [03:43:14] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007488: [03:43:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007488: [03:43:14] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 007488: [03:43:14] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007488: [03:43:14] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007488: [03:43:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007488: [03:43:14] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007488: [03:43:14] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007488: [03:43:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007488: [03:43:14] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 007488: [03:43:14] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007488: [03:43:14] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007488: [03:43:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007488: [03:43:14] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007488: [03:43:14] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007488: [03:43:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007488: [03:43:14] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 007488: [03:43:14] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007488: [03:43:14] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007488: [03:43:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007488: [03:43:14] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007488: [03:43:14] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007488: [03:43:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007488: [03:43:14] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 007488: [03:43:14] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007488: [03:43:14] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007488: [03:43:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007488: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007488: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007488: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007488: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007488: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007488: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007488: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007488: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007488: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007488: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007488: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007488: [03:43:14] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007488: [03:43:14] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007488: [03:43:14] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007488: [03:43:14] vk_core.cpp(2872) - Log - Timer chunk initialisation - 118.996 ms RDOC 007488: [03:43:15] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 007488: [03:43:15] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 007488: [03:43:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005124: [03:43:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 005124: [03:43:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005124: [03:43:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005124: [03:43:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005124: [03:43:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5740 RDOC 005740: [03:43:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 005740: [03:43:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005740: [03:43:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005740: [03:43:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005740: [03:43:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005740: [03:43:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005740: [03:43:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005740: [03:43:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005740: [03:43:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005740: [03:43:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005740: [03:43:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005740: [03:43:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005740: [03:43:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005740: [03:43:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005124: [03:43:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5740] RDOC 005740: [03:43:16] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000175C18D65F0 RDOC 005740: [03:43:16] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005740: [03:43:16] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005740: [03:43:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005740: [03:43:16] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005740: [03:43:16] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005740: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005740: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005740: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005740: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005740: [03:43:16] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000240322 RDOC 005740: [03:43:16] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000175C18D65F0 / 0x0000000000240322 RDOC 005740: [03:43:16] vk_core.cpp(2064) - Log - Starting capture RDOC 005740: [03:43:16] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005740: [03:43:16] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005740: [03:43:16] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005124: [03:43:16] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005740: [03:43:16] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 005740: [03:43:16] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005740: [03:43:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24513 (0.69 %) RDOC 005740: [03:43:17] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.053360 seconds RDOC 005740: [03:43:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 005740: [03:43:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 005740: [03:43:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 005124: [03:43:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35469 bytes) (time 1707363797) 6118 byte thumbnail RDOC 005124: [03:43:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 005124: [03:43:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005124: [03:43:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005124: [03:43:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005124: [03:43:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005124: [03:43:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005124: [03:43:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005124: [03:43:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005124: [03:43:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005124: [03:43:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005124: [03:43:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005124: [03:43:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005124: [03:43:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005124: [03:43:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005124: [03:43:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005124: [03:43:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005124: [03:43:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005124: [03:43:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005124: [03:43:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005124: [03:43:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005124: [03:43:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005124: [03:43:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005124: [03:43:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005124: [03:43:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005124: [03:43:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005124: [03:43:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005124: [03:43:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005124: [03:43:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005124: [03:43:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005124: [03:43:18] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005124: [03:43:18] vk_replay.cpp(4814) - Log - Created device. RDOC 005124: [03:43:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005124: [03:43:18] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005124: [03:43:18] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005124: [03:43:18] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005124: [03:43:18] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005124: [03:43:18] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005124: [03:43:18] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005124: [03:43:18] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005124: [03:43:18] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005124: [03:43:18] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005124: [03:43:18] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005124: [03:43:18] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005124: [03:43:18] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005124: [03:43:18] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005124: [03:43:18] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005124: [03:43:18] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005124: [03:43:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005124: [03:43:18] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005124: [03:43:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005124: [03:43:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005124: [03:43:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005124: [03:43:18] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005124: [03:43:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005124: [03:43:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005124: [03:43:18] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005124: [03:43:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005124: [03:43:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005124: [03:43:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005124: [03:43:18] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005124: [03:43:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005124: [03:43:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005124: [03:43:18] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005124: [03:43:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005124: [03:43:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005124: [03:43:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005124: [03:43:18] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005124: [03:43:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005124: [03:43:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005124: [03:43:18] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005124: [03:43:18] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005124: [03:43:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005124: [03:43:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005124: [03:43:18] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005124: [03:43:18] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005124: [03:43:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005124: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005124: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005124: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005124: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005124: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005124: [03:43:18] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005124: [03:43:18] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005124: [03:43:18] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005124: [03:43:18] vk_core.cpp(2872) - Log - Timer chunk initialisation - 96.403 ms RDOC 005124: [03:43:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006596: [03:43:18] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 006596: [03:43:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006596: [03:43:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006596: [03:43:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006596: [03:43:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8804 RDOC 008804: [03:43:18] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 008804: [03:43:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008804: [03:43:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008804: [03:43:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008804: [03:43:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008804: [03:43:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008804: [03:43:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008804: [03:43:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008804: [03:43:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008804: [03:43:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008804: [03:43:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008804: [03:43:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008804: [03:43:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008804: [03:43:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006596: [03:43:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8804] RDOC 008804: [03:43:19] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F6230623D0 RDOC 008804: [03:43:19] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008804: [03:43:19] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008804: [03:43:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008804: [03:43:19] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008804: [03:43:19] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008804: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008804: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008804: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008804: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008804: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008804: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008804: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008804: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008804: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008804: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008804: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008804: [03:43:19] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000008B0306 RDOC 008804: [03:43:19] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F6230623D0 / 0x00000000008B0306 RDOC 008804: [03:43:19] vk_core.cpp(2064) - Log - Starting capture RDOC 008804: [03:43:19] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 008804: [03:43:19] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008804: [03:43:19] vk_core.cpp(2207) - Log - Finished capture, Frame 4294967295 RDOC 006596: [03:43:19] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008804: [03:43:19] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 008804: [03:43:19] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 008804: [03:43:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1804 (42.71 %) RDOC 008804: [03:43:19] vk_core.cpp(2616) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.041294 seconds RDOC 008804: [03:43:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 008804: [03:43:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 008804: [03:43:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 006596: [03:43:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (24128 bytes) (time 1707363799) 8206 byte thumbnail RDOC 006596: [03:43:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 006596: [03:43:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006596: [03:43:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006596: [03:43:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006596: [03:43:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006596: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006596: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006596: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006596: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006596: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006596: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006596: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006596: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006596: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006596: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006596: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006596: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006596: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006596: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006596: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006596: [03:43:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006596: [03:43:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006596: [03:43:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006596: [03:43:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006596: [03:43:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006596: [03:43:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006596: [03:43:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006596: [03:43:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006596: [03:43:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006596: [03:43:20] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006596: [03:43:20] vk_replay.cpp(4814) - Log - Created device. RDOC 006596: [03:43:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006596: [03:43:20] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006596: [03:43:20] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006596: [03:43:20] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006596: [03:43:20] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006596: [03:43:20] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006596: [03:43:20] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006596: [03:43:20] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006596: [03:43:20] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006596: [03:43:20] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006596: [03:43:20] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006596: [03:43:20] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006596: [03:43:20] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006596: [03:43:20] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006596: [03:43:20] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006596: [03:43:20] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006596: [03:43:20] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006596: [03:43:20] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006596: [03:43:20] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006596: [03:43:20] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006596: [03:43:20] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006596: [03:43:20] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006596: [03:43:20] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006596: [03:43:20] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006596: [03:43:20] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006596: [03:43:20] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006596: [03:43:20] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006596: [03:43:20] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006596: [03:43:20] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006596: [03:43:20] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006596: [03:43:20] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006596: [03:43:20] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006596: [03:43:20] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006596: [03:43:20] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006596: [03:43:20] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006596: [03:43:20] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006596: [03:43:20] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006596: [03:43:20] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006596: [03:43:20] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006596: [03:43:20] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006596: [03:43:20] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006596: [03:43:20] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006596: [03:43:20] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006596: [03:43:20] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006596: [03:43:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006596: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006596: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006596: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006596: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006596: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006596: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006596: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006596: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006596: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006596: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006596: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006596: [03:43:21] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006596: [03:43:21] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006596: [03:43:21] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006596: [03:43:21] vk_core.cpp(2872) - Log - Timer chunk initialisation - 71.692 ms RDOC 006596: [03:43:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000632: [03:43:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 000632: [03:43:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000632: [03:43:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000632: [03:43:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000632: [03:43:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10660 RDOC 010660: [03:43:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 010660: [03:43:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010660: [03:43:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010660: [03:43:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010660: [03:43:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010660: [03:43:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010660: [03:43:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010660: [03:43:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010660: [03:43:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010660: [03:43:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010660: [03:43:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010660: [03:43:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010660: [03:43:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010660: [03:43:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000632: [03:43:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10660] RDOC 010660: [03:43:22] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023AE158A490 RDOC 010660: [03:43:22] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010660: [03:43:22] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010660: [03:43:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010660: [03:43:22] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010660: [03:43:22] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010660: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010660: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010660: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010660: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010660: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010660: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010660: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010660: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010660: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010660: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010660: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010660: [03:43:22] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000000202BE RDOC 010660: [03:43:22] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023AE158A490 / 0x00000000000202BE RDOC 010660: [03:43:22] vk_core.cpp(2064) - Log - Starting capture RDOC 010660: [03:43:22] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 000632: [03:43:22] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010660: [03:43:22] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010660: [03:43:22] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010660: [03:43:22] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 010660: [03:43:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010660: [03:43:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 29102 (0.71 %) RDOC 010660: [03:43:22] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.050062 seconds RDOC 010660: [03:43:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 010660: [03:43:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 010660: [03:43:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 000632: [03:43:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41926 bytes) (time 1707363802) 7918 byte thumbnail RDOC 000632: [03:43:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 000632: [03:43:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000632: [03:43:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000632: [03:43:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000632: [03:43:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000632: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000632: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000632: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000632: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000632: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000632: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000632: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000632: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000632: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000632: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000632: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000632: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000632: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000632: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000632: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000632: [03:43:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000632: [03:43:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000632: [03:43:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000632: [03:43:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000632: [03:43:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000632: [03:43:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000632: [03:43:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000632: [03:43:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000632: [03:43:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000632: [03:43:23] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000632: [03:43:23] vk_replay.cpp(4814) - Log - Created device. RDOC 000632: [03:43:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000632: [03:43:23] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 000632: [03:43:23] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000632: [03:43:23] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000632: [03:43:23] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 000632: [03:43:23] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000632: [03:43:23] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000632: [03:43:23] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 000632: [03:43:23] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 000632: [03:43:23] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000632: [03:43:23] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 000632: [03:43:23] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000632: [03:43:23] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000632: [03:43:23] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000632: [03:43:23] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000632: [03:43:23] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 000632: [03:43:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 000632: [03:43:23] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000632: [03:43:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000632: [03:43:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000632: [03:43:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 000632: [03:43:23] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000632: [03:43:23] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000632: [03:43:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 000632: [03:43:23] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000632: [03:43:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000632: [03:43:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000632: [03:43:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 000632: [03:43:23] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000632: [03:43:23] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000632: [03:43:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 000632: [03:43:23] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000632: [03:43:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000632: [03:43:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000632: [03:43:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 000632: [03:43:23] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000632: [03:43:23] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000632: [03:43:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 000632: [03:43:23] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000632: [03:43:23] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000632: [03:43:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000632: [03:43:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 000632: [03:43:23] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000632: [03:43:23] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000632: [03:43:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000632: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000632: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000632: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000632: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000632: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000632: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000632: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000632: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000632: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000632: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000632: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000632: [03:43:23] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000632: [03:43:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000632: [03:43:23] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000632: [03:43:23] vk_core.cpp(2872) - Log - Timer chunk initialisation - 83.999 ms RDOC 000632: [03:43:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011140: [03:43:24] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 011140: [03:43:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011140: [03:43:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011140: [03:43:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011140: [03:43:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10028 RDOC 010028: [03:43:24] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 010028: [03:43:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010028: [03:43:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010028: [03:43:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010028: [03:43:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010028: [03:43:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010028: [03:43:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010028: [03:43:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010028: [03:43:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010028: [03:43:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010028: [03:43:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010028: [03:43:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010028: [03:43:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010028: [03:43:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011140: [03:43:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10028] RDOC 010028: [03:43:25] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000128E7370010 RDOC 010028: [03:43:25] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010028: [03:43:25] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010028: [03:43:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010028: [03:43:25] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010028: [03:43:25] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010028: [03:43:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010028: [03:43:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010028: [03:43:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010028: [03:43:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010028: [03:43:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010028: [03:43:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010028: [03:43:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010028: [03:43:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010028: [03:43:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010028: [03:43:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010028: [03:43:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010028: [03:43:25] vk_core.cpp(2064) - Log - Starting capture RDOC 010028: [03:43:25] vk_core.cpp(2068) - Log - Creating desired queue as none was obtained by the application RDOC 010028: [03:43:25] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 010028: [03:43:25] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 010028: [03:43:25] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000000402C4 RDOC 010028: [03:43:25] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000128E7370010 / 0x00000000000402C4 RDOC 010028: [03:43:25] vk_core.cpp(2207) - Log - Finished capture, Frame 0 RDOC 011140: [03:43:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010028: [03:43:25] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 010028: [03:43:25] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 010028: [03:43:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 35006 (0.50 %) RDOC 010028: [03:43:25] vk_core.cpp(2616) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.679995 seconds RDOC 010028: [03:43:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010028: [03:43:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 010028: [03:43:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 011140: [03:43:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44756 bytes) (time 1707363805) 5116 byte thumbnail RDOC 011140: [03:43:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 011140: [03:43:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011140: [03:43:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011140: [03:43:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011140: [03:43:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011140: [03:43:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011140: [03:43:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011140: [03:43:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011140: [03:43:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011140: [03:43:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011140: [03:43:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011140: [03:43:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011140: [03:43:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011140: [03:43:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011140: [03:43:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011140: [03:43:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011140: [03:43:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011140: [03:43:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011140: [03:43:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011140: [03:43:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011140: [03:43:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011140: [03:43:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011140: [03:43:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011140: [03:43:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011140: [03:43:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011140: [03:43:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011140: [03:43:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011140: [03:43:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011140: [03:43:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011140: [03:43:27] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011140: [03:43:27] vk_replay.cpp(4814) - Log - Created device. RDOC 011140: [03:43:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011140: [03:43:27] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011140: [03:43:27] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011140: [03:43:27] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011140: [03:43:27] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011140: [03:43:27] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011140: [03:43:27] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011140: [03:43:27] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011140: [03:43:27] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011140: [03:43:27] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011140: [03:43:27] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011140: [03:43:27] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011140: [03:43:27] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011140: [03:43:27] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011140: [03:43:27] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011140: [03:43:27] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011140: [03:43:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011140: [03:43:27] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011140: [03:43:27] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011140: [03:43:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011140: [03:43:27] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011140: [03:43:27] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011140: [03:43:27] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011140: [03:43:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011140: [03:43:27] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011140: [03:43:27] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011140: [03:43:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011140: [03:43:27] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011140: [03:43:27] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011140: [03:43:27] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011140: [03:43:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011140: [03:43:27] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011140: [03:43:27] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011140: [03:43:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011140: [03:43:27] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011140: [03:43:27] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011140: [03:43:27] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011140: [03:43:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011140: [03:43:27] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011140: [03:43:27] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011140: [03:43:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011140: [03:43:27] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011140: [03:43:27] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011140: [03:43:27] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011140: [03:43:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011140: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011140: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011140: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011140: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011140: [03:43:27] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011140: [03:43:27] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011140: [03:43:27] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011140: [03:43:27] vk_core.cpp(2872) - Log - Timer chunk initialisation - 85.749 ms RDOC 011140: [03:43:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 011140: [03:43:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4522 (0.06 %) RDOC 011140: [03:43:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011140: [03:43:27] vk_core.cpp(2872) - Log - Timer chunk initialisation - 21.209 ms RDOC 011140: [03:43:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4522 (0.06 %) RDOC 011140: [03:43:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000517! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000517! RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 011140: [03:43:27] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::131 getting buffer data RDOC 011140: [03:43:27] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::131 getting texture data RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000523! RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000525! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000525! RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000527! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000527! RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000530! RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000532! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000532! RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000537! RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000538! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000539! RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000541! RDOC 011140: [03:43:27] vk_debug.cpp(1884) - Error - Getting buffer data for unknown buffer/memory ResourceId::173! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::173! RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000543! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000543! RDOC 011140: [03:43:27] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000673! RDOC 011140: [03:43:27] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000673! RDOC 011140: [03:43:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001540: [03:43:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 001540: [03:43:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001540: [03:43:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001540: [03:43:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001540: [03:43:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10544 RDOC 010544: [03:43:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 010544: [03:43:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010544: [03:43:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010544: [03:43:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010544: [03:43:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010544: [03:43:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010544: [03:43:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010544: [03:43:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010544: [03:43:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010544: [03:43:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010544: [03:43:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010544: [03:43:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010544: [03:43:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010544: [03:43:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001540: [03:43:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10544] RDOC 010544: [03:43:28] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F54C48FC20 RDOC 010544: [03:43:28] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010544: [03:43:28] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010544: [03:43:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010544: [03:43:28] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010544: [03:43:28] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010544: [03:43:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010544: [03:43:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010544: [03:43:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010544: [03:43:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010544: [03:43:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010544: [03:43:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010544: [03:43:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010544: [03:43:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010544: [03:43:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010544: [03:43:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010544: [03:43:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010544: [03:43:28] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000000602C0 RDOC 010544: [03:43:28] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F54C48FC20 / 0x00000000000602C0 RDOC 001540: [03:43:29] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010544: [03:43:29] vk_core.cpp(2064) - Log - Starting capture RDOC 010544: [03:43:29] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 010544: [03:43:29] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 010544: [03:43:29] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 001540: [03:43:29] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010544: [03:43:29] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 010544: [03:43:29] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 010544: [03:43:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 38618 (0.64 %) RDOC 010544: [03:43:29] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.776672 MB capture section in 0.060865 seconds RDOC 010544: [03:43:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 010544: [03:43:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 010544: [03:43:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 001540: [03:43:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48588 bytes) (time 1707363809) 5333 byte thumbnail RDOC 001540: [03:43:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 001540: [03:43:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001540: [03:43:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001540: [03:43:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001540: [03:43:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001540: [03:43:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001540: [03:43:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001540: [03:43:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001540: [03:43:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001540: [03:43:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001540: [03:43:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001540: [03:43:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001540: [03:43:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001540: [03:43:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001540: [03:43:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001540: [03:43:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001540: [03:43:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001540: [03:43:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001540: [03:43:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001540: [03:43:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001540: [03:43:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001540: [03:43:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001540: [03:43:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001540: [03:43:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001540: [03:43:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001540: [03:43:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001540: [03:43:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001540: [03:43:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001540: [03:43:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001540: [03:43:30] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001540: [03:43:30] vk_replay.cpp(4814) - Log - Created device. RDOC 001540: [03:43:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001540: [03:43:30] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001540: [03:43:30] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001540: [03:43:30] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001540: [03:43:30] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001540: [03:43:30] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001540: [03:43:30] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001540: [03:43:30] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001540: [03:43:30] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001540: [03:43:30] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001540: [03:43:30] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001540: [03:43:30] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001540: [03:43:30] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001540: [03:43:30] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001540: [03:43:30] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001540: [03:43:30] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001540: [03:43:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001540: [03:43:30] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001540: [03:43:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001540: [03:43:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001540: [03:43:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 001540: [03:43:30] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001540: [03:43:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001540: [03:43:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001540: [03:43:30] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001540: [03:43:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001540: [03:43:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001540: [03:43:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 001540: [03:43:30] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001540: [03:43:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001540: [03:43:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001540: [03:43:30] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001540: [03:43:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001540: [03:43:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001540: [03:43:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 001540: [03:43:30] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001540: [03:43:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001540: [03:43:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001540: [03:43:30] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001540: [03:43:30] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001540: [03:43:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001540: [03:43:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 001540: [03:43:30] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001540: [03:43:30] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001540: [03:43:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001540: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001540: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001540: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001540: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001540: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001540: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001540: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001540: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001540: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001540: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001540: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001540: [03:43:30] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001540: [03:43:30] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001540: [03:43:30] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001540: [03:43:30] vk_core.cpp(2872) - Log - Timer chunk initialisation - 106.704 ms RDOC 001540: [03:43:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 001540: [03:43:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 8354 (0.14 %) RDOC 001540: [03:43:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 001540: [03:43:30] vk_core.cpp(2872) - Log - Timer chunk initialisation - 16.009 ms RDOC 001540: [03:43:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 8354 (0.14 %) RDOC 001540: [03:43:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 001540: [03:43:31] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 46.599 ms RDOC 001540: [03:43:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 15000 total instances RDOC 001540: [03:43:31] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 001540: [03:43:31] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 17.191 ms RDOC 001540: [03:43:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005816: [03:43:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 005816: [03:43:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005816: [03:43:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005816: [03:43:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005816: [03:43:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6236 RDOC 006236: [03:43:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 006236: [03:43:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006236: [03:43:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006236: [03:43:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006236: [03:43:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006236: [03:43:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006236: [03:43:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006236: [03:43:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006236: [03:43:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006236: [03:43:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006236: [03:43:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006236: [03:43:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006236: [03:43:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006236: [03:43:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005816: [03:43:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6236] RDOC 006236: [03:43:32] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A807CC5E30 RDOC 006236: [03:43:32] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006236: [03:43:32] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006236: [03:43:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006236: [03:43:32] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006236: [03:43:32] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006236: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006236: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006236: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006236: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006236: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006236: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006236: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006236: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006236: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006236: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006236: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006236: [03:43:32] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000000802C0 RDOC 006236: [03:43:32] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A807CC5E30 / 0x00000000000802C0 RDOC 005816: [03:43:32] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006236: [03:43:32] vk_core.cpp(2064) - Log - Starting capture RDOC 006236: [03:43:32] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 006236: [03:43:32] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 006236: [03:43:32] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006236: [03:43:32] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 006236: [03:43:32] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006236: [03:43:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3527808 bytes to 22582 (0.64 %) RDOC 006236: [03:43:32] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.364380 MB capture section in 0.060152 seconds RDOC 006236: [03:43:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006236: [03:43:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 006236: [03:43:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 005816: [03:43:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32332 bytes) (time 1707363812) 5116 byte thumbnail RDOC 005816: [03:43:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 005816: [03:43:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005816: [03:43:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005816: [03:43:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005816: [03:43:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005816: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005816: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005816: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005816: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005816: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005816: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005816: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005816: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005816: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005816: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005816: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005816: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005816: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005816: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005816: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005816: [03:43:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005816: [03:43:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005816: [03:43:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005816: [03:43:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005816: [03:43:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005816: [03:43:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005816: [03:43:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005816: [03:43:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005816: [03:43:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005816: [03:43:33] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005816: [03:43:33] vk_replay.cpp(4814) - Log - Created device. RDOC 005816: [03:43:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005816: [03:43:33] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005816: [03:43:33] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005816: [03:43:33] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005816: [03:43:33] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005816: [03:43:33] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005816: [03:43:33] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005816: [03:43:33] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005816: [03:43:33] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005816: [03:43:33] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005816: [03:43:33] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005816: [03:43:33] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005816: [03:43:33] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005816: [03:43:33] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005816: [03:43:33] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005816: [03:43:33] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005816: [03:43:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005816: [03:43:33] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005816: [03:43:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005816: [03:43:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005816: [03:43:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005816: [03:43:33] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005816: [03:43:33] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005816: [03:43:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005816: [03:43:33] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005816: [03:43:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005816: [03:43:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005816: [03:43:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005816: [03:43:33] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005816: [03:43:33] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005816: [03:43:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005816: [03:43:33] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005816: [03:43:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005816: [03:43:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005816: [03:43:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005816: [03:43:33] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005816: [03:43:33] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005816: [03:43:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005816: [03:43:33] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005816: [03:43:33] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005816: [03:43:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005816: [03:43:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005816: [03:43:33] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005816: [03:43:33] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005816: [03:43:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005816: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005816: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005816: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005816: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005816: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005816: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005816: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005816: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005816: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005816: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005816: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005816: [03:43:33] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005816: [03:43:33] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005816: [03:43:33] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005816: [03:43:33] vk_core.cpp(2872) - Log - Timer chunk initialisation - 86.616 ms RDOC 005816: [03:43:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012160: [03:43:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 012160: [03:43:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012160: [03:43:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012160: [03:43:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012160: [03:43:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6508 RDOC 006508: [03:43:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 006508: [03:43:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006508: [03:43:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006508: [03:43:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006508: [03:43:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006508: [03:43:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006508: [03:43:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006508: [03:43:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006508: [03:43:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006508: [03:43:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006508: [03:43:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006508: [03:43:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006508: [03:43:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006508: [03:43:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012160: [03:43:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6508] RDOC 006508: [03:43:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002471AAC1580 RDOC 006508: [03:43:34] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006508: [03:43:34] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006508: [03:43:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006508: [03:43:35] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006508: [03:43:35] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006508: [03:43:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006508: [03:43:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006508: [03:43:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006508: [03:43:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006508: [03:43:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006508: [03:43:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006508: [03:43:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006508: [03:43:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006508: [03:43:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006508: [03:43:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006508: [03:43:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006508: [03:43:35] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000090032 RDOC 006508: [03:43:35] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002471AAC1580 / 0x0000000000090032 RDOC 006508: [03:43:35] vk_core.cpp(2064) - Log - Starting capture RDOC 006508: [03:43:35] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006508: [03:43:35] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006508: [03:43:35] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006508: [03:43:35] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 012160: [03:43:35] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006508: [03:43:35] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006508: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 21215 (0.60 %) RDOC 006508: [03:43:35] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.059294 seconds RDOC 006508: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 006508: [03:43:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 006508: [03:43:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 012160: [03:43:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32171 bytes) (time 1707363815) 6118 byte thumbnail RDOC 012160: [03:43:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 012160: [03:43:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012160: [03:43:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012160: [03:43:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012160: [03:43:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012160: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012160: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012160: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012160: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012160: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012160: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012160: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012160: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012160: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012160: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012160: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012160: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012160: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012160: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012160: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012160: [03:43:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012160: [03:43:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012160: [03:43:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012160: [03:43:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012160: [03:43:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012160: [03:43:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012160: [03:43:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012160: [03:43:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012160: [03:43:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012160: [03:43:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012160: [03:43:36] vk_replay.cpp(4814) - Log - Created device. RDOC 012160: [03:43:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012160: [03:43:36] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 012160: [03:43:36] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012160: [03:43:36] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012160: [03:43:36] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 012160: [03:43:36] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012160: [03:43:36] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012160: [03:43:36] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 012160: [03:43:36] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 012160: [03:43:36] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012160: [03:43:36] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 012160: [03:43:36] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012160: [03:43:36] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012160: [03:43:36] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012160: [03:43:36] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012160: [03:43:36] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 012160: [03:43:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 012160: [03:43:36] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012160: [03:43:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012160: [03:43:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012160: [03:43:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 012160: [03:43:36] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012160: [03:43:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012160: [03:43:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 012160: [03:43:36] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012160: [03:43:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012160: [03:43:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012160: [03:43:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 012160: [03:43:36] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012160: [03:43:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012160: [03:43:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 012160: [03:43:36] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012160: [03:43:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012160: [03:43:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012160: [03:43:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 012160: [03:43:36] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012160: [03:43:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012160: [03:43:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 012160: [03:43:36] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012160: [03:43:36] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012160: [03:43:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012160: [03:43:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 012160: [03:43:36] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012160: [03:43:36] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012160: [03:43:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012160: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012160: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012160: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012160: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012160: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012160: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012160: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012160: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012160: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012160: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012160: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012160: [03:43:36] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012160: [03:43:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012160: [03:43:36] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012160: [03:43:36] vk_core.cpp(2872) - Log - Timer chunk initialisation - 81.629 ms RDOC 012160: [03:43:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007496: [03:43:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 007496: [03:43:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007496: [03:43:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007496: [03:43:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007496: [03:43:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11876 RDOC 011876: [03:43:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 011876: [03:43:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011876: [03:43:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011876: [03:43:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011876: [03:43:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011876: [03:43:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011876: [03:43:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011876: [03:43:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011876: [03:43:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011876: [03:43:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011876: [03:43:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011876: [03:43:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011876: [03:43:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011876: [03:43:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007496: [03:43:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11876] RDOC 011876: [03:43:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000025E21A5E250 RDOC 011876: [03:43:37] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011876: [03:43:37] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011876: [03:43:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011876: [03:43:37] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011876: [03:43:37] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011876: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011876: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011876: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011876: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011876: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011876: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011876: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011876: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011876: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011876: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011876: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011876: [03:43:37] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000000A0032 RDOC 011876: [03:43:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000025E21A5E250 / 0x00000000000A0032 RDOC 011876: [03:43:38] vk_core.cpp(2064) - Log - Starting capture RDOC 011876: [03:43:38] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007496: [03:43:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011876: [03:43:38] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011876: [03:43:38] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011876: [03:43:38] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 011876: [03:43:38] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011876: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097856 bytes to 162425 (0.44 %) RDOC 011876: [03:43:38] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.379272 MB capture section in 0.067944 seconds RDOC 011876: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 011876: [03:43:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 011876: [03:43:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 007496: [03:43:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177432 bytes) (time 1707363818) 9596 byte thumbnail RDOC 007496: [03:43:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 007496: [03:43:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007496: [03:43:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007496: [03:43:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007496: [03:43:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007496: [03:43:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007496: [03:43:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007496: [03:43:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007496: [03:43:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007496: [03:43:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007496: [03:43:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007496: [03:43:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007496: [03:43:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007496: [03:43:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007496: [03:43:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007496: [03:43:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007496: [03:43:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007496: [03:43:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007496: [03:43:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007496: [03:43:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007496: [03:43:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007496: [03:43:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007496: [03:43:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007496: [03:43:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007496: [03:43:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007496: [03:43:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007496: [03:43:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007496: [03:43:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007496: [03:43:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007496: [03:43:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007496: [03:43:39] vk_replay.cpp(4814) - Log - Created device. RDOC 007496: [03:43:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007496: [03:43:39] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007496: [03:43:39] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007496: [03:43:39] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007496: [03:43:39] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007496: [03:43:39] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007496: [03:43:39] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007496: [03:43:39] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007496: [03:43:39] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007496: [03:43:39] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007496: [03:43:39] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007496: [03:43:39] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007496: [03:43:39] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007496: [03:43:39] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007496: [03:43:39] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007496: [03:43:39] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007496: [03:43:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007496: [03:43:39] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007496: [03:43:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007496: [03:43:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007496: [03:43:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 007496: [03:43:39] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007496: [03:43:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007496: [03:43:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007496: [03:43:39] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007496: [03:43:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007496: [03:43:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007496: [03:43:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 007496: [03:43:39] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007496: [03:43:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007496: [03:43:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007496: [03:43:39] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007496: [03:43:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007496: [03:43:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007496: [03:43:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 007496: [03:43:39] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007496: [03:43:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007496: [03:43:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007496: [03:43:39] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007496: [03:43:39] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007496: [03:43:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007496: [03:43:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 007496: [03:43:39] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007496: [03:43:39] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007496: [03:43:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007496: [03:43:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007496: [03:43:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007496: [03:43:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007496: [03:43:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007496: [03:43:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007496: [03:43:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007496: [03:43:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007496: [03:43:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007496: [03:43:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007496: [03:43:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007496: [03:43:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007496: [03:43:39] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007496: [03:43:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007496: [03:43:39] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007496: [03:43:39] vk_core.cpp(2872) - Log - Timer chunk initialisation - 124.566 ms RDOC 007496: [03:43:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005104: [03:43:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 005104: [03:43:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005104: [03:43:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005104: [03:43:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005104: [03:43:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7460 RDOC 007460: [03:43:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 007460: [03:43:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007460: [03:43:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007460: [03:43:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007460: [03:43:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007460: [03:43:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007460: [03:43:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007460: [03:43:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007460: [03:43:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007460: [03:43:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007460: [03:43:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007460: [03:43:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007460: [03:43:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007460: [03:43:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005104: [03:43:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7460] RDOC 007460: [03:43:41] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029C05BEFD30 RDOC 007460: [03:43:41] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007460: [03:43:41] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007460: [03:43:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007460: [03:43:41] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007460: [03:43:41] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007460: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007460: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007460: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007460: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007460: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007460: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007460: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007460: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007460: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007460: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007460: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007460: [03:43:41] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000000B0032 RDOC 007460: [03:43:41] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000029C05BEFD30 / 0x00000000000B0032 RDOC 007460: [03:43:41] vk_core.cpp(2064) - Log - Starting capture RDOC 007460: [03:43:41] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007460: [03:43:41] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005104: [03:43:41] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007460: [03:43:41] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007460: [03:43:41] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 007460: [03:43:41] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007460: [03:43:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 21169 (0.60 %) RDOC 007460: [03:43:41] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.053735 seconds RDOC 007460: [03:43:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 007460: [03:43:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 007460: [03:43:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 005104: [03:43:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31079 bytes) (time 1707363821) 5744 byte thumbnail RDOC 005104: [03:43:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 005104: [03:43:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005104: [03:43:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005104: [03:43:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005104: [03:43:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005104: [03:43:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005104: [03:43:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005104: [03:43:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005104: [03:43:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005104: [03:43:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005104: [03:43:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005104: [03:43:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005104: [03:43:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005104: [03:43:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005104: [03:43:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005104: [03:43:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005104: [03:43:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005104: [03:43:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005104: [03:43:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005104: [03:43:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005104: [03:43:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005104: [03:43:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005104: [03:43:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005104: [03:43:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005104: [03:43:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005104: [03:43:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005104: [03:43:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005104: [03:43:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005104: [03:43:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005104: [03:43:42] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005104: [03:43:42] vk_replay.cpp(4814) - Log - Created device. RDOC 005104: [03:43:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005104: [03:43:42] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005104: [03:43:42] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005104: [03:43:42] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005104: [03:43:42] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005104: [03:43:42] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005104: [03:43:42] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005104: [03:43:42] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005104: [03:43:42] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005104: [03:43:42] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005104: [03:43:42] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005104: [03:43:42] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005104: [03:43:42] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005104: [03:43:42] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005104: [03:43:42] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005104: [03:43:42] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005104: [03:43:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005104: [03:43:42] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005104: [03:43:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005104: [03:43:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005104: [03:43:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005104: [03:43:42] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005104: [03:43:42] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005104: [03:43:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005104: [03:43:42] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005104: [03:43:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005104: [03:43:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005104: [03:43:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005104: [03:43:42] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005104: [03:43:42] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005104: [03:43:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005104: [03:43:42] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005104: [03:43:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005104: [03:43:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005104: [03:43:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005104: [03:43:42] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005104: [03:43:42] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005104: [03:43:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005104: [03:43:42] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005104: [03:43:42] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005104: [03:43:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005104: [03:43:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005104: [03:43:42] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005104: [03:43:42] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005104: [03:43:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005104: [03:43:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005104: [03:43:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005104: [03:43:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005104: [03:43:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005104: [03:43:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005104: [03:43:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005104: [03:43:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005104: [03:43:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005104: [03:43:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005104: [03:43:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005104: [03:43:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005104: [03:43:43] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005104: [03:43:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005104: [03:43:43] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005104: [03:43:43] vk_core.cpp(2872) - Log - Timer chunk initialisation - 82.241 ms RDOC 005104: [03:43:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011972: [03:43:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 011972: [03:43:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011972: [03:43:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011972: [03:43:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011972: [03:43:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7384 RDOC 007384: [03:43:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 007384: [03:43:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007384: [03:43:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007384: [03:43:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007384: [03:43:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007384: [03:43:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007384: [03:43:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007384: [03:43:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007384: [03:43:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007384: [03:43:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007384: [03:43:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007384: [03:43:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007384: [03:43:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007384: [03:43:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011972: [03:43:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7384] RDOC 007384: [03:43:44] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002C97CAE0430 RDOC 007384: [03:43:44] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007384: [03:43:44] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007384: [03:43:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007384: [03:43:44] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007384: [03:43:44] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007384: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007384: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007384: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007384: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007384: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007384: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007384: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007384: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007384: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007384: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007384: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007384: [03:43:44] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000000C0032 RDOC 007384: [03:43:44] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002C97CAE0430 / 0x00000000000C0032 RDOC 011972: [03:43:44] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007384: [03:43:44] vk_core.cpp(2064) - Log - Starting capture RDOC 007384: [03:43:44] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007384: [03:43:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007384: [03:43:44] vk_debug.cpp(2576) - Log - Allocating readback window of 1048576 bytes RDOC 007384: [03:43:44] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::162 (0 -> 1048576) RDOC 007384: [03:43:44] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007384: [03:43:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 22 referenced resources RDOC 007384: [03:43:44] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 007384: [03:43:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4213376 bytes to 26775 (0.64 %) RDOC 007384: [03:43:44] vk_core.cpp(2616) - Log - Captured Vulkan frame with 4.018188 MB capture section in 0.067447 seconds RDOC 007384: [03:43:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13629 bytes to 13629 (100.00 %) RDOC 007384: [03:43:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 007384: [03:43:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 011972: [03:43:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46573 bytes) (time 1707363824) 5954 byte thumbnail RDOC 011972: [03:43:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 011972: [03:43:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011972: [03:43:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011972: [03:43:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011972: [03:43:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011972: [03:43:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011972: [03:43:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011972: [03:43:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011972: [03:43:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011972: [03:43:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011972: [03:43:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011972: [03:43:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011972: [03:43:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011972: [03:43:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011972: [03:43:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011972: [03:43:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011972: [03:43:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011972: [03:43:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011972: [03:43:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011972: [03:43:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011972: [03:43:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011972: [03:43:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011972: [03:43:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011972: [03:43:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011972: [03:43:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011972: [03:43:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011972: [03:43:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011972: [03:43:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011972: [03:43:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011972: [03:43:46] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011972: [03:43:46] vk_replay.cpp(4814) - Log - Created device. RDOC 011972: [03:43:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011972: [03:43:46] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011972: [03:43:46] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011972: [03:43:46] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011972: [03:43:46] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011972: [03:43:46] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011972: [03:43:46] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011972: [03:43:46] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011972: [03:43:46] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011972: [03:43:46] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011972: [03:43:46] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011972: [03:43:46] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011972: [03:43:46] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011972: [03:43:46] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011972: [03:43:46] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011972: [03:43:46] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011972: [03:43:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011972: [03:43:46] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011972: [03:43:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011972: [03:43:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011972: [03:43:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011972: [03:43:46] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011972: [03:43:46] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011972: [03:43:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011972: [03:43:46] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011972: [03:43:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011972: [03:43:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011972: [03:43:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011972: [03:43:46] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011972: [03:43:46] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011972: [03:43:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011972: [03:43:46] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011972: [03:43:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011972: [03:43:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011972: [03:43:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011972: [03:43:46] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011972: [03:43:46] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011972: [03:43:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011972: [03:43:46] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011972: [03:43:46] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011972: [03:43:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011972: [03:43:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011972: [03:43:46] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011972: [03:43:46] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011972: [03:43:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011972: [03:43:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011972: [03:43:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011972: [03:43:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011972: [03:43:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011972: [03:43:46] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011972: [03:43:46] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011972: [03:43:46] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011972: [03:43:46] vk_core.cpp(2872) - Log - Timer chunk initialisation - 88.146 ms RDOC 011972: [03:43:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 2200 total instances RDOC 011972: [03:43:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 3700 total instances RDOC 011972: [03:43:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 3700 total instances RDOC 011972: [03:43:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002800: [03:43:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 002800: [03:43:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002800: [03:43:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002800: [03:43:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002800: [03:43:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8524 RDOC 008524: [03:43:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 008524: [03:43:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008524: [03:43:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008524: [03:43:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008524: [03:43:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008524: [03:43:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008524: [03:43:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008524: [03:43:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008524: [03:43:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008524: [03:43:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008524: [03:43:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008524: [03:43:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008524: [03:43:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008524: [03:43:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002800: [03:43:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8524] RDOC 008524: [03:43:47] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CA83146460 RDOC 008524: [03:43:47] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008524: [03:43:47] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008524: [03:43:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008524: [03:43:47] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008524: [03:43:47] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008524: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008524: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008524: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008524: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008524: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008524: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008524: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008524: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008524: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008524: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008524: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008524: [03:43:47] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000000D02C8 RDOC 008524: [03:43:47] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CA83146460 / 0x00000000000D02C8 RDOC 002800: [03:43:47] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008524: [03:43:47] vk_core.cpp(2064) - Log - Starting capture RDOC 008524: [03:43:47] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 002800: [03:43:47] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008524: [03:43:48] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008524: [03:43:48] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008524: [03:43:48] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 008524: [03:43:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008524: [03:43:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549572 (0.40 %) RDOC 008524: [03:43:48] vk_core.cpp(2616) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.122772 seconds RDOC 008524: [03:43:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008524: [03:43:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 008524: [03:43:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 002800: [03:43:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (559322 bytes) (time 1707363828) 5116 byte thumbnail RDOC 002800: [03:43:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 002800: [03:43:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002800: [03:43:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002800: [03:43:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002800: [03:43:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002800: [03:43:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002800: [03:43:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002800: [03:43:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002800: [03:43:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002800: [03:43:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002800: [03:43:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002800: [03:43:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002800: [03:43:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002800: [03:43:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002800: [03:43:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002800: [03:43:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002800: [03:43:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002800: [03:43:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002800: [03:43:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002800: [03:43:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002800: [03:43:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002800: [03:43:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002800: [03:43:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002800: [03:43:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002800: [03:43:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002800: [03:43:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002800: [03:43:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002800: [03:43:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002800: [03:43:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002800: [03:43:49] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002800: [03:43:49] vk_replay.cpp(4814) - Log - Created device. RDOC 002800: [03:43:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002800: [03:43:49] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002800: [03:43:49] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002800: [03:43:49] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002800: [03:43:49] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002800: [03:43:49] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002800: [03:43:49] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002800: [03:43:49] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002800: [03:43:49] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002800: [03:43:49] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002800: [03:43:49] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002800: [03:43:49] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002800: [03:43:49] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002800: [03:43:49] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002800: [03:43:49] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002800: [03:43:49] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002800: [03:43:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002800: [03:43:49] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002800: [03:43:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002800: [03:43:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002800: [03:43:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 002800: [03:43:49] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002800: [03:43:49] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002800: [03:43:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002800: [03:43:49] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002800: [03:43:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002800: [03:43:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002800: [03:43:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 002800: [03:43:49] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002800: [03:43:49] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002800: [03:43:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002800: [03:43:49] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002800: [03:43:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002800: [03:43:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002800: [03:43:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 002800: [03:43:49] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002800: [03:43:49] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002800: [03:43:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002800: [03:43:49] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002800: [03:43:49] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002800: [03:43:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002800: [03:43:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 002800: [03:43:49] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002800: [03:43:49] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002800: [03:43:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002800: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002800: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002800: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002800: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002800: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002800: [03:43:49] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002800: [03:43:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002800: [03:43:49] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002800: [03:43:49] vk_core.cpp(2872) - Log - Timer chunk initialisation - 224.070 ms RDOC 002800: [03:43:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000432: [03:43:49] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 000432: [03:43:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000432: [03:43:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000432: [03:43:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000432: [03:43:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2592 RDOC 002592: [03:43:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 002592: [03:43:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002592: [03:43:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002592: [03:43:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002592: [03:43:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002592: [03:43:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002592: [03:43:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002592: [03:43:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002592: [03:43:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002592: [03:43:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002592: [03:43:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002592: [03:43:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002592: [03:43:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002592: [03:43:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000432: [03:43:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2592] RDOC 002592: [03:43:50] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001606C5BF5F0 RDOC 002592: [03:43:50] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002592: [03:43:50] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002592: [03:43:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002592: [03:43:50] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 002592: [03:43:50] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002592: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002592: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002592: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002592: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002592: [03:43:50] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000000F0032 RDOC 002592: [03:43:50] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001606C5BF5F0 / 0x00000000000F0032 RDOC 000432: [03:43:51] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 000432: [03:43:51] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002592: [03:43:51] vk_core.cpp(2064) - Log - Starting capture RDOC 002592: [03:43:51] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 002592: [03:43:51] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 002592: [03:43:51] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 002592: [03:43:51] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 002592: [03:43:51] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 002592: [03:43:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654151 (0.40 %) RDOC 002592: [03:43:51] vk_core.cpp(2616) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.187709 seconds RDOC 002592: [03:43:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 002592: [03:43:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 002592: [03:43:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 000432: [03:43:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670101 bytes) (time 1707363831) 9775 byte thumbnail RDOC 000432: [03:43:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 000432: [03:43:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000432: [03:43:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000432: [03:43:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000432: [03:43:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000432: [03:43:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000432: [03:43:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000432: [03:43:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000432: [03:43:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000432: [03:43:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000432: [03:43:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000432: [03:43:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000432: [03:43:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000432: [03:43:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000432: [03:43:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000432: [03:43:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000432: [03:43:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000432: [03:43:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000432: [03:43:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000432: [03:43:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000432: [03:43:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000432: [03:43:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000432: [03:43:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000432: [03:43:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000432: [03:43:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000432: [03:43:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000432: [03:43:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000432: [03:43:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000432: [03:43:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000432: [03:43:52] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000432: [03:43:52] vk_replay.cpp(4814) - Log - Created device. RDOC 000432: [03:43:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000432: [03:43:52] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 000432: [03:43:52] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000432: [03:43:52] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000432: [03:43:52] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 000432: [03:43:52] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000432: [03:43:52] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000432: [03:43:52] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 000432: [03:43:52] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 000432: [03:43:52] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000432: [03:43:52] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 000432: [03:43:52] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000432: [03:43:52] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000432: [03:43:52] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000432: [03:43:52] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000432: [03:43:52] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 000432: [03:43:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 000432: [03:43:52] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000432: [03:43:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000432: [03:43:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000432: [03:43:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 000432: [03:43:52] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000432: [03:43:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000432: [03:43:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 000432: [03:43:52] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000432: [03:43:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000432: [03:43:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000432: [03:43:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 000432: [03:43:52] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000432: [03:43:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000432: [03:43:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 000432: [03:43:52] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000432: [03:43:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000432: [03:43:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000432: [03:43:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 000432: [03:43:52] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000432: [03:43:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000432: [03:43:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 000432: [03:43:52] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000432: [03:43:52] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000432: [03:43:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000432: [03:43:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 000432: [03:43:52] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000432: [03:43:52] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000432: [03:43:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000432: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000432: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000432: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000432: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000432: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000432: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000432: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000432: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000432: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000432: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000432: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000432: [03:43:52] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000432: [03:43:52] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000432: [03:43:52] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000432: [03:43:53] vk_core.cpp(5107) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 000432: [03:43:53] vk_core.cpp(2872) - Log - Timer chunk initialisation - 358.246 ms RDOC 000432: [03:43:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009484: [03:43:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 009484: [03:43:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009484: [03:43:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009484: [03:43:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009484: [03:43:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5380 RDOC 005380: [03:43:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 005380: [03:43:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005380: [03:43:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005380: [03:43:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005380: [03:43:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005380: [03:43:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005380: [03:43:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005380: [03:43:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005380: [03:43:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005380: [03:43:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005380: [03:43:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005380: [03:43:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005380: [03:43:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005380: [03:43:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009484: [03:43:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5380] RDOC 005380: [03:43:53] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000259D0F7A680 RDOC 005380: [03:43:53] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005380: [03:43:53] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005380: [03:43:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005380: [03:43:53] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005380: [03:43:53] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005380: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005380: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005380: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005380: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005380: [03:43:53] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000100032 RDOC 005380: [03:43:53] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000259D0F7A680 / 0x0000000000100032 RDOC 009484: [03:43:54] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005380: [03:44:03] vk_core.cpp(2064) - Log - Starting capture RDOC 005380: [03:44:03] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005380: [03:44:03] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 005380: [03:44:03] vk_core.cpp(2207) - Log - Finished capture, Frame 50000 RDOC 005380: [03:44:03] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 005380: [03:44:03] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005380: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21235 (0.60 %) RDOC 005380: [03:44:03] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.049106 seconds RDOC 005380: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005380: [03:44:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 005380: [03:44:03] vk_core.cpp(2064) - Log - Starting capture RDOC 005380: [03:44:03] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 005380: [03:44:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 005380: [03:44:03] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 005380: [03:44:03] vk_core.cpp(2207) - Log - Finished capture, Frame 50001 RDOC 009484: [03:44:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (30985 bytes) (time 1707363843) 5116 byte thumbnail RDOC 005380: [03:44:03] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 005380: [03:44:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005380: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153339 (0.41 %) RDOC 005380: [03:44:03] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.062622 seconds RDOC 005380: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005380: [03:44:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 005380: [03:44:03] vk_core.cpp(2064) - Log - Starting capture RDOC 005380: [03:44:03] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 005380: [03:44:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 005380: [03:44:03] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 005380: [03:44:03] vk_core.cpp(2207) - Log - Finished capture, Frame 50002 RDOC 009484: [03:44:03] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (163089 bytes) (time 1707363843) 5116 byte thumbnail RDOC 005380: [03:44:03] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 005380: [03:44:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005380: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153344 (0.41 %) RDOC 005380: [03:44:03] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.094827 seconds RDOC 005380: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005380: [03:44:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 005380: [03:44:03] vk_core.cpp(2064) - Log - Starting capture RDOC 005380: [03:44:03] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 005380: [03:44:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 009484: [03:44:03] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (163094 bytes) (time 1707363843) 5116 byte thumbnail RDOC 005380: [03:44:03] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 005380: [03:44:03] vk_core.cpp(2207) - Log - Finished capture, Frame 50003 RDOC 005380: [03:44:03] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 005380: [03:44:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005380: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153281 (0.41 %) RDOC 005380: [03:44:03] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.094405 seconds RDOC 005380: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005380: [03:44:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 005380: [03:44:03] vk_core.cpp(2064) - Log - Starting capture RDOC 005380: [03:44:03] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 005380: [03:44:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 009484: [03:44:03] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (163031 bytes) (time 1707363843) 5116 byte thumbnail RDOC 005380: [03:44:03] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 005380: [03:44:03] vk_core.cpp(2207) - Log - Finished capture, Frame 50004 RDOC 005380: [03:44:03] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 005380: [03:44:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005380: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153335 (0.41 %) RDOC 005380: [03:44:03] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.187251 seconds RDOC 005380: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005380: [03:44:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 005380: [03:44:03] vk_core.cpp(2064) - Log - Starting capture RDOC 005380: [03:44:03] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 005380: [03:44:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 009484: [03:44:03] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (163085 bytes) (time 1707363843) 5116 byte thumbnail RDOC 005380: [03:44:03] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 005380: [03:44:03] vk_core.cpp(2207) - Log - Finished capture, Frame 50005 RDOC 005380: [03:44:03] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 005380: [03:44:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005380: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153328 (0.41 %) RDOC 005380: [03:44:03] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.125041 seconds RDOC 005380: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005380: [03:44:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 005380: [03:44:03] vk_core.cpp(2064) - Log - Starting capture RDOC 005380: [03:44:03] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 005380: [03:44:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 009484: [03:44:03] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (163078 bytes) (time 1707363843) 5116 byte thumbnail RDOC 005380: [03:44:03] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 005380: [03:44:03] vk_core.cpp(2207) - Log - Finished capture, Frame 50006 RDOC 005380: [03:44:03] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 005380: [03:44:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005380: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153325 (0.41 %) RDOC 005380: [03:44:03] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.123984 seconds RDOC 005380: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005380: [03:44:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 005380: [03:44:03] vk_core.cpp(2064) - Log - Starting capture RDOC 005380: [03:44:03] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 005380: [03:44:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 009484: [03:44:03] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (163075 bytes) (time 1707363843) 5116 byte thumbnail RDOC 005380: [03:44:04] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 005380: [03:44:04] vk_core.cpp(2207) - Log - Finished capture, Frame 50007 RDOC 005380: [03:44:04] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 005380: [03:44:04] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005380: [03:44:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153308 (0.41 %) RDOC 005380: [03:44:04] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.123681 seconds RDOC 005380: [03:44:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005380: [03:44:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 005380: [03:44:04] vk_core.cpp(2064) - Log - Starting capture RDOC 005380: [03:44:04] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 005380: [03:44:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 009484: [03:44:04] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (163058 bytes) (time 1707363844) 5116 byte thumbnail RDOC 005380: [03:44:04] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 005380: [03:44:04] vk_core.cpp(2207) - Log - Finished capture, Frame 50008 RDOC 005380: [03:44:04] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 005380: [03:44:04] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005380: [03:44:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153361 (0.41 %) RDOC 005380: [03:44:04] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.110378 seconds RDOC 005380: [03:44:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005380: [03:44:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 005380: [03:44:04] vk_core.cpp(2064) - Log - Starting capture RDOC 005380: [03:44:04] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 005380: [03:44:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 009484: [03:44:04] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (163111 bytes) (time 1707363844) 5116 byte thumbnail RDOC 005380: [03:44:04] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 005380: [03:44:04] vk_core.cpp(2207) - Log - Finished capture, Frame 50009 RDOC 005380: [03:44:04] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 005380: [03:44:04] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005380: [03:44:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153327 (0.41 %) RDOC 005380: [03:44:04] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.140720 seconds RDOC 005380: [03:44:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005380: [03:44:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 005380: [03:44:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 009484: [03:44:04] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (163077 bytes) (time 1707363844) 5116 byte thumbnail RDOC 009484: [03:44:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009484: [03:44:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009484: [03:44:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009484: [03:44:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009484: [03:44:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009484: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009484: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009484: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009484: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009484: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009484: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009484: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009484: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009484: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009484: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009484: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009484: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009484: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009484: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009484: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009484: [03:44:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009484: [03:44:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009484: [03:44:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009484: [03:44:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009484: [03:44:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009484: [03:44:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009484: [03:44:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009484: [03:44:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009484: [03:44:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009484: [03:44:05] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009484: [03:44:05] vk_replay.cpp(4814) - Log - Created device. RDOC 009484: [03:44:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009484: [03:44:05] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009484: [03:44:05] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009484: [03:44:05] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009484: [03:44:05] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009484: [03:44:05] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009484: [03:44:05] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009484: [03:44:05] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009484: [03:44:05] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009484: [03:44:05] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009484: [03:44:05] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009484: [03:44:05] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009484: [03:44:05] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009484: [03:44:05] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009484: [03:44:05] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009484: [03:44:05] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009484: [03:44:05] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009484: [03:44:05] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009484: [03:44:05] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009484: [03:44:05] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009484: [03:44:05] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009484: [03:44:05] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009484: [03:44:05] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009484: [03:44:05] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009484: [03:44:05] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009484: [03:44:05] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009484: [03:44:05] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009484: [03:44:05] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009484: [03:44:05] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009484: [03:44:05] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009484: [03:44:05] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009484: [03:44:05] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009484: [03:44:05] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009484: [03:44:05] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009484: [03:44:05] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009484: [03:44:05] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009484: [03:44:05] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009484: [03:44:05] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009484: [03:44:05] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009484: [03:44:05] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009484: [03:44:05] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009484: [03:44:05] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009484: [03:44:05] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009484: [03:44:05] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009484: [03:44:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009484: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009484: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009484: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009484: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009484: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009484: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009484: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009484: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009484: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009484: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009484: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009484: [03:44:05] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009484: [03:44:05] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009484: [03:44:05] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009484: [03:44:05] vk_core.cpp(2872) - Log - Timer chunk initialisation - 89.256 ms RDOC 009484: [03:44:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010260: [03:44:05] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010260: [03:44:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010260: [03:44:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010260: [03:44:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010260: [03:44:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11124 RDOC 011124: [03:44:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 011124: [03:44:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011124: [03:44:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011124: [03:44:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011124: [03:44:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011124: [03:44:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011124: [03:44:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011124: [03:44:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011124: [03:44:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011124: [03:44:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011124: [03:44:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011124: [03:44:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011124: [03:44:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011124: [03:44:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010260: [03:44:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11124] RDOC 011124: [03:44:06] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000239E0A76FC0 RDOC 011124: [03:44:06] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011124: [03:44:06] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011124: [03:44:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011124: [03:44:06] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011124: [03:44:06] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011124: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011124: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011124: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011124: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011124: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011124: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011124: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011124: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011124: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011124: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011124: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011124: [03:44:06] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000001302BE RDOC 011124: [03:44:06] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000239E0A76FC0 / 0x00000000001302BE RDOC 011124: [03:44:07] vk_core.cpp(2064) - Log - Starting capture RDOC 011124: [03:44:07] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 010260: [03:44:07] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011124: [03:44:07] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011124: [03:44:07] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011124: [03:44:07] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 011124: [03:44:07] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011124: [03:44:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 20011 (0.57 %) RDOC 011124: [03:44:07] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.082935 seconds RDOC 011124: [03:44:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 011124: [03:44:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 011124: [03:44:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 010260: [03:44:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36601 bytes) (time 1707363847) 10965 byte thumbnail RDOC 010260: [03:44:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 010260: [03:44:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010260: [03:44:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010260: [03:44:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010260: [03:44:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010260: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010260: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010260: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010260: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010260: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010260: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010260: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010260: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010260: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010260: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010260: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010260: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010260: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010260: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010260: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010260: [03:44:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010260: [03:44:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010260: [03:44:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010260: [03:44:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010260: [03:44:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010260: [03:44:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010260: [03:44:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010260: [03:44:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010260: [03:44:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010260: [03:44:08] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010260: [03:44:08] vk_replay.cpp(4814) - Log - Created device. RDOC 010260: [03:44:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010260: [03:44:08] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010260: [03:44:08] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010260: [03:44:08] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010260: [03:44:08] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010260: [03:44:08] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010260: [03:44:08] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010260: [03:44:08] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010260: [03:44:08] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010260: [03:44:08] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010260: [03:44:08] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010260: [03:44:08] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010260: [03:44:08] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010260: [03:44:08] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010260: [03:44:08] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010260: [03:44:08] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010260: [03:44:08] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010260: [03:44:08] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010260: [03:44:08] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010260: [03:44:08] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010260: [03:44:08] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010260: [03:44:08] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010260: [03:44:08] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010260: [03:44:08] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010260: [03:44:08] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010260: [03:44:08] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010260: [03:44:08] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010260: [03:44:08] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010260: [03:44:08] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010260: [03:44:08] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010260: [03:44:08] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010260: [03:44:08] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010260: [03:44:08] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010260: [03:44:08] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010260: [03:44:08] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010260: [03:44:08] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010260: [03:44:08] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010260: [03:44:08] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010260: [03:44:08] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010260: [03:44:08] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010260: [03:44:08] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010260: [03:44:08] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010260: [03:44:08] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010260: [03:44:08] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010260: [03:44:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010260: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010260: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010260: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010260: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010260: [03:44:08] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010260: [03:44:08] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010260: [03:44:08] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010260: [03:44:08] vk_core.cpp(2872) - Log - Timer chunk initialisation - 104.649 ms RDOC 010260: [03:44:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006312: [03:44:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 006312: [03:44:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006312: [03:44:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006312: [03:44:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006312: [03:44:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11224 RDOC 011224: [03:44:09] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 011224: [03:44:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011224: [03:44:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011224: [03:44:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011224: [03:44:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011224: [03:44:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011224: [03:44:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011224: [03:44:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011224: [03:44:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011224: [03:44:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011224: [03:44:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011224: [03:44:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011224: [03:44:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011224: [03:44:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006312: [03:44:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11224] RDOC 011224: [03:44:09] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021349FEF8A0 RDOC 011224: [03:44:09] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011224: [03:44:09] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011224: [03:44:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011224: [03:44:09] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011224: [03:44:09] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011224: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011224: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011224: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011224: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011224: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011224: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011224: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011224: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011224: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011224: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011224: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011224: [03:44:09] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000130032 RDOC 011224: [03:44:09] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021349FEF8A0 / 0x0000000000130032 RDOC 006312: [03:44:10] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011224: [03:44:10] vk_core.cpp(2064) - Log - Starting capture RDOC 011224: [03:44:10] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011224: [03:44:10] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011224: [03:44:10] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006312: [03:44:10] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011224: [03:44:10] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 011224: [03:44:10] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011224: [03:44:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 39022 (0.53 %) RDOC 011224: [03:44:10] vk_core.cpp(2616) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.060605 seconds RDOC 011224: [03:44:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 011224: [03:44:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 011224: [03:44:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 006312: [03:44:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46611 bytes) (time 1707363850) 3444 byte thumbnail RDOC 006312: [03:44:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 006312: [03:44:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006312: [03:44:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006312: [03:44:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006312: [03:44:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006312: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006312: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006312: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006312: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006312: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006312: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006312: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006312: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006312: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006312: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006312: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006312: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006312: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006312: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006312: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006312: [03:44:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006312: [03:44:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006312: [03:44:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006312: [03:44:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006312: [03:44:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006312: [03:44:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006312: [03:44:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006312: [03:44:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006312: [03:44:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006312: [03:44:11] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006312: [03:44:11] vk_replay.cpp(4814) - Log - Created device. RDOC 006312: [03:44:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006312: [03:44:11] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006312: [03:44:11] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006312: [03:44:11] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006312: [03:44:11] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006312: [03:44:11] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006312: [03:44:11] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006312: [03:44:11] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006312: [03:44:11] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006312: [03:44:11] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006312: [03:44:11] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006312: [03:44:11] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006312: [03:44:11] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006312: [03:44:11] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006312: [03:44:11] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006312: [03:44:11] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006312: [03:44:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006312: [03:44:11] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006312: [03:44:11] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006312: [03:44:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006312: [03:44:11] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006312: [03:44:11] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006312: [03:44:11] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006312: [03:44:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006312: [03:44:11] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006312: [03:44:11] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006312: [03:44:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006312: [03:44:11] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006312: [03:44:11] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006312: [03:44:11] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006312: [03:44:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006312: [03:44:11] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006312: [03:44:11] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006312: [03:44:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006312: [03:44:11] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006312: [03:44:11] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006312: [03:44:11] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006312: [03:44:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006312: [03:44:11] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006312: [03:44:11] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006312: [03:44:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006312: [03:44:11] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006312: [03:44:11] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006312: [03:44:11] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006312: [03:44:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006312: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006312: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006312: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006312: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006312: [03:44:11] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006312: [03:44:11] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006312: [03:44:11] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006312: [03:44:11] vk_core.cpp(2872) - Log - Timer chunk initialisation - 91.365 ms RDOC 006312: [03:44:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009384: [03:44:11] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 009384: [03:44:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009384: [03:44:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009384: [03:44:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009384: [03:44:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1384 RDOC 001384: [03:44:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 001384: [03:44:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001384: [03:44:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001384: [03:44:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001384: [03:44:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001384: [03:44:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001384: [03:44:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001384: [03:44:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001384: [03:44:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001384: [03:44:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001384: [03:44:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001384: [03:44:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001384: [03:44:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001384: [03:44:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009384: [03:44:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1384] RDOC 001384: [03:44:12] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001BB3930E020 RDOC 001384: [03:44:12] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001384: [03:44:12] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001384: [03:44:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001384: [03:44:12] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001384: [03:44:12] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001384: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001384: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001384: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001384: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001384: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001384: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001384: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001384: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001384: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001384: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001384: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001384: [03:44:12] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000001702C0 RDOC 001384: [03:44:12] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001BB3930E020 / 0x00000000001702C0 RDOC 001384: [03:44:13] vk_core.cpp(2064) - Log - Starting capture RDOC 001384: [03:44:13] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001384: [03:44:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 001384: [03:44:13] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 009384: [03:44:13] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001384: [03:44:13] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 27 referenced resources RDOC 001384: [03:44:13] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001384: [03:44:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37694016 bytes to 164866 (0.44 %) RDOC 001384: [03:44:13] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.947815 MB capture section in 0.075193 seconds RDOC 001384: [03:44:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 001384: [03:44:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 001384: [03:44:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 009384: [03:44:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177873 bytes) (time 1707363853) 8518 byte thumbnail RDOC 009384: [03:44:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 009384: [03:44:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009384: [03:44:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009384: [03:44:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009384: [03:44:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009384: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009384: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009384: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009384: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009384: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009384: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009384: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009384: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009384: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009384: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009384: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009384: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009384: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009384: [03:44:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009384: [03:44:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009384: [03:44:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009384: [03:44:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009384: [03:44:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009384: [03:44:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009384: [03:44:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009384: [03:44:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009384: [03:44:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009384: [03:44:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009384: [03:44:14] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009384: [03:44:14] vk_replay.cpp(4814) - Log - Created device. RDOC 009384: [03:44:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009384: [03:44:14] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009384: [03:44:14] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009384: [03:44:14] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009384: [03:44:14] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009384: [03:44:14] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009384: [03:44:14] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009384: [03:44:14] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009384: [03:44:14] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009384: [03:44:14] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009384: [03:44:14] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009384: [03:44:14] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009384: [03:44:14] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009384: [03:44:14] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009384: [03:44:14] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009384: [03:44:14] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009384: [03:44:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009384: [03:44:14] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009384: [03:44:14] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009384: [03:44:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009384: [03:44:14] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009384: [03:44:14] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009384: [03:44:14] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009384: [03:44:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009384: [03:44:14] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009384: [03:44:14] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009384: [03:44:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009384: [03:44:14] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009384: [03:44:14] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009384: [03:44:14] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009384: [03:44:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009384: [03:44:14] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009384: [03:44:14] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009384: [03:44:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009384: [03:44:14] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009384: [03:44:14] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009384: [03:44:14] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009384: [03:44:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009384: [03:44:14] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009384: [03:44:14] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009384: [03:44:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009384: [03:44:14] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009384: [03:44:14] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009384: [03:44:14] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009384: [03:44:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009384: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009384: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009384: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009384: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009384: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009384: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009384: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009384: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009384: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009384: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009384: [03:44:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009384: [03:44:14] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009384: [03:44:14] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009384: [03:44:14] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009384: [03:44:14] vk_core.cpp(2872) - Log - Timer chunk initialisation - 120.977 ms RDOC 009384: [03:44:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006568: [03:44:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 006568: [03:44:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006568: [03:44:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006568: [03:44:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006568: [03:44:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6992 RDOC 006992: [03:44:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 006992: [03:44:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006992: [03:44:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006992: [03:44:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006992: [03:44:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006992: [03:44:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006992: [03:44:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006992: [03:44:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006992: [03:44:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006992: [03:44:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006992: [03:44:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006992: [03:44:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006992: [03:44:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006992: [03:44:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006568: [03:44:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6992] RDOC 006992: [03:44:16] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D14F64BC50 RDOC 006992: [03:44:16] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006992: [03:44:16] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006992: [03:44:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006992: [03:44:16] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006992: [03:44:16] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006992: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006992: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006992: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006992: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006992: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006992: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006992: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006992: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006992: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006992: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006992: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006992: [03:44:16] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000160032 RDOC 006992: [03:44:16] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D14F64BC50 / 0x0000000000160032 RDOC 006568: [03:44:16] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006992: [03:44:16] vk_core.cpp(2064) - Log - Starting capture RDOC 006992: [03:44:16] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006992: [03:44:16] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006992: [03:44:16] vk_debug.cpp(2576) - Log - Allocating readback window of 4096 bytes RDOC 006992: [03:44:16] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (0 -> 28) RDOC 006992: [03:44:16] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 006992: [03:44:16] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 006992: [03:44:16] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006992: [03:44:16] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 006992: [03:44:16] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006992: [03:44:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21817 (0.62 %) RDOC 006992: [03:44:17] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.071498 seconds RDOC 006992: [03:44:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 006992: [03:44:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 006992: [03:44:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 006568: [03:44:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32791 bytes) (time 1707363857) 6206 byte thumbnail RDOC 006568: [03:44:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 006568: [03:44:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006568: [03:44:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006568: [03:44:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006568: [03:44:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006568: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006568: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006568: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006568: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006568: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006568: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006568: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006568: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006568: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006568: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006568: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006568: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006568: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006568: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006568: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006568: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006568: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006568: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006568: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006568: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006568: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006568: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006568: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006568: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006568: [03:44:18] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006568: [03:44:18] vk_replay.cpp(4814) - Log - Created device. RDOC 006568: [03:44:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006568: [03:44:18] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006568: [03:44:18] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006568: [03:44:18] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006568: [03:44:18] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006568: [03:44:18] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006568: [03:44:18] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006568: [03:44:18] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006568: [03:44:18] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006568: [03:44:18] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006568: [03:44:18] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006568: [03:44:18] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006568: [03:44:18] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006568: [03:44:18] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006568: [03:44:18] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006568: [03:44:18] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006568: [03:44:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006568: [03:44:18] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006568: [03:44:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006568: [03:44:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006568: [03:44:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006568: [03:44:18] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006568: [03:44:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006568: [03:44:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006568: [03:44:18] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006568: [03:44:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006568: [03:44:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006568: [03:44:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006568: [03:44:18] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006568: [03:44:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006568: [03:44:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006568: [03:44:18] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006568: [03:44:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006568: [03:44:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006568: [03:44:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006568: [03:44:18] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006568: [03:44:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006568: [03:44:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006568: [03:44:18] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006568: [03:44:18] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006568: [03:44:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006568: [03:44:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006568: [03:44:18] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006568: [03:44:18] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006568: [03:44:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006568: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006568: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006568: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006568: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006568: [03:44:18] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006568: [03:44:18] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006568: [03:44:18] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006568: [03:44:18] vk_core.cpp(2872) - Log - Timer chunk initialisation - 84.053 ms RDOC 006568: [03:44:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001836: [03:44:18] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 001836: [03:44:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001836: [03:44:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001836: [03:44:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001836: [03:44:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12120 RDOC 012120: [03:44:18] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 012120: [03:44:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012120: [03:44:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012120: [03:44:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012120: [03:44:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012120: [03:44:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012120: [03:44:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012120: [03:44:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012120: [03:44:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012120: [03:44:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012120: [03:44:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012120: [03:44:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012120: [03:44:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012120: [03:44:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001836: [03:44:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12120] RDOC 012120: [03:44:19] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E57D602280 RDOC 012120: [03:44:19] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 012120: [03:44:19] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012120: [03:44:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012120: [03:44:19] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 012120: [03:44:19] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012120: [03:44:19] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000170032 RDOC 012120: [03:44:19] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E57D602280 / 0x0000000000170032 RDOC 012120: [03:44:19] vk_core.cpp(2064) - Log - Starting capture RDOC 012120: [03:44:19] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001836: [03:44:19] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012120: [03:44:19] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012120: [03:44:19] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 012120: [03:44:19] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 012120: [03:44:19] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 012120: [03:44:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20526 (0.58 %) RDOC 012120: [03:44:19] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.048351 seconds RDOC 012120: [03:44:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012120: [03:44:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 012120: [03:44:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 001836: [03:44:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30276 bytes) (time 1707363859) 5116 byte thumbnail RDOC 001836: [03:44:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 001836: [03:44:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001836: [03:44:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001836: [03:44:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001836: [03:44:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001836: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001836: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001836: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001836: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001836: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001836: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001836: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001836: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001836: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001836: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001836: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001836: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001836: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001836: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001836: [03:44:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001836: [03:44:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001836: [03:44:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001836: [03:44:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001836: [03:44:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001836: [03:44:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001836: [03:44:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001836: [03:44:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001836: [03:44:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001836: [03:44:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001836: [03:44:20] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001836: [03:44:20] vk_replay.cpp(4814) - Log - Created device. RDOC 001836: [03:44:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001836: [03:44:20] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001836: [03:44:20] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001836: [03:44:20] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001836: [03:44:20] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001836: [03:44:20] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001836: [03:44:20] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001836: [03:44:20] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001836: [03:44:20] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001836: [03:44:20] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001836: [03:44:20] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001836: [03:44:20] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001836: [03:44:20] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001836: [03:44:20] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001836: [03:44:20] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001836: [03:44:20] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001836: [03:44:20] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001836: [03:44:20] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001836: [03:44:20] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001836: [03:44:20] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001836: [03:44:20] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 001836: [03:44:20] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001836: [03:44:20] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001836: [03:44:20] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001836: [03:44:20] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001836: [03:44:20] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001836: [03:44:20] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001836: [03:44:20] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 001836: [03:44:20] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001836: [03:44:20] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001836: [03:44:20] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001836: [03:44:20] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001836: [03:44:20] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001836: [03:44:20] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001836: [03:44:20] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 001836: [03:44:20] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001836: [03:44:20] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001836: [03:44:20] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001836: [03:44:20] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001836: [03:44:20] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001836: [03:44:20] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001836: [03:44:20] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 001836: [03:44:20] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001836: [03:44:20] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001836: [03:44:20] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001836: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001836: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001836: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001836: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001836: [03:44:21] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001836: [03:44:21] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001836: [03:44:21] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001836: [03:44:21] vk_core.cpp(2872) - Log - Timer chunk initialisation - 92.254 ms RDOC 001836: [03:44:21] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 19.260 ms RDOC 001836: [03:44:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 15000 total instances RDOC 001836: [03:44:21] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 001836: [03:44:21] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 1.073 ms RDOC 001836: [03:44:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002128: [03:44:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 002128: [03:44:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002128: [03:44:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002128: [03:44:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002128: [03:44:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3564 RDOC 003564: [03:44:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 003564: [03:44:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003564: [03:44:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003564: [03:44:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003564: [03:44:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003564: [03:44:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003564: [03:44:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003564: [03:44:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003564: [03:44:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003564: [03:44:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003564: [03:44:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003564: [03:44:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003564: [03:44:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003564: [03:44:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002128: [03:44:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3564] RDOC 003564: [03:44:22] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000188B48386F0 RDOC 003564: [03:44:22] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003564: [03:44:22] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003564: [03:44:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003564: [03:44:22] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 003564: [03:44:22] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003564: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003564: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003564: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003564: [03:44:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003564: [03:44:22] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000001802C8 RDOC 003564: [03:44:22] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000188B48386F0 / 0x00000000001802C8 RDOC 003564: [03:44:23] vk_core.cpp(2064) - Log - Starting capture RDOC 003564: [03:44:23] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 002128: [03:44:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003564: [03:44:23] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 003564: [03:44:23] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003564: [03:44:23] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 140 referenced resources RDOC 003564: [03:44:23] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 0 unreferenced RDOC 003564: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29377152 bytes to 434143 (1.48 %) RDOC 003564: [03:44:23] vk_core.cpp(2616) - Log - Captured Vulkan frame with 28.016235 MB capture section in 0.127688 seconds RDOC 003564: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 003564: [03:44:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 003564: [03:44:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 002128: [03:44:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (450571 bytes) (time 1707363863) 9847 byte thumbnail RDOC 002128: [03:44:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 002128: [03:44:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002128: [03:44:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002128: [03:44:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002128: [03:44:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002128: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002128: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002128: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002128: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002128: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002128: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002128: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002128: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002128: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002128: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002128: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002128: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002128: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002128: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002128: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002128: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002128: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002128: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002128: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002128: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002128: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002128: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002128: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002128: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002128: [03:44:24] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002128: [03:44:24] vk_replay.cpp(4814) - Log - Created device. RDOC 002128: [03:44:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002128: [03:44:24] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002128: [03:44:24] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002128: [03:44:24] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002128: [03:44:24] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002128: [03:44:24] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002128: [03:44:24] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002128: [03:44:24] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002128: [03:44:24] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002128: [03:44:24] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002128: [03:44:24] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002128: [03:44:24] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002128: [03:44:24] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002128: [03:44:24] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002128: [03:44:24] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002128: [03:44:24] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002128: [03:44:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002128: [03:44:24] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002128: [03:44:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002128: [03:44:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002128: [03:44:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 002128: [03:44:24] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002128: [03:44:24] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002128: [03:44:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002128: [03:44:24] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002128: [03:44:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002128: [03:44:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002128: [03:44:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 002128: [03:44:24] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002128: [03:44:24] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002128: [03:44:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002128: [03:44:24] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002128: [03:44:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002128: [03:44:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002128: [03:44:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 002128: [03:44:24] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002128: [03:44:24] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002128: [03:44:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002128: [03:44:24] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002128: [03:44:24] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002128: [03:44:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002128: [03:44:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 002128: [03:44:24] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002128: [03:44:24] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002128: [03:44:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002128: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002128: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002128: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002128: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002128: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002128: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002128: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002128: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002128: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002128: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002128: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002128: [03:44:24] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002128: [03:44:24] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002128: [03:44:24] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002128: [03:44:24] vk_core.cpp(2872) - Log - Timer chunk initialisation - 202.754 ms RDOC 002128: [03:44:24] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:24] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:25] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:25] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:25] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:25] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:25] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:25] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:25] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 119.692 ms RDOC 002128: [03:44:26] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 101.885 ms RDOC 002128: [03:44:26] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 67.333 ms RDOC 002128: [03:44:26] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 48.909 ms RDOC 002128: [03:44:26] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:26] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:27] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.677 ms RDOC 002128: [03:44:27] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 107.136 ms RDOC 002128: [03:44:27] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.589 ms RDOC 002128: [03:44:27] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.051 ms RDOC 002128: [03:44:28] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 50.933 ms RDOC 002128: [03:44:28] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:28] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:28] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:28] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:28] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.836 ms RDOC 002128: [03:44:29] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 106.828 ms RDOC 002128: [03:44:29] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.903 ms RDOC 002128: [03:44:29] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 51.898 ms RDOC 002128: [03:44:29] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:29] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:29] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:29] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:30] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:30] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:31] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.632 ms RDOC 002128: [03:44:31] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 108.681 ms RDOC 002128: [03:44:31] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.896 ms RDOC 002128: [03:44:31] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.427 ms RDOC 002128: [03:44:31] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:31] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:32] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.558 ms RDOC 002128: [03:44:32] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 114.435 ms RDOC 002128: [03:44:32] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.236 ms RDOC 002128: [03:44:33] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.088 ms RDOC 002128: [03:44:33] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 51.605 ms RDOC 002128: [03:44:33] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:33] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:33] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:33] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:34] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 115.312 ms RDOC 002128: [03:44:34] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 118.092 ms RDOC 002128: [03:44:34] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.902 ms RDOC 002128: [03:44:34] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.582 ms RDOC 002128: [03:44:35] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:35] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:35] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:35] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:35] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:35] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:36] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.980 ms RDOC 002128: [03:44:36] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 109.719 ms RDOC 002128: [03:44:36] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.371 ms RDOC 002128: [03:44:36] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.839 ms RDOC 002128: [03:44:37] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:37] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:37] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.039 ms RDOC 002128: [03:44:37] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 109.149 ms RDOC 002128: [03:44:38] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.419 ms RDOC 002128: [03:44:38] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.035 ms RDOC 002128: [03:44:38] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 51.691 ms RDOC 002128: [03:44:38] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:38] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:38] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:38] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:39] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.013 ms RDOC 002128: [03:44:39] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 109.098 ms RDOC 002128: [03:44:39] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 57.493 ms RDOC 002128: [03:44:39] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.759 ms RDOC 002128: [03:44:40] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:40] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:40] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:40] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:40] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:40] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:41] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.700 ms RDOC 002128: [03:44:41] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 108.993 ms RDOC 002128: [03:44:41] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.397 ms RDOC 002128: [03:44:41] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.201 ms RDOC 002128: [03:44:42] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:42] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:42] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 113.770 ms RDOC 002128: [03:44:42] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.125 ms RDOC 002128: [03:44:43] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.582 ms RDOC 002128: [03:44:43] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.659 ms RDOC 002128: [03:44:43] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.032 ms RDOC 002128: [03:44:43] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:43] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:43] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:43] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:44] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.288 ms RDOC 002128: [03:44:44] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.913 ms RDOC 002128: [03:44:44] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 57.294 ms RDOC 002128: [03:44:45] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.509 ms RDOC 002128: [03:44:45] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:45] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:45] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:45] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:45] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:45] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:46] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.303 ms RDOC 002128: [03:44:46] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.093 ms RDOC 002128: [03:44:46] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.189 ms RDOC 002128: [03:44:47] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.228 ms RDOC 002128: [03:44:47] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:47] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:47] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.448 ms RDOC 002128: [03:44:47] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 109.769 ms RDOC 002128: [03:44:48] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 57.491 ms RDOC 002128: [03:44:48] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.334 ms RDOC 002128: [03:44:48] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.738 ms RDOC 002128: [03:44:48] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:48] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:48] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:48] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:49] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 113.787 ms RDOC 002128: [03:44:49] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.702 ms RDOC 002128: [03:44:49] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 58.837 ms RDOC 002128: [03:44:50] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.706 ms RDOC 002128: [03:44:50] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:50] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:50] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:50] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:50] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:50] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:51] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.523 ms RDOC 002128: [03:44:51] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.642 ms RDOC 002128: [03:44:51] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.843 ms RDOC 002128: [03:44:52] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.496 ms RDOC 002128: [03:44:52] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.310 ms RDOC 002128: [03:44:52] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:52] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002128: [03:44:52] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.098 ms RDOC 002128: [03:44:53] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 113.561 ms RDOC 002128: [03:44:53] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.198 ms RDOC 002128: [03:44:53] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.455 ms RDOC 002128: [03:44:53] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 002128: [03:44:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_parameter_zoo.cpp:383 Log: 1 tools available: vk\vk_parameter_zoo.cpp:385 Log: - RenderDoc vk\vk_parameter_zoo.cpp:400 Log: Got physical device NVIDIA GeForce GT 1030
RDOC 010276: [03:44:54] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010276: [03:44:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010276: [03:44:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010276: [03:44:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010276: [03:44:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4908 RDOC 004908: [03:44:54] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 004908: [03:44:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004908: [03:44:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004908: [03:44:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004908: [03:44:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004908: [03:44:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004908: [03:44:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004908: [03:44:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004908: [03:44:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004908: [03:44:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004908: [03:44:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004908: [03:44:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004908: [03:44:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004908: [03:44:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010276: [03:44:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4908] RDOC 004908: [03:44:55] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FEA7442E20 RDOC 004908: [03:44:55] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004908: [03:44:55] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004908: [03:44:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004908: [03:44:55] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004908: [03:44:55] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004908: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004908: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004908: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004908: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004908: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004908: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004908: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004908: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004908: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004908: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004908: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004908: [03:44:55] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000001102EE RDOC 004908: [03:44:55] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FEA7442E20 / 0x00000000001102EE RDOC 010276: [03:44:56] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010276: [03:44:57] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004908: [03:44:57] vk_core.cpp(2064) - Log - Starting capture RDOC 004908: [03:44:57] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 004908: [03:44:57] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 1, skipped 0 RDOC 004908: [03:44:57] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004908: [03:44:57] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 119 referenced resources RDOC 004908: [03:44:57] resource_manager.h(1642) - Log - Serialised 24 resources, skipped 0 unreferenced RDOC 004908: [03:44:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39059200 bytes to 175556 (0.45 %) RDOC 004908: [03:44:57] vk_core.cpp(2616) - Log - Captured Vulkan frame with 37.249756 MB capture section in 0.087788 seconds RDOC 004908: [03:44:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004908: [03:44:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 004908: [03:44:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 010276: [03:44:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (185306 bytes) (time 1707363897) 5116 byte thumbnail RDOC 010276: [03:44:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 010276: [03:44:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [03:44:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [03:44:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [03:44:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010276: [03:44:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010276: [03:44:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010276: [03:44:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010276: [03:44:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010276: [03:44:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010276: [03:44:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010276: [03:44:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010276: [03:44:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010276: [03:44:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010276: [03:44:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010276: [03:44:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010276: [03:44:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010276: [03:44:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010276: [03:44:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010276: [03:44:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010276: [03:44:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010276: [03:44:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010276: [03:44:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010276: [03:44:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010276: [03:44:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010276: [03:44:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010276: [03:44:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010276: [03:44:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010276: [03:44:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010276: [03:44:58] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010276: [03:44:58] vk_replay.cpp(4814) - Log - Created device. RDOC 010276: [03:44:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [03:44:58] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010276: [03:44:58] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010276: [03:44:58] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010276: [03:44:58] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010276: [03:44:58] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010276: [03:44:58] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010276: [03:44:58] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010276: [03:44:58] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010276: [03:44:58] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010276: [03:44:58] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010276: [03:44:58] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010276: [03:44:58] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010276: [03:44:58] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010276: [03:44:58] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010276: [03:44:58] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010276: [03:44:58] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010276: [03:44:58] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [03:44:58] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [03:44:58] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010276: [03:44:58] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010276: [03:44:58] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [03:44:58] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [03:44:58] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010276: [03:44:58] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [03:44:58] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [03:44:58] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010276: [03:44:58] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010276: [03:44:58] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [03:44:58] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [03:44:58] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010276: [03:44:58] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [03:44:58] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [03:44:58] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010276: [03:44:58] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010276: [03:44:58] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [03:44:58] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [03:44:58] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010276: [03:44:58] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010276: [03:44:58] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010276: [03:44:58] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010276: [03:44:58] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010276: [03:44:58] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010276: [03:44:58] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010276: [03:44:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010276: [03:44:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:44:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:44:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:44:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:44:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:44:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:44:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:44:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010276: [03:44:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010276: [03:44:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010276: [03:44:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010276: [03:44:58] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010276: [03:44:58] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010276: [03:44:58] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010276: [03:44:58] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 010276: [03:44:58] vk_core.cpp(2872) - Log - Timer chunk initialisation - 129.871 ms RDOC 010276: [03:44:58] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 010276: [03:44:58] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 010276: [03:44:58] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 010276: [03:44:58] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 010276: [03:44:58] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 010276: [03:44:58] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 010276: [03:44:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004352: [03:44:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 004352: [03:44:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004352: [03:44:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004352: [03:44:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004352: [03:44:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4308 RDOC 004308: [03:44:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 004308: [03:44:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004308: [03:44:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004308: [03:44:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004308: [03:44:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004308: [03:44:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004308: [03:44:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004308: [03:44:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004308: [03:44:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004308: [03:44:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004308: [03:44:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004308: [03:44:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004308: [03:44:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004308: [03:44:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004352: [03:44:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4308] RDOC 004308: [03:44:59] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CA59924320 RDOC 004308: [03:44:59] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004308: [03:44:59] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004308: [03:44:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004308: [03:44:59] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004308: [03:44:59] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004308: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004308: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004308: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004308: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004308: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004308: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004308: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004308: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004308: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004308: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004308: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004308: [03:44:59] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000001A02C4 RDOC 004308: [03:44:59] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CA59924320 / 0x00000000001A02C4 RDOC 004308: [03:45:00] vk_core.cpp(2064) - Log - Starting capture RDOC 004308: [03:45:00] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004352: [03:45:00] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004308: [03:45:00] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 004308: [03:45:00] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004308: [03:45:00] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 004308: [03:45:00] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 004308: [03:45:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22689984 bytes to 129648 (0.57 %) RDOC 004308: [03:45:00] vk_core.cpp(2616) - Log - Captured Vulkan frame with 21.638855 MB capture section in 0.080865 seconds RDOC 004308: [03:45:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 004308: [03:45:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 004308: [03:45:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 004352: [03:45:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (152284 bytes) (time 1707363900) 15389 byte thumbnail RDOC 004352: [03:45:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 004352: [03:45:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004352: [03:45:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004352: [03:45:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004352: [03:45:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004352: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004352: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004352: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004352: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004352: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004352: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004352: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004352: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004352: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004352: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004352: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004352: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004352: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004352: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004352: [03:45:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004352: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004352: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004352: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004352: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004352: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004352: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004352: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004352: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004352: [03:45:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004352: [03:45:01] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004352: [03:45:01] vk_replay.cpp(4814) - Log - Created device. RDOC 004352: [03:45:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004352: [03:45:01] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004352: [03:45:01] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004352: [03:45:01] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004352: [03:45:01] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004352: [03:45:01] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004352: [03:45:01] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004352: [03:45:01] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004352: [03:45:01] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004352: [03:45:01] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004352: [03:45:01] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004352: [03:45:01] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004352: [03:45:01] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004352: [03:45:01] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004352: [03:45:01] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004352: [03:45:01] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004352: [03:45:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004352: [03:45:01] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004352: [03:45:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004352: [03:45:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004352: [03:45:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 004352: [03:45:01] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004352: [03:45:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004352: [03:45:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004352: [03:45:01] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004352: [03:45:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004352: [03:45:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004352: [03:45:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 004352: [03:45:01] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004352: [03:45:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004352: [03:45:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004352: [03:45:01] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004352: [03:45:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004352: [03:45:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004352: [03:45:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 004352: [03:45:01] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004352: [03:45:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004352: [03:45:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004352: [03:45:01] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004352: [03:45:01] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004352: [03:45:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004352: [03:45:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 004352: [03:45:01] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004352: [03:45:01] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004352: [03:45:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004352: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004352: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004352: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004352: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004352: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004352: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004352: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004352: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004352: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004352: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004352: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004352: [03:45:01] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004352: [03:45:01] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004352: [03:45:01] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004352: [03:45:01] vk_core.cpp(2872) - Log - Timer chunk initialisation - 219.254 ms RDOC 004352: [03:45:02] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 364.112 ms RDOC 004352: [03:45:02] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 335.649 ms RDOC 004352: [03:45:03] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 326.747 ms RDOC 004352: [03:45:03] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 325.666 ms RDOC 004352: [03:45:04] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 411.545 ms RDOC 004352: [03:45:04] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 322.772 ms RDOC 004352: [03:45:04] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 242.780 ms RDOC 004352: [03:45:05] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 327.553 ms RDOC 004352: [03:45:05] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 325.482 ms RDOC 004352: [03:45:05] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 327.420 ms RDOC 004352: [03:45:06] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 330.086 ms RDOC 004352: [03:45:06] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 325.929 ms RDOC 004352: [03:45:07] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 356.881 ms RDOC 004352: [03:45:07] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 340.781 ms RDOC 004352: [03:45:08] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 252.544 ms RDOC 004352: [03:45:08] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 255.251 ms RDOC 004352: [03:45:09] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 246.993 ms RDOC 004352: [03:45:09] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 336.485 ms RDOC 004352: [03:45:10] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 345.135 ms RDOC 004352: [03:45:10] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 342.364 ms RDOC 004352: [03:45:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010528: [03:45:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010528: [03:45:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010528: [03:45:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010528: [03:45:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010528: [03:45:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6404 RDOC 006404: [03:45:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 006404: [03:45:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006404: [03:45:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006404: [03:45:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006404: [03:45:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006404: [03:45:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006404: [03:45:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006404: [03:45:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006404: [03:45:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006404: [03:45:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006404: [03:45:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006404: [03:45:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006404: [03:45:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006404: [03:45:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010528: [03:45:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6404] RDOC 006404: [03:45:11] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021C38A378A0 RDOC 006404: [03:45:11] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006404: [03:45:11] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006404: [03:45:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006404: [03:45:11] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006404: [03:45:11] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006404: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006404: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006404: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006404: [03:45:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006404: [03:45:11] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000001402EE RDOC 006404: [03:45:11] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021C38A378A0 / 0x00000000001402EE RDOC 010528: [03:45:12] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006404: [03:45:17] vk_core.cpp(2064) - Log - Starting capture RDOC 006404: [03:45:17] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006404: [03:45:17] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 006404: [03:45:17] resource_manager.h(1145) - Log - Preparing resource ResourceId::195 after it has been postponed. RDOC 006404: [03:45:17] resource_manager.h(1145) - Log - Preparing resource ResourceId::197 after it has been postponed. RDOC 006404: [03:45:17] resource_manager.h(1145) - Log - Preparing resource ResourceId::199 after it has been postponed. RDOC 006404: [03:45:17] vk_core.cpp(2207) - Log - Finished capture, Frame 505 RDOC 006404: [03:45:17] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 006404: [03:45:17] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 006404: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8752 (38.52 %) RDOC 006404: [03:45:17] vk_core.cpp(2616) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.057893 seconds RDOC 006404: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 006404: [03:45:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 006404: [03:45:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 010528: [03:45:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20827 bytes) (time 1707363917) 7241 byte thumbnail RDOC 010528: [03:45:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 010528: [03:45:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010528: [03:45:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010528: [03:45:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010528: [03:45:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010528: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010528: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010528: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010528: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010528: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010528: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010528: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010528: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010528: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010528: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010528: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010528: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010528: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010528: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010528: [03:45:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010528: [03:45:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010528: [03:45:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010528: [03:45:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010528: [03:45:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010528: [03:45:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010528: [03:45:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010528: [03:45:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010528: [03:45:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010528: [03:45:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010528: [03:45:18] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010528: [03:45:18] vk_replay.cpp(4814) - Log - Created device. RDOC 010528: [03:45:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010528: [03:45:18] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010528: [03:45:18] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010528: [03:45:18] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010528: [03:45:18] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010528: [03:45:18] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010528: [03:45:18] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010528: [03:45:18] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010528: [03:45:18] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010528: [03:45:18] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010528: [03:45:18] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010528: [03:45:18] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010528: [03:45:18] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010528: [03:45:18] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010528: [03:45:18] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010528: [03:45:18] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010528: [03:45:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010528: [03:45:18] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010528: [03:45:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010528: [03:45:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010528: [03:45:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010528: [03:45:18] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010528: [03:45:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010528: [03:45:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010528: [03:45:18] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010528: [03:45:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010528: [03:45:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010528: [03:45:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010528: [03:45:18] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010528: [03:45:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010528: [03:45:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010528: [03:45:18] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010528: [03:45:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010528: [03:45:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010528: [03:45:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010528: [03:45:18] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010528: [03:45:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010528: [03:45:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010528: [03:45:18] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010528: [03:45:18] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010528: [03:45:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010528: [03:45:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010528: [03:45:18] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010528: [03:45:18] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010528: [03:45:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010528: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010528: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010528: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010528: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010528: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010528: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010528: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010528: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010528: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010528: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010528: [03:45:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010528: [03:45:18] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010528: [03:45:18] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010528: [03:45:18] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010528: [03:45:18] vk_core.cpp(2872) - Log - Timer chunk initialisation - 81.661 ms RDOC 010528: [03:45:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003356: [03:45:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 003356: [03:45:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003356: [03:45:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003356: [03:45:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003356: [03:45:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9532 RDOC 009532: [03:45:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 009532: [03:45:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009532: [03:45:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009532: [03:45:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009532: [03:45:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009532: [03:45:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009532: [03:45:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009532: [03:45:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009532: [03:45:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009532: [03:45:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009532: [03:45:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009532: [03:45:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009532: [03:45:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009532: [03:45:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003356: [03:45:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9532] RDOC 009532: [03:45:19] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000200A5EC6130 RDOC 009532: [03:45:19] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009532: [03:45:19] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009532: [03:45:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009532: [03:45:20] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009532: [03:45:20] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009532: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009532: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009532: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009532: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009532: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009532: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009532: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009532: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009532: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009532: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009532: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009532: [03:45:20] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000001D02C4 RDOC 009532: [03:45:20] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000200A5EC6130 / 0x00000000001D02C4 RDOC 009532: [03:45:20] vk_core.cpp(2064) - Log - Starting capture RDOC 009532: [03:45:20] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 003356: [03:45:20] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009532: [03:45:20] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009532: [03:45:20] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 009532: [03:45:20] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 009532: [03:45:20] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 009532: [03:45:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 21078 (0.60 %) RDOC 009532: [03:45:20] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.051283 seconds RDOC 009532: [03:45:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009532: [03:45:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 009532: [03:45:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 003356: [03:45:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30828 bytes) (time 1707363920) 5116 byte thumbnail RDOC 003356: [03:45:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 003356: [03:45:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003356: [03:45:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003356: [03:45:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003356: [03:45:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003356: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003356: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003356: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003356: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003356: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003356: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003356: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003356: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003356: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003356: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003356: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003356: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003356: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003356: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003356: [03:45:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003356: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003356: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003356: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003356: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003356: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003356: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003356: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003356: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003356: [03:45:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003356: [03:45:21] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003356: [03:45:21] vk_replay.cpp(4814) - Log - Created device. RDOC 003356: [03:45:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003356: [03:45:21] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003356: [03:45:21] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003356: [03:45:21] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003356: [03:45:21] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003356: [03:45:21] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003356: [03:45:21] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003356: [03:45:21] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003356: [03:45:21] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003356: [03:45:21] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003356: [03:45:21] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003356: [03:45:21] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003356: [03:45:21] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003356: [03:45:21] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003356: [03:45:21] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003356: [03:45:21] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003356: [03:45:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003356: [03:45:21] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003356: [03:45:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003356: [03:45:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003356: [03:45:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003356: [03:45:21] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003356: [03:45:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003356: [03:45:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003356: [03:45:21] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003356: [03:45:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003356: [03:45:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003356: [03:45:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003356: [03:45:21] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003356: [03:45:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003356: [03:45:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003356: [03:45:21] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003356: [03:45:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003356: [03:45:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003356: [03:45:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003356: [03:45:21] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003356: [03:45:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003356: [03:45:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003356: [03:45:21] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003356: [03:45:21] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003356: [03:45:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003356: [03:45:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003356: [03:45:21] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003356: [03:45:21] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003356: [03:45:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003356: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003356: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003356: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003356: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003356: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003356: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003356: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003356: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003356: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003356: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003356: [03:45:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003356: [03:45:21] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003356: [03:45:21] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003356: [03:45:21] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003356: [03:45:47] vk_core.cpp(2872) - Log - Timer chunk initialisation - 25298.035 ms RDOC 003356: [03:45:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005560: [03:45:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 005560: [03:45:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005560: [03:45:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005560: [03:45:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005560: [03:45:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6220 RDOC 006220: [03:45:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 006220: [03:45:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006220: [03:45:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006220: [03:45:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006220: [03:45:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006220: [03:45:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006220: [03:45:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006220: [03:45:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006220: [03:45:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006220: [03:45:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006220: [03:45:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006220: [03:45:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006220: [03:45:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006220: [03:45:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005560: [03:45:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6220] RDOC 006220: [03:45:48] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020FD2846460 RDOC 006220: [03:45:48] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006220: [03:45:48] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006220: [03:45:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006220: [03:45:48] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006220: [03:45:48] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006220: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006220: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006220: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006220: [03:45:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006220: [03:45:48] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000001F0032 RDOC 006220: [03:45:48] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020FD2846460 / 0x00000000001F0032 RDOC 006220: [03:45:48] vk_core.cpp(2064) - Log - Starting capture RDOC 006220: [03:45:48] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005560: [03:45:48] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006220: [03:45:48] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006220: [03:45:48] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006220: [03:45:48] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 006220: [03:45:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006220: [03:45:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21336 (0.61 %) RDOC 006220: [03:45:48] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.053365 seconds RDOC 006220: [03:45:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006220: [03:45:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 006220: [03:45:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 005560: [03:45:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31086 bytes) (time 1707363948) 5116 byte thumbnail RDOC 005560: [03:45:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 005560: [03:45:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005560: [03:45:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005560: [03:45:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005560: [03:45:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005560: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005560: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005560: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005560: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005560: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005560: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005560: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005560: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005560: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005560: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005560: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005560: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005560: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005560: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005560: [03:45:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005560: [03:45:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005560: [03:45:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005560: [03:45:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005560: [03:45:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005560: [03:45:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005560: [03:45:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005560: [03:45:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005560: [03:45:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005560: [03:45:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005560: [03:45:49] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005560: [03:45:49] vk_replay.cpp(4814) - Log - Created device. RDOC 005560: [03:45:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005560: [03:45:49] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005560: [03:45:49] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005560: [03:45:49] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005560: [03:45:49] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005560: [03:45:49] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005560: [03:45:49] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005560: [03:45:49] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005560: [03:45:49] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005560: [03:45:49] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005560: [03:45:49] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005560: [03:45:49] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005560: [03:45:49] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005560: [03:45:49] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005560: [03:45:49] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005560: [03:45:49] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005560: [03:45:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005560: [03:45:49] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005560: [03:45:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005560: [03:45:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005560: [03:45:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005560: [03:45:49] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005560: [03:45:49] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005560: [03:45:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005560: [03:45:49] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005560: [03:45:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005560: [03:45:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005560: [03:45:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005560: [03:45:49] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005560: [03:45:49] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005560: [03:45:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005560: [03:45:49] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005560: [03:45:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005560: [03:45:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005560: [03:45:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005560: [03:45:49] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005560: [03:45:49] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005560: [03:45:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005560: [03:45:49] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005560: [03:45:49] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005560: [03:45:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005560: [03:45:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005560: [03:45:49] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005560: [03:45:49] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005560: [03:45:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005560: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005560: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005560: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005560: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005560: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005560: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005560: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005560: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005560: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005560: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005560: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005560: [03:45:49] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005560: [03:45:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005560: [03:45:49] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005560: [03:45:49] vk_core.cpp(2872) - Log - Timer chunk initialisation - 80.583 ms RDOC 005560: [03:45:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003300: [03:45:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 003300: [03:45:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003300: [03:45:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003300: [03:45:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003300: [03:45:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4344 RDOC 004344: [03:45:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 004344: [03:45:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004344: [03:45:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004344: [03:45:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004344: [03:45:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004344: [03:45:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004344: [03:45:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004344: [03:45:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004344: [03:45:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004344: [03:45:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004344: [03:45:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004344: [03:45:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004344: [03:45:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004344: [03:45:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003300: [03:45:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4344] RDOC 004344: [03:45:50] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000011AF51B0540 RDOC 004344: [03:45:50] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004344: [03:45:50] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004344: [03:45:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004344: [03:45:50] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004344: [03:45:50] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004344: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004344: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004344: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004344: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004344: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004344: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004344: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004344: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004344: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004344: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004344: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004344: [03:45:50] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000002002C4 RDOC 004344: [03:45:50] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000011AF51B0540 / 0x00000000002002C4 RDOC 004344: [03:45:51] vk_core.cpp(2064) - Log - Starting capture RDOC 004344: [03:45:51] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 004344: [03:45:51] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 003300: [03:45:51] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004344: [03:45:51] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004344: [03:45:51] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 37 referenced resources RDOC 004344: [03:45:51] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 004344: [03:45:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33585984 bytes to 146922 (0.44 %) RDOC 004344: [03:45:51] vk_core.cpp(2616) - Log - Captured Vulkan frame with 32.030090 MB capture section in 0.085761 seconds RDOC 004344: [03:45:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 004344: [03:45:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 004344: [03:45:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 003300: [03:45:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157188 bytes) (time 1707363951) 5798 byte thumbnail RDOC 003300: [03:45:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 003300: [03:45:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003300: [03:45:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003300: [03:45:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003300: [03:45:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003300: [03:45:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003300: [03:45:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003300: [03:45:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003300: [03:45:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003300: [03:45:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003300: [03:45:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003300: [03:45:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003300: [03:45:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003300: [03:45:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003300: [03:45:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003300: [03:45:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003300: [03:45:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003300: [03:45:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003300: [03:45:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003300: [03:45:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003300: [03:45:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003300: [03:45:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003300: [03:45:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003300: [03:45:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003300: [03:45:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003300: [03:45:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003300: [03:45:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003300: [03:45:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003300: [03:45:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003300: [03:45:52] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003300: [03:45:52] vk_replay.cpp(4814) - Log - Created device. RDOC 003300: [03:45:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003300: [03:45:52] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003300: [03:45:52] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003300: [03:45:52] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003300: [03:45:52] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003300: [03:45:52] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003300: [03:45:52] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003300: [03:45:52] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003300: [03:45:52] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003300: [03:45:52] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003300: [03:45:52] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003300: [03:45:52] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003300: [03:45:52] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003300: [03:45:52] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003300: [03:45:52] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003300: [03:45:52] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003300: [03:45:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003300: [03:45:52] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003300: [03:45:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003300: [03:45:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003300: [03:45:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003300: [03:45:52] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003300: [03:45:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003300: [03:45:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003300: [03:45:52] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003300: [03:45:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003300: [03:45:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003300: [03:45:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003300: [03:45:52] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003300: [03:45:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003300: [03:45:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003300: [03:45:52] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003300: [03:45:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003300: [03:45:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003300: [03:45:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003300: [03:45:52] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003300: [03:45:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003300: [03:45:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003300: [03:45:52] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003300: [03:45:52] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003300: [03:45:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003300: [03:45:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003300: [03:45:52] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003300: [03:45:52] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003300: [03:45:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003300: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003300: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003300: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003300: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003300: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003300: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003300: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003300: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003300: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003300: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003300: [03:45:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003300: [03:45:52] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003300: [03:45:52] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003300: [03:45:52] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003300: [03:45:52] vk_core.cpp(2872) - Log - Timer chunk initialisation - 123.737 ms RDOC 003300: [03:45:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008576: [03:45:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 008576: [03:45:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008576: [03:45:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008576: [03:45:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008576: [03:45:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9336 RDOC 009336: [03:45:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 009336: [03:45:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009336: [03:45:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009336: [03:45:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009336: [03:45:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009336: [03:45:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009336: [03:45:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009336: [03:45:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009336: [03:45:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009336: [03:45:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009336: [03:45:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009336: [03:45:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009336: [03:45:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009336: [03:45:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008576: [03:45:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9336] RDOC 009336: [03:45:53] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E1F5392B40 RDOC 009336: [03:45:53] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009336: [03:45:53] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009336: [03:45:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009336: [03:45:54] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009336: [03:45:54] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009336: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009336: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009336: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009336: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009336: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009336: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009336: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009336: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009336: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009336: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009336: [03:45:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009336: [03:45:54] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000002402C0 RDOC 009336: [03:45:54] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E1F5392B40 / 0x00000000002402C0 RDOC 008576: [03:45:54] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008576: [03:45:54] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009336: [03:45:54] vk_core.cpp(2064) - Log - Starting capture RDOC 009336: [03:45:54] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 009336: [03:45:54] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 009336: [03:45:55] vk_core.cpp(2207) - Log - Finished capture, Frame 200 RDOC 009336: [03:45:55] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 009336: [03:45:55] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 009336: [03:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10603968 bytes to 60089 (0.57 %) RDOC 009336: [03:45:55] vk_core.cpp(2616) - Log - Captured Vulkan frame with 10.112732 MB capture section in 0.238701 seconds RDOC 009336: [03:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 009336: [03:45:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 009336: [03:45:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 008576: [03:45:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73504 bytes) (time 1707363955) 7788 byte thumbnail RDOC 008576: [03:45:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 008576: [03:45:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008576: [03:45:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008576: [03:45:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008576: [03:45:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008576: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008576: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008576: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008576: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008576: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008576: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008576: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008576: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008576: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008576: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008576: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008576: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008576: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008576: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008576: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008576: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008576: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008576: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008576: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008576: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008576: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008576: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008576: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008576: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008576: [03:45:56] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008576: [03:45:56] vk_replay.cpp(4814) - Log - Created device. RDOC 008576: [03:45:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008576: [03:45:56] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008576: [03:45:56] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008576: [03:45:56] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008576: [03:45:56] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008576: [03:45:56] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008576: [03:45:56] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008576: [03:45:56] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008576: [03:45:56] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008576: [03:45:56] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008576: [03:45:56] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008576: [03:45:56] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008576: [03:45:56] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008576: [03:45:56] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008576: [03:45:56] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008576: [03:45:56] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008576: [03:45:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008576: [03:45:56] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008576: [03:45:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008576: [03:45:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008576: [03:45:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008576: [03:45:56] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008576: [03:45:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008576: [03:45:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008576: [03:45:56] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008576: [03:45:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008576: [03:45:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008576: [03:45:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008576: [03:45:56] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008576: [03:45:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008576: [03:45:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008576: [03:45:56] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008576: [03:45:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008576: [03:45:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008576: [03:45:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008576: [03:45:56] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008576: [03:45:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008576: [03:45:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008576: [03:45:56] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008576: [03:45:56] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008576: [03:45:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008576: [03:45:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008576: [03:45:56] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008576: [03:45:56] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008576: [03:45:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008576: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008576: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008576: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008576: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008576: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008576: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008576: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008576: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008576: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008576: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008576: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008576: [03:45:56] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008576: [03:45:56] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008576: [03:45:56] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008576: [03:45:56] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5406 RDOC 008576: [03:45:56] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5422 RDOC 008576: [03:45:56] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5435 RDOC 008576: [03:45:56] vk_core.cpp(2872) - Log - Timer chunk initialisation - 103.613 ms RDOC 008576: [03:45:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012152: [03:45:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 012152: [03:45:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012152: [03:45:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012152: [03:45:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012152: [03:45:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9992 RDOC 009992: [03:45:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 009992: [03:45:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009992: [03:45:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009992: [03:45:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009992: [03:45:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009992: [03:45:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009992: [03:45:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009992: [03:45:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009992: [03:45:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009992: [03:45:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009992: [03:45:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009992: [03:45:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009992: [03:45:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009992: [03:45:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012152: [03:45:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9992] RDOC 009992: [03:45:57] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A308AB3680 RDOC 009992: [03:45:57] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009992: [03:45:57] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009992: [03:45:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009992: [03:45:57] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009992: [03:45:57] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009992: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009992: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009992: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009992: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009992: [03:45:57] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000240032 RDOC 009992: [03:45:57] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A308AB3680 / 0x0000000000240032 RDOC 009992: [03:45:58] vk_core.cpp(2064) - Log - Starting capture RDOC 009992: [03:45:58] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 012152: [03:45:58] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 012152: [03:45:58] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009992: [03:45:58] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 009992: [03:45:58] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 009992: [03:45:58] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 009992: [03:45:58] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 009992: [03:45:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 156895 (0.42 %) RDOC 009992: [03:45:58] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.090457 seconds RDOC 009992: [03:45:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009992: [03:45:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 009992: [03:45:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 012152: [03:45:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166645 bytes) (time 1707363958) 5116 byte thumbnail RDOC 012152: [03:45:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 012152: [03:45:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012152: [03:45:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012152: [03:45:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012152: [03:45:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012152: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012152: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012152: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012152: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012152: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012152: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012152: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012152: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012152: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012152: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012152: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012152: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012152: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012152: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012152: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012152: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012152: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012152: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012152: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012152: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012152: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012152: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012152: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012152: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012152: [03:45:59] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012152: [03:45:59] vk_replay.cpp(4814) - Log - Created device. RDOC 012152: [03:45:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012152: [03:45:59] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 012152: [03:45:59] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012152: [03:45:59] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012152: [03:45:59] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 012152: [03:45:59] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012152: [03:45:59] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012152: [03:45:59] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 012152: [03:45:59] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 012152: [03:45:59] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012152: [03:45:59] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 012152: [03:45:59] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012152: [03:45:59] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012152: [03:45:59] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012152: [03:45:59] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012152: [03:45:59] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 012152: [03:45:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 012152: [03:45:59] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012152: [03:45:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012152: [03:45:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012152: [03:45:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 012152: [03:45:59] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012152: [03:45:59] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012152: [03:45:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 012152: [03:45:59] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012152: [03:45:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012152: [03:45:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012152: [03:45:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 012152: [03:45:59] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012152: [03:45:59] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012152: [03:45:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 012152: [03:45:59] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012152: [03:45:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012152: [03:45:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012152: [03:45:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 012152: [03:45:59] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012152: [03:45:59] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012152: [03:45:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 012152: [03:45:59] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012152: [03:45:59] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012152: [03:45:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012152: [03:45:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 012152: [03:45:59] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012152: [03:45:59] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012152: [03:45:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012152: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012152: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012152: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012152: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012152: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012152: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012152: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012152: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012152: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012152: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012152: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012152: [03:45:59] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012152: [03:45:59] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012152: [03:45:59] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012152: [03:45:59] vk_core.cpp(2872) - Log - Timer chunk initialisation - 101.842 ms RDOC 012152: [03:45:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010032: [03:45:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010032: [03:45:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010032: [03:45:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010032: [03:45:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010032: [03:45:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11596 RDOC 011596: [03:45:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 011596: [03:45:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011596: [03:45:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011596: [03:45:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011596: [03:45:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011596: [03:45:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011596: [03:45:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011596: [03:45:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011596: [03:45:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011596: [03:45:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011596: [03:45:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011596: [03:45:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011596: [03:45:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011596: [03:45:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010032: [03:45:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11596] RDOC 011596: [03:46:00] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CCB22A0FC0 RDOC 011596: [03:46:00] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011596: [03:46:00] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011596: [03:46:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011596: [03:46:00] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011596: [03:46:00] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011596: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011596: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011596: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011596: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011596: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011596: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011596: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011596: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011596: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011596: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011596: [03:46:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011596: [03:46:00] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000002602BE RDOC 011596: [03:46:00] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CCB22A0FC0 / 0x00000000002602BE RDOC 011596: [03:46:00] vk_core.cpp(2064) - Log - Starting capture RDOC 011596: [03:46:00] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011596: [03:46:00] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011596: [03:46:00] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010032: [03:46:00] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011596: [03:46:00] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 011596: [03:46:00] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011596: [03:46:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19597 (0.56 %) RDOC 011596: [03:46:01] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.054089 seconds RDOC 011596: [03:46:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011596: [03:46:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 011596: [03:46:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 010032: [03:46:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29347 bytes) (time 1707363961) 5116 byte thumbnail RDOC 010032: [03:46:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 010032: [03:46:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010032: [03:46:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010032: [03:46:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010032: [03:46:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010032: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010032: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010032: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010032: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010032: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010032: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010032: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010032: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010032: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010032: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010032: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010032: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010032: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010032: [03:46:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010032: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010032: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010032: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010032: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010032: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010032: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010032: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010032: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010032: [03:46:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010032: [03:46:02] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010032: [03:46:02] vk_replay.cpp(4814) - Log - Created device. RDOC 010032: [03:46:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010032: [03:46:02] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010032: [03:46:02] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010032: [03:46:02] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010032: [03:46:02] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010032: [03:46:02] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010032: [03:46:02] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010032: [03:46:02] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010032: [03:46:02] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010032: [03:46:02] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010032: [03:46:02] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010032: [03:46:02] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010032: [03:46:02] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010032: [03:46:02] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010032: [03:46:02] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010032: [03:46:02] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010032: [03:46:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010032: [03:46:02] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [03:46:02] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [03:46:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010032: [03:46:02] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010032: [03:46:02] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [03:46:02] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [03:46:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010032: [03:46:02] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [03:46:02] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [03:46:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010032: [03:46:02] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010032: [03:46:02] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [03:46:02] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [03:46:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010032: [03:46:02] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [03:46:02] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [03:46:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010032: [03:46:02] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010032: [03:46:02] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [03:46:02] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [03:46:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010032: [03:46:02] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010032: [03:46:02] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010032: [03:46:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010032: [03:46:02] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010032: [03:46:02] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010032: [03:46:02] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010032: [03:46:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010032: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010032: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010032: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010032: [03:46:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010032: [03:46:02] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [03:46:02] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010032: [03:46:02] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010032: [03:46:02] vk_core.cpp(2872) - Log - Timer chunk initialisation - 86.236 ms RDOC 010032: [03:46:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005840: [03:46:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 005840: [03:46:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005840: [03:46:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005840: [03:46:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005840: [03:46:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7432 RDOC 007432: [03:46:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 007432: [03:46:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007432: [03:46:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007432: [03:46:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007432: [03:46:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007432: [03:46:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007432: [03:46:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007432: [03:46:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007432: [03:46:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007432: [03:46:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007432: [03:46:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007432: [03:46:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007432: [03:46:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007432: [03:46:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005840: [03:46:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7432] RDOC 007432: [03:46:03] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F4A2911620 RDOC 007432: [03:46:03] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007432: [03:46:03] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007432: [03:46:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007432: [03:46:03] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007432: [03:46:03] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007432: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007432: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007432: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007432: [03:46:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007432: [03:46:03] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000270032 RDOC 007432: [03:46:03] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F4A2911620 / 0x0000000000270032 RDOC 007432: [03:46:03] vk_core.cpp(2064) - Log - Starting capture RDOC 007432: [03:46:03] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007432: [03:46:03] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007432: [03:46:03] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005840: [03:46:03] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007432: [03:46:03] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 007432: [03:46:03] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007432: [03:46:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35641 (0.65 %) RDOC 007432: [03:46:03] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.057400 seconds RDOC 007432: [03:46:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 007432: [03:46:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 007432: [03:46:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 005840: [03:46:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48619 bytes) (time 1707363963) 7826 byte thumbnail RDOC 005840: [03:46:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 005840: [03:46:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005840: [03:46:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005840: [03:46:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005840: [03:46:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005840: [03:46:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005840: [03:46:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005840: [03:46:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005840: [03:46:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005840: [03:46:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005840: [03:46:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005840: [03:46:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005840: [03:46:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005840: [03:46:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005840: [03:46:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005840: [03:46:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005840: [03:46:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005840: [03:46:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005840: [03:46:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005840: [03:46:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005840: [03:46:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005840: [03:46:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005840: [03:46:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005840: [03:46:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005840: [03:46:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005840: [03:46:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005840: [03:46:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005840: [03:46:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005840: [03:46:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005840: [03:46:05] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005840: [03:46:05] vk_replay.cpp(4814) - Log - Created device. RDOC 005840: [03:46:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005840: [03:46:05] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005840: [03:46:05] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005840: [03:46:05] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005840: [03:46:05] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005840: [03:46:05] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005840: [03:46:05] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005840: [03:46:05] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005840: [03:46:05] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005840: [03:46:05] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005840: [03:46:05] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005840: [03:46:05] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005840: [03:46:05] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005840: [03:46:05] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005840: [03:46:05] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005840: [03:46:05] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005840: [03:46:05] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005840: [03:46:05] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005840: [03:46:05] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005840: [03:46:05] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005840: [03:46:05] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005840: [03:46:05] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005840: [03:46:05] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005840: [03:46:05] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005840: [03:46:05] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005840: [03:46:05] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005840: [03:46:05] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005840: [03:46:05] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005840: [03:46:05] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005840: [03:46:05] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005840: [03:46:05] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005840: [03:46:05] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005840: [03:46:05] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005840: [03:46:05] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005840: [03:46:05] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005840: [03:46:05] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005840: [03:46:05] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005840: [03:46:05] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005840: [03:46:05] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005840: [03:46:05] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005840: [03:46:05] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005840: [03:46:05] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005840: [03:46:05] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005840: [03:46:05] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005840: [03:46:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005840: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005840: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005840: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005840: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005840: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005840: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005840: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005840: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005840: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005840: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005840: [03:46:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005840: [03:46:05] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005840: [03:46:05] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005840: [03:46:05] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005840: [03:46:05] vk_core.cpp(2872) - Log - Timer chunk initialisation - 92.801 ms RDOC 005840: [03:46:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000848: [03:46:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 000848: [03:46:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000848: [03:46:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000848: [03:46:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000848: [03:46:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2552 RDOC 002552: [03:46:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 002552: [03:46:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002552: [03:46:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002552: [03:46:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002552: [03:46:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002552: [03:46:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002552: [03:46:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002552: [03:46:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002552: [03:46:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002552: [03:46:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002552: [03:46:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002552: [03:46:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002552: [03:46:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002552: [03:46:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000848: [03:46:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2552] RDOC 002552: [03:46:07] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CD66572520 RDOC 002552: [03:46:07] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002552: [03:46:07] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002552: [03:46:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002552: [03:46:07] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 002552: [03:46:07] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002552: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002552: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002552: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002552: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002552: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002552: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002552: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002552: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002552: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002552: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002552: [03:46:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002552: [03:46:07] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000280032 RDOC 002552: [03:46:07] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CD66572520 / 0x0000000000280032 RDOC 002552: [03:46:07] vk_core.cpp(2064) - Log - Starting capture RDOC 002552: [03:46:07] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 002552: [03:46:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002552: [03:46:07] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 002552: [03:46:07] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 002552: [03:46:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000848: [03:46:07] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002552: [03:46:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26339 (0.66 %) RDOC 002552: [03:46:07] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.059483 seconds RDOC 002552: [03:46:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 002552: [03:46:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 002552: [03:46:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 000848: [03:46:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37480 bytes) (time 1707363967) 6656 byte thumbnail RDOC 000848: [03:46:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 000848: [03:46:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000848: [03:46:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000848: [03:46:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000848: [03:46:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000848: [03:46:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000848: [03:46:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000848: [03:46:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000848: [03:46:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000848: [03:46:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000848: [03:46:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000848: [03:46:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000848: [03:46:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000848: [03:46:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000848: [03:46:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000848: [03:46:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000848: [03:46:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000848: [03:46:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000848: [03:46:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000848: [03:46:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000848: [03:46:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000848: [03:46:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000848: [03:46:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000848: [03:46:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000848: [03:46:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000848: [03:46:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000848: [03:46:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000848: [03:46:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000848: [03:46:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000848: [03:46:08] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000848: [03:46:08] vk_replay.cpp(4814) - Log - Created device. RDOC 000848: [03:46:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000848: [03:46:08] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 000848: [03:46:08] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000848: [03:46:08] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000848: [03:46:08] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 000848: [03:46:08] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000848: [03:46:08] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000848: [03:46:08] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 000848: [03:46:08] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 000848: [03:46:08] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000848: [03:46:08] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 000848: [03:46:08] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000848: [03:46:08] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000848: [03:46:08] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000848: [03:46:08] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000848: [03:46:08] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 000848: [03:46:08] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 000848: [03:46:08] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000848: [03:46:08] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000848: [03:46:08] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000848: [03:46:08] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 000848: [03:46:08] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000848: [03:46:08] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000848: [03:46:08] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 000848: [03:46:08] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000848: [03:46:08] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000848: [03:46:08] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000848: [03:46:08] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 000848: [03:46:08] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000848: [03:46:08] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000848: [03:46:08] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 000848: [03:46:08] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000848: [03:46:08] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000848: [03:46:08] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000848: [03:46:08] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 000848: [03:46:08] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000848: [03:46:08] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000848: [03:46:08] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 000848: [03:46:08] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000848: [03:46:08] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000848: [03:46:08] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000848: [03:46:08] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 000848: [03:46:08] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000848: [03:46:08] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000848: [03:46:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000848: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000848: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000848: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000848: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000848: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000848: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000848: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000848: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000848: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000848: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000848: [03:46:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000848: [03:46:08] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000848: [03:46:08] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000848: [03:46:08] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000848: [03:46:08] vk_core.cpp(2872) - Log - Timer chunk initialisation - 82.327 ms RDOC 000848: [03:46:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_shader_debug_zoo.cpp:4063 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:4066 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:4069 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:4072 Log: Running tests on buffer device address vk\vk_shader_debug_zoo.cpp:4075 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:4078 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:4081 Log: Running tests on int16 arithmetic
RDOC 006568: [03:46:09] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 006568: [03:46:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006568: [03:46:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006568: [03:46:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006568: [03:46:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11376 RDOC 011376: [03:46:09] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 011376: [03:46:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011376: [03:46:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011376: [03:46:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011376: [03:46:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011376: [03:46:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011376: [03:46:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011376: [03:46:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011376: [03:46:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011376: [03:46:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011376: [03:46:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011376: [03:46:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011376: [03:46:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011376: [03:46:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006568: [03:46:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11376] RDOC 011376: [03:46:09] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A544AC68E0 RDOC 011376: [03:46:09] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011376: [03:46:09] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011376: [03:46:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011376: [03:46:10] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011376: [03:46:10] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011376: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011376: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011376: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011376: [03:46:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011376: [03:46:10] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000290032 RDOC 011376: [03:46:10] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A544AC68E0 / 0x0000000000290032 RDOC 006568: [03:46:11] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011376: [03:46:11] vk_core.cpp(2064) - Log - Starting capture RDOC 011376: [03:46:11] resource_manager.h(1469) - Log - Preparing up to 23 potentially dirty resources RDOC 011376: [03:46:11] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011376: [03:46:11] vk_debug.cpp(2576) - Log - Allocating readback window of 4096 bytes RDOC 011376: [03:46:11] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::217 (0 -> 32) RDOC 011376: [03:46:11] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011376: [03:46:11] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 54 referenced resources RDOC 011376: [03:46:11] resource_manager.h(1642) - Log - Serialised 15 resources, skipped 0 unreferenced RDOC 011376: [03:46:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43944384 bytes to 353082 (0.80 %) RDOC 011376: [03:46:11] vk_core.cpp(2616) - Log - Captured Vulkan frame with 41.908630 MB capture section in 0.077788 seconds RDOC 011376: [03:46:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011376: [03:46:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011376: [03:46:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006568: [03:46:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (359737 bytes) (time 1707363971) 2526 byte thumbnail RDOC 006568: [03:46:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006568: [03:46:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006568: [03:46:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006568: [03:46:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006568: [03:46:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006568: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006568: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006568: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006568: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006568: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006568: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006568: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006568: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006568: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006568: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006568: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006568: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006568: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006568: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006568: [03:46:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006568: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006568: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006568: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006568: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006568: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006568: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006568: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006568: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006568: [03:46:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006568: [03:46:12] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006568: [03:46:12] vk_replay.cpp(4814) - Log - Created device. RDOC 006568: [03:46:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006568: [03:46:12] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006568: [03:46:12] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006568: [03:46:12] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006568: [03:46:12] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006568: [03:46:12] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006568: [03:46:12] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006568: [03:46:12] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006568: [03:46:12] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006568: [03:46:12] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006568: [03:46:12] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006568: [03:46:12] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006568: [03:46:12] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006568: [03:46:12] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006568: [03:46:12] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006568: [03:46:12] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006568: [03:46:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006568: [03:46:12] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006568: [03:46:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006568: [03:46:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006568: [03:46:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006568: [03:46:12] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006568: [03:46:12] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006568: [03:46:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006568: [03:46:12] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006568: [03:46:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006568: [03:46:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006568: [03:46:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006568: [03:46:12] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006568: [03:46:12] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006568: [03:46:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006568: [03:46:12] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006568: [03:46:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006568: [03:46:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006568: [03:46:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006568: [03:46:12] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006568: [03:46:12] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006568: [03:46:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006568: [03:46:12] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006568: [03:46:12] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006568: [03:46:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006568: [03:46:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006568: [03:46:12] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006568: [03:46:12] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006568: [03:46:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006568: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006568: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006568: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006568: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006568: [03:46:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006568: [03:46:12] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006568: [03:46:12] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006568: [03:46:12] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006568: [03:46:12] vk_core.cpp(2872) - Log - Timer chunk initialisation - 429.898 ms RDOC 006568: [03:46:13] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:13] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:13] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:13] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:13] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:13] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:13] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:13] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:13] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:14] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:14] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:14] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:14] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:14] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:14] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:14] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006568: [03:46:14] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:14] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:14] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:15] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:15] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:15] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:15] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:15] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:15] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:15] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:15] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:15] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:16] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:16] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:16] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:16] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:16] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:16] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006568: [03:46:16] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:16] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006568: [03:46:16] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:16] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:16] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 006568: [03:46:16] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:24] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006568: [03:46:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:24] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006568: [03:46:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:24] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006568: [03:46:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:24] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 006568: [03:46:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:24] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 006568: [03:46:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:24] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006568: [03:46:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:26] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 006568: [03:46:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:26] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006568: [03:46:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:26] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006568: [03:46:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:28] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006568: [03:46:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 006568: [03:46:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 006568: [03:46:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:49] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:49] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:49] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:49] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:49] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:49] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 006568: [03:46:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010508: [03:46:49] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010508: [03:46:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010508: [03:46:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010508: [03:46:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010508: [03:46:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10412 RDOC 010412: [03:46:49] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 010412: [03:46:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010412: [03:46:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010412: [03:46:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010412: [03:46:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010412: [03:46:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010412: [03:46:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010412: [03:46:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010412: [03:46:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010412: [03:46:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010412: [03:46:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010412: [03:46:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010412: [03:46:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010412: [03:46:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010508: [03:46:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10412] RDOC 010412: [03:46:50] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CB2A449350 RDOC 010412: [03:46:50] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010412: [03:46:50] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010412: [03:46:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010412: [03:46:50] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010412: [03:46:50] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010412: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010412: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010412: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010412: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010412: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010412: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010412: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010412: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010412: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010412: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010412: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010412: [03:46:50] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000001702C2 RDOC 010412: [03:46:50] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CB2A449350 / 0x00000000001702C2 RDOC 010412: [03:46:50] vk_core.cpp(2064) - Log - Starting capture RDOC 010412: [03:46:50] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010508: [03:46:50] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010412: [03:46:50] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010412: [03:46:50] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010412: [03:46:50] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 010412: [03:46:50] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010412: [03:46:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32312 (0.59 %) RDOC 010412: [03:46:51] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.052309 seconds RDOC 010412: [03:46:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 010412: [03:46:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010412: [03:46:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010508: [03:46:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43230 bytes) (time 1707364011) 6438 byte thumbnail RDOC 010508: [03:46:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010508: [03:46:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010508: [03:46:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010508: [03:46:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010508: [03:46:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010508: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010508: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010508: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010508: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010508: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010508: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010508: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010508: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010508: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010508: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010508: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010508: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010508: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010508: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010508: [03:46:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010508: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010508: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010508: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010508: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010508: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010508: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010508: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010508: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010508: [03:46:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010508: [03:46:52] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010508: [03:46:52] vk_replay.cpp(4814) - Log - Created device. RDOC 010508: [03:46:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010508: [03:46:52] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010508: [03:46:52] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010508: [03:46:52] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010508: [03:46:52] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010508: [03:46:52] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010508: [03:46:52] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010508: [03:46:52] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010508: [03:46:52] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010508: [03:46:52] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010508: [03:46:52] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010508: [03:46:52] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010508: [03:46:52] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010508: [03:46:52] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010508: [03:46:52] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010508: [03:46:52] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010508: [03:46:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010508: [03:46:52] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010508: [03:46:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010508: [03:46:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010508: [03:46:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010508: [03:46:52] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010508: [03:46:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010508: [03:46:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010508: [03:46:52] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010508: [03:46:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010508: [03:46:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010508: [03:46:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010508: [03:46:52] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010508: [03:46:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010508: [03:46:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010508: [03:46:52] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010508: [03:46:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010508: [03:46:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010508: [03:46:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010508: [03:46:52] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010508: [03:46:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010508: [03:46:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010508: [03:46:52] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010508: [03:46:52] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010508: [03:46:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010508: [03:46:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010508: [03:46:52] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010508: [03:46:52] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010508: [03:46:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010508: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010508: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010508: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010508: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010508: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010508: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010508: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010508: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010508: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010508: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010508: [03:46:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010508: [03:46:52] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010508: [03:46:52] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010508: [03:46:52] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010508: [03:46:52] vk_core.cpp(2872) - Log - Timer chunk initialisation - 102.286 ms RDOC 010508: [03:46:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011608: [03:46:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 011608: [03:46:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011608: [03:46:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011608: [03:46:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011608: [03:46:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9636 RDOC 009636: [03:46:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 009636: [03:46:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009636: [03:46:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009636: [03:46:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009636: [03:46:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009636: [03:46:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009636: [03:46:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009636: [03:46:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009636: [03:46:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009636: [03:46:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009636: [03:46:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009636: [03:46:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009636: [03:46:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009636: [03:46:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011608: [03:46:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9636] RDOC 009636: [03:46:53] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000014CCCA95DE0 RDOC 009636: [03:46:53] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009636: [03:46:53] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009636: [03:46:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009636: [03:46:53] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009636: [03:46:53] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009636: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009636: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009636: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009636: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009636: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009636: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009636: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009636: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009636: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009636: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009636: [03:46:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009636: [03:46:53] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000001802C2 RDOC 009636: [03:46:53] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000014CCCA95DE0 / 0x00000000001802C2 RDOC 009636: [03:46:54] vk_core.cpp(2064) - Log - Starting capture RDOC 009636: [03:46:54] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009636: [03:46:54] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009636: [03:46:54] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011608: [03:46:54] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009636: [03:46:54] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 009636: [03:46:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009636: [03:46:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21196 (0.60 %) RDOC 009636: [03:46:54] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.053195 seconds RDOC 009636: [03:46:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009636: [03:46:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 009636: [03:46:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 011608: [03:46:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30946 bytes) (time 1707364014) 5116 byte thumbnail RDOC 011608: [03:46:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 011608: [03:46:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011608: [03:46:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011608: [03:46:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011608: [03:46:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011608: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011608: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011608: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011608: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011608: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011608: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011608: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011608: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011608: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011608: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011608: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011608: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011608: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011608: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011608: [03:46:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011608: [03:46:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011608: [03:46:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011608: [03:46:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011608: [03:46:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011608: [03:46:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011608: [03:46:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011608: [03:46:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011608: [03:46:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011608: [03:46:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011608: [03:46:55] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011608: [03:46:55] vk_replay.cpp(4814) - Log - Created device. RDOC 011608: [03:46:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011608: [03:46:55] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011608: [03:46:55] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011608: [03:46:55] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011608: [03:46:55] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011608: [03:46:55] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011608: [03:46:55] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011608: [03:46:55] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011608: [03:46:55] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011608: [03:46:55] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011608: [03:46:55] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011608: [03:46:55] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011608: [03:46:55] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011608: [03:46:55] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011608: [03:46:55] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011608: [03:46:55] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011608: [03:46:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011608: [03:46:55] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011608: [03:46:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011608: [03:46:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011608: [03:46:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011608: [03:46:55] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011608: [03:46:55] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011608: [03:46:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011608: [03:46:55] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011608: [03:46:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011608: [03:46:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011608: [03:46:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011608: [03:46:55] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011608: [03:46:55] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011608: [03:46:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011608: [03:46:55] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011608: [03:46:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011608: [03:46:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011608: [03:46:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011608: [03:46:55] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011608: [03:46:55] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011608: [03:46:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011608: [03:46:55] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011608: [03:46:55] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011608: [03:46:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011608: [03:46:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011608: [03:46:55] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011608: [03:46:55] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011608: [03:46:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011608: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011608: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011608: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011608: [03:46:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011608: [03:46:55] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011608: [03:46:55] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011608: [03:46:55] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011608: [03:46:55] vk_core.cpp(2872) - Log - Timer chunk initialisation - 94.494 ms RDOC 011608: [03:46:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011532: [03:46:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 011532: [03:46:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011532: [03:46:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011532: [03:46:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011532: [03:46:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10080 RDOC 010080: [03:46:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 010080: [03:46:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010080: [03:46:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010080: [03:46:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010080: [03:46:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010080: [03:46:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010080: [03:46:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010080: [03:46:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010080: [03:46:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010080: [03:46:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010080: [03:46:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010080: [03:46:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010080: [03:46:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010080: [03:46:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011532: [03:46:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10080] RDOC 010080: [03:46:59] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FD170E0DE0 RDOC 010080: [03:46:59] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010080: [03:46:59] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010080: [03:46:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010080: [03:46:59] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010080: [03:46:59] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010080: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010080: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010080: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010080: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010080: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010080: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010080: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010080: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010080: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010080: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010080: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010080: [03:46:59] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000002302EE RDOC 010080: [03:46:59] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FD170E0DE0 / 0x00000000002302EE RDOC 010080: [03:46:59] vk_core.cpp(2064) - Log - Starting capture RDOC 010080: [03:46:59] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011532: [03:46:59] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010080: [03:46:59] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010080: [03:46:59] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010080: [03:46:59] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 010080: [03:46:59] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010080: [03:46:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37078912 bytes to 156430 (0.42 %) RDOC 010080: [03:46:59] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.361206 MB capture section in 0.081975 seconds RDOC 010080: [03:46:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010080: [03:46:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 010080: [03:46:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 011532: [03:46:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166180 bytes) (time 1707364019) 5116 byte thumbnail RDOC 011532: [03:47:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 011532: [03:47:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011532: [03:47:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011532: [03:47:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011532: [03:47:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011532: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011532: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011532: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011532: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011532: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011532: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011532: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011532: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011532: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011532: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011532: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011532: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011532: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011532: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011532: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011532: [03:47:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011532: [03:47:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011532: [03:47:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011532: [03:47:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011532: [03:47:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011532: [03:47:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011532: [03:47:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011532: [03:47:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011532: [03:47:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011532: [03:47:00] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011532: [03:47:00] vk_replay.cpp(4814) - Log - Created device. RDOC 011532: [03:47:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011532: [03:47:00] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011532: [03:47:00] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011532: [03:47:00] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011532: [03:47:00] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011532: [03:47:00] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011532: [03:47:00] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011532: [03:47:00] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011532: [03:47:00] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011532: [03:47:00] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011532: [03:47:00] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011532: [03:47:00] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011532: [03:47:00] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011532: [03:47:00] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011532: [03:47:00] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011532: [03:47:00] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011532: [03:47:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011532: [03:47:00] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011532: [03:47:00] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011532: [03:47:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011532: [03:47:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011532: [03:47:00] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011532: [03:47:00] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011532: [03:47:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011532: [03:47:00] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011532: [03:47:00] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011532: [03:47:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011532: [03:47:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011532: [03:47:00] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011532: [03:47:00] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011532: [03:47:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011532: [03:47:00] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011532: [03:47:00] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011532: [03:47:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011532: [03:47:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011532: [03:47:00] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011532: [03:47:00] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011532: [03:47:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011532: [03:47:00] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011532: [03:47:00] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011532: [03:47:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011532: [03:47:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011532: [03:47:00] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011532: [03:47:00] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011532: [03:47:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011532: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011532: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011532: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011532: [03:47:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011532: [03:47:01] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011532: [03:47:01] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011532: [03:47:01] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011532: [03:47:01] vk_core.cpp(2872) - Log - Timer chunk initialisation - 114.647 ms RDOC 011532: [03:47:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010768: [03:47:01] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010768: [03:47:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010768: [03:47:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010768: [03:47:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010768: [03:47:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2804 RDOC 002804: [03:47:01] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 002804: [03:47:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002804: [03:47:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002804: [03:47:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002804: [03:47:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002804: [03:47:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002804: [03:47:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002804: [03:47:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002804: [03:47:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002804: [03:47:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002804: [03:47:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002804: [03:47:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002804: [03:47:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002804: [03:47:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010768: [03:47:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2804] RDOC 002804: [03:47:02] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002A19C441EC0 RDOC 002804: [03:47:02] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002804: [03:47:02] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002804: [03:47:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002804: [03:47:02] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 002804: [03:47:02] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002804: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002804: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002804: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002804: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002804: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002804: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002804: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002804: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002804: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002804: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002804: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002804: [03:47:02] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000001B02C2 RDOC 002804: [03:47:02] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002A19C441EC0 / 0x00000000001B02C2 RDOC 010768: [03:47:02] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002804: [03:47:02] vk_core.cpp(2064) - Log - Starting capture RDOC 002804: [03:47:02] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 002804: [03:47:02] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002804: [03:47:02] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010768: [03:47:02] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002804: [03:47:02] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 002804: [03:47:02] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002804: [03:47:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21469 (0.61 %) RDOC 002804: [03:47:02] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.057457 seconds RDOC 002804: [03:47:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002804: [03:47:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 002804: [03:47:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 010768: [03:47:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31219 bytes) (time 1707364022) 5116 byte thumbnail RDOC 010768: [03:47:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 010768: [03:47:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010768: [03:47:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010768: [03:47:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010768: [03:47:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010768: [03:47:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010768: [03:47:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010768: [03:47:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010768: [03:47:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010768: [03:47:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010768: [03:47:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010768: [03:47:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010768: [03:47:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010768: [03:47:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010768: [03:47:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010768: [03:47:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010768: [03:47:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010768: [03:47:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010768: [03:47:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010768: [03:47:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010768: [03:47:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010768: [03:47:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010768: [03:47:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010768: [03:47:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010768: [03:47:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010768: [03:47:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010768: [03:47:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010768: [03:47:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010768: [03:47:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010768: [03:47:04] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010768: [03:47:04] vk_replay.cpp(4814) - Log - Created device. RDOC 010768: [03:47:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010768: [03:47:04] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010768: [03:47:04] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010768: [03:47:04] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010768: [03:47:04] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010768: [03:47:04] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010768: [03:47:04] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010768: [03:47:04] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010768: [03:47:04] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010768: [03:47:04] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010768: [03:47:04] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010768: [03:47:04] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010768: [03:47:04] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010768: [03:47:04] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010768: [03:47:04] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010768: [03:47:04] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010768: [03:47:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010768: [03:47:04] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010768: [03:47:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010768: [03:47:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010768: [03:47:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010768: [03:47:04] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010768: [03:47:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010768: [03:47:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010768: [03:47:04] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010768: [03:47:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010768: [03:47:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010768: [03:47:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010768: [03:47:04] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010768: [03:47:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010768: [03:47:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010768: [03:47:04] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010768: [03:47:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010768: [03:47:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010768: [03:47:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010768: [03:47:04] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010768: [03:47:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010768: [03:47:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010768: [03:47:04] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010768: [03:47:04] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010768: [03:47:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010768: [03:47:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010768: [03:47:04] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010768: [03:47:04] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010768: [03:47:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010768: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010768: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010768: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010768: [03:47:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010768: [03:47:04] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010768: [03:47:04] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010768: [03:47:04] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010768: [03:47:04] vk_core.cpp(2872) - Log - Timer chunk initialisation - 90.682 ms RDOC 010768: [03:47:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 010768: [03:47:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3867 (0.11 %) RDOC 010768: [03:47:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010768: [03:47:04] vk_core.cpp(2872) - Log - Timer chunk initialisation - 9.403 ms RDOC 010768: [03:47:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3867 (0.11 %) RDOC 010768: [03:47:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000517! RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000517! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::130 getting buffer data RDOC 010768: [03:47:04] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 010768: [03:47:04] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000523! RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000525! RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000525! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000527! RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000527! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000530! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000532! RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000532! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000537! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000538! RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000539! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000541! RDOC 010768: [03:47:04] vk_debug.cpp(1884) - Error - Getting buffer data for unknown buffer/memory ResourceId::252! RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::252! RDOC 010768: [03:47:04] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::252) RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000543! RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000543! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000544! RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000544! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000744! RDOC 010768: [03:47:04] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000744! RDOC 010768: [03:47:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 010768: [03:47:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011976: [03:47:04] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 011976: [03:47:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011976: [03:47:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011976: [03:47:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011976: [03:47:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4768 RDOC 004768: [03:47:04] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 004768: [03:47:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004768: [03:47:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004768: [03:47:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004768: [03:47:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004768: [03:47:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004768: [03:47:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004768: [03:47:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004768: [03:47:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004768: [03:47:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004768: [03:47:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004768: [03:47:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004768: [03:47:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004768: [03:47:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011976: [03:47:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4768] RDOC 004768: [03:47:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029B7D5E1030 RDOC 004768: [03:47:05] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004768: [03:47:05] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004768: [03:47:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004768: [03:47:05] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004768: [03:47:05] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004768: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004768: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004768: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004768: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004768: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004768: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004768: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004768: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004768: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004768: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004768: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004768: [03:47:05] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003102BE RDOC 004768: [03:47:05] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000029B7D5E1030 / 0x00000000003102BE RDOC 004768: [03:47:06] vk_core.cpp(2064) - Log - Starting capture RDOC 004768: [03:47:06] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 004768: [03:47:06] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004768: [03:47:06] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004768: [03:47:06] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 004768: [03:47:06] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011976: [03:47:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004768: [03:47:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523008 bytes to 21308 (0.60 %) RDOC 004768: [03:47:06] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.359802 MB capture section in 0.048305 seconds RDOC 004768: [03:47:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 004768: [03:47:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 004768: [03:47:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 011976: [03:47:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35060 bytes) (time 1707364026) 9075 byte thumbnail RDOC 011976: [03:47:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 011976: [03:47:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011976: [03:47:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011976: [03:47:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011976: [03:47:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011976: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011976: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011976: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011976: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011976: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011976: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011976: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011976: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011976: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011976: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011976: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011976: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011976: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011976: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011976: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011976: [03:47:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011976: [03:47:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011976: [03:47:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011976: [03:47:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011976: [03:47:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011976: [03:47:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011976: [03:47:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011976: [03:47:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011976: [03:47:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011976: [03:47:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011976: [03:47:07] vk_replay.cpp(4814) - Log - Created device. RDOC 011976: [03:47:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011976: [03:47:07] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011976: [03:47:07] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011976: [03:47:07] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011976: [03:47:07] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011976: [03:47:07] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011976: [03:47:07] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011976: [03:47:07] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011976: [03:47:07] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011976: [03:47:07] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011976: [03:47:07] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011976: [03:47:07] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011976: [03:47:07] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011976: [03:47:07] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011976: [03:47:07] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011976: [03:47:07] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011976: [03:47:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011976: [03:47:07] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011976: [03:47:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011976: [03:47:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011976: [03:47:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011976: [03:47:07] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011976: [03:47:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011976: [03:47:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011976: [03:47:07] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011976: [03:47:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011976: [03:47:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011976: [03:47:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011976: [03:47:07] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011976: [03:47:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011976: [03:47:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011976: [03:47:07] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011976: [03:47:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011976: [03:47:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011976: [03:47:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011976: [03:47:07] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011976: [03:47:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011976: [03:47:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011976: [03:47:07] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011976: [03:47:07] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011976: [03:47:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011976: [03:47:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011976: [03:47:07] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011976: [03:47:07] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011976: [03:47:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011976: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011976: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011976: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011976: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011976: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011976: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011976: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011976: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011976: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011976: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011976: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011976: [03:47:07] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011976: [03:47:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011976: [03:47:07] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011976: [03:47:07] vk_core.cpp(2872) - Log - Timer chunk initialisation - 97.919 ms RDOC 011976: [03:47:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006844: [03:47:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 006844: [03:47:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006844: [03:47:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006844: [03:47:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006844: [03:47:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1460 RDOC 001460: [03:47:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 001460: [03:47:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001460: [03:47:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001460: [03:47:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001460: [03:47:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001460: [03:47:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001460: [03:47:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001460: [03:47:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001460: [03:47:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001460: [03:47:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001460: [03:47:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001460: [03:47:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001460: [03:47:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001460: [03:47:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006844: [03:47:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1460] RDOC 001460: [03:47:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FBCB2DFDB0 RDOC 001460: [03:47:08] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001460: [03:47:08] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001460: [03:47:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001460: [03:47:08] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001460: [03:47:08] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001460: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001460: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001460: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001460: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001460: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001460: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001460: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001460: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001460: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001460: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001460: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001460: [03:47:08] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003302C0 RDOC 001460: [03:47:08] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FBCB2DFDB0 / 0x00000000003302C0 RDOC 006844: [03:47:08] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001460: [03:47:08] vk_core.cpp(2064) - Log - Starting capture RDOC 001460: [03:47:08] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 001460: [03:47:08] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001460: [03:47:08] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 001460: [03:47:08] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 001460: [03:47:08] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 001460: [03:47:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3528896 bytes to 23061 (0.65 %) RDOC 001460: [03:47:09] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.365417 MB capture section in 0.058446 seconds RDOC 001460: [03:47:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001460: [03:47:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 001460: [03:47:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 006844: [03:47:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32811 bytes) (time 1707364029) 5116 byte thumbnail RDOC 006844: [03:47:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 006844: [03:47:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006844: [03:47:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006844: [03:47:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006844: [03:47:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006844: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006844: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006844: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006844: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006844: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006844: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006844: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006844: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006844: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006844: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006844: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006844: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006844: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006844: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006844: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006844: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006844: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006844: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006844: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006844: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006844: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006844: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006844: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006844: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006844: [03:47:10] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006844: [03:47:10] vk_replay.cpp(4814) - Log - Created device. RDOC 006844: [03:47:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006844: [03:47:10] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006844: [03:47:10] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006844: [03:47:10] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006844: [03:47:10] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006844: [03:47:10] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006844: [03:47:10] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006844: [03:47:10] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006844: [03:47:10] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006844: [03:47:10] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006844: [03:47:10] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006844: [03:47:10] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006844: [03:47:10] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006844: [03:47:10] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006844: [03:47:10] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006844: [03:47:10] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006844: [03:47:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006844: [03:47:10] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006844: [03:47:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006844: [03:47:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006844: [03:47:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006844: [03:47:10] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006844: [03:47:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006844: [03:47:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006844: [03:47:10] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006844: [03:47:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006844: [03:47:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006844: [03:47:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006844: [03:47:10] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006844: [03:47:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006844: [03:47:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006844: [03:47:10] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006844: [03:47:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006844: [03:47:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006844: [03:47:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006844: [03:47:10] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006844: [03:47:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006844: [03:47:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006844: [03:47:10] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006844: [03:47:10] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006844: [03:47:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006844: [03:47:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006844: [03:47:10] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006844: [03:47:10] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006844: [03:47:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006844: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006844: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006844: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006844: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006844: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006844: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006844: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006844: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006844: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006844: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006844: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006844: [03:47:10] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006844: [03:47:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006844: [03:47:10] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006844: [03:47:10] vk_core.cpp(2872) - Log - Timer chunk initialisation - 85.606 ms RDOC 006844: [03:47:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003956: [03:47:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 003956: [03:47:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003956: [03:47:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003956: [03:47:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003956: [03:47:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7428 RDOC 007428: [03:47:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 007428: [03:47:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007428: [03:47:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007428: [03:47:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007428: [03:47:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007428: [03:47:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007428: [03:47:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007428: [03:47:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007428: [03:47:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007428: [03:47:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007428: [03:47:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007428: [03:47:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007428: [03:47:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007428: [03:47:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003956: [03:47:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7428] RDOC 007428: [03:47:11] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000017EB9D35450 RDOC 007428: [03:47:11] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007428: [03:47:11] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007428: [03:47:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007428: [03:47:11] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007428: [03:47:11] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007428: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007428: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007428: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007428: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007428: [03:47:11] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003402BE RDOC 007428: [03:47:11] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000017EB9D35450 / 0x00000000003402BE RDOC 003956: [03:47:11] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007428: [03:47:11] vk_core.cpp(2064) - Log - Starting capture RDOC 007428: [03:47:11] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 007428: [03:47:11] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007428: [03:47:11] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003956: [03:47:11] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007428: [03:47:11] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 007428: [03:47:11] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 007428: [03:47:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25878 (0.73 %) RDOC 007428: [03:47:11] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.059543 seconds RDOC 007428: [03:47:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 007428: [03:47:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 007428: [03:47:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 003956: [03:47:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35588 bytes) (time 1707364032) 5074 byte thumbnail RDOC 003956: [03:47:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 003956: [03:47:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003956: [03:47:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003956: [03:47:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003956: [03:47:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003956: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003956: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003956: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003956: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003956: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003956: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003956: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003956: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003956: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003956: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003956: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003956: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003956: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003956: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003956: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003956: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003956: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003956: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003956: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003956: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003956: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003956: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003956: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003956: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003956: [03:47:13] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003956: [03:47:13] vk_replay.cpp(4814) - Log - Created device. RDOC 003956: [03:47:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003956: [03:47:13] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003956: [03:47:13] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003956: [03:47:13] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003956: [03:47:13] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003956: [03:47:13] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003956: [03:47:13] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003956: [03:47:13] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003956: [03:47:13] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003956: [03:47:13] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003956: [03:47:13] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003956: [03:47:13] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003956: [03:47:13] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003956: [03:47:13] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003956: [03:47:13] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003956: [03:47:13] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003956: [03:47:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003956: [03:47:13] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003956: [03:47:13] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003956: [03:47:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003956: [03:47:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003956: [03:47:13] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003956: [03:47:13] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003956: [03:47:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003956: [03:47:13] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003956: [03:47:13] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003956: [03:47:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003956: [03:47:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003956: [03:47:13] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003956: [03:47:13] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003956: [03:47:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003956: [03:47:13] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003956: [03:47:13] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003956: [03:47:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003956: [03:47:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003956: [03:47:13] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003956: [03:47:13] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003956: [03:47:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003956: [03:47:13] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003956: [03:47:13] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003956: [03:47:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003956: [03:47:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003956: [03:47:13] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003956: [03:47:13] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003956: [03:47:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003956: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003956: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003956: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003956: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003956: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003956: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003956: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003956: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003956: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003956: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003956: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003956: [03:47:13] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003956: [03:47:13] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003956: [03:47:13] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003956: [03:47:13] vk_core.cpp(2872) - Log - Timer chunk initialisation - 103.379 ms RDOC 003956: [03:47:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003636: [03:47:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 003636: [03:47:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003636: [03:47:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003636: [03:47:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003636: [03:47:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10140 RDOC 010140: [03:47:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 010140: [03:47:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010140: [03:47:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010140: [03:47:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010140: [03:47:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010140: [03:47:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010140: [03:47:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010140: [03:47:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010140: [03:47:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010140: [03:47:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010140: [03:47:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010140: [03:47:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010140: [03:47:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010140: [03:47:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003636: [03:47:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10140] RDOC 010140: [03:47:14] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002AD26CE7960 RDOC 010140: [03:47:14] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010140: [03:47:14] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010140: [03:47:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010140: [03:47:14] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010140: [03:47:14] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010140: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010140: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010140: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010140: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010140: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010140: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010140: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010140: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010140: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010140: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010140: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010140: [03:47:14] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003602C0 RDOC 010140: [03:47:14] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002AD26CE7960 / 0x00000000003602C0 RDOC 010140: [03:47:15] vk_core.cpp(2064) - Log - Starting capture RDOC 010140: [03:47:15] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 003636: [03:47:15] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010140: [03:47:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010140: [03:47:15] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010140: [03:47:15] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 010140: [03:47:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010140: [03:47:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21252 (0.60 %) RDOC 010140: [03:47:15] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.050732 seconds RDOC 010140: [03:47:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010140: [03:47:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 010140: [03:47:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 003636: [03:47:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31002 bytes) (time 1707364035) 5116 byte thumbnail RDOC 003636: [03:47:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 003636: [03:47:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003636: [03:47:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003636: [03:47:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003636: [03:47:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003636: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003636: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003636: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003636: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003636: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003636: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003636: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003636: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003636: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003636: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003636: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003636: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003636: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003636: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003636: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003636: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003636: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003636: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003636: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003636: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003636: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003636: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003636: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003636: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003636: [03:47:16] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003636: [03:47:16] vk_replay.cpp(4814) - Log - Created device. RDOC 003636: [03:47:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003636: [03:47:16] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003636: [03:47:16] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003636: [03:47:16] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003636: [03:47:16] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003636: [03:47:16] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003636: [03:47:16] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003636: [03:47:16] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003636: [03:47:16] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003636: [03:47:16] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003636: [03:47:16] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003636: [03:47:16] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003636: [03:47:16] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003636: [03:47:16] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003636: [03:47:16] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003636: [03:47:16] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003636: [03:47:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003636: [03:47:16] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003636: [03:47:16] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003636: [03:47:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003636: [03:47:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003636: [03:47:16] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003636: [03:47:16] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003636: [03:47:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003636: [03:47:16] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003636: [03:47:16] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003636: [03:47:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003636: [03:47:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003636: [03:47:16] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003636: [03:47:16] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003636: [03:47:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003636: [03:47:16] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003636: [03:47:16] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003636: [03:47:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003636: [03:47:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003636: [03:47:16] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003636: [03:47:16] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003636: [03:47:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003636: [03:47:16] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003636: [03:47:16] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003636: [03:47:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003636: [03:47:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003636: [03:47:16] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003636: [03:47:16] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003636: [03:47:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003636: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003636: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003636: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003636: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003636: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003636: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003636: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003636: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003636: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003636: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003636: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003636: [03:47:16] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003636: [03:47:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003636: [03:47:16] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003636: [03:47:16] vk_core.cpp(2872) - Log - Timer chunk initialisation - 98.180 ms RDOC 003636: [03:47:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010448: [03:47:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010448: [03:47:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010448: [03:47:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010448: [03:47:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010448: [03:47:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5844 RDOC 005844: [03:47:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 005844: [03:47:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005844: [03:47:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005844: [03:47:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005844: [03:47:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005844: [03:47:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005844: [03:47:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005844: [03:47:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005844: [03:47:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005844: [03:47:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005844: [03:47:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005844: [03:47:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005844: [03:47:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005844: [03:47:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010448: [03:47:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5844] RDOC 005844: [03:47:17] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000012FA7A1C370 RDOC 005844: [03:47:17] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005844: [03:47:17] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005844: [03:47:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005844: [03:47:17] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005844: [03:47:17] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005844: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005844: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005844: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005844: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005844: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005844: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005844: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005844: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005844: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005844: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005844: [03:47:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005844: [03:47:17] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003702BE RDOC 005844: [03:47:17] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000012FA7A1C370 / 0x00000000003702BE RDOC 005844: [03:47:18] vk_core.cpp(2064) - Log - Starting capture RDOC 005844: [03:47:18] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005844: [03:47:18] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005844: [03:47:18] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010448: [03:47:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005844: [03:47:18] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 005844: [03:47:18] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005844: [03:47:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542528 bytes to 35267 (1.00 %) RDOC 005844: [03:47:18] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.378418 MB capture section in 0.052320 seconds RDOC 005844: [03:47:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 005844: [03:47:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005844: [03:47:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010448: [03:47:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44478 bytes) (time 1707364038) 4687 byte thumbnail RDOC 010448: [03:47:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010448: [03:47:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010448: [03:47:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010448: [03:47:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010448: [03:47:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010448: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010448: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010448: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010448: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010448: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010448: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010448: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010448: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010448: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010448: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010448: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010448: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010448: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010448: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010448: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010448: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010448: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010448: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010448: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010448: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010448: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010448: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010448: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010448: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010448: [03:47:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010448: [03:47:19] vk_replay.cpp(4814) - Log - Created device. RDOC 010448: [03:47:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010448: [03:47:19] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010448: [03:47:19] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010448: [03:47:19] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010448: [03:47:19] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010448: [03:47:19] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010448: [03:47:19] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010448: [03:47:19] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010448: [03:47:19] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010448: [03:47:19] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010448: [03:47:19] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010448: [03:47:19] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010448: [03:47:19] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010448: [03:47:19] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010448: [03:47:19] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010448: [03:47:19] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010448: [03:47:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010448: [03:47:19] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010448: [03:47:19] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010448: [03:47:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010448: [03:47:19] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010448: [03:47:19] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010448: [03:47:19] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010448: [03:47:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010448: [03:47:19] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010448: [03:47:19] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010448: [03:47:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010448: [03:47:19] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010448: [03:47:19] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010448: [03:47:19] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010448: [03:47:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010448: [03:47:19] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010448: [03:47:19] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010448: [03:47:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010448: [03:47:19] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010448: [03:47:19] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010448: [03:47:19] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010448: [03:47:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010448: [03:47:19] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010448: [03:47:19] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010448: [03:47:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010448: [03:47:19] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010448: [03:47:19] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010448: [03:47:19] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010448: [03:47:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010448: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010448: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010448: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010448: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010448: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010448: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010448: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010448: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010448: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010448: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010448: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010448: [03:47:19] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010448: [03:47:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010448: [03:47:19] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010448: [03:47:19] vk_core.cpp(2872) - Log - Timer chunk initialisation - 112.630 ms RDOC 010448: [03:47:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 000704: [03:47:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 000704: [03:47:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000704: [03:47:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000704: [03:47:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000704: [03:47:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10236 RDOC 010236: [03:47:20] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 010236: [03:47:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010236: [03:47:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010236: [03:47:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010236: [03:47:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010236: [03:47:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010236: [03:47:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010236: [03:47:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010236: [03:47:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010236: [03:47:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010236: [03:47:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010236: [03:47:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010236: [03:47:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010236: [03:47:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010236: [03:47:20] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000704: [03:47:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10236] RDOC 010236: [03:47:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002121712B3F8 RDOC 010236: [03:47:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010236: [03:47:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010236: [03:47:20] core.cpp(2028) - Log - Removing device frame capturer for 0x000002121712B3F8 RDOC 010236: [03:47:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010236: [03:47:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002121712B3F8 RDOC 010236: [03:47:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010236: [03:47:20] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002121712B3F8 / 0x0000000000390032 RDOC 010236: [03:47:20] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010236: [03:47:20] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000704: [03:47:20] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010236: [03:47:20] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010236: [03:47:20] resource_manager.h(1469) - Log - Preparing up to 113 potentially dirty resources RDOC 010236: [03:47:20] resource_manager.h(1526) - Log - Prepared 113 dirty resources, postponed 0, skipped 0 RDOC 010236: [03:47:20] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 010236: [03:47:20] resource_manager.h(1538) - Log - Checking 113 resources with initial contents against 234 referenced resources RDOC 010236: [03:47:20] resource_manager.h(1642) - Log - Serialised 113 resources, skipped 0 unreferenced RDOC 010236: [03:47:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 195864 (1.19 %) RDOC 010236: [03:47:20] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.078938 seconds RDOC 010236: [03:47:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010236: [03:47:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010236: [03:47:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 000704: [03:47:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (202518 bytes) (time 1707364040) 2526 byte thumbnail RDOC 000704: [03:47:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 000704: [03:47:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000704: [03:47:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000704: [03:47:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000704: [03:47:21] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000704: [03:47:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000704: [03:47:22] d3d11_replay.cpp(4425) - Log - Created device. RDOC 000704: [03:47:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000704: [03:47:22] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000704: [03:47:22] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000704: [03:47:22] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000704: [03:47:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000704: [03:47:22] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 90.724 ms RDOC 000704: [03:47:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 47.978 ms RDOC 000704: [03:47:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.205 ms RDOC 000704: [03:47:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.243 ms RDOC 000704: [03:47:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.359 ms RDOC 000704: [03:47:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.745 ms RDOC 000704: [03:47:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.374 ms RDOC 000704: [03:47:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.925 ms RDOC 000704: [03:47:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.587 ms RDOC 000704: [03:47:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.108 ms RDOC 000704: [03:47:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.071 ms RDOC 000704: [03:47:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.048 ms RDOC 000704: [03:47:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.436 ms RDOC 000704: [03:47:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.912 ms RDOC 000704: [03:47:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.907 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.777 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.592 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.021 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.184 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.485 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.949 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.338 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.883 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.481 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.823 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.385 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.924 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.224 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.582 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.862 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.598 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.123 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.253 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.747 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.406 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.071 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.066 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.101 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.062 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.872 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.080 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.153 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.325 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.907 ms RDOC 000704: [03:47:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.785 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.667 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.435 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.097 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.936 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.632 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.622 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.703 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.444 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.756 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.004 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.354 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.820 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.145 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.068 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.443 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.158 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.841 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.872 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.326 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.803 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.699 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.417 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.423 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.118 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.057 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.016 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.991 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.254 ms RDOC 000704: [03:47:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.707 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.919 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.078 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.422 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.652 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.673 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.242 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.442 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.758 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.390 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.724 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.590 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.177 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.483 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.213 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.698 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.896 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.147 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.704 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.102 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.670 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.388 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.790 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.217 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.065 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.414 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.103 ms RDOC 000704: [03:47:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.653 ms RDOC 000704: [03:47:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.031 ms RDOC 000704: [03:47:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 50.673 ms RDOC 000704: [03:47:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.333 ms RDOC 000704: [03:47:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.558 ms RDOC 000704: [03:47:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.356 ms RDOC 000704: [03:47:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.222 ms RDOC 000704: [03:47:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.027 ms RDOC 000704: [03:47:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.305 ms RDOC 000704: [03:47:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.463 ms RDOC 000704: [03:47:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.946 ms RDOC 000704: [03:47:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 54.367 ms RDOC 000704: [03:47:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.734 ms RDOC 000704: [03:47:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 74.938 ms RDOC 000704: [03:47:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.324 ms RDOC 000704: [03:47:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.603 ms RDOC 000704: [03:47:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.940 ms RDOC 000704: [03:47:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.607 ms RDOC 000704: [03:47:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 80.025 ms RDOC 000704: [03:47:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.172 ms RDOC 000704: [03:47:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.495 ms RDOC 000704: [03:47:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.978 ms RDOC 000704: [03:47:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.190 ms RDOC 000704: [03:47:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.382 ms RDOC 000704: [03:47:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.678 ms RDOC 000704: [03:47:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.546 ms RDOC 000704: [03:47:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.891 ms RDOC 000704: [03:47:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 104.042 ms RDOC 000704: [03:47:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.225 ms RDOC 000704: [03:47:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.077 ms RDOC 000704: [03:47:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.824 ms RDOC 000704: [03:47:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.770 ms RDOC 000704: [03:47:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.792 ms RDOC 000704: [03:47:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.093 ms RDOC 000704: [03:47:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.114 ms RDOC 000704: [03:47:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.400 ms RDOC 000704: [03:47:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 137.693 ms RDOC 000704: [03:47:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 129.202 ms RDOC 000704: [03:47:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.791 ms RDOC 000704: [03:47:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.592 ms RDOC 000704: [03:47:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 133.429 ms RDOC 000704: [03:47:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.739 ms RDOC 000704: [03:47:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 129.406 ms RDOC 000704: [03:47:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 136.400 ms RDOC 000704: [03:47:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.135 ms RDOC 000704: [03:47:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.809 ms RDOC 000704: [03:47:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 151.887 ms RDOC 000704: [03:47:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.358 ms RDOC 000704: [03:47:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.234 ms RDOC 000704: [03:47:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.252 ms RDOC 000704: [03:47:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.007 ms RDOC 000704: [03:47:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.564 ms RDOC 000704: [03:47:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.130 ms RDOC 000704: [03:47:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.858 ms RDOC 000704: [03:47:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.803 ms RDOC 000704: [03:47:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.931 ms RDOC 000704: [03:47:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 188.241 ms RDOC 000704: [03:47:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.721 ms RDOC 000704: [03:47:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.336 ms RDOC 000704: [03:47:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.678 ms RDOC 000704: [03:47:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.364 ms RDOC 000704: [03:47:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.610 ms RDOC 000704: [03:47:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.199 ms RDOC 000704: [03:47:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.252 ms RDOC 000704: [03:47:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 182.415 ms RDOC 000704: [03:47:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.868 ms RDOC 000704: [03:47:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.665 ms RDOC 000704: [03:47:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 205.151 ms RDOC 000704: [03:47:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.250 ms RDOC 000704: [03:47:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.634 ms RDOC 000704: [03:47:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.267 ms RDOC 000704: [03:47:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.334 ms RDOC 000704: [03:47:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.107 ms RDOC 000704: [03:47:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.029 ms RDOC 000704: [03:47:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.200 ms RDOC 000704: [03:47:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 213.954 ms RDOC 000704: [03:47:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.986 ms RDOC 000704: [03:47:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.142 ms RDOC 000704: [03:47:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 232.284 ms RDOC 000704: [03:47:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.277 ms RDOC 000704: [03:47:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 232.322 ms RDOC 000704: [03:47:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.572 ms RDOC 000704: [03:47:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.285 ms RDOC 000704: [03:47:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.933 ms RDOC 000704: [03:47:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.716 ms RDOC 000704: [03:47:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.410 ms RDOC 000704: [03:47:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.362 ms RDOC 000704: [03:47:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.274 ms RDOC 000704: [03:47:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 240.424 ms RDOC 000704: [03:47:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 260.734 ms RDOC 000704: [03:47:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.164 ms RDOC 000704: [03:47:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.712 ms RDOC 000704: [03:47:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.156 ms RDOC 000704: [03:47:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.881 ms RDOC 000704: [03:47:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.788 ms RDOC 000704: [03:47:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.834 ms RDOC 000704: [03:47:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.758 ms RDOC 000704: [03:47:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.473 ms RDOC 000704: [03:47:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.816 ms RDOC 000704: [03:47:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.224 ms RDOC 000704: [03:47:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 288.291 ms RDOC 000704: [03:47:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.625 ms RDOC 000704: [03:47:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.402 ms RDOC 000704: [03:47:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.651 ms RDOC 000704: [03:47:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.835 ms RDOC 000704: [03:47:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 292.598 ms RDOC 000704: [03:47:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 292.989 ms RDOC 000704: [03:47:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.598 ms RDOC 000704: [03:47:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.224 ms RDOC 000704: [03:47:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.645 ms RDOC 000704: [03:47:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 297.381 ms RDOC 000704: [03:47:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.051 ms RDOC 000704: [03:47:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.517 ms RDOC 000704: [03:47:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.533 ms RDOC 000704: [03:47:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.601 ms RDOC 000704: [03:47:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.006 ms RDOC 000704: [03:47:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.158 ms RDOC 000704: [03:47:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.266 ms RDOC 000704: [03:47:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.224 ms RDOC 000704: [03:47:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.873 ms RDOC 000704: [03:47:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.344 ms RDOC 000704: [03:47:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.901 ms RDOC 000704: [03:47:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.973 ms RDOC 000704: [03:47:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.217 ms RDOC 000704: [03:47:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.574 ms RDOC 000704: [03:47:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.974 ms RDOC 000704: [03:47:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.189 ms RDOC 000704: [03:47:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.930 ms RDOC 000704: [03:47:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.841 ms RDOC 000704: [03:47:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.991 ms RDOC 000704: [03:47:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.182 ms RDOC 000704: [03:47:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.866 ms RDOC 000704: [03:47:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.348 ms RDOC 000704: [03:47:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.877 ms RDOC 000704: [03:47:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.815 ms RDOC 000704: [03:47:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.935 ms RDOC 000704: [03:47:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.272 ms RDOC 000704: [03:47:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.123 ms RDOC 000704: [03:47:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.619 ms RDOC 000704: [03:47:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.556 ms RDOC 000704: [03:47:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.531 ms RDOC 000704: [03:47:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.927 ms RDOC 000704: [03:47:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.384 ms RDOC 000704: [03:47:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.321 ms RDOC 000704: [03:47:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.780 ms RDOC 000704: [03:47:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.666 ms RDOC 000704: [03:47:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.430 ms RDOC 000704: [03:47:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.786 ms RDOC 000704: [03:47:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.450 ms RDOC 000704: [03:47:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.661 ms RDOC 000704: [03:47:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.376 ms RDOC 000704: [03:47:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.684 ms RDOC 000704: [03:47:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.231 ms RDOC 000704: [03:47:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.363 ms RDOC 000704: [03:47:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.530 ms RDOC 000704: [03:47:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.514 ms RDOC 000704: [03:47:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.106 ms RDOC 000704: [03:47:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.465 ms RDOC 000704: [03:47:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.011 ms RDOC 000704: [03:47:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.479 ms RDOC 000704: [03:47:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.036 ms RDOC 000704: [03:47:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.993 ms RDOC 000704: [03:47:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.894 ms RDOC 000704: [03:47:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.207 ms RDOC 000704: [03:47:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.158 ms RDOC 000704: [03:47:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.879 ms RDOC 000704: [03:47:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.676 ms RDOC 000704: [03:47:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.226 ms RDOC 000704: [03:47:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.449 ms RDOC 000704: [03:47:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.192 ms RDOC 000704: [03:47:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.031 ms RDOC 000704: [03:47:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.509 ms RDOC 000704: [03:47:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.626 ms RDOC 000704: [03:47:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.348 ms RDOC 000704: [03:47:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.184 ms RDOC 000704: [03:47:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.269 ms RDOC 000704: [03:47:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.620 ms RDOC 000704: [03:47:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.696 ms RDOC 000704: [03:47:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.161 ms RDOC 000704: [03:47:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.940 ms RDOC 000704: [03:47:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.314 ms RDOC 000704: [03:47:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.595 ms RDOC 000704: [03:47:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.532 ms RDOC 000704: [03:47:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.261 ms RDOC 000704: [03:47:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.592 ms RDOC 000704: [03:47:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.410 ms RDOC 000704: [03:47:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.232 ms RDOC 000704: [03:47:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.296 ms RDOC 000704: [03:47:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.958 ms RDOC 000704: [03:47:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.730 ms RDOC 000704: [03:47:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.401 ms RDOC 000704: [03:47:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.870 ms RDOC 000704: [03:47:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.960 ms RDOC 000704: [03:47:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.632 ms RDOC 000704: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.958 ms RDOC 000704: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.144 ms RDOC 000704: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.858 ms RDOC 000704: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.905 ms RDOC 000704: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.995 ms RDOC 000704: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 67.945 ms RDOC 000704: [03:47:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010916: [03:47:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010916: [03:47:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010916: [03:47:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010916: [03:47:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010916: [03:47:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9976 RDOC 009976: [03:47:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 009976: [03:47:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009976: [03:47:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009976: [03:47:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009976: [03:47:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009976: [03:47:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009976: [03:47:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009976: [03:47:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009976: [03:47:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009976: [03:47:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009976: [03:47:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009976: [03:47:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009976: [03:47:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009976: [03:47:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009976: [03:47:52] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010916: [03:47:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9976] RDOC 009976: [03:47:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F649A9B668 RDOC 009976: [03:47:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009976: [03:47:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009976: [03:47:52] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F649A9B668 RDOC 009976: [03:47:52] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009976: [03:47:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F649A9B668 RDOC 009976: [03:47:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009976: [03:47:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001F649A9B668 / 0x00000000002A02C8 RDOC 009976: [03:47:52] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009976: [03:47:52] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010916: [03:47:53] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 010916: [03:47:53] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009976: [03:47:53] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009976: [03:47:53] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 009976: [03:47:53] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 009976: [03:47:53] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 009976: [03:47:53] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 009976: [03:47:53] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 009976: [03:47:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 532619 (3.19 %) RDOC 009976: [03:47:53] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.187333 seconds RDOC 009976: [03:47:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 009976: [03:47:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 009976: [03:47:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 010916: [03:47:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (580484 bytes) (time 1707364073) 43031 byte thumbnail RDOC 010916: [03:47:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 010916: [03:47:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:47:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:47:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:47:54] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010916: [03:47:54] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010916: [03:47:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010916: [03:47:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:47:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010916: [03:47:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010916: [03:47:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010916: [03:47:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:47:54] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 269.623 ms RDOC 010916: [03:48:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:01] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 010916: [03:48:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:02] remote_server.cpp(1668) - Log - Capture open complete RDOC 010916: [03:48:02] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 010916: [03:48:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:02] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 010916: [03:48:02] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 010916: [03:48:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:11] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 010916: [03:48:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:12] remote_server.cpp(1668) - Log - Capture open complete RDOC 010916: [03:48:12] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 010916: [03:48:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010916: [03:48:12] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010916: [03:48:12] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010916: [03:48:12] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010916: [03:48:12] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010916: [03:48:12] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010916: [03:48:12] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010916: [03:48:12] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010916: [03:48:12] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010916: [03:48:12] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010916: [03:48:12] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010916: [03:48:12] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010916: [03:48:12] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010916: [03:48:12] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010916: [03:48:12] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010916: [03:48:12] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010916: [03:48:12] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010916: [03:48:12] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010916: [03:48:12] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010916: [03:48:12] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010916: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010916: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010916: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010916: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010916: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010916: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010916: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010916: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010916: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010916: [03:48:12] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010916: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010916: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010916: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010916: [03:48:12] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010916: [03:48:12] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010916: [03:48:12] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010916: [03:48:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010916: [03:48:12] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010916: [03:48:12] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 010916: [03:48:12] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 010916: [03:48:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 010916: [03:48:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 010916: [03:48:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 010916: [03:48:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 010916: [03:48:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 010916: [03:48:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 010916: [03:48:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 010916: [03:48:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 010916: [03:48:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 010916: [03:48:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 010916: [03:48:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 010916: [03:48:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 010916: [03:48:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 010916: [03:48:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 010916: [03:48:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 010916: [03:48:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 010916: [03:48:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 010916: [03:48:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 010916: [03:48:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 010916: [03:48:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 010916: [03:48:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 010916: [03:48:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 010916: [03:48:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 010916: [03:48:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 010916: [03:48:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 010916: [03:48:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 010916: [03:48:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 010916: [03:48:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 010916: [03:48:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 010916: [03:48:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 010916: [03:48:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 010916: [03:48:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 010916: [03:48:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 010916: [03:48:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 010916: [03:48:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 010916: [03:48:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 010916: [03:48:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 010916: [03:48:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 010916: [03:48:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 010916: [03:48:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 010916: [03:48:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 010916: [03:48:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 010916: [03:48:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 010916: [03:48:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 010916: [03:48:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 010916: [03:48:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 010916: [03:48:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 010916: [03:48:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 010916: [03:48:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 010916: [03:48:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 010916: [03:48:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 010916: [03:48:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:48:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:48:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:48:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:48:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 010916: [03:48:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:48:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:48:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 010916: [03:49:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 010916: [03:49:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 010916: [03:49:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 010916: [03:49:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 010916: [03:49:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 010916: [03:49:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 010916: [03:49:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 010916: [03:49:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 010916: [03:49:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 010916: [03:49:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 010916: [03:49:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 010916: [03:49:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 010916: [03:49:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 010916: [03:49:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 010916: [03:49:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 010916: [03:49:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 010916: [03:49:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 010916: [03:49:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 010916: [03:49:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 010916: [03:49:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 010916: [03:49:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 010916: [03:49:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 010916: [03:49:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 010916: [03:49:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 010916: [03:49:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 010916: [03:49:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 010916: [03:49:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 010916: [03:49:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 010916: [03:49:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 010916: [03:49:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 010916: [03:49:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 010916: [03:49:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 010916: [03:49:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 010916: [03:49:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 010916: [03:49:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 010916: [03:49:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 010916: [03:49:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 010916: [03:49:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 010916: [03:49:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 010916: [03:49:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 010916: [03:49:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 010916: [03:49:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 010916: [03:49:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 010916: [03:49:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 010916: [03:49:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 010916: [03:49:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 010916: [03:49:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 010916: [03:49:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 010916: [03:49:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 010916: [03:49:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 010916: [03:49:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 010916: [03:49:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 010916: [03:49:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 010916: [03:49:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 010916: [03:49:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 010916: [03:49:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 010916: [03:49:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 010916: [03:49:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 010916: [03:49:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 010916: [03:49:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 010916: [03:49:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 010916: [03:49:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 010916: [03:49:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 010916: [03:49:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 010916: [03:49:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 010916: [03:49:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 010916: [03:49:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 010916: [03:49:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 010916: [03:49:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 010916: [03:49:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 010916: [03:49:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 010916: [03:49:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 010916: [03:49:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 010916: [03:49:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 010916: [03:49:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 010916: [03:49:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 010916: [03:49:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 010916: [03:49:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 010916: [03:49:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 010916: [03:49:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:49:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:49:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:49:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:49:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 010916: [03:49:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:49:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:49:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 010916: [03:50:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 010916: [03:50:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 010916: [03:50:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 010916: [03:50:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 010916: [03:50:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 010916: [03:50:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 010916: [03:50:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 010916: [03:50:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 010916: [03:50:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 010916: [03:50:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 010916: [03:50:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 010916: [03:50:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 010916: [03:50:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 010916: [03:50:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 010916: [03:50:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 010916: [03:50:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 010916: [03:50:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 010916: [03:50:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 010916: [03:50:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 010916: [03:50:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 010916: [03:50:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 010916: [03:50:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 010916: [03:50:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 010916: [03:50:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 010916: [03:50:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 010916: [03:50:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 010916: [03:50:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 010916: [03:50:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 010916: [03:50:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 010916: [03:50:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 010916: [03:50:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 010916: [03:50:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 010916: [03:50:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 010916: [03:50:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 010916: [03:50:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 010916: [03:50:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 010916: [03:50:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 010916: [03:50:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 010916: [03:50:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 010916: [03:50:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 010916: [03:50:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 010916: [03:50:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 010916: [03:50:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 010916: [03:50:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 010916: [03:50:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 010916: [03:50:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 010916: [03:50:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 010916: [03:50:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 010916: [03:50:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 010916: [03:50:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 010916: [03:50:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 010916: [03:50:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 010916: [03:50:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 010916: [03:50:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 010916: [03:50:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 010916: [03:50:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 010916: [03:50:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 010916: [03:50:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 010916: [03:50:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 010916: [03:50:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 010916: [03:50:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 010916: [03:50:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 010916: [03:50:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 010916: [03:50:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 010916: [03:50:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 010916: [03:50:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 010916: [03:50:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 010916: [03:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 010916: [03:50:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 010916: [03:50:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 010916: [03:50:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 010916: [03:50:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 010916: [03:50:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 010916: [03:50:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 010916: [03:50:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 010916: [03:50:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 010916: [03:50:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 010916: [03:50:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 010916: [03:50:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 010916: [03:50:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:50:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:50:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:50:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:50:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 010916: [03:50:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:50:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:50:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 010916: [03:51:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 010916: [03:51:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 010916: [03:51:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 010916: [03:51:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 010916: [03:51:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 010916: [03:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 010916: [03:51:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 010916: [03:51:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 010916: [03:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 010916: [03:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 010916: [03:51:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 010916: [03:51:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 010916: [03:51:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 010916: [03:51:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 010916: [03:51:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 010916: [03:51:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 010916: [03:51:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 010916: [03:51:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 010916: [03:51:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 010916: [03:51:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 010916: [03:51:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 010916: [03:51:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 010916: [03:51:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 010916: [03:51:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 010916: [03:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 010916: [03:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 010916: [03:51:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 010916: [03:51:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 010916: [03:51:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 010916: [03:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 010916: [03:51:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 010916: [03:51:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 010916: [03:51:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 010916: [03:51:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 010916: [03:51:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 010916: [03:51:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 010916: [03:51:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 010916: [03:51:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 010916: [03:51:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 010916: [03:51:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 010916: [03:51:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 010916: [03:51:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 010916: [03:51:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 010916: [03:51:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 010916: [03:51:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 010916: [03:51:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 010916: [03:51:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 010916: [03:51:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 010916: [03:51:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 010916: [03:51:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 010916: [03:51:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 010916: [03:51:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 010916: [03:51:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 010916: [03:51:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 010916: [03:51:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 010916: [03:51:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 010916: [03:51:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 010916: [03:51:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 010916: [03:51:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 010916: [03:51:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 010916: [03:51:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 010916: [03:51:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 010916: [03:51:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 010916: [03:51:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 010916: [03:51:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 010916: [03:51:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 010916: [03:51:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 010916: [03:51:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 010916: [03:51:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 010916: [03:51:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 010916: [03:51:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 010916: [03:51:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 010916: [03:51:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 010916: [03:51:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 010916: [03:51:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 010916: [03:51:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 010916: [03:51:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 010916: [03:51:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 010916: [03:51:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 010916: [03:51:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 010916: [03:51:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:51:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:51:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:51:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:51:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 010916: [03:51:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:51:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:51:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 010916: [03:52:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 010916: [03:52:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 010916: [03:52:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 010916: [03:52:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 010916: [03:52:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 010916: [03:52:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 010916: [03:52:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 010916: [03:52:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 010916: [03:52:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 010916: [03:52:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 010916: [03:52:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 010916: [03:52:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 010916: [03:52:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 010916: [03:52:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 010916: [03:52:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 010916: [03:52:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 010916: [03:52:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 010916: [03:52:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 010916: [03:52:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 010916: [03:52:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 010916: [03:52:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 010916: [03:52:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 010916: [03:52:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 010916: [03:52:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 010916: [03:52:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 010916: [03:52:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 010916: [03:52:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 010916: [03:52:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 010916: [03:52:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 010916: [03:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 010916: [03:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 010916: [03:52:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 010916: [03:52:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 010916: [03:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 010916: [03:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 010916: [03:52:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 010916: [03:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 010916: [03:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 010916: [03:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 010916: [03:52:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 010916: [03:52:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 010916: [03:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 010916: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 010916: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 010916: [03:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 010916: [03:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 010916: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 010916: [03:52:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 010916: [03:52:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 010916: [03:52:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 010916: [03:52:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 010916: [03:52:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 010916: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 010916: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 010916: [03:52:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 010916: [03:52:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 010916: [03:52:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 010916: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 010916: [03:52:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 010916: [03:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 010916: [03:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 010916: [03:52:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 010916: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 010916: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 010916: [03:52:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 010916: [03:52:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 010916: [03:52:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 010916: [03:52:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 010916: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 010916: [03:52:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 010916: [03:52:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 010916: [03:52:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 010916: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 010916: [03:52:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 010916: [03:52:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 010916: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 010916: [03:52:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 010916: [03:52:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 010916: [03:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 010916: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:52:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:52:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 010916: [03:53:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 010916: [03:53:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 010916: [03:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 010916: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 010916: [03:53:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 010916: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 010916: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 010916: [03:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 010916: [03:53:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 010916: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 010916: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 010916: [03:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 010916: [03:53:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 010916: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 010916: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 010916: [03:53:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 010916: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 010916: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 010916: [03:53:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 010916: [03:53:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 010916: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 010916: [03:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 010916: [03:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 010916: [03:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 010916: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 010916: [03:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 010916: [03:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 010916: [03:53:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 010916: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 010916: [03:53:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 010916: [03:53:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 010916: [03:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 010916: [03:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 010916: [03:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 010916: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 010916: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 010916: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 010916: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 010916: [03:53:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 010916: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 010916: [03:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 010916: [03:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 010916: [03:53:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 010916: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 010916: [03:53:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 010916: [03:53:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 010916: [03:53:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 010916: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 010916: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 010916: [03:53:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 010916: [03:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 010916: [03:53:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 010916: [03:53:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 010916: [03:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 010916: [03:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 010916: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 010916: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 010916: [03:53:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 010916: [03:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 010916: [03:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 010916: [03:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 010916: [03:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 010916: [03:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 010916: [03:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 010916: [03:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 010916: [03:53:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 010916: [03:53:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 010916: [03:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 010916: [03:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 010916: [03:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 010916: [03:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 010916: [03:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 010916: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 010916: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 010916: [03:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 010916: [03:53:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 010916: [03:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 010916: [03:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 010916: [03:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:53:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 010916: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:53:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 010916: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 010916: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 010916: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 010916: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 010916: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 010916: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 010916: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 010916: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 010916: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 010916: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 010916: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 010916: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 010916: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 010916: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 010916: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 010916: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 010916: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 010916: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 010916: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 010916: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 010916: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 010916: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 010916: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 010916: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 010916: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 010916: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 010916: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 010916: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 010916: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 010916: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 010916: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 010916: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 010916: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 010916: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 010916: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 010916: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 010916: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 010916: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 010916: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 010916: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 010916: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 010916: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 010916: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 010916: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 010916: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 010916: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 010916: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 010916: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 010916: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 010916: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 010916: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 010916: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 010916: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 010916: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 010916: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 010916: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 010916: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 010916: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 010916: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 010916: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 010916: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 010916: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 010916: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 010916: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 010916: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 010916: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 010916: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 010916: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 010916: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 010916: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 010916: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 010916: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 010916: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 010916: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 010916: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 010916: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 010916: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 010916: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 010916: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 010916: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 010916: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 010916: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:54:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:54:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 010916: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 010916: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 010916: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 010916: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 010916: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 010916: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 010916: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 010916: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 010916: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 010916: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 010916: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 010916: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 010916: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 010916: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 010916: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 010916: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 010916: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 010916: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 010916: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 010916: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 010916: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 010916: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 010916: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 010916: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 010916: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 010916: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 010916: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 010916: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 010916: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 010916: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 010916: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 010916: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 010916: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 010916: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 010916: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 010916: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 010916: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 010916: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 010916: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 010916: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 010916: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 010916: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 010916: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 010916: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 010916: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 010916: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 010916: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 010916: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 010916: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 010916: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 010916: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 010916: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 010916: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 010916: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 010916: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 010916: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 010916: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 010916: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 010916: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 010916: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 010916: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 010916: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 010916: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 010916: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 010916: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 010916: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 010916: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 010916: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 010916: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 010916: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 010916: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 010916: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 010916: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 010916: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 010916: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 010916: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 010916: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 010916: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 010916: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 010916: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 010916: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:55:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 010916: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:55:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 010916: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 010916: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 010916: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 010916: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 010916: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 010916: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 010916: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 010916: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 010916: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 010916: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 010916: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 010916: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 010916: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 010916: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 010916: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 010916: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 010916: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 010916: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 010916: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 010916: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 010916: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 010916: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 010916: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 010916: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 010916: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 010916: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 010916: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 010916: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 010916: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 010916: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 010916: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 010916: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 010916: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 010916: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 010916: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 010916: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 010916: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 010916: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 010916: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 010916: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 010916: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 010916: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 010916: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 010916: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 010916: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 010916: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 010916: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 010916: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 010916: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 010916: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 010916: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 010916: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 010916: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 010916: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 010916: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 010916: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 010916: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 010916: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 010916: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 010916: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 010916: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 010916: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 010916: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 010916: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 010916: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 010916: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 010916: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 010916: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 010916: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 010916: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 010916: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 010916: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 010916: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 010916: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 010916: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 010916: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 010916: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 010916: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 010916: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 010916: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 010916: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 010916: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 010916: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:56:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:56:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 010916: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 010916: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 010916: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 010916: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 010916: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 010916: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 010916: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 010916: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 010916: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 010916: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 010916: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 010916: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 010916: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 010916: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 010916: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 010916: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 010916: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 010916: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 010916: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 010916: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 010916: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 010916: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 010916: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 010916: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 010916: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 010916: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 010916: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 010916: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 010916: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 010916: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 010916: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 010916: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 010916: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 010916: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 010916: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 010916: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 010916: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 010916: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 010916: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 010916: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 010916: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 010916: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 010916: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 010916: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 010916: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 010916: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 010916: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 010916: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 010916: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 010916: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 010916: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 010916: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 010916: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 010916: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 010916: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 010916: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 010916: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 010916: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 010916: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 010916: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 010916: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 010916: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 010916: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 010916: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 010916: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 010916: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 010916: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 010916: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 010916: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 010916: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 010916: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 010916: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 010916: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 010916: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 010916: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 010916: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 010916: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 010916: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 010916: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 010916: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 010916: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 010916: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:57:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:57:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 010916: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 010916: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 010916: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 010916: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 010916: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 010916: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 010916: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 010916: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 010916: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 010916: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 010916: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 010916: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 010916: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 010916: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 010916: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 010916: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 010916: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 010916: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 010916: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 010916: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 010916: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 010916: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 010916: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 010916: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 010916: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 010916: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 010916: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 010916: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 010916: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 010916: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 010916: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 010916: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 010916: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 010916: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 010916: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 010916: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 010916: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 010916: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010916: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 010916: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010916: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010916: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010916: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010916: [03:58:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010916: [03:58:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007088: [03:58:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 007088: [03:58:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007088: [03:58:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007088: [03:58:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007088: [03:58:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4352 RDOC 004352: [03:58:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 004352: [03:58:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004352: [03:58:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004352: [03:58:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004352: [03:58:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004352: [03:58:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004352: [03:58:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004352: [03:58:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004352: [03:58:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004352: [03:58:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004352: [03:58:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004352: [03:58:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004352: [03:58:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004352: [03:58:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007088: [03:58:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4352] RDOC 004352: [03:58:28] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004352: [03:58:28] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022404A0C6E0 RDOC 004352: [03:58:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004352: [03:58:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004352: [03:58:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004352: [03:58:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004352: [03:58:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004352: [03:58:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004352: [03:58:28] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004352: [03:58:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004352: [03:58:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004352: [03:58:28] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004352: [03:58:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004352: [03:58:28] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004352: [03:58:28] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022404A0C6E0 RDOC 004352: [03:58:28] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004352: [03:58:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004352: [03:58:28] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004352: [03:58:28] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022404A0C6E0 RDOC 004352: [03:58:28] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007088: [03:58:28] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004352: [03:58:28] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004352: [03:58:28] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000022404A0C6E0 / 0x00000000002402C2 RDOC 004352: [03:58:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 3 RDOC 007088: [03:58:29] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004352: [03:58:29] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004352: [03:58:29] resource_manager.h(1469) - Log - Preparing up to 691 potentially dirty resources RDOC 004352: [03:58:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004352: [03:58:29] resource_manager.h(1526) - Log - Prepared 678 dirty resources, postponed 0, skipped 0 RDOC 004352: [03:58:29] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 004352: [03:58:29] resource_manager.h(1538) - Log - Checking 678 resources with initial contents against 697 referenced resources RDOC 004352: [03:58:29] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 12 unreferenced RDOC 004352: [03:58:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18477632 bytes to 475095 (2.57 %) RDOC 004352: [03:58:29] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 17.621643 MB capture section in 0.265373 seconds RDOC 004352: [03:58:29] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004352: [03:58:30] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004352: [03:58:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 004352: [03:58:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 004352: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 007088: [03:58:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3078906 bytes) (time 1707364710) 43031 byte thumbnail RDOC 007088: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 007088: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:58:31] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007088: [03:58:31] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007088: [03:58:31] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007088: [03:58:31] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007088: [03:58:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007088: [03:58:31] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007088: [03:58:31] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007088: [03:58:31] d3d12_replay.cpp(4655) - Log - Created device. RDOC 007088: [03:58:31] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:58:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:58:31] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007088: [03:58:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007088: [03:58:31] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007088: [03:58:31] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007088: [03:58:31] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007088: [03:58:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007088: [03:58:32] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1209.023 ms RDOC 007088: [03:58:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:58:46] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 007088: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:58:48] remote_server.cpp(1668) - Log - Capture open complete RDOC 007088: [03:58:48] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 007088: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:58:48] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 007088: [03:58:48] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 007088: [03:59:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:02] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 007088: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:03] remote_server.cpp(1668) - Log - Capture open complete RDOC 007088: [03:59:03] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 007088: [03:59:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007088: [03:59:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007088: [03:59:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007088: [03:59:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007088: [03:59:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007088: [03:59:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007088: [03:59:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007088: [03:59:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007088: [03:59:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007088: [03:59:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007088: [03:59:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007088: [03:59:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007088: [03:59:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007088: [03:59:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007088: [03:59:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007088: [03:59:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007088: [03:59:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007088: [03:59:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007088: [03:59:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007088: [03:59:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007088: [03:59:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007088: [03:59:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007088: [03:59:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007088: [03:59:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007088: [03:59:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007088: [03:59:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007088: [03:59:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007088: [03:59:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007088: [03:59:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007088: [03:59:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007088: [03:59:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007088: [03:59:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007088: [03:59:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007088: [03:59:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007088: [03:59:03] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007088: [03:59:03] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007088: [03:59:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007088: [03:59:04] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007088: [03:59:04] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 007088: [03:59:04] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 007088: [03:59:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 007088: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 007088: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 007088: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 007088: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 007088: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 007088: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 007088: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 007088: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 007088: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 007088: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 007088: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 007088: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 007088: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 007088: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 007088: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 007088: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 007088: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 007088: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 007088: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 007088: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 007088: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 007088: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 007088: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 007088: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 007088: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 007088: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 007088: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 007088: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 007088: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 007088: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 007088: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 007088: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 007088: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 007088: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 007088: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 007088: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 007088: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 007088: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 007088: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 007088: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 007088: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 007088: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 007088: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 007088: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 007088: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 007088: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 007088: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 007088: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 007088: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 007088: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 007088: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 007088: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 007088: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 007088: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 007088: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 007088: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 007088: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 007088: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 007088: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 007088: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [03:59:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [03:59:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 007088: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 007088: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 007088: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 007088: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 007088: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 007088: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 007088: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 007088: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 007088: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 007088: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 007088: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 007088: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 007088: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 007088: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 007088: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 007088: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 007088: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 007088: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 007088: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 007088: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 007088: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 007088: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 007088: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 007088: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 007088: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 007088: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 007088: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 007088: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 007088: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 007088: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 007088: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 007088: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 007088: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 007088: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 007088: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 007088: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 007088: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 007088: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 007088: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 007088: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 007088: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 007088: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 007088: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 007088: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 007088: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 007088: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 007088: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 007088: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 007088: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 007088: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 007088: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 007088: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 007088: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 007088: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 007088: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 007088: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 007088: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 007088: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 007088: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 007088: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 007088: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 007088: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 007088: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 007088: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 007088: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 007088: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 007088: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 007088: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 007088: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 007088: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 007088: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 007088: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 007088: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 007088: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 007088: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 007088: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 007088: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 007088: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 007088: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 007088: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 007088: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 007088: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 007088: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 007088: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:00:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:00:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 007088: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 007088: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 007088: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 007088: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 007088: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 007088: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 007088: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 007088: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 007088: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 007088: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 007088: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 007088: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 007088: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 007088: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 007088: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 007088: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 007088: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 007088: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 007088: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 007088: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 007088: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 007088: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 007088: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 007088: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 007088: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 007088: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 007088: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 007088: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 007088: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 007088: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 007088: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 007088: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 007088: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 007088: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 007088: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 007088: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 007088: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 007088: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 007088: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 007088: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 007088: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 007088: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 007088: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 007088: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 007088: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 007088: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 007088: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 007088: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 007088: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 007088: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 007088: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 007088: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 007088: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 007088: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 007088: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 007088: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 007088: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 007088: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 007088: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 007088: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 007088: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 007088: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 007088: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 007088: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 007088: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 007088: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 007088: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 007088: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 007088: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 007088: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 007088: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 007088: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 007088: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 007088: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 007088: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 007088: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 007088: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 007088: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 007088: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:01:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:01:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 007088: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 007088: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 007088: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 007088: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 007088: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 007088: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 007088: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 007088: [04:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 007088: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 007088: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 007088: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 007088: [04:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 007088: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 007088: [04:02:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 007088: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 007088: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 007088: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 007088: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 007088: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 007088: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 007088: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 007088: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 007088: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 007088: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 007088: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 007088: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 007088: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 007088: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 007088: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 007088: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 007088: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 007088: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 007088: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 007088: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 007088: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 007088: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 007088: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 007088: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 007088: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 007088: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 007088: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 007088: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 007088: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 007088: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 007088: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 007088: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 007088: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 007088: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 007088: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 007088: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 007088: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 007088: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 007088: [04:02:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 007088: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 007088: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 007088: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 007088: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 007088: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 007088: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 007088: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 007088: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 007088: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 007088: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 007088: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 007088: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 007088: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 007088: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 007088: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 007088: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 007088: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 007088: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 007088: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 007088: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 007088: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 007088: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 007088: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 007088: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 007088: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 007088: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 007088: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 007088: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:02:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:02:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 007088: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 007088: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 007088: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 007088: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 007088: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 007088: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 007088: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 007088: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 007088: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 007088: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 007088: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 007088: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 007088: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 007088: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 007088: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 007088: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 007088: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 007088: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 007088: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 007088: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 007088: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 007088: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 007088: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 007088: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 007088: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 007088: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 007088: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 007088: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 007088: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 007088: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 007088: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 007088: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 007088: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 007088: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 007088: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 007088: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 007088: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 007088: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 007088: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 007088: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 007088: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 007088: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 007088: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 007088: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 007088: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 007088: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 007088: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 007088: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 007088: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 007088: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 007088: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 007088: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 007088: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 007088: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 007088: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 007088: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 007088: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 007088: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 007088: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 007088: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 007088: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 007088: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 007088: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 007088: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 007088: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 007088: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 007088: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 007088: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 007088: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 007088: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 007088: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 007088: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 007088: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 007088: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 007088: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 007088: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 007088: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 007088: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 007088: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 007088: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 007088: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 007088: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 007088: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:03:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:03:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 007088: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 007088: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 007088: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 007088: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 007088: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 007088: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 007088: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 007088: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 007088: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 007088: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 007088: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 007088: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 007088: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 007088: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 007088: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 007088: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 007088: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 007088: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 007088: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 007088: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 007088: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 007088: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 007088: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 007088: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 007088: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 007088: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 007088: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 007088: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 007088: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 007088: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 007088: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 007088: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 007088: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 007088: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 007088: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 007088: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 007088: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 007088: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 007088: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 007088: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 007088: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 007088: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 007088: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 007088: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 007088: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 007088: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 007088: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 007088: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 007088: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 007088: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 007088: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 007088: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 007088: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 007088: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 007088: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 007088: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 007088: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 007088: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 007088: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 007088: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 007088: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 007088: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 007088: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 007088: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 007088: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 007088: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 007088: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 007088: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 007088: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 007088: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 007088: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 007088: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 007088: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 007088: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 007088: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 007088: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 007088: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 007088: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 007088: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 007088: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:04:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:04:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 007088: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 007088: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 007088: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 007088: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 007088: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 007088: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 007088: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 007088: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 007088: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 007088: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 007088: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 007088: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 007088: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 007088: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 007088: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 007088: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 007088: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 007088: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 007088: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 007088: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 007088: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 007088: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 007088: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 007088: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 007088: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 007088: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 007088: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 007088: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 007088: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 007088: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 007088: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 007088: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 007088: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 007088: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 007088: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 007088: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 007088: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 007088: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 007088: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 007088: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 007088: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 007088: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 007088: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 007088: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 007088: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 007088: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 007088: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 007088: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 007088: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 007088: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 007088: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 007088: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 007088: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 007088: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 007088: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 007088: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 007088: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 007088: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 007088: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 007088: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 007088: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 007088: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 007088: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 007088: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 007088: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 007088: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 007088: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 007088: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 007088: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 007088: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 007088: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 007088: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 007088: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 007088: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 007088: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 007088: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 007088: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 007088: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 007088: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 007088: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:05:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:05:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 007088: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 007088: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 007088: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 007088: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 007088: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 007088: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 007088: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 007088: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 007088: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 007088: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 007088: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 007088: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 007088: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 007088: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 007088: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 007088: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 007088: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 007088: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 007088: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 007088: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 007088: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 007088: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 007088: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 007088: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 007088: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 007088: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 007088: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 007088: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 007088: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 007088: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 007088: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 007088: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 007088: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 007088: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 007088: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 007088: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 007088: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 007088: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 007088: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 007088: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 007088: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 007088: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 007088: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 007088: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 007088: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 007088: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 007088: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 007088: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 007088: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 007088: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 007088: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 007088: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 007088: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 007088: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 007088: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 007088: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 007088: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 007088: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 007088: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 007088: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 007088: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 007088: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 007088: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 007088: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 007088: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 007088: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 007088: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 007088: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 007088: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 007088: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 007088: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 007088: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 007088: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 007088: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 007088: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 007088: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 007088: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 007088: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 007088: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:06:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:06:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 007088: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 007088: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 007088: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 007088: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 007088: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 007088: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 007088: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 007088: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 007088: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 007088: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 007088: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 007088: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 007088: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 007088: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 007088: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 007088: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 007088: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 007088: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 007088: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 007088: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 007088: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 007088: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 007088: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 007088: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 007088: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 007088: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 007088: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 007088: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 007088: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 007088: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 007088: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 007088: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 007088: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 007088: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 007088: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 007088: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 007088: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 007088: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 007088: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 007088: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 007088: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 007088: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 007088: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 007088: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 007088: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 007088: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 007088: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 007088: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 007088: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 007088: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 007088: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 007088: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 007088: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 007088: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 007088: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 007088: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 007088: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 007088: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 007088: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 007088: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 007088: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 007088: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 007088: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 007088: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 007088: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 007088: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 007088: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 007088: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 007088: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 007088: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 007088: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 007088: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 007088: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 007088: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 007088: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 007088: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 007088: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 007088: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 007088: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 007088: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 007088: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:07:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:07:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 007088: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 007088: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 007088: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 007088: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 007088: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 007088: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 007088: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 007088: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 007088: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 007088: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 007088: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 007088: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 007088: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 007088: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 007088: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 007088: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 007088: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 007088: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 007088: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 007088: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 007088: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 007088: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 007088: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 007088: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 007088: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 007088: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 007088: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 007088: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 007088: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 007088: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 007088: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 007088: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 007088: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 007088: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 007088: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 007088: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 007088: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 007088: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 007088: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 007088: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 007088: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 007088: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 007088: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 007088: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 007088: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 007088: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 007088: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 007088: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 007088: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 007088: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 007088: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 007088: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 007088: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 007088: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 007088: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 007088: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 007088: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 007088: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 007088: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 007088: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 007088: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 007088: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 007088: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 007088: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 007088: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 007088: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 007088: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 007088: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 007088: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 007088: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 007088: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 007088: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 007088: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 007088: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 007088: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 007088: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 007088: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:08:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:08:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 007088: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 007088: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 007088: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 007088: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 007088: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 007088: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 007088: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 007088: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 007088: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 007088: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 007088: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 007088: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 007088: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 007088: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 007088: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 007088: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 007088: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 007088: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 007088: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 007088: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 007088: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 007088: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 007088: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 007088: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 007088: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 007088: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 007088: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 007088: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 007088: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 007088: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 007088: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 007088: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 007088: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 007088: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 007088: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 007088: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 007088: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 007088: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 007088: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007088: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 007088: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007088: [04:09:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007088: [04:09:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010468: [04:09:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 010468: [04:09:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010468: [04:09:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010468: [04:09:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010468: [04:09:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2460 RDOC 002460: [04:09:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 002460: [04:09:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002460: [04:09:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002460: [04:09:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002460: [04:09:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002460: [04:09:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002460: [04:09:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002460: [04:09:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002460: [04:09:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002460: [04:09:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002460: [04:09:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002460: [04:09:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002460: [04:09:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002460: [04:09:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002460: [04:09:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010468: [04:09:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2460] RDOC 002460: [04:09:29] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002460: [04:09:29] gl_driver.cpp(1217) - Log - Created new sharegroup 000002BB42D32A60 RDOC 002460: [04:09:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002460: [04:09:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002460: [04:09:29] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002460: [04:09:29] gl_driver.cpp(1116) - Log - Deleting shader group 000002BB42D32A60 RDOC 002460: [04:09:29] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002460: [04:09:29] gl_driver.cpp(1217) - Log - Created new sharegroup 000002BB42D33560 RDOC 002460: [04:09:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002460: [04:09:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002460: [04:09:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002460: [04:09:29] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002460: [04:09:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010468: [04:09:29] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002460: [04:09:29] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002E02EE RDOC 010468: [04:09:29] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002460: [04:09:29] gl_driver.cpp(2221) - Log - Starting capture RDOC 002460: [04:09:29] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 002460: [04:09:30] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 002460: [04:09:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 002460: [04:09:31] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 002460: [04:09:31] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 002460: [04:09:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 523596 (0.72 %) RDOC 002460: [04:09:31] gl_driver.cpp(2441) - Log - Captured GL frame with 69.033875 MB capture section in 2.147987 seconds RDOC 002460: [04:09:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 002460: [04:09:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 002460: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 010468: [04:09:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (547614 bytes) (time 1707365371) 9855 byte thumbnail RDOC 010468: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 010468: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010468: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010468: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010468: [04:09:33] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010468: [04:09:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010468: [04:09:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010468: [04:09:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010468: [04:09:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010468: [04:09:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010468: [04:09:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010468: [04:09:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010468: [04:09:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010468: [04:09:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010468: [04:09:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010468: [04:09:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010468: [04:09:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010468: [04:09:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010468: [04:09:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010468: [04:09:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010468: [04:09:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010468: [04:09:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010468: [04:09:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010468: [04:09:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010468: [04:09:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010468: [04:09:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010468: [04:09:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010468: [04:09:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010468: [04:09:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010468: [04:09:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010468: [04:09:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010468: [04:09:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010468: [04:09:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010468: [04:09:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010468: [04:09:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010468: [04:09:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010468: [04:09:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010468: [04:09:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010468: [04:09:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010468: [04:09:33] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010468: [04:09:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010468: [04:09:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010468: [04:09:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010468: [04:09:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010468: [04:09:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010468: [04:09:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010468: [04:09:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010468: [04:09:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010468: [04:09:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010468: [04:09:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010468: [04:09:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010468: [04:09:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010468: [04:09:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010468: [04:09:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010468: [04:09:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010468: [04:09:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010468: [04:09:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010468: [04:09:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010468: [04:09:34] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 766.681 ms RDOC 010468: [04:11:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001372: [04:11:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 001372: [04:11:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001372: [04:11:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001372: [04:11:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001372: [04:11:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8952 RDOC 008952: [04:11:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 008952: [04:11:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008952: [04:11:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008952: [04:11:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008952: [04:11:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008952: [04:11:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008952: [04:11:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008952: [04:11:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008952: [04:11:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008952: [04:11:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008952: [04:11:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008952: [04:11:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008952: [04:11:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008952: [04:11:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001372: [04:11:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8952] RDOC 008952: [04:11:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008952: [04:11:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008952: [04:11:22] gl_driver.cpp(1217) - Log - Created new sharegroup 00000273BE9C5100 RDOC 008952: [04:11:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008952: [04:11:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008952: [04:11:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008952: [04:11:22] gl_driver.cpp(1116) - Log - Deleting shader group 00000273BE9C5100 RDOC 008952: [04:11:22] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008952: [04:11:22] gl_driver.cpp(1217) - Log - Created new sharegroup 00000273BE9C5140 RDOC 008952: [04:11:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008952: [04:11:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008952: [04:11:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008952: [04:11:22] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008952: [04:11:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001372: [04:11:22] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008952: [04:11:23] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003102C8 RDOC 001372: [04:11:23] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008952: [04:11:23] gl_driver.cpp(2221) - Log - Starting capture RDOC 008952: [04:11:23] resource_manager.h(1469) - Log - Preparing up to 475 potentially dirty resources RDOC 008952: [04:11:23] resource_manager.h(1526) - Log - Prepared 475 dirty resources, postponed 0, skipped 0 RDOC 008952: [04:11:23] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008952: [04:11:23] resource_manager.h(1538) - Log - Checking 475 resources with initial contents against 474 referenced resources RDOC 008952: [04:11:24] resource_manager.h(1642) - Log - Serialised 469 resources, skipped 6 unreferenced RDOC 008952: [04:11:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13806464 bytes to 384972 (2.79 %) RDOC 008952: [04:11:24] gl_driver.cpp(2441) - Log - Captured GL frame with 13.166870 MB capture section in 0.740718 seconds RDOC 008952: [04:11:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4655 bytes to 4655 (100.00 %) RDOC 008952: [04:11:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 008952: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 001372: [04:11:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (421315 bytes) (time 1707365484) 31473 byte thumbnail RDOC 001372: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 001372: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:11:25] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001372: [04:11:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001372: [04:11:25] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001372: [04:11:25] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001372: [04:11:25] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001372: [04:11:25] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001372: [04:11:25] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001372: [04:11:25] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001372: [04:11:25] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001372: [04:11:25] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001372: [04:11:25] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001372: [04:11:25] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001372: [04:11:25] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001372: [04:11:25] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001372: [04:11:25] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001372: [04:11:25] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001372: [04:11:25] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001372: [04:11:25] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001372: [04:11:25] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001372: [04:11:25] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001372: [04:11:25] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001372: [04:11:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:25] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001372: [04:11:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001372: [04:11:25] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001372: [04:11:25] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001372: [04:11:25] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001372: [04:11:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001372: [04:11:25] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001372: [04:11:25] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001372: [04:11:25] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001372: [04:11:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:11:26] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1127.502 ms RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001372: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001372: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 001372: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 001372: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 001372: [04:11:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:11:33] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 001372: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:11:35] remote_server.cpp(1668) - Log - Capture open complete RDOC 001372: [04:11:35] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 001372: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:11:36] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 001372: [04:11:36] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 001372: [04:11:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:11:45] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 001372: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:11:46] remote_server.cpp(1668) - Log - Capture open complete RDOC 001372: [04:11:46] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 001372: [04:11:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001372: [04:11:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001372: [04:11:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001372: [04:11:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001372: [04:11:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001372: [04:11:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001372: [04:11:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001372: [04:11:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001372: [04:11:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001372: [04:11:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001372: [04:11:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001372: [04:11:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001372: [04:11:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001372: [04:11:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001372: [04:11:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001372: [04:11:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001372: [04:11:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001372: [04:11:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001372: [04:11:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001372: [04:11:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001372: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001372: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001372: [04:11:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001372: [04:11:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001372: [04:11:46] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001372: [04:11:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001372: [04:11:46] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 001372: [04:11:46] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 001372: [04:11:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 001372: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:11:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:11:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 001372: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:11:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:11:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 001372: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:11:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:11:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 001372: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:11:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:11:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 001372: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:11:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:11:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 001372: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:11:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:11:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 001372: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:11:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:11:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 001372: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 001372: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 001372: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 001372: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 001372: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 001372: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 001372: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 001372: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 001372: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 001372: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 001372: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 001372: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 001372: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 001372: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 001372: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 001372: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 001372: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 001372: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 001372: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 001372: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 001372: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 001372: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 001372: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 001372: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 001372: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 001372: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 001372: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 001372: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 001372: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 001372: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 001372: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 001372: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 001372: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 001372: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 001372: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 001372: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 001372: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 001372: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 001372: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 001372: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 001372: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 001372: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 001372: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 001372: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 001372: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 001372: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 001372: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 001372: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 001372: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 001372: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 001372: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 001372: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 001372: [04:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 001372: [04:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 001372: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 001372: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 001372: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 001372: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 001372: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 001372: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 001372: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 001372: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 001372: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 001372: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 001372: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 001372: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 001372: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 001372: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 001372: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 001372: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 001372: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 001372: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 001372: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:12:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:12:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 001372: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 001372: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 001372: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 001372: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 001372: [04:13:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 001372: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 001372: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 001372: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 001372: [04:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 001372: [04:13:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 001372: [04:13:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 001372: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 001372: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 001372: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 001372: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 001372: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 001372: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 001372: [04:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 001372: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 001372: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 001372: [04:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 001372: [04:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 001372: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 001372: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 001372: [04:13:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 001372: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 001372: [04:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 001372: [04:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 001372: [04:13:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 001372: [04:13:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 001372: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 001372: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 001372: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 001372: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 001372: [04:13:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 001372: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 001372: [04:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 001372: [04:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 001372: [04:13:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 001372: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 001372: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 001372: [04:13:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 001372: [04:13:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 001372: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 001372: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 001372: [04:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 001372: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 001372: [04:13:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 001372: [04:13:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 001372: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 001372: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 001372: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 001372: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 001372: [04:13:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 001372: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 001372: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 001372: [04:13:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 001372: [04:13:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 001372: [04:13:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 001372: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 001372: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 001372: [04:13:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 001372: [04:13:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 001372: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 001372: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 001372: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 001372: [04:13:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 001372: [04:13:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 001372: [04:13:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 001372: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 001372: [04:13:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 001372: [04:13:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 001372: [04:13:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 001372: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 001372: [04:13:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 001372: [04:13:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 001372: [04:13:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 001372: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 001372: [04:13:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 001372: [04:13:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 001372: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 001372: [04:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 001372: [04:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:13:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:13:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:13:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:13:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 001372: [04:13:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:13:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:13:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 001372: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 001372: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 001372: [04:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 001372: [04:14:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 001372: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 001372: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 001372: [04:14:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 001372: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 001372: [04:14:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 001372: [04:14:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 001372: [04:14:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 001372: [04:14:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 001372: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 001372: [04:14:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 001372: [04:14:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 001372: [04:14:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 001372: [04:14:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 001372: [04:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 001372: [04:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 001372: [04:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 001372: [04:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 001372: [04:14:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 001372: [04:14:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 001372: [04:14:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 001372: [04:14:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 001372: [04:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 001372: [04:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 001372: [04:14:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 001372: [04:14:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 001372: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 001372: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 001372: [04:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 001372: [04:14:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 001372: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 001372: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 001372: [04:14:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 001372: [04:14:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 001372: [04:14:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 001372: [04:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 001372: [04:14:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 001372: [04:14:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 001372: [04:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 001372: [04:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 001372: [04:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 001372: [04:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 001372: [04:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 001372: [04:14:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 001372: [04:14:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 001372: [04:14:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 001372: [04:14:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 001372: [04:14:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 001372: [04:14:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 001372: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 001372: [04:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 001372: [04:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 001372: [04:14:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 001372: [04:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 001372: [04:14:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 001372: [04:14:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 001372: [04:14:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 001372: [04:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 001372: [04:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 001372: [04:14:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 001372: [04:14:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 001372: [04:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 001372: [04:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 001372: [04:14:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 001372: [04:14:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 001372: [04:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 001372: [04:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 001372: [04:14:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 001372: [04:14:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 001372: [04:14:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 001372: [04:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 001372: [04:14:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 001372: [04:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 001372: [04:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 001372: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 001372: [04:14:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 001372: [04:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 001372: [04:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 001372: [04:14:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:14:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:14:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 001372: [04:14:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:14:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:14:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 001372: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 001372: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 001372: [04:15:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 001372: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 001372: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 001372: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 001372: [04:15:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 001372: [04:15:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 001372: [04:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 001372: [04:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 001372: [04:15:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 001372: [04:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 001372: [04:15:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 001372: [04:15:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 001372: [04:15:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 001372: [04:15:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 001372: [04:15:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 001372: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 001372: [04:15:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 001372: [04:15:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 001372: [04:15:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 001372: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 001372: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 001372: [04:15:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 001372: [04:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 001372: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 001372: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 001372: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 001372: [04:15:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 001372: [04:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 001372: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 001372: [04:15:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 001372: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 001372: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 001372: [04:15:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 001372: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 001372: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 001372: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 001372: [04:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 001372: [04:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 001372: [04:15:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 001372: [04:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 001372: [04:15:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 001372: [04:15:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 001372: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 001372: [04:15:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 001372: [04:15:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 001372: [04:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 001372: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 001372: [04:15:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 001372: [04:15:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 001372: [04:15:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 001372: [04:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 001372: [04:15:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 001372: [04:15:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 001372: [04:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 001372: [04:15:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 001372: [04:15:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 001372: [04:15:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 001372: [04:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 001372: [04:15:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 001372: [04:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 001372: [04:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 001372: [04:15:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 001372: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 001372: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 001372: [04:15:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 001372: [04:15:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 001372: [04:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 001372: [04:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 001372: [04:15:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 001372: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 001372: [04:15:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 001372: [04:15:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 001372: [04:15:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 001372: [04:15:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 001372: [04:15:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 001372: [04:15:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 001372: [04:15:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 001372: [04:15:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:15:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:15:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:15:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:15:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 001372: [04:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 001372: [04:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 001372: [04:16:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 001372: [04:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 001372: [04:16:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 001372: [04:16:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 001372: [04:16:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 001372: [04:16:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 001372: [04:16:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 001372: [04:16:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 001372: [04:16:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 001372: [04:16:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 001372: [04:16:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 001372: [04:16:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 001372: [04:16:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 001372: [04:16:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 001372: [04:16:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 001372: [04:16:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 001372: [04:16:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 001372: [04:16:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 001372: [04:16:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 001372: [04:16:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 001372: [04:16:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 001372: [04:16:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 001372: [04:16:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 001372: [04:16:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 001372: [04:16:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 001372: [04:16:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 001372: [04:16:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 001372: [04:16:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 001372: [04:16:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 001372: [04:16:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 001372: [04:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 001372: [04:16:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 001372: [04:16:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 001372: [04:16:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 001372: [04:16:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 001372: [04:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 001372: [04:16:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 001372: [04:16:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 001372: [04:16:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 001372: [04:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 001372: [04:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 001372: [04:16:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 001372: [04:16:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 001372: [04:16:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 001372: [04:16:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 001372: [04:16:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 001372: [04:16:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 001372: [04:16:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 001372: [04:16:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 001372: [04:16:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 001372: [04:16:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 001372: [04:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 001372: [04:16:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 001372: [04:16:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 001372: [04:16:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 001372: [04:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 001372: [04:16:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 001372: [04:16:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 001372: [04:16:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 001372: [04:16:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 001372: [04:16:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 001372: [04:16:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 001372: [04:16:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 001372: [04:16:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 001372: [04:16:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 001372: [04:16:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 001372: [04:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 001372: [04:16:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 001372: [04:16:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 001372: [04:16:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 001372: [04:16:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 001372: [04:16:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 001372: [04:16:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 001372: [04:16:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 001372: [04:16:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 001372: [04:16:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 001372: [04:16:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:16:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:16:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 001372: [04:16:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:16:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:16:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 001372: [04:17:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 001372: [04:17:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 001372: [04:17:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 001372: [04:17:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 001372: [04:17:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 001372: [04:17:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 001372: [04:17:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 001372: [04:17:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 001372: [04:17:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 001372: [04:17:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 001372: [04:17:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 001372: [04:17:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 001372: [04:17:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 001372: [04:17:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 001372: [04:17:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 001372: [04:17:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 001372: [04:17:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 001372: [04:17:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 001372: [04:17:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 001372: [04:17:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 001372: [04:17:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 001372: [04:17:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 001372: [04:17:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 001372: [04:17:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 001372: [04:17:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 001372: [04:17:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 001372: [04:17:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 001372: [04:17:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 001372: [04:17:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 001372: [04:17:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 001372: [04:17:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 001372: [04:17:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 001372: [04:17:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 001372: [04:17:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 001372: [04:17:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 001372: [04:17:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 001372: [04:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 001372: [04:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 001372: [04:17:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 001372: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 001372: [04:17:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 001372: [04:17:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 001372: [04:17:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 001372: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 001372: [04:17:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 001372: [04:17:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 001372: [04:17:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 001372: [04:17:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 001372: [04:17:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 001372: [04:17:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 001372: [04:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 001372: [04:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 001372: [04:17:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 001372: [04:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 001372: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 001372: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 001372: [04:17:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 001372: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 001372: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 001372: [04:17:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 001372: [04:17:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 001372: [04:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 001372: [04:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 001372: [04:17:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 001372: [04:17:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 001372: [04:17:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 001372: [04:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 001372: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 001372: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 001372: [04:17:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 001372: [04:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 001372: [04:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 001372: [04:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 001372: [04:17:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 001372: [04:17:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 001372: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 001372: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 001372: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 001372: [04:17:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:17:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:17:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 001372: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 001372: [04:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 001372: [04:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 001372: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 001372: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 001372: [04:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 001372: [04:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 001372: [04:18:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 001372: [04:18:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 001372: [04:18:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 001372: [04:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 001372: [04:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 001372: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 001372: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 001372: [04:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 001372: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 001372: [04:18:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 001372: [04:18:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 001372: [04:18:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 001372: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 001372: [04:18:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 001372: [04:18:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 001372: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 001372: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 001372: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 001372: [04:18:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 001372: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 001372: [04:18:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 001372: [04:18:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 001372: [04:18:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 001372: [04:18:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 001372: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 001372: [04:18:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 001372: [04:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 001372: [04:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 001372: [04:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 001372: [04:18:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 001372: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 001372: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 001372: [04:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 001372: [04:18:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 001372: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 001372: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 001372: [04:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 001372: [04:18:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 001372: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 001372: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 001372: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 001372: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 001372: [04:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 001372: [04:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 001372: [04:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 001372: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 001372: [04:18:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 001372: [04:18:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 001372: [04:18:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 001372: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 001372: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 001372: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 001372: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 001372: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 001372: [04:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 001372: [04:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 001372: [04:18:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 001372: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 001372: [04:18:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 001372: [04:18:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 001372: [04:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 001372: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 001372: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 001372: [04:18:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 001372: [04:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 001372: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 001372: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 001372: [04:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 001372: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 001372: [04:18:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 001372: [04:18:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 001372: [04:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 001372: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 001372: [04:18:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 001372: [04:18:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 001372: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 001372: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 001372: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:18:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:18:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:18:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:18:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 001372: [04:18:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:18:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:18:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 001372: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 001372: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 001372: [04:19:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 001372: [04:19:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 001372: [04:19:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 001372: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 001372: [04:19:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 001372: [04:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 001372: [04:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 001372: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 001372: [04:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 001372: [04:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 001372: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 001372: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 001372: [04:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 001372: [04:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 001372: [04:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 001372: [04:19:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 001372: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 001372: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 001372: [04:19:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 001372: [04:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 001372: [04:19:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 001372: [04:19:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 001372: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 001372: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 001372: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 001372: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 001372: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 001372: [04:19:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 001372: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 001372: [04:19:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 001372: [04:19:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 001372: [04:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 001372: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 001372: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 001372: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 001372: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 001372: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 001372: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 001372: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 001372: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 001372: [04:19:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 001372: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 001372: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 001372: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 001372: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 001372: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 001372: [04:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 001372: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 001372: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 001372: [04:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 001372: [04:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 001372: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 001372: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 001372: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 001372: [04:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 001372: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 001372: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 001372: [04:19:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 001372: [04:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 001372: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 001372: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 001372: [04:19:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 001372: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 001372: [04:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 001372: [04:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 001372: [04:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 001372: [04:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 001372: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 001372: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 001372: [04:19:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 001372: [04:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 001372: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 001372: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 001372: [04:19:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 001372: [04:19:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 001372: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 001372: [04:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 001372: [04:19:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 001372: [04:19:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 001372: [04:19:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:19:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:19:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 001372: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 001372: [04:20:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 001372: [04:20:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 001372: [04:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 001372: [04:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 001372: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 001372: [04:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 001372: [04:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 001372: [04:20:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 001372: [04:20:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 001372: [04:20:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 001372: [04:20:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 001372: [04:20:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 001372: [04:20:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 001372: [04:20:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 001372: [04:20:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 001372: [04:20:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 001372: [04:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 001372: [04:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 001372: [04:20:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 001372: [04:20:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 001372: [04:20:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 001372: [04:20:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 001372: [04:20:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 001372: [04:20:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 001372: [04:20:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 001372: [04:20:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 001372: [04:20:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 001372: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 001372: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 001372: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 001372: [04:20:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 001372: [04:20:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 001372: [04:20:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 001372: [04:20:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 001372: [04:20:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 001372: [04:20:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 001372: [04:20:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 001372: [04:20:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 001372: [04:20:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 001372: [04:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 001372: [04:20:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 001372: [04:20:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 001372: [04:20:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 001372: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 001372: [04:20:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 001372: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 001372: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 001372: [04:20:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 001372: [04:20:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 001372: [04:20:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 001372: [04:20:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 001372: [04:20:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 001372: [04:20:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 001372: [04:20:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 001372: [04:20:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 001372: [04:20:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 001372: [04:20:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 001372: [04:20:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 001372: [04:20:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 001372: [04:20:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 001372: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 001372: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 001372: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 001372: [04:20:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 001372: [04:20:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 001372: [04:20:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 001372: [04:20:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 001372: [04:20:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 001372: [04:20:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 001372: [04:20:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 001372: [04:20:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 001372: [04:20:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 001372: [04:20:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 001372: [04:20:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 001372: [04:20:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 001372: [04:20:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 001372: [04:20:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 001372: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:20:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:20:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 001372: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 001372: [04:21:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 001372: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 001372: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 001372: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 001372: [04:21:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 001372: [04:21:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 001372: [04:21:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 001372: [04:21:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 001372: [04:21:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 001372: [04:21:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 001372: [04:21:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 001372: [04:21:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 001372: [04:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 001372: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 001372: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 001372: [04:21:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 001372: [04:21:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 001372: [04:21:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 001372: [04:21:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 001372: [04:21:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.dds RDOC 001372: [04:21:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.png RDOC 001372: [04:21:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.dds RDOC 001372: [04:21:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.png RDOC 001372: [04:21:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.dds RDOC 001372: [04:21:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001372: [04:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.png RDOC 001372: [04:21:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001372: [04:21:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001372: [04:21:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001372: [04:21:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [04:21:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001372: [04:21:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
RDOC 000912: [04:21:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 000912: [04:21:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000912: [04:21:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000912: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 000912: [04:21:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000912: [04:21:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000912: [04:21:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000912: [04:21:21] d3d11_replay.cpp(4425) - Log - Created device. RDOC 000912: [04:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000912: [04:21:21] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000912: [04:21:21] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000912: [04:21:21] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000912: [04:21:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000912: [04:21:22] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 326.047 ms RDOC 000912: [04:21:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 21.456 ms RDOC 000912: [04:21:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 000912: [04:21:22] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 000912: [04:21:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000912: [04:21:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000912: [04:21:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000912: [04:21:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000912: [04:21:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000912: [04:21:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000912: [04:21:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000912: [04:21:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000912: [04:21:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000912: [04:21:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000912: [04:21:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000912: [04:21:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000912: [04:21:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000912: [04:21:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000912: [04:21:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000912: [04:21:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000912: [04:21:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000912: [04:21:22] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000912: [04:21:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000912: [04:21:22] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000912: [04:21:22] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000912: [04:21:22] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000912: [04:21:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000912: [04:21:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000912: [04:21:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000912: [04:21:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000912: [04:21:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000912: [04:21:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000912: [04:21:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000912: [04:21:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000912: [04:21:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000912: [04:21:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000912: [04:21:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000912: [04:21:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000912: [04:21:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000912: [04:21:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000912: [04:21:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000912: [04:21:22] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 000912: [04:21:22] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 000912: [04:21:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000912: [04:21:23] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000912: [04:21:23] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000912: [04:21:23] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000912: [04:21:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000912: [04:21:23] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 62.452 ms RDOC 000912: [04:21:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 000912: [04:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 000912: [04:21:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000912: [04:21:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000912: [04:21:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000912: [04:21:23] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000912: [04:21:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000912: [04:21:23] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000912: [04:21:23] d3d12_replay.cpp(4655) - Log - Created device. RDOC 000912: [04:21:23] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000912: [04:21:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000912: [04:21:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000912: [04:21:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 000912: [04:21:24] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000912: [04:21:24] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000912: [04:21:24] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000912: [04:21:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 000912: [04:21:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 000912: [04:21:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 000912: [04:21:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 000912: [04:21:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 000912: [04:21:25] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 2103.690 ms RDOC 000912: [04:21:30] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 000912: [04:21:39] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 000912: [04:21:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
RDOC 009924: [04:21:48] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 009924: [04:21:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009924: [04:21:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009924: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:21:49] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:21:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:21:49] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:21:49] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:21:49] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:21:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:21:49] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 695.733 ms RDOC 009924: [04:21:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:21:50] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:21:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:21:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:21:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:21:50] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:21:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:21:50] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:21:50] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:21:50] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:21:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:21:50] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 152.964 ms RDOC 009924: [04:21:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:21:50] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:21:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:21:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:21:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:21:51] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:21:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:21:51] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:21:51] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:21:51] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:21:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:21:51] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 144.866 ms RDOC 009924: [04:21:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:21:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:21:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:21:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:21:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:21:51] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:21:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:21:51] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:21:51] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:21:51] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:21:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:21:52] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 151.411 ms RDOC 009924: [04:21:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:21:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:21:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:21:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:21:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:21:52] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:21:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:21:52] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:21:52] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:21:52] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:21:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:21:52] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 150.679 ms RDOC 009924: [04:21:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:21:53] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:21:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:21:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:21:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:21:53] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:21:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:21:53] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:21:53] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:21:53] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:21:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:21:53] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 141.940 ms RDOC 009924: [04:21:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:21:53] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:21:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:21:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:21:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:21:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:21:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:21:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:21:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:21:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:21:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:21:54] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 147.748 ms RDOC 009924: [04:21:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:21:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:21:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:21:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:21:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:21:55] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:21:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:21:55] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:21:55] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:21:55] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:21:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:21:55] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 141.469 ms RDOC 009924: [04:21:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:21:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:21:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:21:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:21:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:21:56] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:21:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:21:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:21:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:21:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:21:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:21:56] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 142.060 ms RDOC 009924: [04:21:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:21:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:21:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:21:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:21:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:21:57] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:21:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:21:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:21:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:21:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:21:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:21:57] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 144.031 ms RDOC 009924: [04:21:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:21:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:21:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:21:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:21:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:21:58] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:21:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:21:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:21:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:21:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:21:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:21:58] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 141.370 ms RDOC 009924: [04:21:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:21:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:21:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:21:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:21:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:21:58] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:21:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:21:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:21:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:21:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:21:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:21:59] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 139.316 ms RDOC 009924: [04:21:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:21:59] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:21:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:21:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:21:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:21:59] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:21:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:21:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:21:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:21:59] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:21:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:21:59] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 138.386 ms RDOC 009924: [04:21:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:22:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:00] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:22:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:22:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:22:00] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:00] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 143.306 ms RDOC 009924: [04:22:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:22:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:01] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:22:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:22:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:22:01] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:01] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 146.605 ms RDOC 009924: [04:22:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:22:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:02] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:22:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:02] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:22:02] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:22:02] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:02] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 144.675 ms RDOC 009924: [04:22:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:22:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:03] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:22:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:03] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:22:03] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:22:03] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:03] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 137.372 ms RDOC 009924: [04:22:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:22:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:04] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:22:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:04] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:22:04] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:22:04] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:04] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 138.010 ms RDOC 009924: [04:22:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:22:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:05] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:22:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:22:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:22:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:05] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 156.175 ms RDOC 009924: [04:22:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009924: [04:22:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:05] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:22:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:22:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:22:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:06] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 139.600 ms RDOC 009924: [04:22:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:06] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:06] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:06] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:06] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009924: [04:22:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009924: [04:22:06] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:06] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:06] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:06] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 27.381 ms RDOC 009924: [04:22:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:06] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:06] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:06] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:06] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:06] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:06] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:06] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.105 ms RDOC 009924: [04:22:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:06] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:06] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:06] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:06] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:06] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:06] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:06] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.713 ms RDOC 009924: [04:22:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:06] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:06] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:06] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:06] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:06] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:07] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:07] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.899 ms RDOC 009924: [04:22:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:07] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:07] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:07] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:07] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.169 ms RDOC 009924: [04:22:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:07] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:07] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:07] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:07] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.793 ms RDOC 009924: [04:22:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:07] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:07] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:07] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:07] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.622 ms RDOC 009924: [04:22:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:07] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:07] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:07] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:07] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.567 ms RDOC 009924: [04:22:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:07] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:07] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:07] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:07] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.996 ms RDOC 009924: [04:22:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:07] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:07] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:07] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:07] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.884 ms RDOC 009924: [04:22:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:07] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:07] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:07] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.111 ms RDOC 009924: [04:22:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.142 ms RDOC 009924: [04:22:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.917 ms RDOC 009924: [04:22:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.327 ms RDOC 009924: [04:22:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.743 ms RDOC 009924: [04:22:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.059 ms RDOC 009924: [04:22:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.733 ms RDOC 009924: [04:22:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.889 ms RDOC 009924: [04:22:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.955 ms RDOC 009924: [04:22:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009924: [04:22:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:22:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:22:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:22:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:22:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:22:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:22:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:22:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:22:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:22:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:22:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:22:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:22:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:22:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:22:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:22:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:22:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:22:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:22:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:22:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:22:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:22:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:22:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:22:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:22:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009924: [04:22:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009924: [04:22:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.970 ms RDOC 009924: [04:22:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:09] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009924: [04:22:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:09] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:09] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:09] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:09] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009924: [04:22:10] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:10] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:10] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009924: [04:22:11] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 2109.306 ms RDOC 009924: [04:22:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:11] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:11] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:11] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:11] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:12] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:12] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:12] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:13] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1442.773 ms RDOC 009924: [04:22:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:13] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:13] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:13] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:13] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:13] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:14] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:14] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:14] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1441.576 ms RDOC 009924: [04:22:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:15] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:15] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:15] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:15] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:15] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:15] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:16] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1439.592 ms RDOC 009924: [04:22:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:16] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:16] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:16] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:16] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:17] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:17] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:18] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1435.900 ms RDOC 009924: [04:22:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:18] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:18] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:18] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:19] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:19] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:19] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:19] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1415.652 ms RDOC 009924: [04:22:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:20] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:20] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:20] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:20] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:20] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:21] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1449.425 ms RDOC 009924: [04:22:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:21] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:21] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:21] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:21] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:22] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:22] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:23] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1436.623 ms RDOC 009924: [04:22:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:23] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:23] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:23] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:23] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:23] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:23] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:24] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1443.826 ms RDOC 009924: [04:22:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:24] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:25] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:25] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:25] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:25] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:25] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:26] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1454.594 ms RDOC 009924: [04:22:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:26] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:26] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:26] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:26] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:27] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:27] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:27] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:28] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1444.937 ms RDOC 009924: [04:22:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:28] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:28] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:28] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:28] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:28] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:28] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:28] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:29] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1436.977 ms RDOC 009924: [04:22:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:29] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:29] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:30] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:30] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:30] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:30] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:30] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:30] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:31] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1439.870 ms RDOC 009924: [04:22:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:31] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:31] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:31] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:31] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:31] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:32] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:32] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:33] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1424.254 ms RDOC 009924: [04:22:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:33] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:33] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:33] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:33] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:33] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:33] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:33] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:34] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1426.485 ms RDOC 009924: [04:22:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:35] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:35] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:35] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:35] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:35] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:35] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:35] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:36] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1438.281 ms RDOC 009924: [04:22:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:36] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:36] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:36] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:36] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:36] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:37] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:37] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:38] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1409.074 ms RDOC 009924: [04:22:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:38] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:38] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:38] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:38] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:38] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:38] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:38] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:39] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1450.354 ms RDOC 009924: [04:22:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:40] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:40] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:40] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:40] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:40] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:40] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:40] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:41] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1453.034 ms RDOC 009924: [04:22:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 009924: [04:22:41] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009924: [04:22:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:22:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:22:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:22:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009924: [04:22:41] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009924: [04:22:41] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009924: [04:22:41] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:22:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009924: [04:22:41] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009924: [04:22:42] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009924: [04:22:42] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009924: [04:22:42] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009924: [04:22:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009924: [04:22:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009924: [04:22:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009924: [04:22:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009924: [04:22:43] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1444.952 ms RDOC 009924: [04:22:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005012: [04:22:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) loaded in replay application RDOC 005012: [04:22:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005012: [04:22:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005012: [04:22:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005012: [04:22:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3120 RDOC 003120: [04:22:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (f938afee2c318c9d6daf05865443246b05fcecc6) capturing application RDOC 003120: [04:22:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003120: [04:22:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003120: [04:22:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003120: [04:22:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003120: [04:22:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003120: [04:22:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003120: [04:22:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003120: [04:22:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003120: [04:22:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003120: [04:22:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003120: [04:22:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003120: [04:22:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003120: [04:22:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005012: [04:22:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3120] RDOC 003120: [04:22:44] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000025549013AD0 RDOC 003120: [04:22:44] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003120: [04:22:44] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003120: [04:22:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003120: [04:22:44] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 003120: [04:22:44] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003120: [04:22:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003120: [04:22:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003120: [04:22:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003120: [04:22:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003120: [04:22:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003120: [04:22:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003120: [04:22:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003120: [04:22:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003120: [04:22:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003120: [04:22:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003120: [04:22:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003120: [04:22:44] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003602EE RDOC 003120: [04:22:44] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000025549013AD0 / 0x00000000003602EE RDOC 005012: [04:22:45] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005012: [04:22:50] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003120: [04:22:50] vk_core.cpp(2064) - Log - Starting capture RDOC 003120: [04:22:50] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 003120: [04:22:50] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 003120: [04:22:50] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003120: [04:22:50] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2164 referenced resources RDOC 003120: [04:22:50] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 003120: [04:22:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 386071 (2.70 %) RDOC 003120: [04:22:50] vk_core.cpp(2616) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.100294 seconds RDOC 003120: [04:22:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 003120: [04:22:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 003120: [04:22:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 005012: [04:22:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (437416 bytes) (time 1707366170) 46251 byte thumbnail RDOC 005012: [04:22:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 005012: [04:22:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:22:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:22:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:22:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005012: [04:22:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005012: [04:22:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005012: [04:22:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005012: [04:22:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005012: [04:22:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005012: [04:22:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005012: [04:22:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005012: [04:22:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005012: [04:22:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005012: [04:22:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005012: [04:22:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005012: [04:22:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005012: [04:22:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005012: [04:22:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005012: [04:22:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005012: [04:22:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005012: [04:22:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005012: [04:22:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005012: [04:22:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005012: [04:22:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005012: [04:22:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005012: [04:22:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005012: [04:22:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005012: [04:22:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005012: [04:22:51] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005012: [04:22:51] vk_replay.cpp(4814) - Log - Created device. RDOC 005012: [04:22:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:22:51] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005012: [04:22:51] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005012: [04:22:51] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005012: [04:22:51] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005012: [04:22:51] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005012: [04:22:51] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005012: [04:22:51] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005012: [04:22:51] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005012: [04:22:51] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005012: [04:22:51] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005012: [04:22:51] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005012: [04:22:51] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005012: [04:22:51] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005012: [04:22:51] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005012: [04:22:51] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005012: [04:22:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005012: [04:22:51] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005012: [04:22:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005012: [04:22:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005012: [04:22:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005012: [04:22:51] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005012: [04:22:51] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005012: [04:22:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005012: [04:22:51] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005012: [04:22:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005012: [04:22:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005012: [04:22:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005012: [04:22:51] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005012: [04:22:51] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005012: [04:22:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005012: [04:22:51] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005012: [04:22:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005012: [04:22:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005012: [04:22:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005012: [04:22:51] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005012: [04:22:51] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005012: [04:22:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005012: [04:22:51] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005012: [04:22:51] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005012: [04:22:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005012: [04:22:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005012: [04:22:51] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005012: [04:22:51] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005012: [04:22:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005012: [04:22:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005012: [04:22:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005012: [04:22:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005012: [04:22:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005012: [04:22:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005012: [04:22:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005012: [04:22:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005012: [04:22:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005012: [04:22:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005012: [04:22:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005012: [04:22:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005012: [04:22:51] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005012: [04:22:51] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005012: [04:22:51] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005012: [04:22:51] vk_core.cpp(2872) - Log - Timer chunk initialisation - 254.584 ms RDOC 005012: [04:23:07] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 005012: [04:23:07] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 005012: [04:23:07] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 005012: [04:23:07] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 005012: [04:23:07] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 005012: [04:23:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 005012: [04:23:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 005012: [04:23:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 005012: [04:23:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 005012: [04:23:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 005012: [04:23:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 005012: [04:23:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 005012: [04:23:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 005012: [04:23:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 005012: [04:23:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 005012: [04:23:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 005012: [04:23:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:23:11] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 005012: [04:23:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:23:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:23:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:23:12] remote_server.cpp(1668) - Log - Capture open complete RDOC 005012: [04:23:12] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 005012: [04:23:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:23:13] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 005012: [04:23:13] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 005012: [04:23:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:23:32] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 005012: [04:23:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:23:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:23:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:23:32] remote_server.cpp(1668) - Log - Capture open complete RDOC 005012: [04:23:32] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 005012: [04:23:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005012: [04:23:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005012: [04:23:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005012: [04:23:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005012: [04:23:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005012: [04:23:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005012: [04:23:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005012: [04:23:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005012: [04:23:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005012: [04:23:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005012: [04:23:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005012: [04:23:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005012: [04:23:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005012: [04:23:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005012: [04:23:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005012: [04:23:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005012: [04:23:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005012: [04:23:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005012: [04:23:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005012: [04:23:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005012: [04:23:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005012: [04:23:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005012: [04:23:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005012: [04:23:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005012: [04:23:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005012: [04:23:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005012: [04:23:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005012: [04:23:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005012: [04:23:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005012: [04:23:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005012: [04:23:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005012: [04:23:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005012: [04:23:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005012: [04:23:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005012: [04:23:32] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005012: [04:23:32] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005012: [04:23:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005012: [04:23:32] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005012: [04:23:32] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 005012: [04:23:32] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 005012: [04:23:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:23:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 005012: [04:23:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:23:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:23:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:23:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:23:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:23:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:23:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 005012: [04:23:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:23:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:23:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:23:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:23:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:23:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:23:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 005012: [04:23:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:23:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:23:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:23:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:23:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 005012: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:23:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:23:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:23:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:23:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 005012: [04:23:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:23:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:23:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:23:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:23:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:23:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 005012: [04:23:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:23:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:23:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:23:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:23:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:23:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 005012: [04:23:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:23:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:23:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:23:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:23:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 005012: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:23:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:23:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:23:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:23:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 005012: [04:23:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:23:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:23:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 005012: [04:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 005012: [04:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 005012: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 005012: [04:24:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 005012: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 005012: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 005012: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 005012: [04:24:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 005012: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 005012: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 005012: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 005012: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 005012: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 005012: [04:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 005012: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 005012: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 005012: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 005012: [04:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 005012: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 005012: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 005012: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 005012: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 005012: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 005012: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 005012: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 005012: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 005012: [04:24:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 005012: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 005012: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 005012: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 005012: [04:24:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 005012: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 005012: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 005012: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 005012: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 005012: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 005012: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 005012: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 005012: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 005012: [04:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 005012: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 005012: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 005012: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 005012: [04:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 005012: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 005012: [04:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 005012: [04:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 005012: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 005012: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 005012: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 005012: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 005012: [04:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 005012: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 005012: [04:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 005012: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 005012: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 005012: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 005012: [04:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 005012: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 005012: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 005012: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 005012: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 005012: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 005012: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 005012: [04:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 005012: [04:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 005012: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 005012: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 005012: [04:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 005012: [04:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 005012: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 005012: [04:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 005012: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 005012: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 005012: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 005012: [04:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 005012: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 005012: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 005012: [04:24:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 005012: [04:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 005012: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:24:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:24:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:24:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 005012: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 005012: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 005012: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 005012: [04:25:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 005012: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 005012: [04:25:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 005012: [04:25:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 005012: [04:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 005012: [04:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 005012: [04:25:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 005012: [04:25:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 005012: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 005012: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 005012: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 005012: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 005012: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 005012: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 005012: [04:25:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 005012: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 005012: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 005012: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 005012: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 005012: [04:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 005012: [04:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 005012: [04:25:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 005012: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 005012: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 005012: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 005012: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 005012: [04:25:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 005012: [04:25:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 005012: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 005012: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 005012: [04:25:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 005012: [04:25:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 005012: [04:25:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 005012: [04:25:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 005012: [04:25:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 005012: [04:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 005012: [04:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 005012: [04:25:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 005012: [04:25:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 005012: [04:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 005012: [04:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 005012: [04:25:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 005012: [04:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 005012: [04:25:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 005012: [04:25:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 005012: [04:25:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 005012: [04:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 005012: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 005012: [04:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 005012: [04:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 005012: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 005012: [04:25:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 005012: [04:25:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 005012: [04:25:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 005012: [04:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 005012: [04:25:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 005012: [04:25:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 005012: [04:25:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 005012: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 005012: [04:25:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 005012: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 005012: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 005012: [04:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 005012: [04:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 005012: [04:25:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 005012: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 005012: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 005012: [04:25:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 005012: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 005012: [04:25:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 005012: [04:25:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 005012: [04:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 005012: [04:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 005012: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 005012: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:25:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:25:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 005012: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 005012: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 005012: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 005012: [04:26:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 005012: [04:26:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 005012: [04:26:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 005012: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 005012: [04:26:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 005012: [04:26:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 005012: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 005012: [04:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 005012: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 005012: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 005012: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 005012: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 005012: [04:26:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 005012: [04:26:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 005012: [04:26:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 005012: [04:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 005012: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 005012: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 005012: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 005012: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 005012: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 005012: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 005012: [04:26:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 005012: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 005012: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 005012: [04:26:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 005012: [04:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 005012: [04:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 005012: [04:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 005012: [04:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 005012: [04:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 005012: [04:26:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 005012: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 005012: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 005012: [04:26:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 005012: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 005012: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 005012: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 005012: [04:26:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 005012: [04:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 005012: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 005012: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 005012: [04:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 005012: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 005012: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 005012: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 005012: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 005012: [04:26:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 005012: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 005012: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 005012: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 005012: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 005012: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 005012: [04:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 005012: [04:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 005012: [04:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 005012: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 005012: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 005012: [04:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 005012: [04:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 005012: [04:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 005012: [04:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 005012: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 005012: [04:26:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 005012: [04:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 005012: [04:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 005012: [04:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 005012: [04:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 005012: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 005012: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 005012: [04:26:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 005012: [04:26:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 005012: [04:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 005012: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 005012: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 005012: [04:26:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 005012: [04:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 005012: [04:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 005012: [04:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:26:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:26:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:26:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:26:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 005012: [04:26:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:26:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:26:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 005012: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 005012: [04:27:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 005012: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 005012: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 005012: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 005012: [04:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 005012: [04:27:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 005012: [04:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 005012: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 005012: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 005012: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 005012: [04:27:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 005012: [04:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 005012: [04:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 005012: [04:27:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 005012: [04:27:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 005012: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 005012: [04:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 005012: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 005012: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 005012: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 005012: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 005012: [04:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 005012: [04:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 005012: [04:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 005012: [04:27:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 005012: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 005012: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 005012: [04:27:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 005012: [04:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 005012: [04:27:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 005012: [04:27:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 005012: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 005012: [04:27:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 005012: [04:27:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 005012: [04:27:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 005012: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 005012: [04:27:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 005012: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 005012: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 005012: [04:27:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 005012: [04:27:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 005012: [04:27:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 005012: [04:27:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 005012: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 005012: [04:27:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 005012: [04:27:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 005012: [04:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 005012: [04:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 005012: [04:27:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 005012: [04:27:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 005012: [04:27:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 005012: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 005012: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 005012: [04:27:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 005012: [04:27:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 005012: [04:27:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 005012: [04:27:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 005012: [04:27:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 005012: [04:27:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 005012: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 005012: [04:27:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 005012: [04:27:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 005012: [04:27:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 005012: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 005012: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 005012: [04:27:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 005012: [04:27:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 005012: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 005012: [04:27:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 005012: [04:27:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 005012: [04:27:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 005012: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 005012: [04:27:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 005012: [04:27:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 005012: [04:27:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 005012: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 005012: [04:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 005012: [04:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:27:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:27:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:27:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:27:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 005012: [04:27:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:27:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:27:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 005012: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 005012: [04:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 005012: [04:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 005012: [04:28:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 005012: [04:28:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 005012: [04:28:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 005012: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 005012: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 005012: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 005012: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 005012: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 005012: [04:28:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 005012: [04:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 005012: [04:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 005012: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 005012: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 005012: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 005012: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 005012: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 005012: [04:28:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 005012: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 005012: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 005012: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 005012: [04:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 005012: [04:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 005012: [04:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 005012: [04:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 005012: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 005012: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 005012: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 005012: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 005012: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 005012: [04:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 005012: [04:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 005012: [04:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 005012: [04:28:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 005012: [04:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 005012: [04:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 005012: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 005012: [04:28:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 005012: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 005012: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 005012: [04:28:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 005012: [04:28:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 005012: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 005012: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 005012: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 005012: [04:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 005012: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 005012: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 005012: [04:28:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 005012: [04:28:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 005012: [04:28:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 005012: [04:28:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 005012: [04:28:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 005012: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 005012: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 005012: [04:28:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 005012: [04:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 005012: [04:28:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 005012: [04:28:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 005012: [04:28:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 005012: [04:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 005012: [04:28:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 005012: [04:28:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 005012: [04:28:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 005012: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 005012: [04:28:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 005012: [04:28:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 005012: [04:28:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 005012: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 005012: [04:28:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 005012: [04:28:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 005012: [04:28:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 005012: [04:28:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 005012: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 005012: [04:28:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 005012: [04:28:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 005012: [04:28:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 005012: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 005012: [04:28:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 005012: [04:28:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:28:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:28:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:28:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:28:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 005012: [04:28:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:28:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:28:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 005012: [04:29:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 005012: [04:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 005012: [04:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 005012: [04:29:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 005012: [04:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 005012: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 005012: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 005012: [04:29:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 005012: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 005012: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 005012: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 005012: [04:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 005012: [04:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 005012: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 005012: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 005012: [04:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 005012: [04:29:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 005012: [04:29:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 005012: [04:29:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 005012: [04:29:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 005012: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 005012: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 005012: [04:29:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 005012: [04:29:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 005012: [04:29:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 005012: [04:29:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 005012: [04:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 005012: [04:29:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 005012: [04:29:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 005012: [04:29:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 005012: [04:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 005012: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 005012: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 005012: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 005012: [04:29:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 005012: [04:29:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 005012: [04:29:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 005012: [04:29:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 005012: [04:29:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 005012: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 005012: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 005012: [04:29:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 005012: [04:29:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 005012: [04:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 005012: [04:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 005012: [04:29:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 005012: [04:29:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 005012: [04:29:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 005012: [04:29:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 005012: [04:29:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 005012: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 005012: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 005012: [04:29:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 005012: [04:29:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 005012: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 005012: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 005012: [04:29:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 005012: [04:29:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 005012: [04:29:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 005012: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 005012: [04:29:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 005012: [04:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 005012: [04:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 005012: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 005012: [04:29:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 005012: [04:29:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 005012: [04:29:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 005012: [04:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 005012: [04:29:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 005012: [04:29:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 005012: [04:29:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 005012: [04:29:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 005012: [04:29:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 005012: [04:29:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 005012: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 005012: [04:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 005012: [04:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 005012: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 005012: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 005012: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:29:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:29:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:29:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 005012: [04:30:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 005012: [04:30:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 005012: [04:30:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 005012: [04:30:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 005012: [04:30:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 005012: [04:30:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 005012: [04:30:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 005012: [04:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 005012: [04:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 005012: [04:30:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 005012: [04:30:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 005012: [04:30:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 005012: [04:30:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 005012: [04:30:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 005012: [04:30:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 005012: [04:30:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 005012: [04:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 005012: [04:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 005012: [04:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 005012: [04:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 005012: [04:30:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 005012: [04:30:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 005012: [04:30:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 005012: [04:30:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 005012: [04:30:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 005012: [04:30:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 005012: [04:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 005012: [04:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 005012: [04:30:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 005012: [04:30:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 005012: [04:30:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 005012: [04:30:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 005012: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 005012: [04:30:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 005012: [04:30:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 005012: [04:30:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 005012: [04:30:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 005012: [04:30:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 005012: [04:30:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 005012: [04:30:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 005012: [04:30:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 005012: [04:30:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 005012: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 005012: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 005012: [04:30:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 005012: [04:30:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 005012: [04:30:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 005012: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 005012: [04:30:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 005012: [04:30:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 005012: [04:30:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 005012: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 005012: [04:30:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 005012: [04:30:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 005012: [04:30:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 005012: [04:30:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 005012: [04:30:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 005012: [04:30:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 005012: [04:30:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 005012: [04:30:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 005012: [04:30:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 005012: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 005012: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 005012: [04:30:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 005012: [04:30:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 005012: [04:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 005012: [04:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 005012: [04:30:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 005012: [04:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 005012: [04:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 005012: [04:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 005012: [04:30:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 005012: [04:30:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 005012: [04:30:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 005012: [04:30:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 005012: [04:30:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 005012: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 005012: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 005012: [04:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 005012: [04:30:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 005012: [04:30:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 005012: [04:30:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 005012: [04:30:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 005012: [04:30:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:30:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:30:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:30:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:30:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 005012: [04:30:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:30:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:30:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 005012: [04:31:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 005012: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 005012: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 005012: [04:31:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 005012: [04:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 005012: [04:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 005012: [04:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 005012: [04:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 005012: [04:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 005012: [04:31:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 005012: [04:31:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 005012: [04:31:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 005012: [04:31:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 005012: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 005012: [04:31:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 005012: [04:31:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 005012: [04:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 005012: [04:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 005012: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 005012: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 005012: [04:31:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 005012: [04:31:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 005012: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 005012: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 005012: [04:31:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 005012: [04:31:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 005012: [04:31:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 005012: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 005012: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 005012: [04:31:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 005012: [04:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 005012: [04:31:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 005012: [04:31:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 005012: [04:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 005012: [04:31:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 005012: [04:31:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 005012: [04:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 005012: [04:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 005012: [04:31:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 005012: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 005012: [04:31:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 005012: [04:31:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 005012: [04:31:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 005012: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 005012: [04:31:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 005012: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 005012: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 005012: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 005012: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 005012: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 005012: [04:31:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 005012: [04:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 005012: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 005012: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 005012: [04:31:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 005012: [04:31:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 005012: [04:31:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 005012: [04:31:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 005012: [04:31:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 005012: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 005012: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 005012: [04:31:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 005012: [04:31:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 005012: [04:31:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 005012: [04:31:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 005012: [04:31:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 005012: [04:31:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 005012: [04:31:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 005012: [04:31:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 005012: [04:31:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 005012: [04:31:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 005012: [04:31:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 005012: [04:31:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 005012: [04:31:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 005012: [04:31:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 005012: [04:31:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 005012: [04:31:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 005012: [04:31:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 005012: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 005012: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 005012: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:31:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:31:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:31:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:31:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 005012: [04:31:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:31:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:31:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 005012: [04:32:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 005012: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 005012: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 005012: [04:32:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 005012: [04:32:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 005012: [04:32:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 005012: [04:32:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 005012: [04:32:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 005012: [04:32:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 005012: [04:32:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 005012: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 005012: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 005012: [04:32:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 005012: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 005012: [04:32:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 005012: [04:32:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 005012: [04:32:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 005012: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 005012: [04:32:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 005012: [04:32:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 005012: [04:32:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 005012: [04:32:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 005012: [04:32:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 005012: [04:32:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 005012: [04:32:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 005012: [04:32:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 005012: [04:32:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 005012: [04:32:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 005012: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 005012: [04:32:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 005012: [04:32:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 005012: [04:32:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 005012: [04:32:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 005012: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 005012: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 005012: [04:32:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 005012: [04:32:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 005012: [04:32:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 005012: [04:32:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 005012: [04:32:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 005012: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 005012: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 005012: [04:32:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 005012: [04:32:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 005012: [04:32:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 005012: [04:32:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 005012: [04:32:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 005012: [04:32:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 005012: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 005012: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 005012: [04:32:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 005012: [04:32:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 005012: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 005012: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 005012: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 005012: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 005012: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 005012: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 005012: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 005012: [04:32:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 005012: [04:32:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 005012: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 005012: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 005012: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 005012: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 005012: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 005012: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 005012: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 005012: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 005012: [04:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 005012: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 005012: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 005012: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 005012: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 005012: [04:32:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 005012: [04:32:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 005012: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 005012: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 005012: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 005012: [04:32:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 005012: [04:32:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:32:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:32:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 005012: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 005012: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 005012: [04:33:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 005012: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 005012: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 005012: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 005012: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 005012: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 005012: [04:33:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 005012: [04:33:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 005012: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 005012: [04:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 005012: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 005012: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 005012: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 005012: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 005012: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 005012: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 005012: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 005012: [04:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 005012: [04:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 005012: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 005012: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 005012: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 005012: [04:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 005012: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 005012: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 005012: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 005012: [04:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 005012: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 005012: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 005012: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 005012: [04:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 005012: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 005012: [04:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 005012: [04:33:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 005012: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 005012: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 005012: [04:33:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 005012: [04:33:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 005012: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 005012: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 005012: [04:33:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 005012: [04:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 005012: [04:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 005012: [04:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 005012: [04:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 005012: [04:33:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 005012: [04:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 005012: [04:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 005012: [04:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 005012: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 005012: [04:33:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 005012: [04:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 005012: [04:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 005012: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 005012: [04:33:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 005012: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 005012: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 005012: [04:33:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 005012: [04:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 005012: [04:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 005012: [04:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 005012: [04:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 005012: [04:33:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 005012: [04:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 005012: [04:33:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 005012: [04:33:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 005012: [04:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 005012: [04:33:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 005012: [04:33:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 005012: [04:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 005012: [04:33:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 005012: [04:33:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 005012: [04:33:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 005012: [04:33:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 005012: [04:33:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 005012: [04:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:33:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:33:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 005012: [04:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 005012: [04:34:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 005012: [04:34:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 005012: [04:34:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 005012: [04:34:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 005012: [04:34:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 005012: [04:34:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 005012: [04:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 005012: [04:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 005012: [04:34:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 005012: [04:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 005012: [04:34:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 005012: [04:34:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 005012: [04:34:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 005012: [04:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 005012: [04:34:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 005012: [04:34:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 005012: [04:34:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 005012: [04:34:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 005012: [04:34:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 005012: [04:34:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 005012: [04:34:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 005012: [04:34:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 005012: [04:34:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 005012: [04:34:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 005012: [04:34:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 005012: [04:34:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 005012: [04:34:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 005012: [04:34:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 005012: [04:34:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 005012: [04:34:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 005012: [04:34:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 005012: [04:34:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 005012: [04:34:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 005012: [04:34:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 005012: [04:34:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 005012: [04:34:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 005012: [04:34:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 005012: [04:34:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 005012: [04:34:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 005012: [04:34:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 005012: [04:34:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 005012: [04:34:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 005012: [04:34:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 005012: [04:34:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 005012: [04:34:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 005012: [04:34:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 005012: [04:34:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 005012: [04:34:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 005012: [04:34:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 005012: [04:34:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 005012: [04:34:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 005012: [04:34:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 005012: [04:34:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 005012: [04:34:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 005012: [04:34:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 005012: [04:34:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 005012: [04:34:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 005012: [04:34:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 005012: [04:34:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 005012: [04:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 005012: [04:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 005012: [04:34:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 005012: [04:34:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 005012: [04:34:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 005012: [04:34:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 005012: [04:34:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 005012: [04:34:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 005012: [04:34:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 005012: [04:34:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 005012: [04:34:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 005012: [04:34:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 005012: [04:34:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 005012: [04:34:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 005012: [04:34:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 005012: [04:34:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 005012: [04:34:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 005012: [04:34:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 005012: [04:34:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 005012: [04:34:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:34:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:34:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:34:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 005012: [04:34:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:34:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:34:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 005012: [04:35:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 005012: [04:35:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 005012: [04:35:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 005012: [04:35:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 005012: [04:35:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 005012: [04:35:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 005012: [04:35:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 005012: [04:35:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 005012: [04:35:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 005012: [04:35:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 005012: [04:35:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 005012: [04:35:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 005012: [04:35:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 005012: [04:35:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 005012: [04:35:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 005012: [04:35:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 005012: [04:35:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 005012: [04:35:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 005012: [04:35:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 005012: [04:35:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 005012: [04:35:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 005012: [04:35:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 005012: [04:35:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 005012: [04:35:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 005012: [04:35:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 005012: [04:35:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 005012: [04:35:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 005012: [04:35:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 005012: [04:35:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 005012: [04:35:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 005012: [04:35:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 005012: [04:35:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 005012: [04:35:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 005012: [04:35:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 005012: [04:35:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 005012: [04:35:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 005012: [04:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005012: [04:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 005012: [04:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005012: [04:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005012: [04:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005012: [04:35:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005012: [04:35:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005012: [04:35:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer